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Posted

First time poster, so I'd like to start by saying thanks for such an awesome mod.

 

However, I do have one issue, in that I can't seem to get the armbinder animation working - as others have noted above, the armbinder equips and the hands disappear, but the arms just stay by the sides and don't go behind the back - same for back PC and NPC.

 

And before anyone suggests it, yes, I've run FNIS and I've tried crafting my own and using the one sold at the Captured Dreams shop and it doesn't solve the problem.

 

Here's my FNIS report. I'm on DD V 2.6.4 and ZaZ 5.4. Is there something I'm missing - I saw on a post above that they had 3 'alternate animations' under the DD entry, whereas I don't.

 

Reading DeviousDevices ...( 0 furniture, 1 offset animations)
Reading FNIS ...
Reading FNISBase ...
Reading SexLab ...
Reading SexLabCreature ...
Reading ZaZAnimationPack ...ERROR(2011): Wrong line in Animation List. Line  260 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  fu -a ZazWoodenHorse01_Enter ZazAPCAO024.hkx

 

 

EDIT: D'oh, nevermind. Upon futher investigation, I remembered that I was still using an outdated version of FNIS. Upgraded to V4.1, problem disappeared

Posted

Maybe is a bit too late to ask this but ....

there are a lot of really interesting armors, clipped in various pieces, that have pants, panties and similar pieces of dress tagged for Slot 49, the same you use for the Belts.

 

So, if I use the belt with one of these armor, the armor piece cannot be dressed anymore. Instead, if I uncheck the Slot 49 in the SexLab options, I will have sex dressed if I'm not wearing the belt. (Not always I remember to check/uncheck the slot before a sex action).

 

Could you think to change the Belt's slot to another one less conflicting?

Posted

Maybe is a bit too late to ask this but ....

there are a lot of really interesting armors, clipped in various pieces, that have pants, panties and similar pieces of dress tagged for Slot 49, the same you use for the Belts.

 

So, if I use the belt with one of these armor, the armor piece cannot be dressed anymore. Instead, if I uncheck the Slot 49 in the SexLab options, I will have sex dressed if I'm not wearing the belt. (Not always I remember to check/uncheck the slot before a sex action).

 

Could you think to change the Belt's slot to another one less conflicting?

 

There aren't any less conflicting slots, really. We followed the general slot usage consensus: 

http://wiki.tesnexus.com/index.php/Skyrim_bodyparts_number 

 

http://www.loverslab.com/files/file/572-mic-make-it-compatible/

Posted

As far as AFT goes, there's a work around, just have to disable outfit management.  I did try putting belts on a follower in all outfit configurations: one for home and one for standard, but as soon as you exit the cell, the backpack has two unremovable belts lol

 

If I am not seeing that initial Urag animation, that explains why he just stands there for like 5 minutes with dialog open.  Then suddenly you get the message that you have a belt on and the quest starts.  Could this be a load order conflict?  I used to order the Devious Devices ESP's manually, but a while ago they were included in the BOSS Master List, so now I just accept the BOSS ordering.  However, Wyre Bash indicates a load order issue.  Out of my 100+ active MODs, the Devious Devices and Devious Regulations ESPs are the only ones with the orange checkbox backgrounds (see screenshot).

 

What is the correct load order, despite what BOSS says?

 

 

post-256876-0-38563000-1388949928_thumb.jpg

Posted

Hey, did everything according to the instructions, but the game is closed immediately after the appearance of the logo. I would be glad of any help. Thank you)


Google

Posted

Hey, did everything according to the instructions, but the game is closed immediately after the appearance of the logo. I would be glad of any help. Thank you)

 

 

Google

Crashing right after the logo typically indicates there's a problem with your load order.  I'd recommend using a tool like BOSS to sort for you.

Posted

As far as AFT goes, there's a work around, just have to disable outfit management.  I did try putting belts on a follower in all outfit configurations: one for home and one for standard, but as soon as you exit the cell, the backpack has two unremovable belts lol

 

If I am not seeing that initial Urag animation, that explains why he just stands there for like 5 minutes with dialog open.  Then suddenly you get the message that you have a belt on and the quest starts.  Could this be a load order conflict?  I used to order the Devious Devices ESP's manually, but a while ago they were included in the BOSS Master List, so now I just accept the BOSS ordering.  However, Wyre Bash indicates a load order issue.  Out of my 100+ active MODs, the Devious Devices and Devious Regulations ESPs are the only ones with the orange checkbox backgrounds (see screenshot).

 

What is the correct load order, despite what BOSS says?

 

 

attachicon.gifWrye_Bash_SS.jpg

 

No, it's not a load order conflict. The reason it's orange, is because I misordered Zazanimationpack before Sexlab in the mod dependencies. It's harmless, and is safe to ignore.

 

Copy/paste a log of you running FNIS?

Posted

This is the FNIS text once run:

 

FNIS Behavior V4.1.1   1/5/2014 1:33:23 PM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim (Steam)
Generator: C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 
Patch: * xp32's "New Animation for Running with Bow" 
Patch: * xp32's "New Animation for 1H Weapon" 
Patch: * xp32's "Momo  Acrobatic Jump" 
 
Reading Bestialityrap ...
Reading DeviousDevices ...( 0 furniture, 1 offset,<3> alternate animations)
Reading EstrusChaurus ...
Reading FNIS ...
Reading FNISBase ...
Reading FNISCreatureVersion ...
Reading MomoAJ ...
Reading o3dzaz ...( 2 furniture, 0 offset,<3> alternate animations)
Reading SexLab ...
Reading SexLabCreature ...
Reading ZaZAnimationPack ...( 6 furniture, 0 offset,<3> alternate animations)
Reading zzEstrus ...
 
All Anim Lists scanned. Generating Behavior Files...
Generating mt_behavior xml ...
 17 GENDER modifications for Animations\male\
 46 GENDER modifications for Animations\female\
Converting Behavior Files (.xml to .hkx) ...
 
Create Creature Behaviors ...
Reading Bestialityrap ...
Reading SexLabCreature ...
 
 1852 animations for 12 mods successfully included (characters)
  ( 8 furniture, 1 offset,<3> alternate animations) - mt_behavior usage: 2.1 % (102/4770)
 302 animations for 2 mods and 16 creatures successfully included.
Posted

 

Hey, did everything according to the instructions, but the game is closed immediately after the appearance of the logo. I would be glad of any help. Thank you)

 

 

Google

Crashing right after the logo typically indicates there's a problem with your load order.  I'd recommend using a tool like BOSS to sort for you.

 

 

BOSS has not helped (((

Posted

BOSS has not helped (((

Tried loading your mods in TES5Edit, in order to check for any missing master messages?

Posted

 

Maybe is a bit too late to ask this but ....

there are a lot of really interesting armors, clipped in various pieces, that have pants, panties and similar pieces of dress tagged for Slot 49, the same you use for the Belts.

 

So, if I use the belt with one of these armor, the armor piece cannot be dressed anymore. Instead, if I uncheck the Slot 49 in the SexLab options, I will have sex dressed if I'm not wearing the belt. (Not always I remember to check/uncheck the slot before a sex action).

 

Could you think to change the Belt's slot to another one less conflicting?

 

There aren't any less conflicting slots, really. We followed the general slot usage consensus: 

http://wiki.tesnexus.com/index.php/Skyrim_bodyparts_number 

 

http://www.loverslab.com/files/file/572-mic-make-it-compatible/

 

 

I've been extremely satisfied with the slot choices, as it seems the full DD suit works with just about everything.

Posted

Thought I'd try a clean install of Devious Devices and related MODS to see if that fixes the initial animation not playing.  Everything seems fine until I fast travel to the College and I get this error message:

 

EDIT: In fact there are 4 error message windows--or you have to click OK 4 times to clear the message boxes

 

EDIE-EDIT:  Tried it again after waiting 24 hrs after clean save and fast traveling to Winterhold, killing a dragon, and then walking up to the college---no error message.  Weird

 

post-256876-0-40548100-1388961105_thumb.jpg

 

 

Posted

Amazing mod, really loving it and what it adds to Skyrim!

The new gags, would it be possible to add a "loose" version of them to the next update that allows you to speak to NPCs while wearing them?

Either way, please keep up the great work with the mod :)

Posted

I was checking some of the screenshots on the download page and came across this: 

 

 

index.php?app=downloads&module=display&s

 

 

Can someone please tell me which hair mod was used? I really like this hairstyle :)

Posted

Yes but the Physics is worth it if your video card can handle it since it adds very realistic breast motion as opposed to just the swaying back and forth without it :)

Posted

I just installed the mod and thought everything was working fine. But then I missclicked and put on Iron Plugs. Well the message that they would slide out appeared but they still remained equipped. Even after I pull them out again, they still are equipped/getting equipped again. 

But even though i can´t unequipp them they don´t seem to trigger events at all. Is there some kind of console command or is it better to reinstall DD? 

 

(Im up to date with SexLab and DD btw.) 

Posted

Minor bug/problem I came across is that while wearing soulgem plugs+belt the teaching scripts on books don't work. E.g. no skill up from books, no teaching how to make devices from the book in the forbidden book shelf (I tried that while wearing a console added belt+sg plugs and the forbidden tome quest disabled via MCM).

 

So far though the arousal decreasing problem has not recurred, but I have been careful not to pick conflicting sex acts with working girl. The only other problem I noticed was cosmetic, during blowjob selection sometimes it chooses an animation where it starts out with the pc getting eaten out, then switching to 69ing. It looks a bit odd with the belt on ;)

Posted

I just installed the mod and thought everything was working fine. But then I missclicked and put on Iron Plugs. Well the message that they would slide out appeared but they still remained equipped. Even after I pull them out again, they still are equipped/getting equipped again. 

But even though i can´t unequipp them they don´t seem to trigger events at all. Is there some kind of console command or is it better to reinstall DD? 

 

(Im up to date with SexLab and DD btw.) 

Did you happen to have multiple instances of them in your inventory? For some reason, Papyrus's OnEquipped / OnUnequipped events aren't always produced if you equip/unequip one of the devices, while having more than one copy of it. Still looking in to why that occurs.

 

Post a copy of your log, and we'll figure out the best course of action. 

 

 

Minor bug/problem I came across is that while wearing soulgem plugs+belt the teaching scripts on books don't work. E.g. no skill up from books, no teaching how to make devices from the book in the forbidden book shelf (I tried that while wearing a console added belt+sg plugs and the forbidden tome quest disabled via MCM).

 

So far though the arousal decreasing problem has not recurred, but I have been careful not to pick conflicting sex acts with working girl. The only other problem I noticed was cosmetic, during blowjob selection sometimes it chooses an animation where it starts out with the pc getting eaten out, then switching to 69ing. It looks a bit odd with the belt on  ;)

No idea why the belt would be interfering with skillbooks. There's no reason it should be. Are you sure that you don't have a reduced experience rate modifier from something, that you're perceiving as causing skill books to not function?
 
The DD book certainly does teach you how to craft devices while belted. Not sure what to say about that.
 
Srende figured out the cause of the arousal decreasing "problem". Redneck changed the formula that Sexlab Aroused uses for calculating Arousal: It now grabs last sex time directly from Sexlab. Though the belt blocks the decrease of exposure, Sexlab's last sex time was still being reset (Thus causing your arousal to decrease). It's fixed in my local working copy, and will no longer be a problem in next update.

 

tl;dr: You can select whatever sex act in working girl you want, without worrying about triggering some sort of an issue. Oral sex acts change last sex time just like any other.

Posted

 

I just installed the mod and thought everything was working fine. But then I missclicked and put on Iron Plugs. Well the message that they would slide out appeared but they still remained equipped. Even after I pull them out again, they still are equipped/getting equipped again. 

But even though i can´t unequipp them they don´t seem to trigger events at all. Is there some kind of console command or is it better to reinstall DD? 

 

(Im up to date with SexLab and DD btw.) 

Did you happen to have multiple instances of them in your inventory? For some reason, Papyrus's OnEquipped / OnUnequipped events aren't always produced if you equip/unequip one of the devices, while having more than one copy of it. Still looking in to why that occurs.

 

Post a copy of your log, and we'll figure out the best course of action. 

 

 

As it sounds, you're referring to what I experienced in my test.

I'm not so sure if it is really a matter of how many items of the same type you have in your inventory. Probably it's more likely to be about how fast they get unequipped and reequipped again, as I also increased my speed a bit towards the end of my test until it broke. This also might apply to different actors, like unequipping a followers item immediately followed by an equip by the pc for example.

Of course I can't completely exclude the multiple items increasing the risk. Though since I made that test I didn't have any problems with the mod breaking anymore. Even with more than 1 item of the same type in my inventory.

 

 

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