Guest Posted August 15, 2018 Posted August 15, 2018 Hmm, so how would I come about doing something like that? I have kept up with DD, and there is a version for SSE out there, as well as for SKSE, SkyUI, PapyrusUtli, Sexlab Framework, SLAL, Sexlab Aroused, and ZAZ v8 (cause I think you meant ZAZ right?). Second question: are there any plans for yourself or others such as Pfiffy to make an official/unofficial conversion? Thanks for your help!
Veladarius Posted August 15, 2018 Author Posted August 15, 2018 5 hours ago, Knight of Loversmoon said: Hmm, so how would I come about doing something like that? I have kept up with DD, and there is a version for SSE out there, as well as for SKSE, SkyUI, PapyrusUtli, Sexlab Framework, SLAL, Sexlab Aroused, and ZAZ v8 (cause I think you meant ZAZ right?). Second question: are there any plans for yourself or others such as Pfiffy to make an official/unofficial conversion? Thanks for your help! ZAP = ZAZ Animation Pack Probably the only way to see if it is compatible is to load the mod into the SSE CK and have it compile all of the scripts and see if any scripts generate errors. The errors would tell specifically where the offending command was BUT any scripts linked to that one (as well as any scripts linked to any other scripts that may link to that script) will generate an error. Unfortunately if it is in a major script a single command could possible generate hundreds of errors as many of my quest scripts are centralized and contain all the functions and the scripts in dialogue and scenes refer back to it and they are usually linked to other major scripts, particularly the addition and removal of devices so it would require digging through the error log to get to the root cause. I have not loaded anything to do with SSE myself as I have not seen a reason to update since Microsoft removed the 4gb limit from DirectX 9. At this point my limitation is my processor as it is an older i5 (2500k). Besides if SSE and FO4 share the same graphics or primary engine I have not been impressed as I have had more issues with FO4 than I have with Skyrim. 1
Equien Posted August 16, 2018 Posted August 16, 2018 hello, i have two questions that i can't find the answer 1- I put devices in my followers, but i cant find the key to unlock them or how to make one? I used the consoles and added the chastity and restraints keys but still said i lack the required keys (edit: the devices weren't from the captured dreams shop, i can open the CD ones with the key) 2- how do I stop the wenches working at the inn? They began soon after I entered the shop thanks
Veladarius Posted August 16, 2018 Author Posted August 16, 2018 3 hours ago, Equien said: hello, i have two questions that i can't find the answer 1- I put devices in my followers, but i cant find the key to unlock them or how to make one? I used the consoles and added the chastity and restraints keys but still said i lack the required keys (edit: the devices weren't from the captured dreams shop, i can open the CD ones with the key) 2- how do I stop the wenches working at the inn? They began soon after I entered the shop thanks The ones that are on display? You can't.
Veladarius Posted August 17, 2018 Author Posted August 17, 2018 Since I uploaded this to me testers yesterday and have not heard anything I figured I would put it up and see if anyone wants to try this out. This is replacements for 4 of the main scripts where armbinders and yokes are removed. It is set up to adjust the keywords based on what version of DD you have (checks the MCM version number). I have tested it with the Device Removal with v3 and it correctly detected the version and used the correct keyword to remove devices. Since I don't use v4 I have no idea if it detects it properly, removes items or if it will detect items of the same class as the armbinders (anything using heavybondage). If anyone wants to test it and see if it removes armbinders, yokes and the other devices and let me what it does and does not remove I would be grateful. It is set up with the proper file structure so you can just add it like any other update, just let it override the current scripts. This does not cover Property Slave though since it is still being rebuilt (but I have been working on it this week). ---EDIT--- Updated version of the scripts, has been tested and works with most every device in v4. Should remove them in most all situations but I have not updated anything in Property Slave still so no guarantee's on that as I didn't look to see if it used independent functions or the primary ones. CD device removal DDv4 update v2.7z There are only 3 scripts with this one, I removed the one for quest items as I don't have any that use the new keyword setup. 3
Guest Posted August 18, 2018 Posted August 18, 2018 On 8/15/2018 at 1:39 PM, Veladarius said: Use the following command in the console: sqv cdxexpquest03 Scroll up to the Papyrus section and see if it shows a timer running or not. If not then the timer was stopped and the scene not run or something else interfered. Generally it should end between 12 am and 1 am (12 am is the target time). To fix it use cdxeq03_05_S1BindRequestEnd and that will start the scene for Elisif to call for release from the bed. If it happens when bound elsewhere change the 05_S1 to 06_S2 Also, check the variable boundsession if it is a 1 set it to 0 using setpqv CDxExpQuest03 boundsession 0 If you want to get rid of the journal entry use setobjectivedisplayed 150 0 Thanks for the feedback! I waited some more and the scene did progress around ~0.45h; some feedback though: Maybe you can plant a hint about the duration or make it a little faster, the scene tends to start around 20:30 / 21:00, which means an ingame wait of about 3-4 hours which is rather long in real-time without anything to do in the room. I mean it's fun to tie her up, but there isn't really anything to do during her being tied up, which feels a bit weird, considering your other quests in this mod always have things happen :)
Guest Posted August 19, 2018 Posted August 19, 2018 On 8/17/2018 at 1:11 PM, Veladarius said: Since I uploaded this to me testers yesterday and have not heard anything I figured I would put it up and see if anyone wants to try this out. This is replacements for 4 of the main scripts where armbinders and yokes are removed. It is set up to adjust the keywords based on what version of DD you have (checks the MCM version number). I have tested it with the Device Removal with v3 and it correctly detected the version and used the correct keyword to remove devices. Since I don't use v4 I have no idea if it detects it properly, removes items or if it will detect items of the same class as the armbinders (anything using heavybondage). If anyone wants to test it and see if it removes armbinders, yokes and the other devices and let me what it does and does not remove I would be grateful. It is set up with the proper file structure so you can just add it like any other update, just let it override the current scripts. This does not cover Property Slave though since it is still being rebuilt (but I have been working on it this week). ---EDIT--- Updated version of the scripts, has been tested and works with most every device in v4. Should remove them in most all situations but I have not updated anything in Property Slave still so no guarantee's on that as I didn't look to see if it used independent functions or the primary ones. CD device removal DDv4 update v2.7z There are only 3 scripts with this one, I removed the one for quest items as I don't have any that use the new keyword setup. Awesome! I'll give it a try and give you feedback if things don't work as they should! Unrelated, I also found a little bug, though that may have been due to v4 DD, was that if you select harness from prefered belts it doesnt do anything and nothing happens when you want to do a delivery. This file might fix it, so I'll keep you updated!
Veladarius Posted August 19, 2018 Author Posted August 19, 2018 6 hours ago, jujoco said: Awesome! I'll give it a try and give you feedback if things don't work as they should! Unrelated, I also found a little bug, though that may have been due to v4 DD, was that if you select harness from prefered belts it doesnt do anything and nothing happens when you want to do a delivery. This file might fix it, so I'll keep you updated! It would depend on if they changed the harnesses as applying devices uses arrays which are populated directly from DD and CD. If they replaced the inventory items with new ones it is likely broken. But this is the first I have heard of it so it may have been an issue with papyrus and either caused the script to fail or time out as all these script changes only affect devices with heavybondage as the primary keyword. So far I have been told that the changes work.
Veladarius Posted August 19, 2018 Author Posted August 19, 2018 I have been told what is coming regarding DD and ZAP v7, it is not good in my opinion. It is bad enough for me that I am done modding effective now. There will be no further updates and I will not allow anyone to continue or make any changes to CD. Sorry for the abrupt stopping but what is coming will kill things not only for me but for a lot of other modders as well. Even if you use ZAP v8 make sure you keep a copy of ZAP v7, you will need it. 3
SexyTop69 Posted August 20, 2018 Posted August 20, 2018 1 hour ago, Veladarius said: I have been told what is coming regarding DD and ZAP v7, it is not good in my opinion. It is bad enough for me that I am done modding effective now. There will be no further updates and I will not allow anyone to continue or make any changes to CD. Sorry for the abrupt stopping but what is coming will kill things not only for me but for a lot of other modders as well. Even if you use ZAP v8 make sure you keep a copy of ZAP v7, you will need it. What's going wrong with ZAP and DD? Where can I find out about these changes?
r5e4w3q2 Posted August 20, 2018 Posted August 20, 2018 I do not know what recent news Veladarius is reacting to, but both the development team of DD and the current developer for ZAP have decided to no longer make their mods compatible with the other. Kimy talking about it early June-ish t.ara talking plans for v9 early july 1
Veladarius Posted August 20, 2018 Author Posted August 20, 2018 From what I was told ZAP v7 content will be integrated into DD and ZAP v7 content removed from v8 (with or without t.ara's consent I believe) and ZAP v7 will be killed and no longer available (with their permission as well). This will affect every mod that uses ZAP whether it uses DD or not. How much of this is true I don't know but I believe it to be accurate. Make sure to get a copy of ZAP v7 and store it for later as you will need it. 2
LordDarSteel Posted August 20, 2018 Posted August 20, 2018 29 minutes ago, Veladarius said: From what I was told ZAP v7 content will be integrated into DD and ZAP v7 content removed from v8 (with or without t.ara's consent I believe) and ZAP v7 will be killed and no longer available (with their permission as well). This will affect every mod that uses ZAP whether it uses DD or not. How much of this is true I don't know but I believe it to be accurate. Make sure to get a copy of ZAP v7 and store it for later as you will need it. I'm sorry to hear this. Thanks for the heads up. Thank you for all your hard work.
SexyTop69 Posted August 20, 2018 Posted August 20, 2018 55 minutes ago, Veladarius said: From what I was told ZAP v7 content will be integrated into DD and ZAP v7 content removed from v8 (with or without t.ara's consent I believe) and ZAP v7 will be killed and no longer available (with their permission as well). This will affect every mod that uses ZAP whether it uses DD or not. How much of this is true I don't know but I believe it to be accurate. Make sure to get a copy of ZAP v7 and store it for later as you will need it. Thank you, this is really unfortunate, I believe I read the right post from both mods, thanks r5e4w3q2. From what I can gather, it seems that t.ara makes many changes to ZAP that obstructs compatibility with other mods, I have seen this with ZAZ extensions the author has to totally change most if not all the keywords for their mod to make it compatible with v8 and with DD it seems development with that mod is expanding and growing more and coming in conflict with some things with ZAPv8. It's really a shame because many modders like yourself Veladarius that has spent years developing their mods only to have them break/suffer because two mod authors have decided to stop compatibility between their framework mods. Hopefully they will reconsider and come to a solution or plan better than what they are currently doing for the sake of other modders and the community. 2
Veladarius Posted August 20, 2018 Author Posted August 20, 2018 2 hours ago, SexyTop69 said: Thank you, this is really unfortunate, I believe I read the right post from both mods, thanks r5e4w3q2. From what I can gather, it seems that t.ara makes many changes to ZAP that obstructs compatibility with other mods, I have seen this with ZAZ extensions the author has to totally change most if not all the keywords for their mod to make it compatible with v8 and with DD it seems development with that mod is expanding and growing more and coming in conflict with some things with ZAPv8. It's really a shame because many modders like yourself Veladarius that has spent years developing their mods only to have them break/suffer because two mod authors have decided to stop compatibility between their framework mods. Hopefully they will reconsider and come to a solution or plan better than what they are currently doing for the sake of other modders and the community. All t.ara did was add additional keywords, this may have had an impact on the framework but was necessary for the furniture he made. Personally I have had no issues with ZAP v8 with CD or any of the other mods I use and believe that the work that t.ara did was exceptional. As for ZAP v8 and DD they have nothing to do with each other, the DD team wants ZAP v7 and the framework it has gone completely. In my discussion I brought up the other modders and mods and they didn't care just as Kimy didn't care what DD mods were broken with her updates. This change will ensure that any mods that use ZAP and DD will no longer work and even using DD only and ZAP only mods together will likely cause issues. This will just ensure that more and more mods are unusable especially ones that are no longer being updated but work perfectly fine. This will split the community even more between those that use ZAP and those that use DD as I believe a number of modders that use ZAP want nothing to do with DD. ZAP modders are going to have to choose between staying with ZAP v7 or go to DD (which I believe will be a huge clusterfuck and make it even more bloated than it is now). Either way it is ultimately the players that lose in all of this. The person that I got this information from was in the discussion and was supposedly there to represent modders, I think the modders were stabbed in the back. 2
guanglaikangyi Posted August 20, 2018 Posted August 20, 2018 Quote Hopefully they will reconsider and come to a solution or plan better than what they are currently doing for the sake of other modders and the community. I hope so too. I admit that as a mere user of mods (and not a modder myself) the technical details of the situation are beyond my understanding, but it is an unfortunate situation. When Amorous Adventures ended development I was disappointed, but at the same time the mod's main story had reached a natural conclusion and its author was ready to move on. With CD, as good as it is now (and it is amazing) Veladarius had plans to bring it to new heights and was in the process of making our dreams a reality. That it ends now, when its future appeared so bright, is quite shocking. If development is truly over, I want to convey my thanks to Vel for what we have enjoyed these past few years. It was this mod that really got me interested in PC gaming, as crazy as that sounds, and I will never forget the day I first played through it successfully. 1
galgat Posted August 20, 2018 Posted August 20, 2018 I agree Vel has done a wonderful job of tying to keep up, but I have modded a little, and can understand the frustration. I hope some rest, and down time will maybe bring them to reconsider, But I don't disagree with the community loss that may be soon to happen. Of course new user's will notice little, but those of us having followed many of these mods, and used them for a long time will feel the loss.
Shagrath92 Posted August 20, 2018 Posted August 20, 2018 Hi, thank you for your amazing work. But one thing is not quiet clear: Does this sadly final version work with the current DDi or not?
Veladarius Posted August 20, 2018 Author Posted August 20, 2018 1 hour ago, guanglaikangyi said: I hope so too. I admit that as a mere user of mods (and not a modder myself) the technical details of the situation are beyond my understanding, but it is an unfortunate situation. When Amorous Adventures ended development I was disappointed, but at the same time the mod's main story had reached a natural conclusion and its author was ready to move on. With CD, as good as it is now (and it is amazing) Veladarius had plans to bring it to new heights and was in the process of making our dreams a reality. That it ends now, when its future appeared so bright, is quite shocking. If development is truly over, I want to convey my thanks to Vel for what we have enjoyed these past few years. It was this mod that really got me interested in PC gaming, as crazy as that sounds, and I will never forget the day I first played through it successfully. When they do this ZAP v7 will be gone completely, it will be removed from the site and no longer available. Any mods that needed it will no longer be usable (and there are a lot of them). Because I refused to update to v4 of DD with CD and stay with v3 it requires ZAP v7 (all of its assets will be removed from t.ara's ZAP v8) and I make use of the assets in v7 quite a bit as well. Because of this most all of the mods that CD relies on will no longer be available to any new players and CD would have to be updated or crippled so I chose to stand my ground on v4 and walked away. CD will not function with a combined ZAP and DD as they will be renaming all of the animations as well. While I have been told that CD could be easily converted to v4 I won't do it and I won't allow it either, if it is tried I will report it to the moderators and have it removed. 21 minutes ago, galgat said: I agree Vel has done a wonderful job of tying to keep up, but I have modded a little, and can understand the frustration. I hope some rest, and down time will maybe bring them to reconsider, But I don't disagree with the community loss that may be soon to happen. Of course new user's will notice little, but those of us having followed many of these mods, and used them for a long time will feel the loss. They won't reconsider as the person I spoke with specifically wants ZAP v7 and its framework gone for good. New users will be hit as well as there are a lot of mods that are no longer updated that work perfectly fine using ZAP v7 but all of those will be broken. This change will make a large portion of the mods out there unusable which is a shame. I am also certain that a lot of modders using ZAP v7's framework will not be happy about losing it and having to switch to DD, I know a number of modders used ZAP v7's framework to avoid DD and its complexities. 1
Veladarius Posted August 20, 2018 Author Posted August 20, 2018 1 minute ago, Shagrath92 said: Hi, thank you for your amazing work. But one thing is not quiet clear: Does this sadly final version work with the current DDi or not? There is a patch that I uploaded to the files that fixes the removal issue for most instances though I did not go through Property Slave but all of the armbinders used there are standard ones. Specifically I went through the Device Removal quest (pay to remove devices), the Embassy quest and the primary function that equips and removes armbinders and yokes. Other than Property Slave (which I did not check over) there may be other spots that use an independent script to remove an item instead of the main removal function but I changed what I could find a few versions back so hopefully it will work properly, at least until they merge ZAP into DD then it will kill a lot of scenes and quests. 1
galgat Posted August 20, 2018 Posted August 20, 2018 19 minutes ago, Veladarius said: When they do this ZAP v7 will be gone completely, it will be removed from the site and no longer available. Any mods that needed it will no longer be usable (and there are a lot of them). Because I refused to update to v4 of DD with CD and stay with v3 it requires ZAP v7 (all of its assets will be removed from t.ara's ZAP v8) and I make use of the assets in v7 quite a bit as well. Because of this most all of the mods that CD relies on will no longer be available to any new players and CD would have to be updated or crippled so I chose to stand my ground on v4 and walked away. CD will not function with a combined ZAP and DD as they will be renaming all of the animations as well. While I have been told that CD could be easily converted to v4 I won't do it and I won't allow it either, if it is tried I will report it to the moderators and have it removed. They won't reconsider as the person I spoke with specifically wants ZAP v7 and its framework gone for good. New users will be hit as well as there are a lot of mods that are no longer updated that work perfectly fine using ZAP v7 but all of those will be broken. This change will make a large portion of the mods out there unusable which is a shame. I am also certain that a lot of modders using ZAP v7's framework will not be happy about losing it and having to switch to DD, I know a number of modders used ZAP v7's framework to avoid DD and its complexities. I did not know it was that bad, but I saw it coming way back when some mod's started to have trouble with the newer release's in DDI. When a backbone mod corrupts mods that have used it, and trusted that it would hold backward compatibility so there mod would continue to work ( as sexlab did a truly good job of this ). I find this a true shame. Min was always so cautious about this, I find it troubling that he has lost that caution.
Miroh Posted August 20, 2018 Posted August 20, 2018 24 minutes ago, galgat said: I did not know it was that bad, but I saw it coming way back when some mod's started to have trouble with the newer release's in DDI. When a backbone mod corrupts mods that have used it, and trusted that it would hold backward compatibility so there mod would continue to work ( as sexlab did a truly good job of this ). I find this a true shame. Min was always so cautious about this, I find it troubling that he has lost that caution. i actually messaged Min to see what was happening, and it seems he has not been online since may, there may be a function to turn that off for the public idk, but it seems he has not been around, and now even in the DDI file page, it states him as a founder (i haven't been paying attention so that may not be new), which i'm assuming means he is no longer there??? i'm not sure if he is even aware of what is happening
Laura Posted August 20, 2018 Posted August 20, 2018 I was so happy that you recently started again. ? I hate to see you go. But it was fun working on this with you and I understand what you mean. While Cursed Loot was originally my idea. CDS is still my favourite mod. Best of luck Vel, Laura ❤️
jigwigigx Posted August 20, 2018 Posted August 20, 2018 Velar my friend, I want to thank you for all the enjoyment I had out of this mod, it was one of the first I downloaded when I discovered LL way back when. All good thiings must end sometime but it doesn't stop me playing your mod as I have decided to reinstall Skyrim on my laptop and then install all the mods from before DD4 so that I can revisit old favourites that aren't compatible. I have always kept backup copies of all DD related mods, it's just a matter of remembering which versions . ?
bicobus Posted August 20, 2018 Posted August 20, 2018 9 hours ago, Veladarius said: From what I was told ZAP v7 content will be integrated into DD and ZAP v7 content removed from v8 (with or without t.ara's consent I believe) and ZAP v7 will be killed and no longer available (with their permission as well). This will affect every mod that uses ZAP whether it uses DD or not. How much of this is true I don't know but I believe it to be accurate. Make sure to get a copy of ZAP v7 and store it for later as you will need it. I believe you are overthinking this, and slightly misinterpreting the aim of the change. The source of your information is also unreliable, as it comes from a participant's report. We do not know what was told, just what one individual reported to you, or rather what you understood of it. Basically, you are the man who saw the man who saw a bear. Maybe the bear isn't even real. Firstly, there is absolutely no reason to remove a legacy framework from the website. That would not only be stupid, but ridiculous. I fully expect ZAP v7 to remain available on the website. Second point is about the ZAP assets who will get integrated into DD. That's fine too, DD wants to create a framework replacing the aging and unmaintained ZAP (we do need that). Having the ZAP assets available directly from DD doesn't mean that the ZAP framework itself will get removed. Please do not jump to conclusions too hastily. That being said, I would be the first to call bullshit if ZAPv7 does effectively get removed or becomes unavailable. 3
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