Gimlord Posted August 3, 2018 Posted August 3, 2018 Hello, i have an issue. After fail the delivery i go back to the shop, i talk to get punished and after that my character moves to the display position and i get stripped from my items, but when it reaches the dialogue for the punishment( for example the one to stay to a room for a few days) nothing happens. I also get to a state that i can't load from menu.
Veladarius Posted August 3, 2018 Author Posted August 3, 2018 4 hours ago, Gimlord said: Hello, i have an issue. After fail the delivery i go back to the shop, i talk to get punished and after that my character moves to the display position and i get stripped from my items, but when it reaches the dialogue for the punishment( for example the one to stay to a room for a few days) nothing happens. I also get to a state that i can't load from menu. Use the following console command when it stops: issceneplaying xx240569 xx is the load position ID for the mod, to get it you can use help CDx and it will be the first 2 digits of anything that comes up If this is TRUE then the scene prior to the force greet where you are given your punishment has not ended (this scene handles positioning you, taking your items and adding or removing anything necessary and you have obviously come to this scene). This is usually caused by the animation for the player, either you are not playing the animation OR the animation is not ending on its own and is a problem with a few different versions of ZAP. ZAP v7 and ZAP v8 should both work as I have used both of these with no issues. You can check this by resetting the player idle in the CD MCM menu, if it continues then you need to change the version of ZAP you are using. If this is FALSE then use check to see if this scene is playing: issceneplaying xx2472AE This scene is the scene that contains the force greet for the punishment dialogue and only contains the force greet for it (and is the only scene the prior one mentioned will send you to). - If this is TRUE and you have seen ABSOLUTELY NO dialogue after Master says "Thank you Herran" then some other mod is interrupting the scene as there is dialogue that will be displayed no matter what. If something happens with the system that picks the punishments and one is not set as active then it will say "No punishment set" and will leave you stuck BUT all of your punishments are picked during the start of the punishment process so if you see this there is an issue with your script environment and has a bunch of crap going on in it that is overloading it. - If this is FALSE then something in your scripting has prevented the scene from playing and you can use the following command to start the scene: startscene xx2472AE If none of this works then upload the papyrus log file from when this happens (preferably with a few minutes of play beforehand so I can see what all is going on during play). If you are trying to use CD with SSE I make no guarantees as to whether any of this or my mod will work as I have not tested it in it nor do I plan on it and you are on your own. 1
Gimlord Posted August 4, 2018 Posted August 4, 2018 19 hours ago, Veladarius said: Use the following console command when it stops: issceneplaying xx240569 xx is the load position ID for the mod, to get it you can use help CDx and it will be the first 2 digits of anything that comes up If this is TRUE then the scene prior to the force greet where you are given your punishment has not ended (this scene handles positioning you, taking your items and adding or removing anything necessary and you have obviously come to this scene). This is usually caused by the animation for the player, either you are not playing the animation OR the animation is not ending on its own and is a problem with a few different versions of ZAP. ZAP v7 and ZAP v8 should both work as I have used both of these with no issues. You can check this by resetting the player idle in the CD MCM menu, if it continues then you need to change the version of ZAP you are using. If this is FALSE then use check to see if this scene is playing: issceneplaying xx2472AE This scene is the scene that contains the force greet for the punishment dialogue and only contains the force greet for it (and is the only scene the prior one mentioned will send you to). - If this is TRUE and you have seen ABSOLUTELY NO dialogue after Master says "Thank you Herran" then some other mod is interrupting the scene as there is dialogue that will be displayed no matter what. If something happens with the system that picks the punishments and one is not set as active then it will say "No punishment set" and will leave you stuck BUT all of your punishments are picked during the start of the punishment process so if you see this there is an issue with your script environment and has a bunch of crap going on in it that is overloading it. - If this is FALSE then something in your scripting has prevented the scene from playing and you can use the following command to start the scene: startscene xx2472AE If none of this works then upload the papyrus log file from when this happens (preferably with a few minutes of play beforehand so I can see what all is going on during play). If you are trying to use CD with SSE I make no guarantees as to whether any of this or my mod will work as I have not tested it in it nor do I plan on it and you are on your own. Well i wanted try to do what you said, don't know if i did something different this time, because this time actually the scene worked, i got punished and i am in a cage. No idea why that worked now, i uninstalled devious framework cause i saw someone suggesting it, also part 4, but i think i tried many punishment options( from the dialogue at the start if this is the way you choose them, this time i chose the last option) and none worked correctly till now. Even i would be in the shop without any more dialogue and nothing happening or the other result was one time to get outside for some punishment via zaz i guess but the scene stopped there, i guess that might be a zaz 8+ problem, because i use zaz 8+. I tried another time, i got the scene done, this time i chose the second last option and got a punishment to be used as a display for customers. There i had 2 issues but not huge ones. First was that i could choose the load option in the menu, second that beside being in a zaz position i could move my character. I tried the commands you said and saw that everything was false, so i started xx2472AE scene again via command and worked again with the same issues, i could move and i was not forced in a zaz position(i guess for this is needed a previous command). Added some logs a)Chose first option, 2 problems only, can't select load option from menu and i can move my character in zaz animation. Papyrus.0a.log
POLE7645 Posted August 4, 2018 Posted August 4, 2018 I'm having a couple of bugs. The expansion of the shop seems to be stuck along with the quests. The first part is done, but there's been tents in the backyard for months (and every "unique" quest show nothing (as in I only get the "Uh...maybe later" option without any explanation of the quest. And apparently, there's a pile of logs sticking out of the wagon in the backyard. I know that the expansion is triggered via quests, but I have no idea which ones. So, I'm debating just flatout restarting (I mostly play Skyrim to relax, so I don't mind losing progress. I haven't gone far anyway. I also tend to play with mods like a mad scientist).
Veladarius Posted August 4, 2018 Author Posted August 4, 2018 1 hour ago, Gimlord said: Well i wanted try to do what you said, don't know if i did something different this time, because this time actually the scene worked, i got punished and i am in a cage. No idea why that worked now, i uninstalled devious framework cause i saw someone suggesting it, also part 4, but i think i tried many punishment options( from the dialogue at the start if this is the way you choose them, this time i chose the last option) and none worked correctly till now. Even i would be in the shop without any more dialogue and nothing happening or the other result was one time to get outside for some punishment via zaz i guess but the scene stopped there, i guess that might be a zaz 8+ problem, because i use zaz 8+. Quote Quote I tried another time, i got the scene done, this time i chose the second last option and got a punishment to be used as a display for customers. There i had 2 issues but not huge ones. First was that i could choose the load option in the menu, second that beside being in a zaz position i could move my character. I tried the commands you said and saw that everything was false, so i started xx2472AE scene again via command and worked again with the same issues, i could move and i was not forced in a zaz position(i guess for this is needed a previous command). Quote Added some logs a)Chose first option, 2 problems only, can't select load option from menu and i can move my character in zaz animation. Papyrus.0a.log Devious Framework is rather invasive as it does things every time a device is equipped and unequipped and the process can be lengthy already depending on what method is used to apply them.
Veladarius Posted August 4, 2018 Author Posted August 4, 2018 1 hour ago, POLE7645 said: I'm having a couple of bugs. The expansion of the shop seems to be stuck along with the quests. The first part is done, but there's been tents in the backyard for months (and every "unique" quest show nothing (as in I only get the "Uh...maybe later" option without any explanation of the quest. And apparently, there's a pile of logs sticking out of the wagon in the backyard. I know that the expansion is triggered via quests, but I have no idea which ones. So, I'm debating just flatout restarting (I mostly play Skyrim to relax, so I don't mind losing progress. I haven't gone far anyway. I also tend to play with mods like a mad scientist). use setstage cdxexpmain 980 this will complete the expansion and 'should' remove the logs, if not click on them in the console and disable them. You may also want to go into the MCM menu on the quest reset page and have it restart the timer for the Task Manager just to be safe.
Gimlord Posted August 4, 2018 Posted August 4, 2018 1 hour ago, Veladarius said: Devious Framework is rather invasive as it does things every time a device is equipped and unequipped and the process can be lengthy already depending on what method is used to apply them. Don't know about that, cause i have uninstalled it and cleaned my save before i posted the log.
Veladarius Posted August 4, 2018 Author Posted August 4, 2018 5 hours ago, Gimlord said: Don't know about that, cause i have uninstalled it and cleaned my save before i posted the log. I didn't see it in the log, just commenting on that you said you had it installed at one point.
Gimlord Posted August 4, 2018 Posted August 4, 2018 3 minutes ago, Veladarius said: I didn't see it in the log, just commenting on that you said you had it installed at one point. It may affect even after uninstalling and cleaning a save?
Veladarius Posted August 5, 2018 Author Posted August 5, 2018 2 hours ago, Gimlord said: It may affect even after uninstalling and cleaning a save? No, mainly it was a comment about the mod itself and something you may want to note.
POLE7645 Posted August 5, 2018 Posted August 5, 2018 OK. The expansion is there, but the logs are still there. Not even disabling them removes them. It's relatively minor, but the cart is stuck in them and NPCs are walking into them.
Gimlord Posted August 6, 2018 Posted August 6, 2018 So i continued the case when you are at the cage as a punishment, it ended and heran takes me to the shop again, there i get a new dialogue about getting items for some days but i never get the items and my character can't move there.Any idea, i added papyrus log but have no idea. Papyrus.0.log
Veladarius Posted August 6, 2018 Author Posted August 6, 2018 4 hours ago, Gimlord said: So i continued the case when you are at the cage as a punishment, it ended and heran takes me to the shop again, there i get a new dialogue about getting items for some days but i never get the items and my character can't move there.Any idea, i added papyrus log but have no idea. Papyrus.0.log I am still seeing a lot of the same errors in the log as the first one you posted. Also, I don't see any information from Devious Devices, make sure that the logging is enabled for it. These 3 mods are throwing the majority (80% or more) of the errors in the log (which is about all there is in it) Creature Framework (the majority of the errors) Sanguines Debauchery (looks to be mainly conflicts between it and DD's bound combat fighting over FNIS, I have seen this in other peoples logs as well) Milk Mod Economy (looks to be an issue with the timer when trying to update actor information) Do me a favor, use the following command sqv CDxPunishmentSet01 and tell me the value of the variable punishmentRunning and I can tell you what scene to tell it to start.
Veladarius Posted August 6, 2018 Author Posted August 6, 2018 15 hours ago, POLE7645 said: OK. The expansion is there, but the logs are still there. Not even disabling them removes them. It's relatively minor, but the cart is stuck in them and NPCs are walking into them. There are some markers that they are linked to, these are the marker ID's and disabling these will disable the logs (there are three) xx0869ce xx0869cd xx0869cc xx in the above is the load position ID of CD and how it can be found is in one of the other recent posts Some of these may already be disabled depending on how many logs there are as each controls only a few of them. Use the command PRID <ID> then the command disable for each of them.
jigwigigx Posted August 9, 2018 Posted August 9, 2018 I have started to try out some of the quests out of curiosity and customer assist 2 seems to be a little back to front under ddi4. You follow miss Delius downstairs, she says she will give you your things back when you already have them, then takes everything off you, pays you some gold then she and the guest walk out and it seems to be all over with no obvious way to get your stuff back. I seem to remember things being the other way round last time I played. Do any of the quests work at all?
Veladarius Posted August 10, 2018 Author Posted August 10, 2018 11 hours ago, jigwigigx said: I have started to try out some of the quests out of curiosity and customer assist 2 seems to be a little back to front under ddi4. You follow miss Delius downstairs, she says she will give you your things back when you already have them, then takes everything off you, pays you some gold then she and the guest walk out and it seems to be all over with no obvious way to get your stuff back. I seem to remember things being the other way round last time I played. Do any of the quests work at all? Only issue CD generally has with DD v4 is armbinder/yoke removal. The items are in a wardrobe in the bath area where she leads you to and the command used to transfer items is a standard papyrus command (removeall with a destination set up) so DD should have not interfere with what is happening. The only thing that would interfere is other mods doing a lot of things, the only thing CD is doing as far as scripts go at that point is paying you and returning your items.
jigwigigx Posted August 10, 2018 Posted August 10, 2018 7 hours ago, Veladarius said: Only issue CD generally has with DD v4 is armbinder/yoke removal. The items are in a wardrobe in the bath area where she leads you to and the command used to transfer items is a standard papyrus command (removeall with a destination set up) so DD should have not interfere with what is happening. The only thing that would interfere is other mods doing a lot of things, the only thing CD is doing as far as scripts go at that point is paying you and returning your items. That quest just isnt working and the items were not in either of the wardrobes, so I assume they are lost but no matter about that. There was nothing in journal to show that the quest had started after master telling you to go to the v.i.p. house, is that normal?
Veladarius Posted August 10, 2018 Author Posted August 10, 2018 4 hours ago, jigwigigx said: That quest just isnt working and the items were not in either of the wardrobes, so I assume they are lost but no matter about that. There was nothing in journal to show that the quest had started after master telling you to go to the v.i.p. house, is that normal? Yes, I built a lot of stuff at once and had not made Journal entries or anything like that as they are kind of a pain in that you have to tell them to show them, mark them complete or failed and/or remove them. As for the items being missing something happened during the process of taking them from you or giving them back, possibly a broken alias as items can only be transferred to/from containers that have an alias within the quest.
jigwigigx Posted August 10, 2018 Posted August 10, 2018 3 hours ago, Veladarius said: Yes, I built a lot of stuff at once and had not made Journal entries or anything like that as they are kind of a pain in that you have to tell them to show them, mark them complete or failed and/or remove them. As for the items being missing something happened during the process of taking them from you or giving them back, possibly a broken alias as items can only be transferred to/from containers that have an alias within the quest. At least I got the Solitude and Erani quests, the others didn't come up (yet).
Josephine Loire Posted August 14, 2018 Posted August 14, 2018 I'm getting a CTD when the courier gives me the second ad/quest, don't know what it is. You know what might be the issue? After she speaks and gives me the item it crashes. Also in the 1024 textures, the logo in the ad is missing! :3
Guest Posted August 14, 2018 Posted August 14, 2018 Hi there, I think I might've found a bug in the rework of the solitude jarl quest. I'm stuck at the part where she needs to get used to being bound on the bed, after having waited at least a couple ingame hours (with and without actual wait function) and trying to fiddle with the player control enable/disable options and still nothing happening so far (or maybe my jarl is exceptionally strong willed ?), I thought let's just ask if it's a bug ? and if so, if you know a workaround?
Guest Posted August 14, 2018 Posted August 14, 2018 Forgive me if this question has been asked a lot (I'm sure it has), but is there a way to play this mod with SSE? That the only version I have, and I would absolutely adore to use this mod! Looks like a fantastic addition to Devious Devices.
Veladarius Posted August 15, 2018 Author Posted August 15, 2018 15 hours ago, Josephine Loire said: I'm getting a CTD when the courier gives me the second ad/quest, don't know what it is. You know what might be the issue? After she speaks and gives me the item it crashes. Also in the 1024 textures, the logo in the ad is missing! :3 Go to the following location in the data folder: textures\devious\shop and toss this file in there, it seems that the png file (which is what is used) is missing from all of the non-original texture sets. 1
Veladarius Posted August 15, 2018 Author Posted August 15, 2018 12 hours ago, jujoco said: Hi there, I think I might've found a bug in the rework of the solitude jarl quest. I'm stuck at the part where she needs to get used to being bound on the bed, after having waited at least a couple ingame hours (with and without actual wait function) and trying to fiddle with the player control enable/disable options and still nothing happening so far (or maybe my jarl is exceptionally strong willed ?), I thought let's just ask if it's a bug ? and if so, if you know a workaround? Use the following command in the console: sqv cdxexpquest03 Scroll up to the Papyrus section and see if it shows a timer running or not. If not then the timer was stopped and the scene not run or something else interfered. Generally it should end between 12 am and 1 am (12 am is the target time). To fix it use cdxeq03_05_S1BindRequestEnd and that will start the scene for Elisif to call for release from the bed. If it happens when bound elsewhere change the 05_S1 to 06_S2 Also, check the variable boundsession if it is a 1 set it to 0 using setpqv CDxExpQuest03 boundsession 0 If you want to get rid of the journal entry use setobjectivedisplayed 150 0
Veladarius Posted August 15, 2018 Author Posted August 15, 2018 12 hours ago, Knight of Loversmoon said: Forgive me if this question has been asked a lot (I'm sure it has), but is there a way to play this mod with SSE? That the only version I have, and I would absolutely adore to use this mod! Looks like a fantastic addition to Devious Devices. Not sure for several reasons: 1 - I don't know how much I make use of SKSE commands but most would be basic ones in general and 'should' be in the SSE version. Not sure how much of an impact it would have if any commands were missing. 2 - I don't know if all the required mods work with SSE, I have not kept up with DD (not really concerned with it too much at this point) and I am not sure about ZAP v7 or v8 (either should work as I just use animations and basic furniture but not commands from it). Also I don't know if any SexLab commands have changed in SSE or not, Also not sure on SkyUI. 3 - Not sure how much has changed in SSE and its Papyrus commands. Most of my scripting is rather basic with the more complex being reliant on DD and SexLab commands and SkyUI for the MCM menu. Any changes in these will have an impact but otherwise it should likely be minor.
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