Jump to content

Recommended Posts

Posted

 

 

Check your load order; it looks as though you're loading 'Devious Deviants.esp' before the Integration.esp.  That will not work.

 

Here's my boot order

 

Devious Devices - Assets.esm

Devious Devices - Integration.esp

Devious Devices.esp

 

 

Would this be the correct load order for DD stuff? Now -I'm- also wondering if my load order could be problematic for when I start my new game lol. I'm gonna start a new one but would love not to have to start yet again in at least a couple of weeks this time lol xD (not saying that's DD's fault, I just wanna make sure everything is as perfect as it can be :P).

 

 

DD's load order isn't anything tricky: Simply ensure that DD follows it's dependencies, and is followed by mods that require it.

Devious Devices - Assets.esm

Devious Devices - Integration.esp

Devious Deviants.esp / Devious Regulations.esp / etc.

Posted

Ah okay Min. That's good to know.

I just started a new game using that Deviant Life plug-in for Alternate Start, and whenever I use the bed after choosing my "difficulty" it spawns me naked with no clothes or DD gear whatsoever.

I've already posted this issue over at that mod's thread but, figured I'd do so here as well just in case. I thought it could have been an issue with load order for DD stuff but I guess not :/ No clue.

Posted

Ah okay Min. That's good to know.

I just started a new game using that Deviant Life plug-in for Alternate Start, and whenever I use the bed after choosing my "difficulty" it spawns me naked with no clothes or DD gear whatsoever.

I've already posted this issue over at that mod's thread but, figured I'd do so here as well just in case. I thought it could have been an issue with load order for DD stuff but I guess not :/ No clue.

I've been pretty busy with work the past few days, and have only lightly tested the Deviant Life plugin. It worked without issue for me, though. I'll take a look to rule out DD misbehaviour if you want to upload a copy of your log, though.

Posted

 

Ah okay Min. That's good to know.

I just started a new game using that Deviant Life plug-in for Alternate Start, and whenever I use the bed after choosing my "difficulty" it spawns me naked with no clothes or DD gear whatsoever.

I've already posted this issue over at that mod's thread but, figured I'd do so here as well just in case. I thought it could have been an issue with load order for DD stuff but I guess not :/ No clue.

I've been pretty busy with work the past few days, and have only lightly tested the Deviant Life plugin. It worked without issue for me, though. I'll take a look to rule out DD misbehaviour if you want to upload a copy of your log, though.

 

 

Okay! will do, thanks!

Posted

Here's the log: PapyrusDD.0.rar

Loaded my save (inside the little Alternate Life shack, having saved after doing the usual mod tweaks I always do when starting a new game). Waited for about a minute, then activated the collar. Picked the hardest difficulty and used the bed. Spawned near Winterhold (new spawning point) but still completely naked and no DD gear.

 

Thanks again even just for taking a look at it.

Posted

Here's the log: attachicon.gifPapyrusDD.0.rar

Loaded my save (inside the little Alternate Life shack, having saved after doing the usual mod tweaks I always do when starting a new game). Waited for about a minute, then activated the collar. Picked the hardest difficulty and used the bed. Spawned near Winterhold (new spawning point) but still completely naked and no DD gear.

 

Thanks again even just for taking a look at it.

 

DD is working without any error in this log. The problem looks to be with the deviant life plugin itself: You'll need to seek further support from Aelie, in his thread. Good luck!

 

 

[01/07/2014 - 01:40:56AM] ERROR: Cannot equip a None item
stack:
[ (00000014)].Actor.EquipItem() - "<native>" Line ?
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1646
[01/07/2014 - 01:40:56AM] ERROR: Cannot equip a None item
stack:
[ (00000014)].Actor.EquipItem() - "<native>" Line ?
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1647
[01/07/2014 - 01:40:56AM] ERROR: Cannot call collarPosture() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1686
[01/07/2014 - 01:40:56AM] ERROR: Cannot call collarPostureRendered() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1686
[01/07/2014 - 01:40:56AM] ERROR: Cannot call zad_DeviousCollar() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1686
[01/07/2014 - 01:40:56AM] ERROR: Cannot call EquipDevice() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1686
[01/07/2014 - 01:40:56AM] ERROR: Cannot call cuffsPaddedArms() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1687
[01/07/2014 - 01:40:56AM] ERROR: Cannot call cuffsPaddedArmsRendered() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1687
[01/07/2014 - 01:40:56AM] ERROR: Cannot call zad_DeviousArmCuffs() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1687
[01/07/2014 - 01:40:56AM] ERROR: Cannot call EquipDevice() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1687
[01/07/2014 - 01:40:56AM] ERROR: Cannot call cuffsPaddedLegs() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1688
[01/07/2014 - 01:40:56AM] ERROR: Cannot call cuffsPaddedLegsRendered() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1688
[01/07/2014 - 01:40:56AM] ERROR: Cannot call zad_DeviousLegCuffs() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1688
[01/07/2014 - 01:40:56AM] ERROR: Cannot call EquipDevice() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1688
[01/07/2014 - 01:40:56AM] ERROR: Cannot call braPadded() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1689
[01/07/2014 - 01:40:56AM] ERROR: Cannot call braPaddedRendered() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1689
[01/07/2014 - 01:40:56AM] ERROR: Cannot call zad_DeviousBra() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1689
[01/07/2014 - 01:40:56AM] ERROR: Cannot call EquipDevice() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1689
[01/07/2014 - 01:40:56AM] ERROR: Cannot call armbinder() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1690
[01/07/2014 - 01:40:56AM] ERROR: Cannot call armbinderRendered() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1690
[01/07/2014 - 01:40:56AM] ERROR: Cannot call zad_DeviousArmbinder() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1690
[01/07/2014 - 01:40:56AM] ERROR: Cannot call EquipDevice() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1690
[01/07/2014 - 01:40:56AM] ERROR: Cannot call gagBall() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1691
[01/07/2014 - 01:40:56AM] ERROR: Cannot call gagBallRendered() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1691
[01/07/2014 - 01:40:56AM] ERROR: Cannot call zad_DeviousGag() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1691
[01/07/2014 - 01:40:56AM] ERROR: Cannot call EquipDevice() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1691
[01/07/2014 - 01:40:56AM] ERROR: Cannot call zad_DeviousPlug() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1692
[01/07/2014 - 01:40:56AM] ERROR: Cannot call EquipDevice() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1692
[01/07/2014 - 01:40:56AM] ERROR: Cannot call beltPadded() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1693
[01/07/2014 - 01:40:56AM] ERROR: Cannot call beltPaddedRendered() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1693
[01/07/2014 - 01:40:56AM] ERROR: Cannot call zad_DeviousBelt() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1693
[01/07/2014 - 01:40:56AM] ERROR: Cannot call EquipDevice() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1693
[01/07/2014 - 01:41:02AM] SOS ResetLocalSchlongifiedActors: local schlongified actors discarded
[01/07/2014 - 01:41:02AM] ERROR: Cannot equip a None item
stack:
[ (00000014)].Actor.EquipItem() - "<native>" Line ?
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1694
[01/07/2014 - 01:41:02AM] ERROR: Cannot call SetCrimeGold() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1698
[01/07/2014 - 01:41:02AM] ERROR: Cannot call SetCrimeGold() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1699
[01/07/2014 - 01:41:02AM] ERROR: Cannot call SetCrimeGold() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1700
[01/07/2014 - 01:41:02AM] ERROR: Cannot call SetCrimeGold() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1701
[01/07/2014 - 01:41:02AM] ERROR: Cannot call SetCrimeGold() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1702
[01/07/2014 - 01:41:02AM] ERROR: Cannot call SetCrimeGold() on a None object, aborting function call
stack:
[ARTHLALStartQuest (7A000DAF)].ARTH_QF_LALStartQuest_02000DAF.Fragment_136() - "arth_qf_lalstartquest_02000daf.psc" Line 1703

 

 

 

Posted

looks like you have deviant life above live another life in your load order, to me

 

No, I don't think so anyway. Deviant Life is at the very bottom of my Load order list, and Alternate Start is above it, just a couple other .esps in-between them.

Posted

do you have the right versions? should have the latest version of everything.  other than that, im not sure what to tell you other than check load orders and other requirements. 

 

try a new game, im not sure if it will work if you load a save from before it was installed (i replace a script from another start)

Posted

do you have the right versions? should have the latest version of everything.  other than that, im not sure what to tell you other than check load orders and other requirements. 

 

try a new game, im not sure if it will work if you load a save from before it was installed (i replace a script from another start)

 

Yeah I have everything and upgraded.

I'll try another new game x_x I'll report back.

Posted

 

I've downloaded the new version and everything seems to work but when i was running wyre bash for something else it came up with this error

 

Devious Devices - Integration.esp: Unexpected subrecord: 'COBJ.CIS2'

Error loading 'COBJ' record and/or subrecord: 0600B009

  eid = u'zad_deviousBeltKeyRecipe'

  subrecord = 'CIS2'

  subrecord size = 18

  file pos = 80526

Error in Devious Devices - Integration.esp

No idea. Can anyone else confirm that this problem happens for you, too?

More than a week later since this was brought, but I just encountered this error too, and came to the thread to see if anyone else did. I downloaded and installed the 2.6.4 version, and tried to rebuild my bashed patch in Wrye and this error popped at the end.

Posted

 

do you have the right versions? should have the latest version of everything.  other than that, im not sure what to tell you other than check load orders and other requirements. 

 

try a new game, im not sure if it will work if you load a save from before it was installed (i replace a script from another start)

 

Yeah I have everything and upgraded.

I'll try another new game x_x I'll report back.

 

 

Okay, it's working now after starting yet another new game lol. I'm not even gonna question it!

Thanks.

However I do have another question, though this is related to the outfit, so I'll just step over to the other thread and leave Min alone for a change :P

Posted

Thank you for your quick answers guys! Apparently the post in which you stated how the load order has to be arranged fixed it. :)

 

I had Integration before Assets and as you said, it has to be the other way around. DD + Submit works like a charm now! And it leads to THE worst hardcore-mode you've probably seen.

Just had to submit with a low level character to Drelas in his cottage, he raped me and put on the devices. I tried struggling in order to get them off - suddenly, he turned hostile again because he changed his mind and wanted more of my heroine which caused SD to trigger.

 

In the end I got enslaved with all the devices on me, including the ball-gag, with no possibility to talk to my owner and beg him for release. Now that is what I call bad luck or a miserable fate for all I care. :P

Posted

Hey, Min?

I was thinking, how is it that things like handcuffs and the armbinder and what not manage to only trap the arms, and I can still have my normal idle animation play for the rest of the body? Mind you I'm not complaining, I think it's amazing lol. If this was SL (Second Life) or I was using QAvimator I would know exactly how to do it, but it doesn't seem to be a matter of tweaking bones in animations for Skyrim?

Asking because I'm still thinking about the Armbinder and the SexLab animations. Wouldn't it be possible to do the same thing you do for Armbinder + Standing Idle animation for the SexLab anims.?

 

In SL, animations work in such a way that if you go, say in QAvimator, having the mannequin there with all the parts to tweak for the animation, you simply leave joints and bones untouched in the animation. That basically means -that- animation will only play the bones you animated (of course), but the bones and joints you didn't touch will make it so it's possible to basically play 2 animations at the same time; The bones and joints untouched will play the secondary anim. while the tweaked bones will have a high priority and thus play the original animation instead.

 

I hope any of that makes sense. Just kinda wanna get a little information if possible, because I'm very tempted to somehow try and make things blend (if possible)

I know you're not an animator yourself, but seeing how you can achieve this effect through scripting apparently... it just got me wondering.

Posted

Thought I'd try a clean install of Devious Devices and related MODS to see if that fixes the initial animation not playing.  Everything seems fine until I fast travel to the College and I get this error message:

 

EDIT: In fact there are 4 error message windows--or you have to click OK 4 times to clear the message boxes

 

EDIE-EDIT:  Tried it again after waiting 24 hrs after clean save and fast traveling to Winterhold, killing a dragon, and then walking up to the college---no error message.  Weird

 

attachicon.gifDD_error.jpg

 

Sorry if someone has already replied to this but I had this same problem after trying a clean install. After uninstalling DD and loading the game to resave without DD installed if you save the game before it has fully uninstalled (no longer available from the MCM menu*), quit, reinstall DD it will treat it as an upgrade and fail.

 

Also, when I tried to do a clean install of 2.6.4 integration and 2.6.2 assets I had an issue with the armbinder idle not working. After struggling it would get stuck in the final animation of the struggle and just repeat it over and over again. I could move around but there would be no walking/running animation.

To resolve this I had to install 2.6.0 integration with Assets 2.6.0, load, wait for initialization, save, quit, install 2.6.1i/2.6.0a, load, wait for initialization, save, quit, install 2.6.2i/2.6.2a, load, wait for initialization, save, quit, install 2.6.4 integration, load, wait for initialization, save and that resolved that problem.

 

Sorry if this is unclear.

 

*I had to enter a leave a building before it was gone

Posted

I'm having problems. I have installed everything needed, set the load order with BOSS and run FNIS. But whenever I try to remove the chastity belt, I suddenly get an error thtat says that the animation could not be found.

Posted

Hey, Min?

I was thinking, how is it that things like handcuffs and the armbinder and what not manage to only trap the arms, and I can still have my normal idle animation play for the rest of the body? Mind you I'm not complaining, I think it's amazing lol. If this was SL (Second Life) or I was using QAvimator I would know exactly how to do it, but it doesn't seem to be a matter of tweaking bones in animations for Skyrim?

Asking because I'm still thinking about the Armbinder and the SexLab animations. Wouldn't it be possible to do the same thing you do for Armbinder + Standing Idle animation for the SexLab anims.?

 

In SL, animations work in such a way that if you go, say in QAvimator, having the mannequin there with all the parts to tweak for the animation, you simply leave joints and bones untouched in the animation. That basically means -that- animation will only play the bones you animated (of course), but the bones and joints you didn't touch will make it so it's possible to basically play 2 animations at the same time; The bones and joints untouched will play the secondary anim. while the tweaked bones will have a high priority and thus play the original animation instead.

 

I hope any of that makes sense. Just kinda wanna get a little information if possible, because I'm very tempted to somehow try and make things blend (if possible)

I know you're not an animator yourself, but seeing how you can achieve this effect through scripting apparently... it just got me wondering.

It's an offset animation. Skyrim's animations are much more limited than SL's, from my understanding. An animator could explain the specifics to you quite a bit better than I could, I imagine.

 

I'm having problems. I have installed everything needed, set the load order with BOSS and run FNIS. But whenever I try to remove the chastity belt, I suddenly get an error thtat says that the animation could not be found.

That means that it was unable to find any Sexlab animations available to play matching the tags "Solo", "Masturbation", "F". Reregister your sexlab animations, and it should work fine.

Posted

I noticed while playing through the quest that enemies completely stop attacking you when you're incapacitated by DD (e.g. plugs, masturbating, etc). Would it be possible to make it so that they continue attacking you even while you're busy? It's kind of funny seeing a dragon standing there waiting for you to finish your business before making it's next attack.

Posted

@Min: ...and it's not possible to make an offset animation work with SexLab animations I imagine?

 

I'd almost say right, Skyrim doesn't have this. But it still kind of bugs me that the in-game hands-behind-back device can somehow keep the arms behind and still allow you to walk/run/crouch.  The Torch is another example.

 

It may be that this is only possible with original assets though. The fact that mods can add custom animations at all from what I understand is a major hack (thanks to FNIS). 

 

So until someone figures out some magic, it looks like only one idle can be played on an Actor at a time. :\  I'd say the game is capable, But modders having access to that capability, is something else entirely.

Posted

 

@Min: ...and it's not possible to make an offset animation work with SexLab animations I imagine?

 

I'd almost say right, Skyrim doesn't have this. But it still kind of bugs me that the in-game hands-behind-back device can somehow keep the arms behind and still allow you to walk/run/crouch.  The Torch is another example.

 

It may be that this is only possible with original assets though. The fact that mods can add custom animations at all from what I understand is a major hack (thanks to FNIS). 

 

So until someone figures out some magic, it looks like only one idle can be played on an Actor at a time. :\  I'd say the game is capable, But modders having access to that capability, is something else entirely.

 

The current Armbinder offset animation still lets you do those things. To my knowledge with the current tools available to modders, it's not possible to mix/match animations beyond basic offsets.

 

 

I noticed while playing through the quest that enemies completely stop attacking you when you're incapacitated by DD (e.g. plugs, masturbating, etc). Would it be possible to make it so that they continue attacking you even while you're busy? It's kind of funny seeing a dragon standing there waiting for you to finish your business before making it's next attack.

 

Honestly, that was unintended originally: I've not looked in to working around it though, as the current state seems to strike a reasonable balance between the detrimental effect of being briefly disabled and game-playability.

Posted

That's sad.

One of these days I'm gonna take a look at how to make animations for Skyrim, can't be that hard. That's the thing with animations, it's not really hard it just takes a lot of time to make something look right unless you have mo-cap technology in your basement lol. Just hope I don't need 3DMax for it, though what scares me is to find that I can only use Blender D: I actually tried using Blender for a ton of stuff in SL and, God... so unintuitive.

Posted

That's sad.

One of these days I'm gonna take a look at how to make animations for Skyrim, can't be that hard. That's the thing with animations, it's not really hard it just takes a lot of time to make something look right unless you have mo-cap technology in your basement lol. Just hope I don't need 3DMax for it, though what scares me is to find that I can only use Blender D: I actually tried using Blender for a ton of stuff in SL and, God... so unintuitive.

Yeah, it's just not something that interests me. If you wanted to contribute animations though, we'd all appreciate it! :D

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...