omegasgundam Posted August 22, 2018 Posted August 22, 2018 Artist going to Artist. If that creative spark goes out, there's not much point continuing. That being said, I LIKE the premise that the Dwemer were into kinky dominance/orgasm control play, because it really fits them conceptually. I hope somebody takes the idea up.
Zaflis Posted August 22, 2018 Posted August 22, 2018 2 hours ago, SexyTop69 said: I agree that the players experience matters too. Even game developers in the industry need to realize that, balanced, enjoyable and reasonable gameplay is important. In the end every player is different, their playtimes are different and so on. Difficulty slider for DD was absolutely great addition. But i can agree to some level that there could be some options for modders, if there's not already. Such as multiplying the difficulty by value, or overriding it for specific restraints. I mean, some player might even completely disable key drops so he can rely on struggling. If it was kept at normal settings, it would make very miserably slow paced game experience. 2
Clea Strange Posted August 22, 2018 Posted August 22, 2018 8 minutes ago, Zaflis said: In the end every player is different, their playtimes are different and so on. Difficulty slider for DD was absolutely great addition. But i can agree to some level that there could be some options for modders, if there's not already. Such as multiplying the difficulty by value, or overriding it for specific restraints. I mean, some player might even completely disable key drops so he can rely on struggling. If it was kept at normal settings, it would make very miserably slow paced game experience. I like it at normal settings with miserably slow paced game experience, that's the whole point in my opinion of getting enslaved through mods like this or any of the other mods and wearing devices. The more difficult at getting out of something the better IMO 1
Veladarius Posted August 22, 2018 Author Posted August 22, 2018 41 minutes ago, Hiderius said: I like it at normal settings with miserably slow paced game experience, that's the whole point in my opinion of getting enslaved through mods like this or any of the other mods and wearing devices. The more difficult at getting out of something the better IMO I have had someone tell me it took them 2 hours of real time to get a device off (yoke or something like that). I understand wanting difficulty and frustration but sitting there and struggle, then have to wait, then try to struggle again over and over is just plain stupid. As for the difficulty sliders the individual settings did the same thing but you could use what you wanted and not what you didn't. 1
bicobus Posted August 22, 2018 Posted August 22, 2018 1 hour ago, Veladarius said: I have had someone tell me it took them 2 hours of real time to get a device off (yoke or something like that). I understand wanting difficulty and frustration but sitting there and struggle, then have to wait, then try to struggle again over and over is just plain stupid. As for the difficulty sliders the individual settings did the same thing but you could use what you wanted and not what you didn't. You'll have to struggle to get out of that device, because there is no other way! ... Oooh, failed. Try again... Oooh, this time it got tighter around your parts and that'll make it more difficult to remove! Try again... (And continue to experience that 10 seconds animation you just saw.) To be honest, what I expect of a framework is to be totally transparent and inert on its own so that I don't have to deal with it as a player. I don't want to adjust settings, I want to pop a mod and experience it. But when a mod is just open ended (just fit a device on the player and then that's it), that's where the DD framework show its limitations: there is no incentives for mod authors to create a proper way for the player to escape, and thus avoid being annoyed by the stupid mechanic. Struggling would be fine in specific settings, if the situation calls for it. Who knew that game design was so intricate. To draw attention to a properly balanced mod, I give you Egg Factory. That mod will curse you with laying eggs, but there always will be a way for you to remove that curse. Random chance isn't needed to remove those curse, you go to a place and uncurse an egg. That's it. Well, the place is usually full of monsters but who cares? See, it as the player actually do something to get something and not sit tight behind a screen pressing the "struggle" key ad nauseam. The framework in this case act like a game master. And a game master can do whatever it wants to achieve a state. If the player is stuck in leather, a goal can be set (a default rule that can be disabled by mod authors) to an area known for removing "cursed" items. If the player want to remove the leather, it can go there. If the player needs help, can hire help or get support from helpful citizen. No, it doesn't always have to be about sex and rape and humiliation. And all this could be designed in a modular way, allowing mod authors to add or modify the system. But all we have now is just a key to be pressed, again, and again, and wait and hope. Bondage devices are a narrative tool, they should be used and perceived that way: on their own they do nothing. If there is an idea of gameplay around bondage devices, make it so it integrate itself properly with vanilla (which is bashing at stuff until it dies). If bashing at stuff isn't what is needed, overhaul the damn thing. I have yet to find a mod that renders the bandits friendly if a PC gets near them clothed in bondage. I mean think about it: bandits robs. You don't have to kill a tied up individual in order to rob it. Rob the player blind, unbind the player and throw the player out of the dungeon naked: good luck with your life. No, not everything has to be about sex, rape and drugs. 1
Kimy Posted August 22, 2018 Posted August 22, 2018 10 hours ago, bicobus said: You'll have to struggle to get out of that device, because there is no other way! ... Oooh, failed. Try again... Oooh, this time it got tighter around your parts and that'll make it more difficult to remove! Try again... (And continue to experience that 10 seconds animation you just saw.) The brutal misunderstanding you have about DD in general and its escape mechanics in particular is evident when you suggest that struggling/picking devices is supposed to be the only way of escaping them and that people have to spend weeks of real time watching their character fruitlessly struggling against their bindings. It's not. It's -one- of many ways to get out of devices. Obtaining keys is another. Looking for help is, too. You also conveniently neglect to acknowledge the circumstance that the framework never equips anything on you, ever. If a DD content mod does nothing but locking stuff on characters and then leave them to their misery, without providing a reasonable path to freedom (e.g. dropping keys etc), this mod is poorly designed. Why you are blaming the framework for badly designed mods using its API remains your little secret, I guess. The mod that equips a device on you is responsible for gameplay. Not the framework. The generic device library is meant as a basic collection of items mods can use in their content, or as blueprints for custom devices. This doesn't mean they're not responsible for offering you a way out, if they equip them on you. Armbinders and yokes are terribly hard to escape. That's INTENDED and these restraints even TELL you when you inspect them. If somebody spends two hours trying to struggle one off, they're doing it wrong. While players certainly can occasionally lucky and struggle one off, they are meant to be escaped in other ways. This is like playing a stealth game and then play it by charging in with blazing guns all the time. It usually doesn't work, because these games aren't supposed to be played like that and will punish you for it. Essentially, you and people like you blame DD for the bondage equivalent of repeated bashing your head against a brick wall giving you a headache. 6
BigOnes69 Posted August 22, 2018 Posted August 22, 2018 10 hours ago, bicobus said: Bondage devices are a narrative tool, they should be used and perceived that way: on their own they do nothing. If there is an idea of gameplay around bondage devices, make it so it integrate itself properly with vanilla (which is bashing at stuff until it dies). If bashing at stuff isn't what is needed, overhaul the damn thing. I have yet to find a mod that renders the bandits friendly if a PC gets near them clothed in bondage. I mean think about it: bandits robs. You don't have to kill a tied up individual in order to rob it. Rob the player blind, unbind the player and throw the player out of the dungeon naked: good luck with your life. No, not everything has to be about sex, rape and drugs. Hear Hear. And to add to that CD added a more Roman style of the slavery aspect in which the slave was an integral part of the household and even managed aspects of it. The player is sent out on missions and thus gaming instead of slamming the keyboard for release. There are a few mods that complete this but most are just humiliation aspect which does not allow for gameplay. This was what I hoped for with the completion of CD. 3
mabuse786 Posted August 22, 2018 Posted August 22, 2018 I am just a plain user of what you developed - Veladarius and Kimy - and I really enjoyed both of your work. My highest appreciation to both of you! Thank you! I am only reading here about your dispute and I am most unhappy, what I read here. Why can't you two just sit together - if this is physically possible - and talk in person about these issues? I fully understand, that you - Veladaruis - are 'pissed' by the changes Kimy made. However, we, the 'users' - oh I am talking TRON - are very unhappy about your dispute. Your mods were for me - I can only talk about me - the CORE PART of modding of Skyrim for LL. Despite the health issues, Veladarius mentioned - take a break my friend - I would be very happy, if you two could find a mutual understanding or a better kind of communication for the future. This would be really helpful for all of us. Please consider this. Thank you so much. If you find it helpful, I would offer myself as an independent mediator, not involved in your dispute. I mean this serious and if you find this helpful yourself, please let me know. I will listen to you and try to find a solution for your problems. But this is up to you and I know, I am moving into a pool with many sharks in it. I am more than sure that the whole community would be very happy, if both of you could solve your problems. CD and many other mods you developed Veladrius as well as Devious Devices and others, you developed Kimy, are truly the reason, why people play a modded Skyrim, including me. You both are LEGENDS, in my understanding. There must be a way that you can come to a mutual understanding! Thank you, both of you and I hope that you can solve your problems. If I can be of help, let me know. Thanks in advance. 2
t.ara Posted August 22, 2018 Posted August 22, 2018 On 8/20/2018 at 3:06 AM, Veladarius said: From what I was told ZAP v7 content will be integrated into DD and ZAP v7 content removed from v8 (with or without t.ara's consent I believe) and ZAP v7 will be killed and no longer available (with their permission as well). This will affect every mod that uses ZAP whether it uses DD or not. How much of this is true I don't know but I believe it to be accurate. Make sure to get a copy of ZAP v7 and store it for later as you will need it. Hmmm... Hmm... I think, this is for longer time not actual any more and you can ignore that: Zap (7) items don´t get into "DDf?", because the team has explained to create their own stuff. ZAP is also always available in different (Versions 5-up to V.10) and you can always install what you like to have or with which mod you prefer to play. 1
SexyTop69 Posted August 22, 2018 Posted August 22, 2018 44 minutes ago, Kimy said: The brutal misunderstanding you have about DD in general and its escape mechanics in particular is evident when you suggest that struggling/picking devices is supposed to be the only way of escaping them and that people have to spend weeks of real time watching their character fruitlessly struggling against their bindings. It's not. It's -one- of many ways to get out of devices. Obtaining keys is another. Looking for help is, too. You also conveniently neglect to acknowledge the circumstance that the framework never equips anything on you, ever. If a DD content mod does nothing but locking stuff on characters and then leave them to their misery, without providing a reasonable path to freedom (e.g. dropping keys etc), this mod is poorly designed. Why you are blaming the framework for badly designed mods using its API remains your little secret, I guess. The mod that equips a device on you is responsible for gameplay. Not the framework. The generic device library is meant as a basic collection of items mods can use in their content, or as blueprints for custom devices. This doesn't mean they're not responsible for offering you a way out, if they equip them on you. Armbinders and yokes are terribly hard to escape. That's INTENDED and these restraints even TELL you when you inspect them. If somebody spends two hours trying to struggle one off, they're doing it wrong. While players certainly can occasionally lucky and struggle one off, they are meant to be escaped in other ways. This is like playing a stealth game and then play it by charging in with blazing guns all the time. It usually doesn't work, because these games aren't supposed to be played like that and will punish you for it. Essentially, you and people like you blame DD for the bondage equivalent of repeated bashing your head against a brick wall giving you a headache. Sometimes, well most of the time I just use the console to get an key. I know that there are mods that drop keys but they do a little more than that and I don't use them. I have also asked people to help me take off devices but many say no in my experience of playing. It would be cool if you still kept that mechanic but had it where the player could ask a specific NPC like a blacksmith of whom would be most likely to free you but for a price or charge the player gold to do so perhaps?
Gräfin Zeppelin Posted August 22, 2018 Posted August 22, 2018 6 minutes ago, SexyTop69 said: Sometimes, well most of the time I just use the console to get an key. I know that there are mods that drop keys but they do a little more than that and I don't use them. I have also asked people to help me take off devices but many say no in my experience of playing. It would be cool if you still kept that mechanic but had it where the player could ask a specific NPC like a blacksmith of whom would be most likely to free you but for a price or charge the player gold to do so perhaps? Well yes but you can manipulate the locks if you wish. DD puts nothing on you by itself anyway. Is just a framework isnt it ?
SexyTop69 Posted August 22, 2018 Posted August 22, 2018 2 minutes ago, Gräfin Zeppelin said: Well yes but you can manipulate the locks if you wish. DD puts nothing on you by itself anyway. Is just a framework isnt it ? Your speaking of an armbinder, you can only manipulate locks if you put it on yourself, not if an NPC puts it on you. That's apparent, did you read the quote above my response and my response fully?
Prime66 Posted August 22, 2018 Posted August 22, 2018 16 minutes ago, SexyTop69 said: Sometimes, well most of the time I just use the console to get an key. I know that there are mods that drop keys but they do a little more than that and I don't use them. I have also asked people to help me take off devices but many say no in my experience of playing. It would be cool if you still kept that mechanic but had it where the player could ask a specific NPC like a blacksmith of whom would be most likely to free you but for a price or charge the player gold to do so perhaps? That's the thing the framework doesn't need to do that the content mods should give you that option. SexLab Dialogue has the Blacksmith feature you mentioned If the Chances that someone will unlock a device aren't very high you can change that in the MCM (Cursed Loot) and there is also Devious Helpers and Devious Followers that can unlock your devices the later of which wants money for unlocking devices. 1
Reesewow Posted August 22, 2018 Posted August 22, 2018 24 minutes ago, SexyTop69 said: It would be cool if you still kept that mechanic but had it where the player could ask a specific NPC like a blacksmith of whom would be most likely to free you but for a price or charge the player gold to do so perhaps? There are mods that do this already available: https://www.loverslab.com/files/file/6117-devious-keysmiths/ https://www.loverslab.com/files/file/5236-devious-device-helpers/ 8 minutes ago, SexyTop69 said: Your speaking of an armbinder, you can only manipulate locks if you put it on yourself, not if an NPC puts it on you. That's apparent, did you read the quote above my response and my response fully? DD doesn't cause NPCs to put devices on you, other mods do that. Those mods should also offer ways to get out of devices, or should at least heavily suggest you install a way of getting keys or help removing items (like the mods I linked above). If you find a mod is putting devices on you with no way to get out other than struggling, that would be something that mod itself should be covering, not the framework. 1
t.ara Posted August 22, 2018 Posted August 22, 2018 On 8/20/2018 at 4:01 AM, SexyTop69 said: Thank you, this is really unfortunate, I believe I read the right post from both mods, thanks r5e4w3q2. From what I can gather, it seems that t.ara makes many changes to ZAP that obstructs compatibility with other mods, I have seen this with ZAZ extensions the author has to totally change most if not all the keywords for their mod to make it compatible with v8 and with DD it seems development with that mod is expanding and growing more and coming in conflict with some things with ZAPv8. It's really a shame because many modders like yourself Veladarius that has spent years developing their mods only to have them break/suffer because two mod authors have decided to stop compatibility between their framework mods. Hopefully they will reconsider and come to a solution or plan better than what they are currently doing for the sake of other modders and the community. ZAP 8 is not the discussion here but if you like, I can "clean that info up": o Yes, in between I added a huge amount of keywords and some code to the framework-and this will also and in future not affect mods of older release-date. The compatibility to zap 7 is 100%. o The solution for an installation is here, to create your beloved gameplay and not to install all mods together, which was never working with mods, specially if they massively use papyrus.
Veladarius Posted August 22, 2018 Author Posted August 22, 2018 1 hour ago, Kimy said: The brutal misunderstanding you have about DD in general and its escape mechanics in particular is evident when you suggest that struggling/picking devices is supposed to be the only way of escaping them and that people have to spend weeks of real time watching their character fruitlessly struggling against their bindings. It's not. It's -one- of many ways to get out of devices. Obtaining keys is another. Looking for help is, too. You also conveniently neglect to acknowledge the circumstance that the framework never equips anything on you, ever. If a DD content mod does nothing but locking stuff on characters and then leave them to their misery, without providing a reasonable path to freedom (e.g. dropping keys etc), this mod is poorly designed. Why you are blaming the framework for badly designed mods using its API remains your little secret, I guess. The mod that equips a device on you is responsible for gameplay. Not the framework. The generic device library is meant as a basic collection of items mods can use in their content, or as blueprints for custom devices. This doesn't mean they're not responsible for offering you a way out, if they equip them on you. Armbinders and yokes are terribly hard to escape. That's INTENDED and these restraints even TELL you when you inspect them. If somebody spends two hours trying to struggle one off, they're doing it wrong. While players certainly can occasionally lucky and struggle one off, they are meant to be escaped in other ways. This is like playing a stealth game and then play it by charging in with blazing guns all the time. It usually doesn't work, because these games aren't supposed to be played like that and will punish you for it. Essentially, you and people like you blame DD for the bondage equivalent of repeated bashing your head against a brick wall giving you a headache. The person with whom I spoke with I believe had a yoke put on them and the player did have keys but was locked in it by DCUR or another similar mod and they were in a location where they could not go anywhere due to enemies and such and lacked the skills to simply get past them. In v3 the longest it took me to get out of a yoke with keys was 5 minutes, average is 2 - 3 minutes. While I could retry immediately they had to wait 2 minutes between tries and lost a number of keys in the process. While I understand what happened to this person is not the norm for DD there are instances where it can happen. Their point was that they didn't want to have to wait and if they didn't it would have been a much shorter time period where they were locked up. I don't know if that has option been changed in the current version or not. Personally after 15 minutes I would have said screw it and used the option to remove all devices and go from there. If this was something that they had put on themselves I would not have brought it up because if they put it on then whatever happens after that is on them. I have my game set so taking of keys is rare (1% - 3%) but keybreak chance is 10% - 20% so while I usually end up with several keys I can still get stuck with items on if I have a full set of devices and end up breaking my keys. I have had times that I have gotten specific items off that hampered me the most but had to go and get others removed. I don't play with the goal of constantly being bound everywhere I go but for it to be more of somewhere between an annoyance to minor hindrance. The mods I use for adding items to the player only use generic items and have no quest items at all. I understand that some players want to be bound all of the time and tailor their game with mods to go with it but I use 3 DD based mods including CD, that's all, the rest were tossed. As for the inspecting of armbinders and yokes before putting them on that generally isn't an option when it is put on you forcibly. I don't use them voluntarily, the only devices I use by choice are the Protector series of CD Belts. My only point in all of this is that while people have different ways of using DD there are those of us that wish to specify what is used and what its specific chances are, nothing else. I won't bring any of this up again. 2
Prime66 Posted August 22, 2018 Posted August 22, 2018 8 minutes ago, Veladarius said: The person with whom I spoke with I believe had a yoke put on them and the player did have keys but was locked in it by DCUR or another similar mod and they were in a location where they could not go anywhere due to enemies and such and lacked the skills to simply get past them. In v3 the longest it took me to get out of a yoke with keys was 5 minutes, average is 2 - 3 minutes. While I could retry immediately they had to wait 2 minutes between tries and lost a number of keys in the process. While I understand what happened to this person is not the norm for DD there are instances where it can happen. Their point was that they didn't want to have to wait and if they didn't it would have been a much shorter time period where they were locked up. I don't know if that has option been changed in the current version or not. Personally after 15 minutes I would have said screw it and used the option to remove all devices and go from there. If this was something that they had put on themselves I would not have brought it up because if they put it on then whatever happens after that is on them. 2 I don't like that feature either but it can be turned off in the MCM in the latest version. 1
t.ara Posted August 22, 2018 Posted August 22, 2018 On 8/20/2018 at 9:36 AM, galgat said: I did not know it was that bad, but I saw it coming way back when some mod's started to have trouble with the newer release's in DDI. When a backbone mod corrupts mods that have used it, and trusted that it would hold backward compatibility so there mod would continue to work ( as sexlab did a truly good job of this ). I find this a true shame. Min was always so cautious about this, I find it troubling that he has lost that caution. I do think in the same way: Veladarius is painting a "dark future to the wall" which is NOT happening. ZAP 7 will be available and all other stuff will be available same way. I´ll also hold on backwards compatibility in new (personalized) releases. I tell it "personalized" as I´m not fully accepted as a modder here. So I´ll behave like that. Please "VELI", release yourself from this "black ghost". Nothing bad is happening. You ! only descide what you will do with Captured Dreams: Let it run via DD3 or split it off DD, or make it a stand alone mod....all the ways are opened and I wish you herewith again LOT OF ENERGY and love in your heart for all those users, who are honoring and celebrating you day by day as a GREAT GENIOUS MODDER HERE !!!!! You have had always the BEST SUPPORT which I have ever seen for a private person. All this time you spend here into this beloved gameplay CAN´T be stopping here-I don´t believe THIS. I DO NOT LIKE TO LOOSE YOU HERE - NOT NOW !!! ... I´d be glad if you would be so Kind to Change again the topic´s heading to the original one, PLEASE !? (p.s. : zap will wait for you soon with lot of crazy new items) 6
t.ara Posted August 22, 2018 Posted August 22, 2018 On 8/21/2018 at 2:09 AM, Majin Buu said: Thanks for your great work on this Vel. Soooo.....Anyone wanna start from scratch and build their own version of this? ? It's a good mod, just needed to be brought up to code (Compatible with DDv4). Or make a patch to make current items compatible with DDv4. ...not allowed! -and: I do personally not give up herewith -Little to early to bring ideas up like this, isn´t it???
Gräfin Zeppelin Posted August 23, 2018 Posted August 23, 2018 3 hours ago, SexyTop69 said: Your speaking of an armbinder, you can only manipulate locks if you put it on yourself, not if an NPC puts it on you. That's apparent, did you read the quote above my response and my response fully? Yes I did at least I think so. Still DD locks nothing on the player, other mods do that.
SexyTop69 Posted August 23, 2018 Posted August 23, 2018 7 hours ago, Prime66 said: That's the thing the framework doesn't need to do that the content mods should give you that option. SexLab Dialogue has the Blacksmith feature you mentioned If the Chances that someone will unlock a device aren't very high you can change that in the MCM (Cursed Loot) and there is also Devious Helpers and Devious Followers that can unlock your devices the later of which wants money for unlocking devices. I agree thank you for your response. I wasn't aware Sex Dialogue's feature would let you do that, It appears so vague and says something to the effect of becoming an blacksmith or something in game that I didn't recognize what it could do. 7 hours ago, Reesewow said: DD doesn't cause NPCs to put devices on you, other mods do that. 3 hours ago, Gräfin Zeppelin said: Yes I did at least I think so. Still DD locks nothing on the player, other mods do that. I already know that, I didn't think that I had to go through the motions and details to explicitly state that a mod would be needed to cause an NPC to place an item on you and that it would completely understood if I didn't directly mention a mod only an NPC doing so, or that DD is an framework since I already read and understand that. 7 hours ago, t.ara said: ZAP 8 is not the discussion here but if you like, I can "clean that info up": o Yes, in between I added a huge amount of keywords and some code to the framework-and this will also and in future not affect mods of older release-date. The compatibility to zap 7 is 100%. o The solution for an installation is here, to create your beloved gameplay and not to install all mods together, which was never working with mods, specially if they massively use papyrus. Thank you for your response and for clearing things up. I did not mean to mention ZAP 8 in any ill will and greatly appreciate your work and all your furniture that you have added, they look really nice :) Veladarius also cleared this up for me as well earlier. I only mentioned Zap 8 because a modder that made ZAZ extensions I believe it's called had said to have compatibility issues with ZAP 8 as well and that it would take alot of work to make it compatible with ZAP 8.
Zaflis Posted August 23, 2018 Posted August 23, 2018 While we're still almost in struggling discussion, just mentioning way i play it, with cursed loot. It seems not to be the norm so: - When cursed traps hit, chance to lose all keys is 50%. The keys themselves are not that rare, i want to get out afterall. The traps have like 2.5h cooldown, you can find plenty of keys in that time. - The keys are not lost when used, however they can still break or get stuck in the lock (3rd easiest setting). - Struggling out chance is second easiest. - Cooldown between struggling attempts shortest possible. - With DD Helpers i can ask followers or blacksmith to free me for payment. Neither one removes certain restraints like collars or piercings etc. Normally i don't play with a follower.
Sylven11 Posted August 23, 2018 Posted August 23, 2018 So reading back a few pages is the problem I'm having with my CTD when trying to do some of the quests in this mod because of incompatibility issues between this mod and the new DD mod? And if so what can I do about it. Thanks
damnvox Posted August 23, 2018 Posted August 23, 2018 I'm having an issue with the consequences. first my character got the cage but after a few days the cage model and textures just disappeared. I reloaded and got the store display punishment but I can't use the wait and after 24 in-game hours, nothing happened. my character was stuck there till presumably the end of time. any ideas at to whats wrong?
t.ara Posted August 23, 2018 Posted August 23, 2018 5 hours ago, SexyTop69 said: I Thank you for your response and for clearing things up. I did not mean to mention ZAP 8 in any ill will and greatly appreciate your work and all your furniture that you have added, they look really nice Veladarius also cleared this up for me as well earlier. I only mentioned Zap 8 because a modder that made ZAZ extensions I believe it's called had said to have compatibility issues with ZAP 8 as well and that it would take alot of work to make it compatible with ZAP 8. Yes, that amount of contence inside of zap8+ is of course more difficult to be overviewed. Specially, if it comes to furniture´s behavior-keywords. I used all those keywords, that have been added from version 6.11 in addition to version 7.0 also onto my new items. The problem is, that ZEP went further again more deeper and exactly into details, which should be also filled into zap, and which would be leading to lot of month´s work again. And some furnitures did not "react" as wanted, because the camera position got stuck sadly into the collision of the player´s body or it stuck into the collision of the furniture itself. Nobody is guilty for this phenomena and every of this cam - corrections are a win for the gamer and are also useful, as NPCs do align a little more better-or far better within the FNIS-based animation which is played on the furniture. The problem here is, that zap 8 is (after this correction) then not "place-compatible" with a next version. My "bannered mare" has to be adjusted new and all the mods, which rely on zap 8 have to be "place"-corrected if the users switch over to zap 9...it´s not a lot to do for this change and the "price" is a perfect cam-"ride", like we have on the X-cross. So, this will be very much okay also for older mods-no question. The framework instead, should be using only those keywords, which are also part of the framework itself and if a modder likes to be more exactly with more expressions, (s)he has to implement the keywords onto the furniture inside of her/his mod and give new expressions that "override" - specially, because not all furnitures are used within one mod!! And if ZAIRA (Maria Eden Prostitude) creates mods, he´s doing it VERY MUCH SPECIAL and no existing framework/resource will/could make him happy out of the box. In that case he for best put the wanted stuff into the base-mod directly. A framework like zap is far not working like he likes to have all the functions. And changing the zap framework i do not agree because I want users to be compatible with older stuff, too - and without installing and deinstalling a lot. Changes will only be in that way, that new functions are added, without breaking old compatibility...theoretically, I could add a different framework parallel while the "old one" will keep up it´s compatibility-it depends then only on the keywords which the quest-mod is calling up to work with. Under ideal circumstances, a new Maria Eden (2.5 probably) would be playable aside of zap xyz, if this mod becomes autarky in furniture use and if it not depends on zap 7 and if it does´t affect the scripts of zap 7/8/9. 1
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