xtremeGoose Posted January 9, 2014 Posted January 9, 2014 Explode? No. Experience undue stress? Yes. EDIT: Hundreds of times per second? Yes, definitely. Sorry, I meant once per second for as long as I have the game running. If it's a Skyrim bug I'm guessing it'll eventually work itself out.... hopefully.
Skeuomorph Posted January 9, 2014 Posted January 9, 2014 This may be completely off topic--but related--Why is there no piercing mod that actually seems to work?
axel9fr Posted January 9, 2014 Posted January 9, 2014 It s strange. On My last test when My female character mastuurbate hier with thé belt option, I have the error message, but after the animation work... Sometime I have estrus animation instead. But I alway the samedi error message. And, when thé animation work I van interupt this one with a simple jump PC action. Normaly thé animation must be end to move ? I go tout work I will sée that this afternoon.
josh5671 Posted January 9, 2014 Posted January 9, 2014 wow...updated as promised... And I found ball gag are hard to picklock...or my way wrong?..
Sumpfbauer Posted January 9, 2014 Posted January 9, 2014 Hi all, I wrote some experience and ideas down I made with this mod... Blind: When my PC is wearing a blindfold she can still see everything, both in first person perspective and in 3rd. Is this not yet implemented or just something that does not work for me? Riding: Using a horse while restrained is buggy: PC stands/walks on the horse and cannot dismount. I think going riding should not be possible when restrained. Using a horse while plugged should maybe have an effect on arousal? Swimming: With the complete set of restraints it should not be possible to swim, also in favor of the missing adequate swimming animations. (I have no idea how difficult it is to implement that feature but I think it is very challenging ) Items: While restrained it should not be possible to grab any items. Well at least I would like it for immersion. Getting free: Struggling is a very nice idea. But maybe it should be restricted to 1-3 attempts a day because after a serious attempt loosing restraints one is very exhausted. This is already indicated by the endurance drain but I think the regeneration of it is too fast. Restrict it to a certain number of attemps would force the player to endure the restrictions for some time and sneak past wild animals, get around foes and running away from an attack. I also miss the friendly man/mer which helps me of getting free of some! restraints. This could be in return for something else Well I think last point is probably not part of this mod. And last but not least: You guys - Min, Zadil, Veladarius - are really doing a good Job. I admire your solid work. P.S: Sorry for my English
KestrelSky Posted January 9, 2014 Posted January 9, 2014 Version 2.6.5 is up: Disabled periodic vibration events while in a sexlab scenes. Fixed Aroused initialization race condition. Added a series of gagged sounds. Fixed persistent RepopulateNPCs bug that was leading to mod execution suspension. Added new hardcore feature: gag food removal. Add new gag manipulation text/options. Updated scripts to properly lock Last Sex Time, for new Aroused formula. Updated soulgem plugs to work more reliably on NPCs. May only effect new games. Added pickpocketing / locksmithing penalties while wearing an armbinder. *snip* Ooo take my soul! Also thank you for pushing the fix though!
EternalDamned Posted January 9, 2014 Posted January 9, 2014 Correct me if I'm wrong, but does this hundreds of times in the log every second: [01/09/2014 - 12:30:02AM] ERROR: dunMossMotherQST (000376EE): attempting to start event scoped quest outside of story manager. stack: [dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetCurrentStageID() - "<native>" Line ? [dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetStage() - "Quest.psc" Line 124 [ (000411B9)].dunMossMotherValdrInjured.UpdateLoop() - "dunMossMotherValdrInjured.psc" Line 40 [ (000411B9)].dunMossMotherValdrInjured.OnCellLoad() - "dunMossMotherValdrInjured.psc" Line 26 [01/09/2014 - 12:30:02AM] ERROR: dunMossMotherQST (000376EE): attempting to start event scoped quest outside of story manager. Mean that it's Bethseda's broken script that's causing my VM to explode? I'm going to make a guess here, plz tell me if I'm right okay. You are using Random alternate start! I'm pretty sure I'm right since I had that exact same thing happened to my papyrus log when RAS started me in moss mother cave! That spawn location needs to be removed from that mod, because Valdr is supposed to spawn outside the cave on your approach. Spawning inside the cave breaks that quest. So if you start there, may as well immediately quit and start a new game.
guyver Posted January 9, 2014 Posted January 9, 2014 Version 2.6.5 is up: Disabled periodic vibration events while in a sexlab scenes. Fixed Aroused initialization race condition. Added a series of gagged sounds. Fixed persistent RepopulateNPCs bug that was leading to mod execution suspension. Added new hardcore feature: gag food removal. Add new gag manipulation text/options. Updated scripts to properly lock Last Sex Time, for new Aroused formula. Updated soulgem plugs to work more reliably on NPCs. May only effect new games. Added pickpocketing / locksmithing penalties while wearing an armbinder. I pulled a fair number of features from 2.6.5, which will instead be included in 2.6.6, in order to more quickly push an update that fixes the RepopulateNPC's bug that has been plaguing some of you. A copy/paste of my todo list, showing what I'm working on now (Prior to moving on to Surreptitious Streets): [/] Readd Zadil's feeding dialogue to the armbinder. [/] Add gag dialogue / reactions. [ ] Properly disable lockpicking, by removing lockpicks while wearing an armbinder. [ ] Figure out why the armbinder effects / gag effects are sometimes not applying to NPC's. Confirmed, reproduced. [ ] Change toggle bound controls to cache player controls before the effect was enabled, and granularly restore them after, for compatibility with submit/etc. [ ] Add "preserve aggressiveness" animation toggle to MCM, for more varied chastity sex scenes. [/] Create ribbed effect, for non-mage fun. [/] Finish Jbezorg's new plug type. [ ] Expand inflatable plugs with a few more options / effects. [ ] Werewolf transformation rendered device unequip fix. Tie in with SkyUI's equipment slots fix, probably. [ ] Rework FT's starting trigger. thanks for all of this! and specially for the penalties. ^^
NicoleDragoness Posted January 9, 2014 Posted January 9, 2014 After installed the new 2.6.5. version, I have these lines in the papyrus.log: stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.Maintenance() - "zadBaseDeviceQuest.psc" Line ? [alias Player on quest zadQuest (B800F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line ? [01/09/2014 - 06:14:10PM] ERROR: Cannot call Config() on a None object, aborting function call stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.Maintenance() - "zadBaseDeviceQuest.psc" Line ? [alias Player on quest zadQuest (B800F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line ? [01/09/2014 - 06:14:10PM] ERROR: Cannot call EventInterval() on a None object, aborting function call stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.Maintenance() - "zadBaseDeviceQuest.psc" Line ? [alias Player on quest zadQuest (B800F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line ? [01/09/2014 - 06:14:10PM] warning: Assigning None to a non-object variable named "::temp1" stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.Maintenance() - "zadBaseDeviceQuest.psc" Line ? [alias Player on quest zadQuest (B800F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line ? [01/09/2014 - 06:14:10PM] ERROR: Cannot call log() on a None object, aborting function call stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.OnUpdateGameTime() - "zadNPCQuestScript.psc" Line ? [01/09/2014 - 06:14:10PM] ERROR: Cannot call GlobalEventFlag() on a None object, aborting function call stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.OnUpdateGameTime() - "zadNPCQuestScript.psc" Line ? [01/09/2014 - 06:14:10PM] warning: Assigning None to a non-object variable named "::temp7" stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.OnUpdateGameTime() - "zadNPCQuestScript.psc" Line ? [01/09/2014 - 06:14:10PM] ERROR: Cannot call log() on a None object, aborting function call stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.OnUpdateGameTime() - "zadNPCQuestScript.psc" Line ? [01/09/2014 - 06:14:10PM] ERROR: File "Alternate Start - Live Another Life.esp" does not exist or is not currently loaded. They don't seem to harm my game but I wish to know why they are now.
axel9fr Posted January 9, 2014 Posted January 9, 2014 I have a bug with the masturbate animation with the belt option. I have a message that he say : Failed to find any valid animation. Aborting. I have forget something ? Where is the reference mastubate animation for this option ? another mod ? Your problem is with Sexlab: reregister it's animations, and all should work well. Hi! One question With Lovers Hook, if I don't learn tha masturbate animation yet, will my female masturbate anyway? Sorry I dont had see your question. For answer, I don't use Lover Hook, But I use Chaurus. Maybe it's chaurus the conflict ?
Min Posted January 9, 2014 Author Posted January 9, 2014 Hi all, I wrote some experience and ideas down I made with this mod... Blind: When my PC is wearing a blindfold she can still see everything, both in first person perspective and in 3rd. Is this not yet implemented or just something that does not work for me? Riding: Using a horse while restrained is buggy: PC stands/walks on the horse and cannot dismount. I think going riding should not be possible when restrained. Using a horse while plugged should maybe have an effect on arousal? Swimming: With the complete set of restraints it should not be possible to swim, also in favor of the missing adequate swimming animations. (I have no idea how difficult it is to implement that feature but I think it is very challenging ) Items: While restrained it should not be possible to grab any items. Well at least I would like it for immersion. Getting free: Struggling is a very nice idea. But maybe it should be restricted to 1-3 attempts a day because after a serious attempt loosing restraints one is very exhausted. This is already indicated by the endurance drain but I think the regeneration of it is too fast. Restrict it to a certain number of attemps would force the player to endure the restrictions for some time and sneak past wild animals, get around foes and running away from an attack. I also miss the friendly man/mer which helps me of getting free of some! restraints. This could be in return for something else Well I think last point is probably not part of this mod. And last but not least: You guys - Min, Zadil, Veladarius - are really doing a good Job. I admire your solid work. P.S: Sorry for my English This mod doesn't add a blindfold just yet: It's quite possible that we'll add one at some point, though. Live a Deviant Life does use the scripts from this mod to enable DD interaction on a few items (The blindfold, boots, and the harness), which is probably what you're referring to. I'll fix the riding thing, thanks for the report. Arousal is already effected by riding, though only as frequently as your game polls periodic events. Nothing I can do about the swimming thing, without new animations. All mods that add bindings have that issue. Regarding item grabbing: disabling abActivate might do the trick, though that might also disable dialogue/etc. May look in to it. The friendly man/mer letting you free of your restraints is indeed part of this mod, and should still be working (Unless you're gagged, of course). Thanks for the feedback! After installed the new 2.6.5. version, I have these lines in the papyrus.log: stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.Maintenance() - "zadBaseDeviceQuest.psc" Line ? [alias Player on quest zadQuest (B800F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line ? [01/09/2014 - 06:14:10PM] ERROR: Cannot call Config() on a None object, aborting function call stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.Maintenance() - "zadBaseDeviceQuest.psc" Line ? [alias Player on quest zadQuest (B800F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line ? [01/09/2014 - 06:14:10PM] ERROR: Cannot call EventInterval() on a None object, aborting function call stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.Maintenance() - "zadBaseDeviceQuest.psc" Line ? [alias Player on quest zadQuest (B800F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line ? [01/09/2014 - 06:14:10PM] warning: Assigning None to a non-object variable named "::temp1" stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.Maintenance() - "zadBaseDeviceQuest.psc" Line ? [alias Player on quest zadQuest (B800F624)].zadPlayerScript.OnPlayerLoadGame() - "zadPlayerScript.psc" Line ? [01/09/2014 - 06:14:10PM] ERROR: Cannot call log() on a None object, aborting function call stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.OnUpdateGameTime() - "zadNPCQuestScript.psc" Line ? [01/09/2014 - 06:14:10PM] ERROR: Cannot call GlobalEventFlag() on a None object, aborting function call stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.OnUpdateGameTime() - "zadNPCQuestScript.psc" Line ? [01/09/2014 - 06:14:10PM] warning: Assigning None to a non-object variable named "::temp7" stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.OnUpdateGameTime() - "zadNPCQuestScript.psc" Line ? [01/09/2014 - 06:14:10PM] ERROR: Cannot call log() on a None object, aborting function call stack: [zadNPCSlots (B80274C1)].zadnpcquestscript.OnUpdateGameTime() - "zadNPCQuestScript.psc" Line ? [01/09/2014 - 06:14:10PM] ERROR: File "Alternate Start - Live Another Life.esp" does not exist or is not currently loaded. They don't seem to harm my game but I wish to know why they are now. I remembered that I had forgotten to add a check to deactivate that as I was going to sleep last night. I had to do a bit of restructuring to the NPC's system to fix the RepopulateNPC's bug, and what you're seeing is a consequence of that. You can safely ignore that error, it is harmless, and won't show up in next version.
Sumpfbauer Posted January 9, 2014 Posted January 9, 2014 .... This mod doesn't add a blindfold just yet: It's quite possible that we'll add one at some point, though. Live a Deviant Life does use the scripts from this mod to enable DD interaction on a few items (The blindfold, boots, and the harness), which is probably what you're referring to. I'll fix the riding thing, thanks for the report. Arousal is already effected by riding, though only as frequently as your game polls periodic events. Nothing I can do about the swimming thing, without new animations. All mods that add bindings have that issue. Regarding item grabbing: disabling abActivate might do the trick, though that might also disable dialogue/etc. May look in to it. The friendly man/mer letting you free of your restraints is indeed part of this mod, and should still be working (Unless you're gagged, of course). Thanks for the feedback! And thanks for your feedback too. The blindfold not being part of this mod I realized shortly after i commited this post.
nokou Posted January 9, 2014 Posted January 9, 2014 Min, just a quick suggestion but how about adding some sort of lockable corset worn below or above the clothes ??? and maybe drains your stamina when worn because its tight... If possible, or what ever
Min Posted January 9, 2014 Author Posted January 9, 2014 Min, just a quick suggestion but how about adding some sort of lockable corset worn below or above the clothes ??? and maybe drains your stamina when worn because its tight... If possible, or what ever I've no qualm with scripting one up: Would need one to be created, though. Vote for it at http://www.loverslab.com/topic/19865-devious-devices-assets/
MonaBabii Posted January 9, 2014 Posted January 9, 2014 Hey Min? I was riding my horse earlier today (or maybe it was yesterday night) while I still had the chastity belt from Deviant Life on, and at one point the soulgem plugs started vibrating. I stood up on the horse's back and start playing the 'horny' animation, but once it was over I was stuck with my normal standing idle animation atop the horse. I could still ride it, but moving would not only move the horse, but would also trigger my normal running animations, as if I was on the ground. I couldn't get off the horse, but once I got in combat as a wolf saw me, I tapped E to get off hoping that the combat dismount from Convenient Horses would be able to unstuck me, but instead I went into first person, and got stuck there; couldn't move at all, attack or anything, but could still be attacked. Is there any code in the mod to prevent those animations from playing while you're on horseback? because if there is, something's wrong with mine D: If there isn't, there probably should Thanks in advance for the reply!
nokou Posted January 9, 2014 Posted January 9, 2014 Hey Min? I was riding my horse earlier today (or maybe it was yesterday night) while I still had the chastity belt from Deviant Life on, and at one point the soulgem plugs started vibrating. I stood up on the horse's back and start playing the 'horny' animation, but once it was over I was stuck with my normal standing idle animation atop the horse. I could still ride it, but moving would not only move the horse, but would also trigger my normal running animations, as if I was on the ground. I couldn't get off the horse, but once I got in combat as a wolf saw me, I tapped E to get off hoping that the combat dismount from Convenient Horses would be able to unstuck me, but instead I went into first person, and got stuck there; couldn't move at all, attack or anything, but could still be attacked. Is there any code in the mod to prevent those animations from playing while you're on horseback? because if there is, something's wrong with mine D: If there isn't, there probably should Thanks in advance for the reply! LOL, that happens to me too..
Sdesser Posted January 9, 2014 Posted January 9, 2014 Heya! Long time lurker here. Decided to show my gratitude for this awesome mod. So thank you! I'm loving it! One question though: Are the chances of picking the lock / using alteration on locked Devices bugged in this version? Started a new character after making a clean install of all my mods, my poor character has been running around Skyrim for the past 5 hours after lockpicks and can't seem to get my gag off to be able to actually buy those lockpicks for the future and other devices I'm fitted with at the moment. Some background: Started this character and right after spawning into the world (Alternate Start) I was defeated (using SL Submit + Devious Devices). I "incpcs'd" my characters skills to be at par with my main characters (lvl 97), so my lock picking skill is nearly 100. The attacker fitted me with a full course of Devious Devices. Padded full set of restrains, ball gag and the leather armbinds. I always get the leather armbind off quite nicely after struggling ~5-15 times, but can't seem to get anything else off. It's pretty rough not being able to buy lockpicks as my character can't speak with the gag on so I'm forced to go around bandit camps looking for lootable lockpicks. Using Alteration / Brute force doesn't seem to do anything, tried them both close to a 100 times, I believe I'm using the default value for the difficulty of the locks. Perhaps I'm just as unlucky as always and managed to break all those 20-30 lockpicks. Other than that, I'm really loving this mod. Works really well with Submit + Devious Devices, like I said. Adds very nice immersion to the game. And a lot more challenge because instead of dying in combat and reloading a save with all your gear, you actually lose everything on you and you have to get rid of the Devices the aggressors fitted you with. Just brilliant! Keep up the good work and can't wait to see what your future patches bring us! -Sincerely, Sdesser *Edit: Skipped a sentence. **Edit: Just to test it out. I gave my character 100 lockpicks. Used them all up one by one (didn't spam so I wouldn't accidentally re-equip) and failed to open the gag. Something's fishy here. Even I shouldn't be this unlucky.
NA-MMT Posted January 10, 2014 Posted January 10, 2014 When i equip the armbinder, the hands in the character dissapear and the arms remain in the same position. Is this problem caused by another mod? if not, is there a way to fix it? Thank you. I'm having (almost) the same issue: I'm using version 2.6.5 (had this issue since the armbinder was released, though), have the most recent version of Devious Devices -- Assets installed and have run FNIS after each update to this mod. FNIS shows me this message: Reading DeviousDevices ... ERROR(2011): Wrong line in Animation List. Line 42 (..\..\meshes\actors\character\animations\DeviousDevices\FNIS_DeviousDevices_List.txt): ofa DDZaZAPArmBZaDOFF01 ZaZAPArmBZaDOFF01.HKX. There's also an extra file called ''ZaZAPArmBZaDOFF01.bork.HKX'' in the same folder which was not mentioned in the .txt file. Additionally, when I choose the ''struggle'' option when the armbinder is equipped, my character enters that weird ''could not find animation'' pose. Halp.
stobor Posted January 10, 2014 Posted January 10, 2014 I'd guess you have an older version of something (probably FNIS) than this mod requires. What versions of FNIS, Devious Devices - Assets, and SexLab?
NA-MMT Posted January 10, 2014 Posted January 10, 2014 I'd guess you have an older version of something (probably FNIS) than this mod requires. What versions of FNIS, Devious Devices - Assets, and SexLab? Assets 2.6.2, SexLab 1.34 and FNIS v3.5. I'll try installing a newer version of FNIS, if available. edit: Installed FNIS v4.1.1, generated it again -- nothing changed, except the error message now reads ''Reading DeviousDevices ...ERROR(2011): OLD FNIS version? Wrong line in animation list, line 42 (..\..\meshes\actors\character\animations\DeviousDevices\FNIS_DeviousDevices_List.txt): ofa DDZaZAPArmBZaDOFF01 ZaZAPArmBZaDOFF01.HKX''. I don't think it'll make a huge difference, though. If it does, I still have the .rar of the older version of FNIS somewhere.
KestrelSky Posted January 10, 2014 Posted January 10, 2014 Heya! Long time lurker here. Decided to show my gratitude for this awesome mod. So thank you! I'm loving it! One question though: Are the chances of picking the lock / using alteration on locked Devices bugged in this version? Started a new character after making a clean install of all my mods, my poor character has been running around Skyrim for the past 5 hours after lockpicks and can't seem to get my gag off to be able to actually buy those lockpicks for the future and other devices I'm fitted with at the moment. Some background: Started this character and right after spawning into the world (Alternate Start) I was defeated (using SL Submit + Devious Devices). I "incpcs'd" my characters skills to be at par with my main characters (lvl 97), so my lock picking skill is nearly 100. The attacker fitted me with a full course of Devious Devices. Padded full set of restrains, ball gag and the leather armbinds. I always get the leather armbind off quite nicely after struggling ~5-15 times, but can't seem to get anything else off. It's pretty rough not being able to buy lockpicks as my character can't speak with the gag on so I'm forced to go around bandit camps looking for lootable lockpicks. Using Alteration / Brute force doesn't seem to do anything, tried them both close to a 100 times, I believe I'm using the default value for the difficulty of the locks. Perhaps I'm just as unlucky as always and managed to break all those 20-30 lockpicks. Other than that, I'm really loving this mod. Works really well with Submit + Devious Devices, like I said. Adds very nice immersion to the game. And a lot more challenge because instead of dying in combat and reloading a save with all your gear, you actually lose everything on you and you have to get rid of the Devices the aggressors fitted you with. Just brilliant! Keep up the good work and can't wait to see what your future patches bring us! -Sincerely, Sdesser *Edit: Skipped a sentence. **Edit: Just to test it out. I gave my character 100 lockpicks. Used them all up one by one (didn't spam so I wouldn't accidentally re-equip) and failed to open the gag. Something's fishy here. Even I shouldn't be this unlucky. At the values the mod comes with in the MCM menu the chance of opening a lock with a lock picking skill of 100 is 15%. It's definitely possible for you to not roll within that 15% chance using 100 lockpicks. I find that value to be unrealistically high for my version of reality, so I always edit it down before starting a new game. I just feel like if my char is a master thief and some random bandit locks her up, it's not going to take 10+ lockpicks to get out. Now my newbie char, who just hopped off the wagon, would be much more likely to break every lockpick in skyrim than manage to pick her way out of the belt, even with the lowered values. Of course occasionally the newbie does get lucky...but the bandits don't seem to have a shortage of bondage gear, so I'm not worried.
Min Posted January 10, 2014 Author Posted January 10, 2014 I'd guess you have an older version of something (probably FNIS) than this mod requires. What versions of FNIS, Devious Devices - Assets, and SexLab? Assets 2.6.2, SexLab 1.34 and FNIS v3.5. I'll try installing a newer version of FNIS, if available. edit: Installed FNIS v4.1.1, generated it again -- nothing changed, except the error message now reads ''Reading DeviousDevices ...ERROR(2011): OLD FNIS version? Wrong line in animation list, line 42 (..\..\meshes\actors\character\animations\DeviousDevices\FNIS_DeviousDevices_List.txt): ofa DDZaZAPArmBZaDOFF01 ZaZAPArmBZaDOFF01.HKX''. I don't think it'll make a huge difference, though. If it does, I still have the .rar of the older version of FNIS somewhere. Version 4.0 or newer is confirmed to work. I use v4.0.2 without issue, myself. When i equip the armbinder, the hands in the character dissapear and the arms remain in the same position. Is this problem caused by another mod? if not, is there a way to fix it? Thank you. Run FNIS. Heya! Long time lurker here. Decided to show my gratitude for this awesome mod. So thank you! I'm loving it! One question though: Are the chances of picking the lock / using alteration on locked Devices bugged in this version? Started a new character after making a clean install of all my mods, my poor character has been running around Skyrim for the past 5 hours after lockpicks and can't seem to get my gag off to be able to actually buy those lockpicks for the future and other devices I'm fitted with at the moment. Some background: Started this character and right after spawning into the world (Alternate Start) I was defeated (using SL Submit + Devious Devices). I "incpcs'd" my characters skills to be at par with my main characters (lvl 97), so my lock picking skill is nearly 100. The attacker fitted me with a full course of Devious Devices. Padded full set of restrains, ball gag and the leather armbinds. I always get the leather armbind off quite nicely after struggling ~5-15 times, but can't seem to get anything else off. It's pretty rough not being able to buy lockpicks as my character can't speak with the gag on so I'm forced to go around bandit camps looking for lootable lockpicks. Using Alteration / Brute force doesn't seem to do anything, tried them both close to a 100 times, I believe I'm using the default value for the difficulty of the locks. Perhaps I'm just as unlucky as always and managed to break all those 20-30 lockpicks. Other than that, I'm really loving this mod. Works really well with Submit + Devious Devices, like I said. Adds very nice immersion to the game. And a lot more challenge because instead of dying in combat and reloading a save with all your gear, you actually lose everything on you and you have to get rid of the Devices the aggressors fitted you with. Just brilliant! Keep up the good work and can't wait to see what your future patches bring us! -Sincerely, Sdesser *Edit: Skipped a sentence. **Edit: Just to test it out. I gave my character 100 lockpicks. Used them all up one by one (didn't spam so I wouldn't accidentally re-equip) and failed to open the gag. Something's fishy here. Even I shouldn't be this unlucky. At the values the mod comes with in the MCM menu the chance of opening a lock with a lock picking skill of 100 is 15%. It's definitely possible for you to not roll within that 15% chance using 100 lockpicks. I find that value to be unrealistically high for my version of reality, so I always edit it down before starting a new game. I just feel like if my char is a master thief and some random bandit locks her up, it's not going to take 10+ lockpicks to get out. Now my newbie char, who just hopped off the wagon, would be much more likely to break every lockpick in skyrim than manage to pick her way out of the belt, even with the lowered values. Of course occasionally the newbie does get lucky...but the bandits don't seem to have a shortage of bondage gear, so I'm not worried. Arousal also negatively effects your chance of getting out. You can control how difficult you wish for escape to be, via the "Unlock Threshold" option in the MCM menu (Assuming you're not already belted). The default is set to my taste: I use the Uncapper, so skills over 100 aren't unheard of.
stobor Posted January 10, 2014 Posted January 10, 2014 I have FNIS 4.1.1 (as SexLab currently requires), and I get no such error message. I don't think FNIS 3.5 supported offset animations at all.
badtwister Posted January 10, 2014 Posted January 10, 2014 why won't the quest start I have all the books
volfin Posted January 10, 2014 Posted January 10, 2014 Hey Min? I was riding my horse earlier today (or maybe it was yesterday night) while I still had the chastity belt from Deviant Life on, and at one point the soulgem plugs started vibrating. I stood up on the horse's back and start playing the 'horny' animation, but once it was over I was stuck with my normal standing idle animation atop the horse. I could still ride it, but moving would not only move the horse, but would also trigger my normal running animations, as if I was on the ground. I couldn't get off the horse, but once I got in combat as a wolf saw me, I tapped E to get off hoping that the combat dismount from Convenient Horses would be able to unstuck me, but instead I went into first person, and got stuck there; couldn't move at all, attack or anything, but could still be attacked. Is there any code in the mod to prevent those animations from playing while you're on horseback? because if there is, something's wrong with mine D: If there isn't, there probably should Thanks in advance for the reply! I've seen this too, but I kind of like it. Being able to stand on a galloping horse is actually an amazing skill to possess.
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