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Posted
29 minutes ago, Zaflis said:

But you didn't try if it bugs in new games? Mods that contain scripts leave some of them running in the savefile. Even if you completely delete a mod it will still have traces of it in your save, scripted mods more severe than others. Some of the mods have MCM menus where you have thing like "Disable all events". You need to click those and save game before uninstalling mod. Otherwise there are script cleaners for that, not with perfect success chance of fixing it but chance...

The bug is persistent, it appears in new games as well.

Posted
29 minutes ago, Zaflis said:

But you didn't try if it bugs in new games? Mods that contain scripts leave some of them running in the savefile. Even if you completely delete a mod it will still have traces of it in your save, scripted mods more severe than others. Some of the mods have MCM menus where you have thing like "Disable all events". You need to click those and save game before uninstalling mod. Otherwise there are script cleaners for that, not with perfect success chance of fixing it but chance...

 

@kapibar Indeed those lists would help. The gagfix script replace that was linked to in earlier pages will only fix a problem where mouth stays closed while wearing gags. Both of you seem to have something else going on. Useful thing that install orders usually show is mod versions, but they also show script patches and the likes.

 

Btw AtackHelicopter you were missing CrashFixes and PapyrusUtil :)  (And no, the one that comes with Sexlab is not new enough for many mods here.)

well, i knew about save games, and had a new save but bug was still going on after a sex scene triggers, did not know about papyros, i did not have issues with crashes, that is why i did not install crash fixes, i'll try it now and will see if something help, but i need to change back to mo2, cuz it was hard to understand it, but when i did i fell in love with it. 

 

BTW, about mo2

Spoiler

do you realy need to create mods after every overwrite if so can i delete previos one? (i mean when you use fnis or bodyslide or something else in mo2, overwrite box gets filled with files and it happes so often that the amount of those overwrite mods are almost the same as the actual mods)

 

Posted

My load order:

 

Quote

# This file was automatically generated by Mod Organizer.
+TroublesofHeroine1
+GetStripped v2
+Devious Training 3
-Skyrim Character Editor V1 1 RAR Enlgish
+SD Patches 330
+doggyAutoFuck
+Demoniac_Texture
-Maria Eden add-on
-Maria Eden
-RenameSkyrimSaves
+More shiny catsuits
-estXDFF NewRules 095
-estXDFFDomFollowers101
+All-in-One CBBE HDT Animated Pussy 4.0
+Olfina Gray-Mane NPC Replacer
+Elisif Makeover Version v1.0-63903-1-0
+Valerica
+Seranaholic
+Bijin AIO
+Bijin Warmaidens
+Bijin Wives v1.1-63473-1-1(2)
+Bijin NPC
+DBCO - - ALL - IN - ONE
+Faielle as Elenwen - No Shadowfakes followers
+Remodeled Armor CBBE Bodyslide HDT - Replacer
+Devious Devices Patches 29_November 2019
+submissivelola
-Angeli
+FNIS
+Deviously Cursed Loot
+Shadowfakes Followers CBBE Standard
+SBC KSHair Conversion-NoApachii_(Optional)
+SexyBanditCaptives Patch
+SexyBanditCaptives
+XP32 Maximum Skeleton Extended
+Dripping when aroused
+Deadly Pleasure (Komotor project) 0.6(1)
+Deviant and Lustful
+AIM FIX compatibility patch for non-vanilla start
+AIM FIX Combat Camera
+Interactive BDSM
+Latex Witch- CBBE Bodyslide
+Latex Witch
-Caffeine ENB
+Pure Waters
-QAYL 0 3 2a
+Dark Arena 0.6bis
+Devious Cidhna NonLocalized v1_9
+Real Clouds Version
+trapped in rubber
+Devious
+ConsoleUtil
+CagedFollower DAYMOYL Patch-1.0
+CagedFollowers SD
+Deviously Helpless 1.17a
+Better MessageBox Controls
+HOBUnity
+SexLab Submit
+The Hairstyler v 1 4 Full Version
+SexLab Solutions v5.0.7
+Blush When Aroused v1.3
+Crash Fixes v12 - Beta
+Bug Fixes
+BWitch
-DibellasBlessings14
+DibellaSisterhood20190408
+Heels Sound 1.5
+HDT BBP Fix
+HDT Physics Extensions
+ebRestrictiveBoots TransparentRubberFeet BodySlide CBBE
+Skyrim Chain Beasts
+Skyrim Sewers 412 Main File
+SD Customization Addons v7
+NPCs Protected Redux
+Death Alternative - Captured
+Death Alternative - Live Another Life Addon
+Death Alternative - Your Money Or Your Life
+Submit + Devious Devices + Follower Friendly
+SexLab_MagnoCUMgaudio_Skyrim_LE
+LichEvilynn
+AmazingFollowerTweaks
+Real Flying
+Shout Like a Virgin v6
-Enhanced Blood Textures
+zenet GagQuest
+Spank That Ass v3.3 (17-July-2019)
+Load Game CTD Fix
+mannequin collars
+BanneredMareImmersiveSexualPlayground
+Zaz DoggyStyle Amation Fix (Zaz Animation Pack V.8.0)
+ZazExtensionPack-v1-08-forZap7AndTUFP
+ZaZAnimationPack Main
+ZaZ Animation Pack+ CBBE HDT V.8.0+
+RoadInspectionsV1
+SDResources20190907
+SDPlus20190907
+Light Armor Clothing Plus Additional Light Armor
+Tera Succubus Armor by Harry2135 CBBE HDT Bodyslide V1.1
+UIExtensions v1-2
+CCAS
+CCAS v14d
+Devious Followers
+SlaveTats add
+TreasureHunterWhore1
+Standard - With collision
+SOS
+SLStoriesDevious085
+SLDialogues20190407
+Heretical SlaveTatsPack v1.0
+SlaveTatsEventsBridge01b
+SlaveTats
+SlaveTats-sm
+SlaveTats_
+PapyrusUtil - Scripting Utility Functions
+slavetats -makeup
+slavetats -stockings
+S.L.U.T.S. Redux
+Sexlab Survival
+Slaverun Reloaded 3.0 Beta1 03 June 2018 Fix
+Slaverun Reloaded
+Freckle Mania 4k CBBE
+Alternate Start - Live Another Life
+Slaverun
+SlaeTats_
+SkyUI
+Skyrim Configuration Menu
+Skyrim - Utility Mod 110
+Simple Slavery with Devious Framework 6.04 patch
+Simple Slavery Plus
+SexLabMindControl08
+Simply Knock 1.0.8 Release-73236-1-0-8
+CD device removal DDv4 update v2
+CD - Female Embassy Guards
+CD
+SexLabFramework v162 FULL
+SexLabAroused
+SexLab Fame
+SexistGuards
+SerialStripper
+SerialStrip
+SacrificialSpriggan
+RP
+Replacer Version
+puppetmasterv17
+PSQ Transformpack
+Pretty Jump Animations
+Pretty Combat Animations
+Populated Lands Roads Paths Legendary Edition MCM version
+PetCollar v5
+PetProject
+PCEA 3-5-2 NMM Installer
+OneTweak
+NiOverride High Heels Fixes
+NetImmerse Override v-3-4
+Loremonger - With collision
+Laura
+JContainers
+ImmerSlave
+Wolfclub Bellystretcher CBBE HDT BodySlide
+Wolfclub
+Heretical Resources v1.51
+Diabloesque
+TaraFurniture Patch 1
+TaraUltimateFurniturePack
+Beautiful Corpses
+Namiras Decorations 20170710
+Namira Goat
+Immersive Plugs 20171120
+hydra slavegirls826 textures
+hydra slavegirls826 main
+hdtHighHeel beta0
+Grooovus Slavetats
+GagSFX
+Fuz Ro Doh
+FtM 3
+FNIS Behavior
+FirstPersonPlugin
+Immersive First Person View - SexLab Special
+display model
+Deviously Enslaved
+Devious Lore 1.04
+FallOfTheDragonborn
+Devious Looting
+Devious Devices - Gags+
+Devious Devices Integration
+Devious Devices Expansion 4.1 Rubber FX replacer
+Devious Devices Expansion
+Devious Devices Assets
+Devious Devices - Equip 410
+Devious Captures
+Deadly Mutilation V1 3 3 CORE
+Deadly Mutilation V1 3 3 CBBE meshes Pack
+DD Helpers 1 04 7
+Cum Potion Textures - Beta 1.1
+ColorfulLightsNoShadows-v1b
+BistroSlaveTats 1 1
+Animated Fairy Wings
+AndroolSub
+SD Cages 350
+Amputator Beta v0.7
+Caliente's Vanilla Outfits for CBBE
+KomAnim 3
+2 06 DeviousFramework 170328
+Immersive College of Winterhold
+BodySlide and Outfit Studio
+SLAnimLoader
+Lind Eyes
+ApachiiSkyHairMale
+ApachiiSkyHairFemale
+ApachiiSkyHair v 1 6 Full
+The Eyes Of Beauty
+RANs type-C Headmesh
+Calientes Beautiful Bodies Edition -CBBE-
+KS Hairdos - HDT Physics
+KS Hairdos Renewal - merged plugin (female AND male)-68311-1-5a-1547053131
+KS Hairdos Renewal - Female only
+KS Hairdos Renewal - Male only
+Actually Attractive Elves for Racemenu
+SkyTweak
+SL Defeat
+Ethereal Elven Overhaul
+RaceMenu v3-4
+RaceCompatibility with fixes
+Superior Lore-Friendly Hair HD 2K
+Superior Lore-Friendly Hair HD 2K - Rough Hair
+PSQ3
+SexLab Hormones
+yps
-Requiem - Armor Changeable In Combat
+Requiem - The Roleplaying Overhaul
+Unofficial Skyrim Legendary Edition Patch
+INI Settings
+Unofficial High Resolution Patch
*Unmanaged: HighResTexturePack01
*Unmanaged: HighResTexturePack02
*Unmanaged: HighResTexturePack03
*Unmanaged: Dragonborn
*Unmanaged: HearthFires
*Unmanaged: Dawnguard

 

Posted

You can use spoiler tags so the list won't cover entire page, please.

 

I notice Devious Training again. Can you guys try without it, or check MCM for gag related settings. If the mod is the culprit the creator should be told.

@AtackHelicopter You said you uninstalled the mod, but also you didn't always use MO2. There could be scripts left from the mod in your Skyrim\Data\Scripts\.

 

You also both have the SerialStrip mods, see if without it does anything in new game? It is an old mod and based on comments it propably shouldn't be used.

 

Kapibar may have mods that include gags that are not compatible with latest DD. So then some of them might work while others not.

Posted
51 minutes ago, Zaflis said:

You can use spoiler tags so the list won't cover entire page, please.

Sorry, brain dysfunction after work. Corrected.

 

I'll check DT settings.

EDIT:

 

Disengaged DT and it seems we have a culprit.  @AtackHelicopter do a double check please, just to be sure.

 

Thanks, @Zaflis

 

Posted
47 minutes ago, kapibar said:

Sorry, brain dysfunction after work. Corrected.

 

I'll check DT settings.

EDIT:

 

Disengaged DT and it seems we have a culprit.  @AtackHelicopter do a double check please, just to be sure.

 

Thanks, @Zaflis

 

Well, I did install skyrim without DT and the bug was still on, but I may deleted DT wrong or didn't reinstall skyrim right. I just rebooted windows and will try from the white  paper and see if without DT the "fix" is working, stay tune. I'll have a clear answer tomorrow 

Posted

@kapibar @Zaflis

I installed all again and withouth dt, serial strip, cursed loot and sos, and fixed ddi, there are bad and good news, bug is still on but it si fading away after sex scene is over than it's turning on again after a sex scene is triggered.

Load order

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
SkyUI.esp
UIExtensions.esp
AddItemMenuLE.esp
FNIS.esp
RaceMenu.esp
RaceMenuPlugin.esp
SOSRaceMenu.esp
XPMSE.esp
RaceMenuMorphsCBBE.esp
Remodeled Armor - Vanilla Replacer - Dawnguard.esp
Remodeled Armor - Vanilla Replacer - Dragonborn.esp
Remodeled Armor - Vanilla Replacer.esp
TheEyesOfBeauty.esp
Brows.esp
KS Hairdo's.esp
Maevan2EyeBrows.esp
12FemaleBrows.esp
KS Hairdos - HDT.esp
Alternate Start - Live Another Life.esp

install order

Spoiler

#Mod_Priority,#Mod_Status,#Mod_Name
"0000","+","DLC: HearthFires"
"0001","+","DLC: Dragonborn"
"0002","+","DLC: Dawnguard"
"0003","+","skse Scripts"
"0004","+","SkyUI"
"0005","+","UIExtensions"
"0006","+","Copy and Paste in Console"
"0007","+","AddItemMenu - Ultimate Mod Explorer"
"0008","+","Remodeled Armor CBBE Bodyslide HDT - Replacer"
"0009","+","BodySlide and Outfit Studio"
"0010","+","Calientes Beautiful Bodies Edition -CBBE-"
"0011","+","HDT Physics Extensions"
"0012","+","Fores New Idles in Skyrim - FNIS"
"0013","+","FNIS Creature Pack 6_1"
"0014","+","FNIS - Output"
"0015","+","RaceMenu"
"0016","+","XP32 Maximum Skeleton Extended"
"0017","+","Sexy woman CBBE Bodyslide preset"
"0018","+","FNISLOG"
"0019","+","Shynsa's Bodyslide Preset"
"0020","-","Bodyslide update"
"0021","+","RANs HeadMesh Variants"
"0022","+","The Eyes Of Beauty"
"0023","+","The Eyes Of Beauty npc"
"0024","+","fnis log1"
"0025","+","Better Makeup for SKSE"
"0026","+","Fair Skin Complexion"
"0027","+","Hvergelmir's Aesthetics - Brows"
"0028","+","KS Hairdos - Renewal"
"0029","+","Khinara Jade - RaceMenu Preset"
"0030","-","skselog2"
"0031","+","Maevan2's Eye Brows"
"0032","+","Erika Preset for Racemenu"
"0033","+","skse ini"
"0034","+","Fuz Ro D-oh - Silent Voice"
"0035","+","Alternate Start - Live Another Life"
"0036","+","KS Hairdos - HDT Physics"
"0037","+","eeeeeee"
"0038","+","HDT BBP Fix"
"0039","+","SexLabFramework v162 FULL"
"0040","-","fnis log"
"0041","+","sexlabfnilog"
"0042","+","FirstPersonPlugin"
"0043","+","Devious Devices Assets"
"0044","+","bodyslide update2"
"0045","+","SexLabAroused V28b"
"0046","+","Devious Devices Integration"
"0047","+","fnislogoe"
"0048","+","PapyrusUtil - Modders Scripting Utility Functions"
"0049","+","Crash fixes"

 

Posted

@AtackHelicopter Just some notes:

- FNIS - Output should be last in the install order, also if you use Bodyslide output. I only use 1 shared output mod for all the tools, 1 output mod per MO2 profile.

- You forgot to install DD-Expansion.

- In the SexLab MCM there is Animation settings tab. Try turning off "Apply facial expressions" and/or "Play lip sync animations". I only use lipsync On, the other Off, but it looked fine other way around too... And you don't even have SLAL animations so i'm a little confused. It is normal that the mouth closes and opens during animation on some occasions.

- What is eeeeeee?

- You didn't install the DDI gagfix as a mod. I wouldn't recommend replacing the original DDI script file, just so that you always know what fixes you have made. All file overrides should be separate mods just for good/clean practise.

Posted
2 hours ago, Zaflis said:

@AtackHelicopter Just some notes:

- FNIS - Output should be last in the install order, also if you use Bodyslide output. I only use 1 shared output mod for all the tools, 1 output mod per MO2 profile.

That's where I am really lost, these output, override things, can you recommend any video/forum/topic where I can be learned about that whole thing?

Do I need to delete previous outputs or just move them new files to the old output mods?

Slal is it sexlab animation loader? If so, I never used this before and everything worked just fine and I didn't even knew about this mod...

      I am truly sorry for me being that one person and for my bad English knowledge. I can't believe that you are dealing with me ?

Posted
On 10/30/2019 at 12:54 AM, Zaflis said:

I've been trying to modify restraints into timed but what happens with setup like this is that i can directly just "Unlock" it without having any keys:

 

  Reveal hidden contents

CK_DD.png.3baf3bd142cbcf1d2077d317b2256d6f.png

 

So what am i missing, and what's the difference between LockShield and LockTimer? Cursed Loot's existing timed restraints use LockShield which i don't understand. I feel like lockshield should be used to block key use for that time, and locktimer would be used together with TimedUnlock so that it snaps open automatic after that time (enables the "Remove It" option).

 

I'd prefer keeping the deviceKey as "restraints key" for majority of them, just so that key can only be used after time period. But extreme hobbles would be interesting i guess for a no key with 1-4 hours timer. But since dcur timed restraints use its own master key too, i thought to try making one myself too. The key has the right zad restraint keyword.

 

Other kind of changes work though, like that DisableLockManipulation that i just forgot to set for that hobble. Upping NumberOfKeysNeeded is nice for certain restraints and works too.

 

Edit: I found explanations to the parameters from zadEquipScript:

LockShieldTimerMin = 0.0 Auto            ; If this number is greater than zero, the player has to wait for a minimum of this many hours before she can unlock the device with a key.
LockShieldTimerMax = 0.0 Auto            ; If this number is greater than zero, the player has to wait for a maximum of this many hours before she can unlock the device with a key.
TimedUnlock = False Auto                     ; If set to true, the device can be removed without the key when the lock timer is expired. Uses parameters below. When the timed lock is engaged, the device can STILL be unlocked with a key. This way, restraints can use either or both methods simultaneously.
LockTimerMin = 0.0 Auto                    ; Minimum hours before the lock timer expires
LockTimerMax = 0.0 Auto                    ; Maximum hours before the lock timer expires

 

But that leaves a feeling that LockTimer is redundant, and TimedUnlock should be kept false if i want it to use key too? There is another oddity at dcur_veilBlindfold, where "multikeys = 3" and "NumberOfKeysNeeded" is undefined. Multikeys could be a relic from time before the other property, or just made as a special case for Cursed Loot.

 

Anyway please help me get timed restraints working :D

 

Edit2: Now that i tried the Cursed Loot's template timed restraints too, they aren't working either (you can unlock them without keys just a second after you lock them on). I guess the system is still a work in progress, and Cursed Loot has some unique scripts for timed yokes and belts. I could tell they're not using DD script for it.

Well, now I know why it didn't work. For all timers to work, parameter DeviceEquippedAt needs to be set to current game time on equip. But the only function that actually sets it is ResetLockShield, which isn't used at all. So... ?DDi timers 19122019.zip

UPD Tested, it looks like it work for me...

 

And while I'm at it, I also changed timers calculation from current (cooldown based) to interval system, using escape difficulty.

First, this way, timers can't go lower then min, or higher then max.

Second, when min=max, no difficulty modifier is applied at all.

Third, there is target interval inside (min,max) - when MCM difficulty raise, this interval shifts higher. So, for example, if min=6hour, and max=24hours, on lowest difficulty interval becomes (6h,8h), on normal (14h,16h), and on highest (22h,24h).

Fourth, there is 20% chance to get timer value lower then this interval (on normal difficulty - get value from (6h,14h)), 17% chance to go higher (on normal difficulty - (16h,24h)), and 63% to get somewhere inside.

 

Spoiler

--- zadEquipScript.psc.orig	2019-05-28 20:44:46.418101000 +0300
+++ zadEquipScript.psc	2019-12-19 12:29:37.706465700 +0300
@@ -213,7 +213,7 @@
 		libs.RepopulateNpcs()
 	EndIf	
 	OnEquippedPost(akActor)
-	SetLockShield()
+	ResetLockShield()
 	If TimedUnlock
 		SetLockTimer()
 	EndIf
@@ -578,7 +578,11 @@
 
 Function SetLockShield()
 	If (LockShieldTimerMin > 0.0) && (LockShieldTimerMin <= LockShieldTimerMax)
-		LockShieldTimer = ((Utility.RandomFloat(LockShieldTimerMin, LockShieldTimerMax)) * CalculateCooldownModifier(False))
+		if LockShieldTimerMin == LockShieldTimerMax
+			LockShieldTimer = LockShieldTimerMin
+		else
+			LockShieldTimer = CalculateTimerModifier(LockShieldTimerMin, LockShieldTimerMax)
+		endif
 	Else
 		LockShieldTimer = 0.0
 	EndIf
@@ -601,7 +605,12 @@
 
 Function SetLockTimer()
 	If (LockTimerMin > 0.0) && (LockTimerMin <= LockTimerMax)
-		LockTimer = ((Utility.RandomFloat(LockTimerMin, LockTimerMax)) * CalculateCooldownModifier(False))
+		if LockTimerMin == LockTimerMax
+			LockTimer = LockTimerMin
+		else
+			LockTimer = CalculateTimerModifier(LockTimerMin, LockTimerMax)
+		endIf
+		
 	Else
 		LockTimer = 0.0
 	EndIf
@@ -1092,6 +1101,46 @@
 	return val
 EndFunction
 
+Float Function CalculateTimerModifier(float timerMin, float timerMax)
+	; We don't modify for quest items
+	If deviceInventory.HasKeyword(libs.zad_BlockGeneric) || deviceRendered.HasKeyword(libs.zad_BlockGeneric) || deviceInventory.HasKeyword(libs.zad_QuestItem) || deviceRendered.HasKeyword(libs.zad_QuestItem)
+		; except the modder specifically allowed the system to be used for that item!
+		If !AllowDifficultyModifier
+			libs.log("Difficulty timer modifier not applied - custom/quest item!")
+			return Utility.RandomFloat(timerMin,timerMax)
+		EndIf
+	EndIf
+	Float timerRange = timerMax - timerMin
+	;use escape difficulty for calculations
+	Int mcmValue = libs.config.EscapeDifficulty	
+	Int mcmLength = libs.config.EsccapeDifficultyList.Length
+	Float StepLength = timerRange / mcmLength
+	;let's call it escape chance instead - from zero to max
+	float upperTargetBound = timerMax - mcmValue * StepLength
+	float lowerTargetBound = timerMax - (mcmValue + 1) * StepLength
+	float val = timerMin
+	float fateValue = Utility.randomFloat(0.0,1.0)
+	if fateValue < 0.2
+		; lower range selected
+		val = Utility.randomFloat(timerMin,lowerTargetBound)
+	elseif fateValue < 0.37
+		; upper range selected
+		val = Utility.randomFloat(upperTargetBound,timerMax)
+	else
+		; target range selected
+		val = Utility.randomFloat(lowerTargetBound,upperTargetBound)
+	endIf
+	;sanity checks just because
+	if val < timerMin
+		val = timerMin
+	endIf
+	if val > timerMax
+		val = timerMax
+	endIf
+	libs.log("Difficulty timer modifier applied: " + val + " [setting: " + mcmValue + "]")
+	return val
+EndFunction
+
 Float Function CalculateKeyModifier(Bool operator = true)
 	; We don't modify for quest items
 	If deviceInventory.HasKeyword(libs.zad_BlockGeneric) || deviceRendered.HasKeyword(libs.zad_BlockGeneric) || deviceInventory.HasKeyword(libs.zad_QuestItem) || deviceRendered.HasKeyword(libs.zad_QuestItem)

 

 

Posted
5 hours ago, DeWired said:

 

-	SetLockShield()
+	ResetLockShield()

Yes, that's it for the main part. The Reset function also calls Set inside it.

Posted

Hi i have minor problem with one animationenb 2019_12_21 16_25_50_27.bmp.

When my character is equipped with Hobble skirt, the walking animation doesn't work after open a door, "Or have any other loading screen".

But i walk always slowly and sneaky and jump animation work .enb 2019_12_21 16_26_16_41.bmp

So if someone know how to fix that, I will be happy to learn it ?

Thanks in advance for the help, and sorry for the bad English ...?

Posted
4 hours ago, Swiftly7 said:

My game crahes when I enter cities (Most likely because there are yokes placed in there). Any solutions?

Install AddItemMenu and try different DD's, especially some chain restraints. Your HDT install might not be done right.

Posted
10 hours ago, Zaflis said:

Install AddItemMenu and try different DD's, especially some chain restraints. Your HDT install might not be done right.

I have AddItemMenu and other DD's work just fine (other than the ones that lists DD Integration as a requirement for obvious reasons). Do I need to do something for my HDT other than install it with Vortex? I ran everything through FNIS and had no issues. Seemed like going through FNIS was a common solution for most problems. 

Posted

Heyo, I got a problem that I can't seem to find a fix for. I've seen people post with the same issue but the posts are either old, people ignore it, or the poster says its fixed without explaining how. 

 

You have one or more script extender plugins which failed to load!

 

If you want this notification to go away, here are some steps you can take:

• Look for updates to the mod or the specific plugin included in the mod.

• Disable the mod containing the plugin.

• Hide or delete the plugin from the mod.

 

To refresh the script extender logs, you will need to run the game and/or editor again!

 

The failed plugins are:

• DDiUtil version 1 (DeviousDevices.dll, Devious Devices Integration) reported as incompatible during query.

 

I'm sure that all three Devious Devices (Assets, Expansions and Intergration) are up to date. Anyone know what this means?

 

Edit: I've found the problem. SL Stories was conflicting because i had installed the LE version instead of SE. If anyone else is having this issue, check if you've accidentally installed any LE mods and save yourself the headache.

Posted

so, never needed to use the forum, but i'm stuck.
i'm having an issue where things like the cowbell plug arent where they should be, theyre at my characters feet, and static, as are any chain.
ive tried reinstalling the mods, removing all other mods save depencies, reinstalling the game, checking load order, running fnis and bodyslide multiple times, save cleaning, starting new game, etc, and ive no idea whats causing it, nothing fixes it.i'm at my wits end, help please.
Edit, fixed, hdt physics rolled with xpmse wasnt playing nice, so i rolled back to older xpmse and installed hdt separately, and poof, fixed

Posted

ok i new at using mods that require a few other mods to work but i think i installed this right but the any torso and gloves gear and most boots just make the body part disappear. i thought it was cause i using a mod race but even laura from bondage shop is literally a floating head, am i being a idiot or is there a different reason for this bug.

Posted
2 hours ago, DaiFezza said:

ok i new at using mods that require a few other mods to work but i think i installed this right but the any torso and gloves gear and most boots just make the body part disappear. i thought it was cause i using a mod race but even laura from bondage shop is literally a floating head, am i being a idiot or is there a different reason for this bug.

is it looking like this?

Elder Scrolls V  Skyrim Screenshot 2020.01.06 - 22.19.21.98.png

Elder Scrolls V  Skyrim Screenshot 2020.01.06 - 22.19.34.41.png

Posted

I've tried creating a custom panel gag a few times now and even with the art objects, enchantments, etc I still can't get it to work properly. I feel like I copied things perfectly and changed them to what I need to but the gag doesn't get updated. I suppose I did the _art.nif wrong but I'm just not sure. Any ideas?

Posted
5 hours ago, DaiFezza said:

ok i new at using mods that require a few other mods to work but i think i installed this right but the any torso and gloves gear and most boots just make the body part disappear. i thought it was cause i using a mod race but even laura from bondage shop is literally a floating head, am i being a idiot or is there a different reason for this bug.

You need to "batch build" everything in bodyslide (set it to use morphs too). In the main window select the main body and preset you like, or make your own sliders and save as new preset to that body.

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