LazyBoot Posted June 26, 2018 Posted June 26, 2018 3 hours ago, noiadark said: In addition, I now got another punishment and was taken to the manor basement. I used mcm to give myself controls and go outside, but when exiting I found myself where the door to the manor is supposed to be, yet no manor. Edit: I looked at mcm and found the set expansion to finished state, which I did use and now everything is there. However, I'm still wondering what could have caused this. If I recall, the expansion is purely time-based. 1
Psalam Posted June 26, 2018 Posted June 26, 2018 LazyBoot is correct as usual. It can be set for specific levels and these can be found in the MCM menu. As usual, try to have a little patience with your new mod.
noiadark Posted June 26, 2018 Posted June 26, 2018 2 hours ago, Psalam said: LazyBoot is correct as usual. It can be set for specific levels and these can be found in the MCM menu. As usual, try to have a little patience with your new mod. I have been using the mod for about 2 weeks ingame time on my current save. Never had problems of this sort with previous installs. I just found it odd that the NPCs that use the buildings were there and just standing around outside but the buildings were not and that I could access quests that could only be completed by using the new buildings.
Psalam Posted June 26, 2018 Posted June 26, 2018 43 minutes ago, noiadark said: I have been using the mod for about 2 weeks ingame time on my current save. Never had problems of this sort with previous installs. I just found it odd that the NPCs that use the buildings were there and just standing around outside but the buildings were not and that I could access quests that could only be completed by using the new buildings. Having used this successfully with any similar problem I would be forced to conclude that you have one or more mods that are conflicting with CD. I have never ceased to be amazed at the way mods will interact. In fact there is a thread in Skyrim General Discussion entitled "share the weird quirks of your modded Skyrim." In other words, stuff like this happens frequently enough that many of us have found the best way to deal with it is to laugh at it. ?
Veladarius Posted June 27, 2018 Author Posted June 27, 2018 19 hours ago, noiadark said: I have come across a problem while playing through CD. I completed the quest where you go to the elf mansion, but now when I'm taken back there are some new npcs around the CD shop, but absolutely now new houses or the mine. I can take the mine quest from Master, but there is no mine, nor is there a barracks, smithy or anything else. You have 2 options with the Site expansion, either complete it instantly via the MCM or let it play out normally. If you let it play out normally it will begin once you reach the designated level and take about 17 days to finish. Quests that rely on specific parts of the expansion be done should not be available until a specific stage is reached. If you skipped steps using the console is will screw things up. Setstage cdxexpMain 980 should complete the expansion as it will run through all of the commands that enables the various buildings and makes changes to the site. Quests such as doing the player slavery will automatically complete the expansion as parts are needed for it. Also, until the expansion is done you will not be eligible to be made into a slave via the in game route. 19 hours ago, noiadark said: On a side note, I've deliberately failed ALL delivery and recovery quests and am in about 300 000 gold debt. Has this anything to do with it? Also, if I'm not mistaken, should there be a player slavery if I acquire excessive debt? If so, how much debt would that be? To be taken as a property slave you need a very low Ranking with Master, low Ranking on completing quests and how much debt you have (25% over the high debt is enough) BUT if the expansion is not done (or done properly) it can't happen and you also need to make sure you enabled it in the MCM menu as most quests are disabled by default. Also, if the buildings are not there but the npc's are then you likely skipped some stages as their AI packages are built so they will stay within the building until the expansion hits the stage where the various work places are enabled (they have 2 sets of packages, 1 pre expansion and one post expansion). Overall, if you have new npc's wandering around and their buildings are not there then you probably did something with setstage. Overall there are about a half dozen quests that handles the expansion of the grounds, each handling specific parts.
joemonco Posted June 27, 2018 Posted June 27, 2018 Just a suggestion, if you are still working on this, but you may want to provide a way to skip the manor dungeon punishment. If the player doesn't alter the time scale they are basically staring at their screens with almost nothing happening for roughly four hours. Maybe pass time with a black screen from the first whipping until commander dinglefritz shows up to release you or just hook into the normal jail script to avoid it altogether (and lose skill progress so it's almost an actual punishment). It's just a really long and boring thing to sit through.
Alissa Kane Posted June 28, 2018 Posted June 28, 2018 Sorry if I'm missing something obvious but how do you actually start the quests? I remember doing them in a playthrough years ago but not sure how I started them. They are currently all enabled in the MCM menu. At the moment I can only ask about delivery and retrieve quests and have done a few so far as well as answed a few of the sub/dom questions they ask. In MCM I did notice something about a courier bringing available jobs. Basically just asking if there is some level, event or dialogue I need to do first or do I just wait for a courier?
Anooon Posted June 29, 2018 Posted June 29, 2018 I have a bit of an issue. I am a property slave and was sent on a quest to the lighthouse to fetch an 'item'. Once I returned with her a scene plays in the dungeon, but once it's over (with the Master telling Herran to take me back somewhere)...everyone just stands there, doing nothing at all. I've tried enabling and disabling player control but my character just walks back to the spot and stands there, with Herran just following me.
Veladarius Posted June 29, 2018 Author Posted June 29, 2018 11 hours ago, Alissa Kane said: Sorry if I'm missing something obvious but how do you actually start the quests? I remember doing them in a playthrough years ago but not sure how I started them. They are currently all enabled in the MCM menu. At the moment I can only ask about delivery and retrieve quests and have done a few so far as well as answed a few of the sub/dom questions they ask. In MCM I did notice something about a courier bringing available jobs. Basically just asking if there is some level, event or dialogue I need to do first or do I just wait for a courier? First make sure they are enabled in the MCM menu, all quests are disabled by default. Second, for the 4 "Expansion" quests they now have requirements that you have to meet, generally a minimum ranking with the Master plus either being submissive or dominant and the Embassy quest has a few other requirements as well. All of this is described in detail in the main post in the spoilers.
Veladarius Posted June 29, 2018 Author Posted June 29, 2018 2 hours ago, Anooon said: I have a bit of an issue. I am a property slave and was sent on a quest to the lighthouse to fetch an 'item'. Once I returned with her a scene plays in the dungeon, but once it's over (with the Master telling Herran to take me back somewhere)...everyone just stands there, doing nothing at all. I've tried enabling and disabling player control but my character just walks back to the spot and stands there, with Herran just following me. When the scene ends and you are stuck standing there just wait for 1 hour and it will advance., It is an issue with the final phase of the scene and Master's AI package that I have not been able to work out. 1
peter016852 Posted June 29, 2018 Posted June 29, 2018 I have problem right at the start of the quest, when I arrive at the kink shop, master should help me take off the yoke and give me armor and belt and collar then send me to do her biddings...... She did give me belt and collar and armor too, but when she disable the yoke, it just come right back on. I am stuck as I don't have keys to open it and can't wear armors, cant even open the lock of yoke with keys from console command.....
Veladarius Posted June 30, 2018 Author Posted June 30, 2018 19 hours ago, peter016852 said: I have problem right at the start of the quest, when I arrive at the kink shop, master should help me take off the yoke and give me armor and belt and collar then send me to do her biddings...... She did give me belt and collar and armor too, but when she disable the yoke, it just come right back on. I am stuck as I don't have keys to open it and can't wear armors, cant even open the lock of yoke with keys from console command..... CD is not entirely compatible with v4+ of DD, specifically with the removal of armbinders and yokes due to the primary keyword change on these devices in DD v4. With one exception these devices (when used) are standard DD items so you should be able to give yourself keys and struggle out of them, if not then it is the DD mechanics that is preventing this as the only custom armbinder or yoke I have is an armbinder that still has the old keywords on it and is still removable by CD.
peter016852 Posted June 30, 2018 Posted June 30, 2018 12 minutes ago, Veladarius said: CD is not entirely compatible with v4+ of DD, specifically with the removal of armbinders and yokes due to the primary keyword change on these devices in DD v4. With one exception these devices (when used) are standard DD items so you should be able to give yourself keys and struggle out of them, if not then it is the DD mechanics that is preventing this as the only custom armbinder or yoke I have is an armbinder that still has the old keywords on it and is still removable by CD. Thanks for your help, I will try to directly unequip the yoke with console command then
shadowwolf2k7 Posted July 1, 2018 Posted July 1, 2018 8 hours ago, peter016852 said: Thanks for your help, I will try to directly unequip the yoke with console command then also if that doesnt work, as long as you have DCL 6.3 which supports CD you can use its "free me" option and it will remove the standard DD yokes and arm binders and respect the quest item keywords. DD 4.+ has a free me option as well, however it removes quest items and can break the quests so IMO dont use it, unless if you have no choice.
Arhon Posted July 2, 2018 Posted July 2, 2018 Hello, I don't know why but Skyrim crashes every time I try to load a character or start a new game when I installed the latest version of Captured Dreams Shop which is v4.15. I checked a lot of times 10+ to make sure I am not missing any requirements and I re-downloaded the mod again just in case it was a corrupted download but the same result happens. Thing is, skyrim loads and works without problem when I disable this mod, yet it crashes instantly the moment I enable this mod and try to load a save file or start a new game. I added Papyrus.log, it might help out. Papyrus.3.log
Veladarius Posted July 2, 2018 Author Posted July 2, 2018 1 hour ago, Arhon said: Hello, I don't know why but Skyrim crashes every time I try to load a character or start a new game when I installed the latest version of Captured Dreams Shop which is v4.15. I checked a lot of times 10+ to make sure I am not missing any requirements and I re-downloaded the mod again just in case it was a corrupted download but the same result happens. Thing is, skyrim loads and works without problem when I disable this mod, yet it crashes instantly the moment I enable this mod and try to load a save file or start a new game. I added Papyrus.log, it might help out. Papyrus.3.log There are no errors referring to CD (searching for CDx would bring up any script errors regarding it). You do have errors on a number of other mods, some are missing scripts, some are script that are missing properties (likely something updated and another mod was using the property - there are a lot of these). I don't recognize some of the mods (of which the majority of the errors come from) but there are errors referring to or from DCUR and you have errors referring to various perks including some from DLC02 and a number of perks from various mods.
Arhon Posted July 2, 2018 Posted July 2, 2018 8 hours ago, Veladarius said: There are no errors referring to CD (searching for CDx would bring up any script errors regarding it). You do have errors on a number of other mods, some are missing scripts, some are script that are missing properties (likely something updated and another mod was using the property - there are a lot of these). I don't recognize some of the mods (of which the majority of the errors come from) but there are errors referring to or from DCUR and you have errors referring to various perks including some from DLC02 and a number of perks from various mods. I see.. thank you Vela. The weird thing is that the game start ups and doesn't show any problems when I disable the mod but it causes crashes when I enable it and try to start a new game or load a game... I attached my modlist just in case. I will try again to find out the problem by 1) reinstalling all mods and 2) enabling them 1 by 1. I made a topic here which includes all the details because its not just this mod but it happens with other mods too 9 in total I will try to fix these errors you told me about. Thank you again modlist.txt
ThexForgotten Posted July 2, 2018 Posted July 2, 2018 Question where would i find the bodyslide files for your mod? been hunting for them all this morning with no luck
netruss1964 Posted July 2, 2018 Posted July 2, 2018 2 hours ago, ThexForgotten said: Question where would i find the bodyslide files for your mod? been hunting for them all this morning with no luck I use mod organizer so I find them in the mod folder in Caliente Tools (edit: ModOrganizer/mods/CD/Caliente Tools/slider sets.). Depending on your personal set up they will be in the Mod folder or in the games Data folder. they are bundled in with the install package. If you do not locate them you may need to re-install.
Veladarius Posted July 2, 2018 Author Posted July 2, 2018 4 hours ago, ThexForgotten said: Question where would i find the bodyslide files for your mod? been hunting for them all this morning with no luck The catsuit bodyslide files are in the Part 3 file, these are currently the only bodyslide files for CD items. These files were made separate as they are included in the original mod (Shiny Catsuits), are now part of DD v4 and were in the last version of DCUR I used as well so I didn't see the need to make people download them again if it wasn't necessary. Bodyslide files for the maids dress have not been released as of yet and bodyslide files for items from any other clothing mods will require you to get them yourself from a mod that provides them (they were not included in the original mod I pulled the items from). If you are looking for the pregenerated meshes for DD items they are in Part 4 BUT they were made using v3 bodyslide files so they would be incomplete for v4 and there was an issue with the bodyslide files concerning the ebonite corset / belt combo that caused a ctd when the mesh was used in game. I suggest using the v4 bodyslide files even if you still use v3 (if using v3 just create the items you need).
Zaflis Posted July 2, 2018 Posted July 2, 2018 So is it just me that has game crash when entering the Captured Dreams mansion at level 1? I tried it twice. On third time i just did a longshot attempt because i knew the quests only start at min level 3-5 or so, and i used console to set my level to 10. No crash when i went in.
Veladarius Posted July 3, 2018 Author Posted July 3, 2018 7 hours ago, Zaflis said: So is it just me that has game crash when entering the Captured Dreams mansion at level 1? I tried it twice. On third time i just did a longshot attempt because i knew the quests only start at min level 3-5 or so, and i used console to set my level to 10. No crash when i went in. Other than letting the expansion happen on its own there are no quests that require you to be a minimum level, all are based on the rank with Master and the delivery quests can be done immediately after the game starts. One thing of note: DD is set up that it does not initialize immediately on starting a new game, you must save, quit and restart before DD starts up so if you entered immediately after startup it may be an issue with the devices trying to be equipped and DD not responding correctly. I use the Alternate Start mod and keep a base save made after I have started a new game and set up all of my MCM menu's that way DD is always ready to go when I start a 'new' game from that save.
Smac00 Posted July 4, 2018 Posted July 4, 2018 Hey there i am in a bit of a pickle. I am at the part in the slavery where i work in the smithy, de'zra told me to come to her in the morning and that she has an errand for me to do. well i got to sleep and then go to her but she defaults to her normal lines. what do i do to get it working?
Zaflis Posted July 4, 2018 Posted July 4, 2018 On 6/27/2018 at 7:41 AM, Veladarius said: To be taken as a property slave you need a very low Ranking with Master, low Ranking on completing quests and how much debt you have (25% over the high debt is enough) BUT if the expansion is not done (or done properly) it can't happen and you also need to make sure you enabled it in the MCM menu as most quests are disabled by default. Also, if the buildings are not there but the npc's are then you likely skipped some stages as their AI packages are built so they will stay within the building until the expansion hits the stage where the various work places are enabled (they have 2 sets of packages, 1 pre expansion and one post expansion). I also can't seem to trigger the property slave, or maybe i haven't (un)worked hard enough yet? ? Doing my best to fail missions, but how i understand there's only 2 possible ways to fail. I'm only offered 3 kinds of works, delivery, retrieval and mining. You can't fail mining so it leaves just 2, which only fail if i give the packet to bandits or wait for at least half a week until returning. Is the problem that i started off better, doing the tasks successfully for about 10-12 times before starting failing streak? Now i've done total 17 errands. And been caged about 4 times, and few other basic punishments (never moderate or high ones...) Player slavery is enabled, release fee is almost 80k, which is more than double of high debt. Relationship with master = Good, mildly submissive, success rate = Excellent. Mansion has been completed for longer while and all sorts of npcs are around. Speaking of cages in wilderness, when you're put in one for second time it's already unlocked.
Veladarius Posted July 4, 2018 Author Posted July 4, 2018 6 hours ago, Smac00 said: Hey there i am in a bit of a pickle. I am at the part in the slavery where i work in the smithy, de'zra told me to come to her in the morning and that she has an errand for me to do. well i got to sleep and then go to her but she defaults to her normal lines. what do i do to get it working? There is a trigger box on the first floor of the smithy just before you go through the gate to the basement, this is what triggers the status changes in the Smithy section. If for some reason it does not fire then you can check the value of the variable that has the level you are at: Use: Help CDxSlaveTaskLvl here are the values of it as associated with the smithy: 10 - First smithing section 11 - First quest (third overall) 12 - Second smithing section' 13 - Second quest (fourth overall) Once you hit the top of the stairs check the variable, if it is not correct then change it using setvalue cdxSlaveTaskLvl to <x> De'Zra's dialogue is keyed to the variable.
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