Xuvish Posted August 9, 2019 Posted August 9, 2019 I am not angry. This is the type of help I am looking for. I am relatively new to Skyrim. I updated to 2.2.1 MO2. For slave run reloaded, there are two positions on the right, but only one mod on the left for slave run reloaded. On the right position 41 is for slave run reloaded comments.esp and position 47 is for slave run reloaded.esp. Both positions on the right link only to position 51 on the left. Should slave run reloaded be before Captured Dreams, or after Simple Slavery? I thought it should be after because the comments were before. Also on the left, there are 75 mods. Right side has 55 mods, so there were some left over mods on the left side. All the leftover mods on the left are after priority 61. How do I determine the priority of those mods. Sometimes when I click on mod in the left column, one of those mods is also highlighted. Should I group together like I did for Captured Dreams? Here is my new updated priority for MO2. Thanks,
seanthiar Posted August 9, 2019 Posted August 9, 2019 There is a difference between installed mods and loaded modules/plugins - if you think about it, it's just logic. For example Captured Dreams - you need minimum 2 parts on the left to get it to work ( CD1 and one CD2 ). But those two together result in only one file on the right. CBBE and Bodyslide do not appear on the right because they are only tools, the same is it for many installed mods that only change existing graphics - for example "women of skyrim" that changes the appearance of the female NPC's. The only mods you will see in the loadorder on the right are those mods that contain a *.esp (plugin) or *.esm (master) file. There are even some mods that works the other way - one installed mod and many files in the loadorder - for eample "don't show headgears" DSHG is one mod that contains a few *.esp files one for each sort of headgear possible. If you want to disable the visibility of all sort of headgears with that mod it puts seven esp-files in the loadorder. Left side the order is the cause which files are overwritten when the VFS is started. For sorting the installorder use the help of the flags and the colorcoding in MO2 when you mark a mod. That is what you have to use for slaverun - I don't use that mod and have no knowledge about his dependencies but I know Kenjoka has written a big amount of comments how to install etc. Overwriting files is normal and wanted but you must decide which file will be the one that will be loaded in the end. That is the cause why the created data of Bodyslide and the created data of FNIS have to be the most last two files. Otherwise you can't be sure the animations will work and the custom armor will look like it should. And right side is the loadorder - that order is partly dictated by the dependecies of the mods and by what the modder said the where it must be loaded - but these orders are mostly contained in the loot-functions and the sort -button will fix the most time any problems. If not, read mod-descriptions and if thats not enough - experiment with changing the load- and install-order with drag&drop. First the mods are of different ages and an older mod maybe overwrites a newer file with an older buggy version and second as a modder you can't test every possible variant of installed mods how they work with your mod. For some you just have to accept that they are incompatible. And for some to get some of the older ones and newer to get to work together a lot of experementing with the load- and installorder, testing and maybe manually changing a file in a mod is needed. Maybe you should study these series of videos for the MO2 to learn its functions and to use it as the helpful tool it is. It's easier to follow these videos than to follow my written descriptions. One thing I saw after saving this - you need to install the unofficial patch - it fixes many bugs in Skyrim LE that Bethesda failed to fix. That mod - USLEEP - should be in the install- and loadorder directly after the DLC's https://www.nexusmods.com/skyrim/mods/71214 - People who use Skyrim SE need USSEP https://www.nexusmods.com/skyrimspecialedition/mods/266
Naps-On-Dirt Posted August 10, 2019 Posted August 10, 2019 I'm trying to figure out how to allow the Embassy quest to repeat like it is supposed to. After getting the letter, I ask what jobs are available -> Personal request and the only option available is Maybe Later. If I then resetquest cdxexpquest02, when I choose personal request, she does offer "Go see a friend of the Master", when selected she says something like "I have something that is suitable for someone like you" but then the conversation drops out. Here is where something needs to be set, maybe a stage, or a variable... I can then start setstaging cdxexpquest02 up from 0 and at 21 she then acts like she's offered me the quest. (However none of my stuff is taken away.) So I think the introduction to the quest and the confiscation of your gear is handled by a different quest and then you are passed off to cdxexpquest02 from there. So it would be great to know what the missing step is so that we can enjoy repeating this quest every few days.
bicobus Posted August 11, 2019 Posted August 11, 2019 Maybe later means you have to wait some time. Just go clean a dungeon and sleep a bit. You can't chain the quests in this mod, I don't remember the interval between availability though.
isahale Posted August 11, 2019 Posted August 11, 2019 Does anyone know if Vel's alright? As far as I can tell they last posted in early June which is unusual for them.
kapibar Posted August 11, 2019 Posted August 11, 2019 I encountered a strange problem in the delivery quest. If the protector plus belt is equipped the Master removes it (recognizing it as a normal protector belt), but instead of equipping CD belt the dialogue ends and I can't initiate the quest. I resetted CD, reinstalled it (cleaned the save), but it didn't help, the mod still won't run the quest normally. Edit: figured it out. The issue is with the colors. White, red and black belts are working fine. Others not so much.
DrVec Posted August 12, 2019 Posted August 12, 2019 Is any Update planned in the next few Weeks @Veladarius ? I want to Install everything again but dont want to restart the game two days later cause of a new update. Would be really nice if you could answer that. Greets
windlepoons Posted August 12, 2019 Posted August 12, 2019 I really love the way the Free Trail works, I have been doing tasks for Master and being a good little sub but she won't release me, I should have realised why. It totally fits with her personality and style, too. Great work.
DarmanSejuk Posted August 12, 2019 Posted August 12, 2019 2 hours ago, DrVec said: Is any Update planned in the next few Weeks @Veladarius ? I want to Install everything again but dont want to restart the game two days later cause of a new update. Would be really nice if you could answer that. Greets Read the last comment for updates at the bottom of the mod page.
DrVec Posted August 13, 2019 Posted August 13, 2019 16 hours ago, DarmanSejuk said: Read the last comment for updates at the bottom of the mod page. Hah.. Thanks. It's enough to know.
DarmanSejuk Posted August 13, 2019 Posted August 13, 2019 2 hours ago, DrVec said: Hah.. Thanks. It's enough to know. I had been wondering about updates as well and saw that and you previous comment and decided to share
NoJoker Posted August 13, 2019 Posted August 13, 2019 Too many scenes not advancing properly. Uninstalled, could have been a great mod.
Neger666 Posted August 13, 2019 Posted August 13, 2019 Is the V4.15 only for SSE-special edition? When i click download file it only says this on v4.15 aptured Dreams v4.15 SSE Part 1.7z 1.77 MB Download Captured Dreams v4.15 SSE Part 2(2048k).7z 55.26 MB Download Captured Dreams V4.15 SSEPart 2 (1024k).7z 42.88 MB Download Captured Dreams V4.15 SSE Part 2 (512k).7z 25.79 MB Download Captured Dreams V4.15 SSE Part 2 (512k).7z 25.79 MB Download Captured Dreams V4.15 SSE Part 2 (1024k).7z 42.88 MB Download Captured Dreams V4.15 SSE Part 2 (Original Res).7z 67.48 MB Download Captured Dreams V4.15 SSE Part 3 - Catsuit Mesh and Bodyslide data(CBBE).7z 1.56 MB Download Captured Dreams V4.15 SSE Part 3 - Catsuit Mesh and Bodyslide data(UNPB).7z 1.6 MB Download Captured Dreams v4.15 SSE Part 5 - Misc Optional files.7z 667.48 kB 3
CovertDemon Posted August 13, 2019 Posted August 13, 2019 No, you should be looking for the CD Part 1/2/3/5 files. Don't bother looking for Part 4, I think it's been discontinued.
1337DragonWolf Posted August 14, 2019 Posted August 14, 2019 Okay, so I finished Quest – Go pick up a package and was sent back to the barracks. I was told by Harran to wait there until he comes back, so I sleep until the next day. Nobody comes, so I figure I may as well return to the smithy to get back to work. As I'm heading downstairs to my anvil, I'm stopped by Master and told to go to the lighthouse again. I'm pretty sure that shouldn't happen, and I don't want to go through all of that again. Is there anything I may possibly be doing wrong? EDIT: Okay, never mind. It was just me being a bad slave and not following instructions too well. Sorry.
griffinpyros Posted August 16, 2019 Posted August 16, 2019 Quite a while back Val and I went over a pretty bad crash issue I was having when trying to leave the Manor in Captured Dreams, an instant crash when the game would attempt to load. Today I had the same issue with Devious Followers. On a hunch, based on something Val thought up, I tried removing all DD gear from my character since I used Manipulate Locks and didn't need keys, just for an instance like this. Well, it worked immediately. Wasn't able to enter Riften while the gear was on for some reason. I'm assuming the issue is the same with the Captured Dreams equipment vs. Devious Devices equipment. Also, I got the same Red [ ! ] Box when I had the Red Leather Armbinder put on my character. Not sure what's causing it. Edit: Ok, the crashing in the town is fixed but now it's chain crashing whenever I try traveling in the direction of Iverstead.
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