Mr Technician Posted September 9, 2019 Posted September 9, 2019 1 hour ago, thedarkone1234 said: So I have been handcuffed (hands in front) for the first time since installing 4.3 and discovered that this kind of handcuffs got a dedicated sex/rape animation. The thing is, it is always the same blowjob for males, and it seems to completely fail with females. Is that intended or is something wrong with my installation (or was I possibly extremely very unlucky?) If the info helps, I was also panel gagged at that time, and for each time I got raped I got another plug added into my inventory. In the end of the rape, the plug was not put back in the gag, nor removed from my invertory, so they just kept accumulating. Also, I had no chastity gear on me. Every option in SexLab has a description which will be shown under below the Skyui when cursor is placed above that option. Make sure you have correct option selected or unselected in SexLab. In a spoiler: Spoiler Also others concerning animation filtering (DD + ZaZ) in spoiler below. Spoiler Maybe that will help.
Lupine00 Posted September 10, 2019 Posted September 10, 2019 Speaking of the filter, I find that it plays yoke animations or armbinder animations for "heavy bondage" of the opposite type in some cases.
thedarkone1234 Posted September 10, 2019 Posted September 10, 2019 20 hours ago, piotsze said: Every option in SexLab has a description which will be shown under below the Skyui when cursor is placed above that option. Make sure you have correct option selected or unselected in SexLab. In a spoiler: Reveal hidden contents Also others concerning animation filtering (DD + ZaZ) in spoiler below. Reveal hidden contents Maybe that will help. I don't have ZaZ and I actually do want it to filter gay/lesbian animations. My question was if there currently exist multiple animations to handcuffs (in which case I have a problem which makes them always choose one), or does only one exist so far (in which case I will simply wait for the next version to come with more animations, and meanwhile cope with getting the same one every time).
Kimy Posted September 10, 2019 Posted September 10, 2019 Version 4.3a - Fixed: The FNIS file that was released as a part of DDX when it belongs to DDI, got moved to DDI. - Fixed: The animation filter will no longer (fruitlessly) try to replace foreplay animations with non-existing bound ones. - Fixed: The Gag effect, Hobble Dress effect, and sound effect scripts now handle script updates correctly. 3
Maddac Posted September 10, 2019 Posted September 10, 2019 OsmelMC has released a tweak for DDI 4.3 re creature animation filter. this is what it says it fixes. FIX Animations issues with Creatures in Devious Devices Integration v4.3 (they still use "GetAnimationsByTag" instead of "GetCreatureAnimationsByRaceTags" and that cause problems in creature animations) is this an issue that should be patched in the mod as i would rather not have to use a tweak
darktej Posted September 10, 2019 Posted September 10, 2019 hi Kimy. I have a question. was wondering whether DD has it's own sounds such as gag sounds. I still use Gagsfx (I think it's called) which is dependent on Zaz. So was wondering whether DD plays those sounds. if this has been answered previously ..I am sorry. Thanks.
Kimy Posted September 11, 2019 Posted September 11, 2019 6 hours ago, Maddac said: OsmelMC has released a tweak for DDI 4.3 re creature animation filter. this is what it says it fixes. FIX Animations issues with Creatures in Devious Devices Integration v4.3 (they still use "GetAnimationsByTag" instead of "GetCreatureAnimationsByRaceTags" and that cause problems in creature animations) is this an issue that should be patched in the mod as i would rather not have to use a tweak DD doesn't support creatures and has no "creature animation filter". Don't even ask me what this person is doing and why. Haha! But if they release a patch against DDI's scripts - which is violating DDI's terms - it's their problem and theirs alone when a new patch breaks their stuff.
Maddac Posted September 11, 2019 Posted September 11, 2019 1 hour ago, Kimy said: DD doesn't support creatures and has no "creature animation filter". Don't even ask me what this person is doing and why. Haha! But if they release a patch against DDI's scripts - which is violating DDI's terms - it's their problem and theirs alone when a new patch breaks their stuff. thanks Kimy, didnt think it was a problem but love your work. you and the DD team are amazing
Wyrade Posted September 11, 2019 Posted September 11, 2019 11 hours ago, darktej said: hi Kimy. I have a question. was wondering whether DD has it's own sounds such as gag sounds. I still use Gagsfx (I think it's called) which is dependent on Zaz. So was wondering whether DD plays those sounds. if this has been answered previously ..I am sorry. Thanks. I haven't played skyrim for 1-2 years now maybe, but even then gagsfx was very outdated, and if i remember correctly it caused issues for me too in a very heavily modded game. I have no idea what issues exactly though.
darktej Posted September 11, 2019 Posted September 11, 2019 2 hours ago, Wyrade said: I haven't played skyrim for 1-2 years now maybe, but even then gagsfx was very outdated, and if i remember correctly it caused issues for me too in a very heavily modded game. I have no idea what issues exactly though. I forget which update it was. I think DDi 4. when I removed Gagsfx...and played through it. gag sounds would not play through anything. but gonna try it again though.
Gwentag Posted September 11, 2019 Posted September 11, 2019 Can i get the DDi Version 4.2 somewhere? I need it for mod compatibility reasons...
darktej Posted September 11, 2019 Posted September 11, 2019 ok so thankfully now I am getting the gag sounds. I don't know what the issue was on my end. but at least it is working now. thanks again DD team!
RetroGray Posted September 11, 2019 Posted September 11, 2019 Huh, I've had GagSFX in my load order for ages without really questioning it. Never considered it might now be redundant with all these updates to DD. Makes sense though, I looked up where I picked up the suggestion the first time and it was from 2017, and maybe even outdated by then. Thanks for the updated 2019 information, and thanks to all the people who have worked on DD who have apparently been even busier than I realised.
donttouchmethere Posted September 11, 2019 Posted September 11, 2019 15 hours ago, Wyrade said: I haven't played skyrim for 1-2 years now maybe, but even then gagsfx was very outdated, and if i remember correctly it caused issues for me too in a very heavily modded game. I have no idea what issues exactly though. Just install the basic gagsfx, you don't need the other files if you don't have the requirements installed. (means the other files are for specific followers and unique NPC related to the DLCs. The patches are not meant for the DLCs alone), Installing the gagsfx patches without related installed mods will cause issues. I can't confirm that it makes any issues on a script intensive setup. And I have never an easy setup and always gagsfx. Only needed: GagSFX 1.04.rar
donttouchmethere Posted September 11, 2019 Posted September 11, 2019 6 hours ago, RetroGray said: Huh, I've had GagSFX in my load order for ages without really questioning it. Never considered it might now be redundant with all these updates to DD. Makes sense though, I looked up where I picked up the suggestion the first time and it was from 2017, and maybe even outdated by then. Thanks for the updated 2019 information, and thanks to all the people who have worked on DD who have apparently been even busier than I realised. Gagsfx is more like an addon as far as I understand it. It's not redundant, unless you can show me where you read that. maybe @Kimy can confirm this
RetroGray Posted September 11, 2019 Posted September 11, 2019 It's entirely possible I misunderstood the above conversation but it sounded to me as if darktej had added GagSFX to their load order at some point in the past because at the time DD did not play gagged sounds in situations covered by GagSFX. That they subsequently updated to the newest version of DD, removed GagSFX from their load order, and were satisfied that gag sounds still played as they were expecting. If that is the case, and DD now plays gag sounds during sex and conversations, it would be covering a majority, if not all, of the ground that GagSFX covers, especially if you rarely or never use gags from Zap. I certainly may have misunderstood what was actually being said, and I've made some assumptions based on that which may be wrong. I was mostly just surprised at myself that I'd added GagSFX to every load order I'd made in the last 2 or so years without ever considering all the changes that had been made to the underlying mod frameworks. It might still be useful but I should probably at least have tested it at some point to make sure it was still doing what I expected.
darktej Posted September 12, 2019 Posted September 12, 2019 35 minutes ago, RetroGray said: It's entirely possible I misunderstood the above conversation but it sounded to me as if darktej had added GagSFX to their load order at some point in the past because at the time DD did not play gagged sounds in situations covered by GagSFX. That they subsequently updated to the newest version of DD, removed GagSFX from their load order, and were satisfied that gag sounds still played as they were expecting. If that is the case, and DD now plays gag sounds during sex and conversations, it would be covering a majority, if not all, of the ground that GagSFX covers, especially if you rarely or never use gags from Zap. I certainly may have misunderstood what was actually being said, and I've made some assumptions based on that which may be wrong. I was mostly just surprised at myself that I'd added GagSFX to every load order I'd made in the last 2 or so years without ever considering all the changes that had been made to the underlying mod frameworks. It might still be useful but I should probably at least have tested it at some point to make sure it was still doing what I expected. No...you have perfectly understood what I had written. It is true that a few major updates ago...I forget DDi 3 or 4. Zaz was removed as a dependency. And Gagsfx had Zaz as a dependency. When I disabled them both. Gagged sounds would not play whether it was in sexlab scenes or in dialogue. so I kept it active in my load order. but the current build of DDi....it worked nicely without them. do not know what the issue was. but happy it was resolved on my end. apologies for any confusion my messages may have conveyed.
nyxkai Posted September 12, 2019 Posted September 12, 2019 I've been building my mod list for LE before i seriously started to get into the game and i'm having some major issues with DD. I used the fomod installers for DDa, DDi, and DDx then ran FNIS and bodyslide, but am getting an installation error upon starting up the game. "Libs is none in zadnpcquestscript" Load order: https://imgur.com/a/g8ElACy
balth Posted September 12, 2019 Posted September 12, 2019 So I'm trying to fix my animation filter issues since updating to the latest version of DDi and I've noticed something strange in the console when I trigger an animation with an NPC wearing an armbinder and an open chastity belt. The animation starts and the console reads: GetByTags(ActorCount=2, Tags=FM,Vaginal,Doggystyle, TagsSuppressed=Furniture,Vampire,Loving,Missionary,Cowgirl, RequireAll=TRUE) but then a half second later the animation switches and the console reads: GetByTags(ActorCount=2, Tags=Agressive, TagsSuppressed=Pillory,Armbinder, RequireAll=TRUE) Now, I don't know much about modding, but it looks like whatever filter should be catching Devious Devices on an actor and switching to an appropriate animation is instead forcing an aggressive animation and suppressing Armbinder and Pillory tags, for some reason. Any help figuring out why this is happening would be awesome. I was testing this with SexLab's aggressive animation filter OFF and DDi's Preserve Scene Agressiveness OFF. The scene was initiated using SLEN with a male player character and a armbinder wearing slave girl from hydragorgon's slave girls.
Zaflis Posted September 12, 2019 Posted September 12, 2019 15 hours ago, nyxkai said: I've been building my mod list for LE before i seriously started to get into the game and i'm having some major issues with DD. I used the fomod installers for DDa, DDi, and DDx then ran FNIS and bodyslide, but am getting an installation error upon starting up the game. "Libs is none in zadnpcquestscript" I'm not sure if this is your issue, but DD doesn't initialize itself when just starting game. You have to save and load game.
nyxkai Posted September 12, 2019 Posted September 12, 2019 Tried reinstalling the mods again and having a new issue while running FNIS. Not sure what this means.. my FNIS and DD are the latest ones available for LE. Is there something I need to get rid of to run FNIS properly? FNIS Behavior V7.5 XXL 9/12/2019 5:45:05 PM Skyrim 32bit: 1.9.32.0 - C:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading ArmBinderCombat V1.03 ... ChAnims:64(59) CTD:1.2% pOpt:0.0% Reading BaboHorribleHarassment V5 ... ChAnims:10 CTD:0.1% pOpt:0.1% Reading Bathing in Skyrim V?.? ... ChAnims:14 CTD:0.1% pOpt:0.0% Reading DD Same Alternate Animation prefix >abc< used by DIFFERENT mods !!!!! ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 225 (..\..\meshes\actors\character\animations\DD\FNIS_DD_List.txt): AAprefix abc
aim4it Posted September 12, 2019 Posted September 12, 2019 2 minutes ago, nyxkai said: Tried reinstalling the mods again and having a new issue while running FNIS. Not sure what this means.. my FNIS and DD are the latest ones available for LE. Is there something I need to get rid of to run FNIS properly? FNIS Behavior V7.5 XXL 9/12/2019 5:45:05 PM Skyrim 32bit: 1.9.32.0 - C:\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading ArmBinderCombat V1.03 ... ChAnims:64(59) CTD:1.2% pOpt:0.0% Reading BaboHorribleHarassment V5 ... ChAnims:10 CTD:0.1% pOpt:0.1% Reading Bathing in Skyrim V?.? ... ChAnims:14 CTD:0.1% pOpt:0.0% Reading DD Same Alternate Animation prefix >abc< used by DIFFERENT mods !!!!! ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 225 (..\..\meshes\actors\character\animations\DD\FNIS_DD_List.txt): AAprefix abc Arm Binder Combat was integrated into the framework a while back, you should probably uninstall that so you don't get script conflicts and get some animation slots back.
nyxkai Posted September 13, 2019 Posted September 13, 2019 3 hours ago, aim4it said: Arm Binder Combat was integrated into the framework a while back, you should probably uninstall that so you don't get script conflicts and get some animation slots back. Seems to all be working properly now, thank you!
Wyrade Posted September 14, 2019 Posted September 14, 2019 By the way, not sure if it exists or if this is a good place to randomly recommend it, but I came across the idea of a "blindfold of true vision" on the net, which in its description had that it sees through invisibility among other things, but sometimes malfunctions and is just a simple blindfold. So there could be items in DD that sometimes give a benefit / don't do anything, but can trigger their negative effect. There could be many combinations of this even only for a blindfold - for example one that sees through invisibility but otherwise functions as a blindfold if this is doable in Skyrim; or one that gives night vision during the night but is a normal blindfold during the day; one that you can normally see through, but if you get hit by magic it blindfold-blinds you for x seconds/minutes; or the same but when the character uses magic; or one that triggers randomly between any of these; or any combination of these or other things. This might be more along the lines of a separate mod though I guess. But it would be nice if (more) items with these kind of interesting/surprising mechanics would be available too.
Mr Technician Posted September 14, 2019 Posted September 14, 2019 Uploading a solution to this thread where it should belong to. Originally me and @donttouchmethere (btw thanks dude!) have started a conversation there - begin long day testing DDx and DDi - and we were doing it to find why mouth closes. He have found it that this behaviour happened in DDi 4.3a after "solo" sex scene or an Act. And it was fresh - never happend in DDi 4.3 release. I have located why it happened. You can view this as below or go to my post at other thread. "My eyes hurts from source code study. But here you have it - solution for the gag-mouth-bug in DDi 4.3a ... which will let your character mouth to open "even after" solo or Act. Already tested it - and it's working. 1. Go find official version, previous version DDi 4.3 2. locate inside 4.3 archive file which is named: zadGagEffect.pex 3. replace the same file with this one which is installed somewhere in your mod setup - in DDi 4.3a PSC - are source codes to view in any text editor, you need to replace PEX - which is pre-compiled file This was the reason why it happened: Spoiler Here you have it. Now you know it." My comment also for everybody would be: keep at least one or two version older archives of every mod that you download. Becouse at download section there is actually only one link to download and it is always the actual version which means - that like in this case - you wouldn't be able to re-download older version to apply this solution. Also i'm not the one who's paying for file hosting space on Mega. But would be great to be able to have alternative - older file to download - while "something" happens, and this will require to revert back to previous version... Also - i will not share this file, don't want to distribute it - becouse i didn't read the licensing of this mod and dont know if i'm allowed to. Peace! ✌️? 8
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