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Devious Devices - Captured Dreams Shop v4.15 - files removed


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Posted
On 7/23/2018 at 8:03 AM, Veladarius said:

That was the old version equivalent of the paying off the guy's debt but has the same outcome. The only thing left of that quest is the link other mods (mainly alternate start and such) use with CD to start the slavery option.

so essentially there's no way to start out that way?

 

Also, I'm not sure if there is a bug or something, but I get the take a delivery from master, I go to take it, I get taken in by bandits and relieved of my package, and then usually left with a gift. When wearing the gifts, master won't recognize me and will just have the regular conversation topics, and if I were to remove them, there isn't any reaction to my having lost the package.

 

Am I doing something wrong?

Posted
7 hours ago, UnEvenSteven said:

Even if you don't release 4.16 with new content a small patch to address device removal issues when using DD4+ and fixing any potential, mod-breaking bugs would certainly be welcome by many. No I'm not expecting you to fully update CD to DD4, just a separate patch to address device removal (only arm restraint?) issues with DD4 and of course any outstanding bugs.

 

With a separate patch the people still using pre-DD4 versions of the framework could continue to use 4.15 but those of us that have moved on to DD4+ would use a patched version of CD.

 

While it would be a shame if no new content is ever released for CD, a patch would most certainly be welcome so CD doesn't get left behind.

 

Part of the issue is that I use an older version of NMM so I don't have different profiles, just what is installed. Currently the Manor Slave portion has been ripped apart. I may be able to update the scripts that remove armbinders and such but I don't know how many of them are part of content that has been changed since the development of v4.16 was started as there have been a number of changes. There are 2 primary scripts and a number (how many I am not sure of) of individual scripts that remove them.

 

I will see what I can do though.

Posted
6 hours ago, whyjayeffvee said:

so essentially there's no way to start out that way?

The quest it is part of has been stripped of all dialogue and scenes and the main script only contains the necessary portions used by the other mods and directs them to the new slavery start. It does have a start that just has you owing debt and not a full slave though.

 

6 hours ago, whyjayeffvee said:

Also, I'm not sure if there is a bug or something, but I get the take a delivery from master, I go to take it, I get taken in by bandits and relieved of my package, and then usually left with a gift. When wearing the gifts, master won't recognize me and will just have the regular conversation topics, and if I were to remove them, there isn't any reaction to my having lost the package.

 

Am I doing something wrong?

Is this the standard armbinder or the unremovable one? Also, gagged or not gagged (there may be a condition issue if gagged, not sure but will require some investigation on my end and you having to look up some values for variables for me).

Posted
On 7/23/2018 at 8:03 AM, Veladarius said:

That was the old version equivalent of the paying off the guy's debt but has the same outcome. The only thing left of that quest is the link other mods (mainly alternate start and such) use with CD to start the slavery option.

So I did what you asked and played for a bit more to get a better log Idk if this is enough or if you want me to play for a bit longer also sorry for not responding for a while I was playing Dragon age for a few days 

Papyrus.1.log

Posted
9 hours ago, Veladarius said:

Part of the issue is that I use an older version of NMM so I don't have different profiles, just what is installed. Currently the Manor Slave portion has been ripped apart. I may be able to update the scripts that remove armbinders and such but I don't know how many of them are part of content that has been changed since the development of v4.16 was started as there have been a number of changes. There are 2 primary scripts and a number (how many I am not sure of) of individual scripts that remove them.

 

I will see what I can do though.

 

Thank you for taking a look at a creating a patch, myself and I'm sure many other CD users will appreciate it if you get patch worked out.

Posted
5 hours ago, Jman3000 said:

So I did what you asked and played for a bit more to get a better log Idk if this is enough or if you want me to play for a bit longer also sorry for not responding for a while I was playing Dragon age for a few days 

Papyrus.1.log

Few things:

1-  try removing Devious Framework, I believe people have reported it to cause issues with CD. It monitors every device that is equipped and unequipped which is extra overhead that some people's games can't handle (especially since there are a number of npc's with a lot of devices on in the shop).

 

2-  ZAP is trying to reference a function for "mfgconsolefunc" which controls the expressions on actors but the file is missing. I don't remember what mod it is included with or if it is something that is stand-alone.

 

3-  DualSheathRedux is throwing a bunch of errors.

 

4-  There are errors from CD devices due to the change in scripting on the devices. CD devices are set up on v3 scripts which reference ZAP but those properties no longer exist in DD v4+. It should not cause an error except when initially loaded.

 

 

I don't see DD trying to equip items on any CD NPC's so it has not loaded the interior entirely. See what you can do about items 1 - 3 (or at least 2 and 3) and see if that makes a difference as errors take precious processing time from papyrus.

Posted
4 hours ago, Veladarius said:

2-  ZAP is trying to reference a function for "mfgconsolefunc" which controls the expressions on actors but the file is missing. I don't remember what mod it is included with or if it is something that is stand-alone.

That would be MfgConsole. It appears to be packaged with SexLab 1.62 already.

Posted
2 hours ago, vladivostok said:

after starting the slavery, the iron yoke couldnt take off. is there anyone have the same problem with me?

CD is not entirely compatible with DD v4+ particularly when it comes to any items that bind the hands/arms. The yoke is a standard yoke so you can give yourself a key and struggle out of it or use a mod that can remove standard items.

Posted
11 hours ago, Jman3000 said:

So I did what you asked and played for a bit more to get a better log Idk if this is enough or if you want me to play for a bit longer also sorry for not responding for a while I was playing Dragon age for a few days 

Papyrus.1.log

 

5 hours ago, Veladarius said:

Few things:

1-  try removing Devious Framework, I believe people have reported it to cause issues with CD. It monitors every device that is equipped and unequipped which is extra overhead that some people's games can't handle (especially since there are a number of npc's with a lot of devices on in the shop).

 

2-  ZAP is trying to reference a function for "mfgconsolefunc" which controls the expressions on actors but the file is missing. I don't remember what mod it is included with or if it is something that is stand-alone.

 

3-  DualSheathRedux is throwing a bunch of errors.

 

4-  There are errors from CD devices due to the change in scripting on the devices. CD devices are set up on v3 scripts which reference ZAP but those properties no longer exist in DD v4+. It should not cause an error except when initially loaded.

 

 

I don't see DD trying to equip items on any CD NPC's so it has not loaded the interior entirely. See what you can do about items 1 - 3 (or at least 2 and 3) and see if that makes a difference as errors take precious processing time from papyrus.

 

1 hour ago, Skullered said:

That would be MfgConsole. It appears to be packaged with SexLab 1.62 already.

 

Does it come with the version for SSE?

 

Jman3000 are you using the original version of Skyrim or SSE?

 

Only reason I can think of that it would be missing, that or a bad install.

Posted

Hi. I haven't played this mod for a while  and I want to come back to it. I don't know how much of it works with ddi4.1,  but can I still use the CD inventory?

Posted
18 hours ago, Veladarius said:

Few things:

1-  try removing Devious Framework, I believe people have reported it to cause issues with CD. It monitors every device that is equipped and unequipped which is extra overhead that some people's games can't handle (especially since there are a number of npc's with a lot of devices on in the shop).

 

2-  ZAP is trying to reference a function for "mfgconsolefunc" which controls the expressions on actors but the file is missing. I don't remember what mod it is included with or if it is something that is stand-alone.

 

3-  DualSheathRedux is throwing a bunch of errors.

 

4-  There are errors from CD devices due to the change in scripting on the devices. CD devices are set up on v3 scripts which reference ZAP but those properties no longer exist in DD v4+. It should not cause an error except when initially loaded.

 

 

I don't see DD trying to equip items on any CD NPC's so it has not loaded the interior entirely. See what you can do about items 1 - 3 (or at least 2 and 3) and see if that makes a difference as errors take precious processing time from papyrus.

I did see one of the servants from CD appear to give me an invitation there and it told me something about an optional mod for some animation about ponies also I believe ZAP is from the Zaz animation for some of the other mods but I don't mind restarting and taking away dual sheath as I see no needs for it the sword doesn't even appear on my back.I'll tell you if anything works after I make a new character.

Posted
7 hours ago, jigwigigx said:

Hi. I haven't played this mod for a while  and I want to come back to it. I don't know how much of it works with ddi4.1,  but can I still use the CD inventory?

Armbinders and Yokes (as well as any DD v4 items that bind the arms/hands) can not be removed by CD otherwise things work. Other than the quest armbinder (which should work as it uses the old keywords but is only used in one quest) the armbinders and yokes used in CD are standard items and can be struggled out of.

Posted
19 minutes ago, Veladarius said:

Armbinders and Yokes (as well as any DD v4 items that bind the arms/hands) can not be removed by CD otherwise things work. Other than the quest armbinder (which should work as it uses the old keywords but is only used in one quest) the armbinders and yokes used in CD are standard items and can be struggled out of.

Exactly what I want  to know, thanks Vel.  Gonna reinstall it now.

Posted

There is still the Thalmor embassy's second scenario bug which i reported earlier. It's a gamebreaking bug, as in you can't continue the save once you get sent there (the event that frees player at the end doesn't do anything). Was also impossible to disable the Thalmor quests, so the feature i was looking forward the most; player slavery is not testable. Hoping for some update on it, or confirmation that it isn't or is working with latest SL, DD and ZAP 8+. I tested it enough on my part. It should come very early on in the testing, fail about 2 quests in a row and you'll get first one propably, fail again once or twice and it should send you to second thalmor even if it's disabled in MCM.

Posted
9 hours ago, Zaflis said:

There is still the Thalmor embassy's second scenario bug which i reported earlier. It's a gamebreaking bug, as in you can't continue the save once you get sent there (the event that frees player at the end doesn't do anything). Was also impossible to disable the Thalmor quests, so the feature i was looking forward the most; player slavery is not testable. Hoping for some update on it, or confirmation that it isn't or is working with latest SL, DD and ZAP 8+. I tested it enough on my part. It should come very early on in the testing, fail about 2 quests in a row and you'll get first one propably, fail again once or twice and it should send you to second thalmor even if it's disabled in MCM.

just so you are aware, dd 4.1 causes issues with CD. and ZAP 8 and 8+ are untested.  CD works well with DD 3 and ZAP 7

Posted
11 hours ago, Zaflis said:

There is still the Thalmor embassy's second scenario bug which i reported earlier. It's a gamebreaking bug, as in you can't continue the save once you get sent there (the event that frees player at the end doesn't do anything). Was also impossible to disable the Thalmor quests, so the feature i was looking forward the most; player slavery is not testable. Hoping for some update on it, or confirmation that it isn't or is working with latest SL, DD and ZAP 8+. I tested it enough on my part. It should come very early on in the testing, fail about 2 quests in a row and you'll get first one propably, fail again once or twice and it should send you to second thalmor even if it's disabled in MCM.

First the issue with being released may be due to v4 but most people report that it continues with the armbinder in place. This is a standard item from DD and can be struggled out of (once you get control back).

 

 

Second, I do not see why it will not disable as I have double checked the code and in all instances it checks with the MCM menu setting. Also, in my testing and play (over quite a few months) I have not had it send me to the Embassy or offer it as an optional quest when disabled.

This line of code is in the startup of the punishment system and runs every time you are to be punished:

	if EmbassyOk.getvalueint() == 1
		if ExpStage.getstage() >= 300 && BeltStatus.getvalueint() != 4
			Pun21Avail = 1							; send to embassy
		else
			Pun21Avail = 0
		endif
	else
		Pun21Avail = 0
	endif

To get the embassy quest you have to meet the conditions of:

Line 1 - Quest must be enabled

Line 2 - Expansion must be past the point of the smithy, mine, stable and barracks being built (left over from old ending requirement) and you can't be in a Chaste Life / Spouse belt (variable set when belt is put on)

 

Otherwise Punishment 21 (embassy quest) is set as unavailable.

 

 

1 hour ago, shadowwolf2k7 said:

just so you are aware, dd 4.1 causes issues with CD. and ZAP 8 and 8+ are untested.  CD works well with DD 3 and ZAP 7

CD's issue with DD v4+ is that armbinders and similar items are not removed by my script setup. I am looking to make a patch but I have to package and save the current version, remove it then install v4.15 to make the patch (requires changing the 2 main removal functions and rooting out any additional scripts with removal functions in them and changing them to use the new keyword).

 

ZAP v8 and v8+ work just fine with CD. CD does not use any of the ZAP functions itself just the animations and furniture so DD v4+ lack of ZAP keywords should be irrelevant. I started testing them (with DD v3) back around January and have had no issues including with the Embassy quest, overall there has been no noticeable difference in my experience.

 

Posted

New little item I got, my figures looked a bit bored (have some other items on pre-order).

 

The horse has various setups: Stationary, Rocking Horse, Wheeled, Mechanical Horse (like mechanical bull, can be tilted and such). Has a masked head, plain head or you can use no head or tail. If you have multiple of them and use the wheeled one there is a connector piece to connect the two like a train.

IMG_0012.JPG

IMG_0016.JPG

IMG_0017.JPG

IMG_0020.JPG

IMG_0021.JPG

 

 

Made the restraints myself (they were sold out of the sets that has the hand cuffs and other fun toys) but will try making something more appropriate once I get some proper items to do so.

IMG_0014.JPG

 

Mirai was the perfect figure for this (of the ones I have at least)

IMG_0023.JPG

IMG_0024.JPG

 

Oh the fun things you can get from Japan...

Posted

Ok, so I have been replaying CD with the newest versions of DDi and DCL and all went well but I have run into the old opencorsetbelt issue again as described on page 683. (quickest way to get there, change the page no. in your browser address bar if you want to reference it). The solution from there doesn't work now.

Posted
4 hours ago, jigwigigx said:

Ok, so I have been replaying CD with the newest versions of DDi and DCL and all went well but I have run into the old opencorsetbelt issue again as described on page 683. (quickest way to get there, change the page no. in your browser address bar if you want to reference it). The solution from there doesn't work now.

I assume you are talking about the CTD issue with them.

 

1 - Are you using the meshes I supplied in download Part 4? If so those were made using the v3 meshes which were bad and should make them using the ones supplied with DDx

 

2 - If you made the items using the latest version of DDx pm me and I will give you an older set of their bodyslide files that I use and know that works. You will just have to overwrite the ones from the latest version as it likely has some items mine does not as I have not downloaded the newer versions of DDx.

Posted
7 hours ago, Veladarius said:

I assume you are talking about the CTD issue with them.

 

1 - Are you using the meshes I supplied in download Part 4? If so those were made using the v3 meshes which were bad and should make them using the ones supplied with DDx

 

2 - If you made the items using the latest version of DDx pm me and I will give you an older set of their bodyslide files that I use and know that works. You will just have to overwrite the ones from the latest version as it likely has some items mine does not as I have not downloaded the newer versions of DDx.

Yes it is the ctd and I am using those meshes, I will try removing them. Update, it's working now thanks!

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