Shinobi7 Posted March 17, 2014 Share Posted March 17, 2014 I'm getting a wonky SoS dick with the npc's at each sex scene... The schlong seems to bend towards the left leg and I'm having to "rotate scene" until it's straight... any ideas? Other than that the "bending" function works fine, it's just the schlong isn't centered. ./. Link to comment
Mord Sif Posted March 18, 2014 Share Posted March 18, 2014 Sorry, can't seem to get a link to work on my iPad! Take a look at a post by Uriel on page 55 of the SoS support topic (post #1095 I think.) It includes a download link for a pex file. If you find the file with that same name (will have been installed by SexLab) and overwrite it with the one from that link, it should hopefully fix the bent schlong problem. Worked for me EDIT: that's the one, linked below! Thanks, ipred Link to comment
ipred Posted March 18, 2014 Share Posted March 18, 2014 http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/?p=706605 Link to comment
nutluck Posted March 18, 2014 Share Posted March 18, 2014 What ipred posted works fine. I had the same issue and adding that file to the pex files fixed mine. Hopefully in future releases of SoS that will be addressed and the fix no longer required. On a unrelated topic I really like the icon ipred. Link to comment
Emberheart Posted March 18, 2014 Share Posted March 18, 2014 No more curved swords on redguard hunters! Link to comment
Shinobi7 Posted March 18, 2014 Author Share Posted March 18, 2014 Haha, nice one Ember! Thanks for the help all. I'll download that straight away. Link to comment
ipred Posted March 18, 2014 Share Posted March 18, 2014 What ipred posted works fine. I had the same issue and adding that file to the pex files fixed mine. Hopefully in future releases of SoS that will be addressed and the fix no longer required. On a unrelated topic I really like the icon ipred. thanks i dont think it would be on an sos release but more on an sexlab release because this script is from sexlab for me i just opened the sexlab release with winrar replaced the usual pex file with the "schlong unbender edition" one pack all the files into a new achive and voila: you've got an "straight" sexlab edition Link to comment
nutluck Posted March 18, 2014 Share Posted March 18, 2014 What ipred posted works fine. I had the same issue and adding that file to the pex files fixed mine. Hopefully in future releases of SoS that will be addressed and the fix no longer required. On a unrelated topic I really like the icon ipred. thanks i dont think it would be on an sos release but more on an sexlab release because this script is from sexlab for me i just opened the sexlab release with winrar replaced the usual pex file with the "schlong unbender edition" one pack all the files into a new achive and voila: you've got an "straight" sexlab edition I was thinking they might just included the fix in SoS as a optional download on the main page. So where is the image from? just curious. Link to comment
ipred Posted March 18, 2014 Share Posted March 18, 2014 https://www.facebook.com/aprilgloriacosplay Edit: http://aprilgloriacosplay.deviantart.com/ Link to comment
Ashal Posted March 18, 2014 Share Posted March 18, 2014 And because people seem to be ignoring it. http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/?p=716435 TL;DR: It's not a fix. It's sweeping the problem under the rug in exchange for a whole host of worse problems. Just press rotate scene or realign actors 2-3 times at the start of a scene to fix it, it's not that much work people. Link to comment
nutluck Posted March 18, 2014 Share Posted March 18, 2014 Yeah that is what I use to do is just rotate the actors, I was unaware it changed other stuff though. It would be nice if by default they was never bent though. I have no idea if that is a SoS thing or a sexlab thing. Link to comment
Darkening Demise Posted March 18, 2014 Share Posted March 18, 2014 And because people seem to be ignoring it. http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/?p=716435 TL;DR: It's not a fix. It's sweeping the problem under the rug in exchange for a whole host of worse problems. Just press rotate scene or realign actors 2-3 times at the start of a scene to fix it, it's not that much work people. Come on now Ashal you should know better. This is the Internet, and most of us are too stubborn/lazy to do anything like that so we turn to people like you for assistance. :3 Link to comment
ipred Posted March 18, 2014 Share Posted March 18, 2014 And because people seem to be ignoring it. http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/?p=716435 TL;DR: It's not a fix. It's sweeping the problem under the rug in exchange for a whole host of worse problems. Just press rotate scene or realign actors 2-3 times at the start of a scene to fix it, it's not that much work people. havent even seen that one, now it explains all the glitching out im getting now. is it possible to fix this some other way? seems like the easiest way is to build in kinda makro that fires everytime an sexlab anim. starts. and makes the characters rotate or change the positions 2 times because that was the way i fixed this before. Edit: probably someone could make this an standalone mod or add this function to sexlabUtil or sexlab miscellaneous features Link to comment
nutluck Posted March 18, 2014 Share Posted March 18, 2014 Yeah I just don't understand why it is happening though. When I first started using SoS it never happened, now it happens a lot. It is not a big deal to rotate them, but if there was a fix I was going to use it. I was unaware of the downside to the fix though. Link to comment
Ashal Posted March 21, 2014 Share Posted March 21, 2014 Yeah I just don't understand why it is happening though. When I first started using SoS it never happened, now it happens a lot. It is not a big deal to rotate them, but if there was a fix I was going to use it. I was unaware of the downside to the fix though. Believe it or not, it's actually happening because SexLab has gotten more efficient. Previous versions of SexLab would needlessly reposition the actor in the same location 2 or 3 times before the animation starts proper, basically unintentionally fixing the bent schlongs in the same way that pressing realign or rotate a couple times fixes it. Now SexLab is more practical about when it does stuff to avoid needless repetition, so it only positions the actors once at the start. In any case, I'll probably artificially add back the repeated positioning during animation startup in next release of SexLab, solely for the sake of making the schlong catch up and straighten. It's a dirty hack-y fix though, so put it on record that I'm doing so in a disgruntled manner. Link to comment
nutluck Posted March 21, 2014 Share Posted March 21, 2014 Not up to you to fix, I wasn't meaning this is something that needed fixed in sexlab. I was more thinking this is something that should or hopefully could and would be fixed in SoS so it works with sexlab and isn't a issue. Link to comment
ipred Posted March 21, 2014 Share Posted March 21, 2014 Yeah I just don't understand why it is happening though. When I first started using SoS it never happened, now it happens a lot. It is not a big deal to rotate them, but if there was a fix I was going to use it. I was unaware of the downside to the fix though. Believe it or not, it's actually happening because SexLab has gotten more efficient. Previous versions of SexLab would needlessly reposition the actor in the same location 2 or 3 times before the animation starts proper, basically unintentionally fixing the bent schlongs in the same way that pressing realign or rotate a couple times fixes it. Now SexLab is more practical about when it does stuff to avoid needless repetition, so it only positions the actors once at the start. In any case, I'll probably artificially add back the repeated positioning during animation startup in next release of SexLab, solely for the sake of making the schlong catch up and straighten. It's a dirty hack-y fix though, so put it on record that I'm doing so in a disgruntled manner. you probably should make it optional so the people that dont use sos get the more efficient version Link to comment
Eikichi Onizuka Posted April 30, 2014 Share Posted April 30, 2014 Yeah I just don't understand why it is happening though. When I first started using SoS it never happened, now it happens a lot. It is not a big deal to rotate them, but if there was a fix I was going to use it. I was unaware of the downside to the fix though. Believe it or not, it's actually happening because SexLab has gotten more efficient. Previous versions of SexLab would needlessly reposition the actor in the same location 2 or 3 times before the animation starts proper, basically unintentionally fixing the bent schlongs in the same way that pressing realign or rotate a couple times fixes it. Now SexLab is more practical about when it does stuff to avoid needless repetition, so it only positions the actors once at the start. In any case, I'll probably artificially add back the repeated positioning during animation startup in next release of SexLab, solely for the sake of making the schlong catch up and straighten. It's a dirty hack-y fix though, so put it on record that I'm doing so in a disgruntled manner. you probably should make it optional so the people that dont use sos get the more efficient version The new SexLab v 1.54 has the fix for the bent SOS penis ? in addition to the occasional bent penis, I have another similar problem much more annoying in different animations (SexLab v 1.39b) look here: http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-73?do=findComment&comment=765325 there is a way to fix ? Link to comment
waree Posted April 30, 2014 Share Posted April 30, 2014 @Iuki, Take this Nudesuit so long, its very good and sure, it's work. Link to comment
Eikichi Onizuka Posted April 30, 2014 Share Posted April 30, 2014 @Iuki, Take this Nudesuit so long, its very good and sure, it's work. Thank you..! but.. the pattern of the body and texture is not nice and of high quality comparable to that of SOS body, it is a considerable compromise quality on a visual level, the functionality/reliability is the most important thing, but also the 'eye wants its part, if Ashal Bellisario tried hard and kept on the question, I think it would be able to understand the cause and find the solution, if there are many of them of this, it is possible that at least they try to find a method of installation mod that can prevent the occurrence of this annoying bug that ruins the beauty and usability of their mod Link to comment
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