josh5671 Posted January 8, 2014 Posted January 8, 2014 oh..i missed that post. If me go into skyrim with the problem save, and set npc slot 0, would it work? Nope: The change is strictly preventative. You'll need to revert to a save prior to the bug occurring. Verify by ensuring that the MCM menu opens / displays content properly. Failing that, you could try clean-saving (Though this may or may not solve your problem). If that doesn't work, you'll need to start a new game. To clear things up: The upcoming 2.6.5 update (To be released later today) will prevent the bug from occurring, but will not fix saves in which this mod is already stuck due to the bug. Well..i get that. I wait 2.6.5 then play newgame
Min Posted January 8, 2014 Author Posted January 8, 2014 Version 2.6.5 is up: Disabled periodic vibration events while in a sexlab scenes. Fixed Aroused initialization race condition. Added a series of gagged sounds. Fixed persistent RepopulateNPCs bug that was leading to mod execution suspension. Added new hardcore feature: gag food removal. Add new gag manipulation text/options. Updated scripts to properly lock Last Sex Time, for new Aroused formula. Updated soulgem plugs to work more reliably on NPCs. May only effect new games. Added pickpocketing / locksmithing penalties while wearing an armbinder. I pulled a fair number of features from 2.6.5, which will instead be included in 2.6.6, in order to more quickly push an update that fixes the RepopulateNPC's bug that has been plaguing some of you. A copy/paste of my todo list, showing what I'm working on now (Prior to moving on to Surreptitious Streets): [/] Readd Zadil's feeding dialogue to the armbinder. [/] Add gag dialogue / reactions. [ ] Properly disable lockpicking, by removing lockpicks while wearing an armbinder. [ ] Figure out why the armbinder effects / gag effects are sometimes not applying to NPC's. Confirmed, reproduced. [ ] Change toggle bound controls to cache player controls before the effect was enabled, and granularly restore them after, for compatibility with submit/etc. [ ] Add "preserve aggressiveness" animation toggle to MCM, for more varied chastity sex scenes. [/] Create ribbed effect, for non-mage fun. [/] Finish Jbezorg's new plug type. [ ] Expand inflatable plugs with a few more options / effects. [ ] Werewolf transformation rendered device unequip fix. Tie in with SkyUI's equipment slots fix, probably. [ ] Rework FT's starting trigger.
germanicus Posted January 8, 2014 Posted January 8, 2014 Thanks for the update Min and for your hard work.
Apocsapel91 Posted January 8, 2014 Posted January 8, 2014 Hey Min, if I may make a suggestion, would it be possible to (eventually) divorce the horny animations during combat from the rest of the hardcore effects and give it its own toggle in the MCM? While it does stop hostile agression during the animation, if an effect (such as a spell that rains a stream of fireballs from the sky) is enacted before the animation takes place, it will continue through the animation and continue to apply it's effect (such as damage).
MonaBabii Posted January 8, 2014 Posted January 8, 2014 Thanks for the update Replacing stuffs asap! Question though, Min: I have a College of Winterhold overhaul immersion mod installed, -along- with a mod called "Spell Crafting for Skyrim", which indeed allows me to craft new spells and what not... my question is -Do these custom crafted spells trigger the plugs effects like with vanilla spells? Asking because I haven't gotten to the college just yet. Thanks!
xtremeGoose Posted January 8, 2014 Posted January 8, 2014 I have a College of Winterhold overhaul immersion mod installed The immersion overhaul breaks DD's quest.
Nalessa Posted January 8, 2014 Posted January 8, 2014 Is there any chance btw there could be like muffled voices added in the future? Already found it odd this hasn't been implemented way back with all the zaz gags, and with the devious gags now it would make alot more sense to have those instead of the regular voices when you're gagged. Just sounds a little odd when the plugs start vibrating or something and you're moaning normally, even though you have a gag
Min Posted January 8, 2014 Author Posted January 8, 2014 Thanks for the update Replacing stuffs asap! Question though, Min: I have a College of Winterhold overhaul immersion mod installed, -along- with a mod called "Spell Crafting for Skyrim", which indeed allows me to craft new spells and what not... my question is -Do these custom crafted spells trigger the plugs effects like with vanilla spells? Asking because I haven't gotten to the college just yet. Thanks! Custom spells should trigger the plugs like any other. Is there any chance btw there could be like muffled voices added in the future? Already found it odd this hasn't been implemented way back with all the zaz gags, and with the devious gags now it would make alot more sense to have those instead of the regular voices when you're gagged. Just sounds a little odd when the plugs start vibrating or something and you're moaning normally, even though you have a gag Sure, if someone can find an appropriate set of "gagged moaning" sounds.
DistrictGlamour Posted January 8, 2014 Posted January 8, 2014 Sure, if someone can find an appropriate set of "gagged moaning" sounds. There is a mod that sorta? has that: http://www.loverslab.com/topic/15907-gag-with-sounds/ Also: I'm a bit confused. While using the gags after the newest update, they don't seem to be impeding speech-- and I'm also running into a sex-start framework I've never seen before, and I'm not sure if it was included in this mod or somehow has been lurking in one of the other mods I have. When I talk to guards, for example, there is a whole dialogue tree to engage in sex, complete with roleplaying options, and stat-rolls to check probability. Is that from this, Min? Does anyone recognize it?
Min Posted January 8, 2014 Author Posted January 8, 2014 Sure, if someone can find an appropriate set of "gagged moaning" sounds. There is a mod that sorta? has that: http://www.loverslab.com/topic/15907-gag-with-sounds/ Also: I'm a bit confused. While using the gags after the newest update, they don't seem to be impeding speech-- and I'm also running into a sex-start framework I've never seen before, and I'm not sure if it was included in this mod or somehow has been lurking in one of the other mods I have. When I talk to guards, for example, there is a whole dialogue tree to engage in sex, complete with roleplaying options, and stat-rolls to check probability. Is that from this, Min? Does anyone recognize it? I certainly did not add a dialogue tree like that.
Srende Posted January 8, 2014 Posted January 8, 2014 That sounds like it's the dialogue options from Submit. The gags should prevent you from starting dialogue, but not sure if the alternate start had custom ones that don't disable it.
DistrictGlamour Posted January 8, 2014 Posted January 8, 2014 I certainly did not add a dialogue tree like that. Weird! Integration is the only mod I've updated today! *Heads off to investigate.*
nokou Posted January 8, 2014 Posted January 8, 2014 Version 2.6.5 is up: Disabled periodic vibration events while in a sexlab scenes. Fixed Aroused initialization race condition. Added a series of gagged sounds. Fixed persistent RepopulateNPCs bug that was leading to mod execution suspension. Added new hardcore feature: gag food removal. Add new gag manipulation text/options. Updated scripts to properly lock Last Sex Time, for new Aroused formula. Updated soulgem plugs to work more reliably on NPCs. May only effect new games. Added pickpocketing / locksmithing penalties while wearing an armbinder. I pulled a fair number of features from 2.6.5, which will instead be included in 2.6.6, in order to more quickly push an update that fixes the RepopulateNPC's bug that has been plaguing some of you. A copy/paste of my todo list, showing what I'm working on now (Prior to moving on to Surreptitious Streets): [/] Readd Zadil's feeding dialogue to the armbinder. [/] Add gag dialogue / reactions. [ ] Properly disable lockpicking, by removing lockpicks while wearing an armbinder. [ ] Figure out why the armbinder effects / gag effects are sometimes not applying to NPC's. Confirmed, reproduced. [ ] Change toggle bound controls to cache player controls before the effect was enabled, and granularly restore them after, for compatibility with submit/etc. [ ] Add "preserve aggressiveness" animation toggle to MCM, for more varied chastity sex scenes. [/] Create ribbed effect, for non-mage fun. [/] Finish Jbezorg's new plug type. [ ] Expand inflatable plugs with a few more options / effects. [ ] Werewolf transformation rendered device unequip fix. Tie in with SkyUI's equipment slots fix, probably. [ ] Rework FT's starting trigger. sounds great, cant wait to download *as he clicks on the bookmark to download version 2.6.5*
DepEnc Posted January 8, 2014 Posted January 8, 2014 I have a College of Winterhold overhaul immersion mod installed The immersion overhaul breaks DD's quest. The Forbidden bookshelf is still there, but the "Immersive" bookshelf is put over it. You can either turn Immersive off to get to the shelf OR you can toggle clippling and go "into" the wall to get the shelf.
axel9fr Posted January 8, 2014 Posted January 8, 2014 I have a bug with the masturbate animation with the belt option. I have a message that he say : Failed to find any valid animation. Aborting. I have forget something ? Where is the reference mastubate animation for this option ? another mod ?
Min Posted January 8, 2014 Author Posted January 8, 2014 I have a bug with the masturbate animation with the belt option. I have a message that he say : Failed to find any valid animation. Aborting. I have forget something ? Where is the reference mastubate animation for this option ? another mod ? Your problem is with Sexlab: reregister it's animations, and all should work well.
Guest Posted January 9, 2014 Posted January 9, 2014 I have a bug with the masturbate animation with the belt option. I have a message that he say : Failed to find any valid animation. Aborting. I have forget something ? Where is the reference mastubate animation for this option ? another mod ? Your problem is with Sexlab: reregister it's animations, and all should work well. Hi! One question With Lovers Hook, if I don't learn tha masturbate animation yet, will my female masturbate anyway?
Min Posted January 9, 2014 Author Posted January 9, 2014 I have a bug with the masturbate animation with the belt option. I have a message that he say : Failed to find any valid animation. Aborting. I have forget something ? Where is the reference mastubate animation for this option ? another mod ? Your problem is with Sexlab: reregister it's animations, and all should work well. Hi! One question With Lovers Hook, if I don't learn tha masturbate animation yet, will my female masturbate anyway? I don't know how the "Lovers Hook" mod works. If it causes: sslBaseAnimation[] anims = SexLab.GetAnimationsByTag(1, "Solo", "Masturbation", "F", requireAll=true) to return no animations, then it will not work. Otherwise, it will work. Try it and let us know. Unless of course, you're referring to the various animations that play through-out the mod. Those will work regardless of how Lovers Hook operates.
Guest Posted January 9, 2014 Posted January 9, 2014 thanks for answering, but my question was also for axel9fr, maybe he/she have that mod instaled right now I'm not playing as a female, I can't test it and I don't understand script so no help on that stuff either for what I know about Lovers Hook, if you don't know the animation, it doesn't matter what mod cals for it, that animation never play
xtremeGoose Posted January 9, 2014 Posted January 9, 2014 The Forbidden bookshelf is still there, but the "Immersive" bookshelf is put over it. You can either turn Immersive off to get to the shelf OR you can toggle clippling and go "into" the wall to get the shelf. I ended up just disabling immerse.
xtremeGoose Posted January 9, 2014 Posted January 9, 2014 Weird bug: it's possible to get the cursed plugs into a state where the sounds continuously loop while the actual state of the plugs is not operating. It happens a lot when fighting Seekers for some reason. EDIT: Or maybe not. VM is probably freezing from something else that cause DD to fail.
Skeuomorph Posted January 9, 2014 Posted January 9, 2014 thanks for answering, but my question was also for axel9fr, maybe he/she have that mod instaled right now I'm not playing as a female, I can't test it and I don't understand script so no help on that stuff either for what I know about Lovers Hook, if you don't know the animation, it doesn't matter what mod cals for it, that animation never play Animations for Devious Devices and Estrus (Chaurus) fall outside what Lover's Hook monitors. Lover's Hook seems to have no effect on Devious Devices. With Estrus animations, they are always added to the known animation list once installed. Specifically about masturbation animations--not sure> Here's a work-around--disable the "restrict to known animations" option in Lover's Hook. Set the Learn Animation option to 100%. Masturbate. This way the character will learn the masturbation animation if it is necessary to learn it. Then decrease the learn percentage and re-enable "restrict to known animations."
sit1111 Posted January 9, 2014 Posted January 9, 2014 Guys, help me please. Really want this mod, but the game is closed immediately after the appearance of the logo. What can interfere mod?
xtremeGoose Posted January 9, 2014 Posted January 9, 2014 Correct me if I'm wrong, but does this hundreds of times in the log every second: [01/09/2014 - 12:30:02AM] ERROR: dunMossMotherQST (000376EE): attempting to start event scoped quest outside of story manager. stack: [dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetCurrentStageID() - "<native>" Line ? [dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetStage() - "Quest.psc" Line 124 [ (000411B9)].dunMossMotherValdrInjured.UpdateLoop() - "dunMossMotherValdrInjured.psc" Line 40 [ (000411B9)].dunMossMotherValdrInjured.OnCellLoad() - "dunMossMotherValdrInjured.psc" Line 26 [01/09/2014 - 12:30:02AM] ERROR: dunMossMotherQST (000376EE): attempting to start event scoped quest outside of story manager. Mean that it's Bethseda's broken script that's causing my VM to explode?
Min Posted January 9, 2014 Author Posted January 9, 2014 Guys, help me please. Really want this mod, but the game is closed immediately after the appearance of the logo. What can interfere mod? Ctd's immediately after the logo indicate that you're missing a masters file somewhere. Use a tool like tes5edit (Or ModOrganizer, Wrye bash, etc) to figure out which master you're missing. Correct me if I'm wrong, but does this hundreds of times in the log every second: [01/09/2014 - 12:30:02AM] ERROR: dunMossMotherQST (000376EE): attempting to start event scoped quest outside of story manager. stack: [dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetCurrentStageID() - "<native>" Line ? [dunMossMotherQST (000376EE)].QF_dunMossMotherQST_000376EE.SetStage() - "Quest.psc" Line 124 [ (000411B9)].dunMossMotherValdrInjured.UpdateLoop() - "dunMossMotherValdrInjured.psc" Line 40 [ (000411B9)].dunMossMotherValdrInjured.OnCellLoad() - "dunMossMotherValdrInjured.psc" Line 26 [01/09/2014 - 12:30:02AM] ERROR: dunMossMotherQST (000376EE): attempting to start event scoped quest outside of story manager. Mean that it's Bethseda's broken script that's causing my VM to explode? Explode? No. Experience undue stress? Yes. EDIT: Hundreds of times per second? Yes, definitely.
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