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Posted

I have a question, I have never got the anim filters in this mod to work. I untick "use bound animations" and the others but still I only get the one or two bound animations when in restrains like armbinder or prison chains. The straitjacket however works with every animation, whitch is great. How come I dont get the same with armbinder or prison chains or chackles? I used to get axess to all the anims with the prison chains but after updating to the latest version, there is only two I think. The armbinders has always been a sad affair for me. Sorry to sound like a whining bitch here but it gets really boring really fast with the same two animation over and over. Wouldnt it be possible to open up all animation to all types of restrains even if many of them would look akward? I mean, if I can get it with the straitjacket, wy not the rest of the restrains?

Posted

I don't know if it's a right thread to post this, but I have a question for bound combat animations - is it possible to make kill move animations actually relevant and immersive? As in, when character in armbinder kicks bandit to death, last hit isn't done using magically free hands. This is just a pet peeve of mine ? Either that, or maybe completely disable kill moves when bound.

 

Posted

Hi everyone,

 

I lately have issues with my avatar not opening her mouth when gagged. I tried all of the gags from DDX and it's the same problem for all of them. I thought it may be a problem with the custom body I am using so I uninstalled it and reinstalled bodyslide outfit studio with a plain CBBE curvy (HDT) body -> same problem as before. I read that the zaz animation pack at some point was responsible for chars to open their mouths for gags, but not sure if that is still the case today (old post). Any advice would be very much appreciated.

Posted
14 minutes ago, pnutz78 said:

I lately have issues with my avatar not opening her mouth when gagged.

It's a DD script issue.  For the time being, there is an unofficial fix for it somewhere on a few pages back.

Posted
2 hours ago, pnutz78 said:

Hi everyone,

 

I lately have issues with my avatar not opening her mouth when gagged. I tried all of the gags from DDX and it's the same problem for all of them. I thought it may be a problem with the custom body I am using so I uninstalled it and reinstalled bodyslide outfit studio with a plain CBBE curvy (HDT) body -> same problem as before. I read that the zaz animation pack at some point was responsible for chars to open their mouths for gags, but not sure if that is still the case today (old post). Any advice would be very much appreciated.

 

"GAG FIX" description here:

 

 

"GAG FIX" file shared here:

 

 

Possible also to happen if using Devious Body Alteration mod, reported by others, to author thread - here (FIXED! scroll down couple posts there...):

 

 

Posted

Is there a way anyone can compile the zadlibs.pex file to remove or comment out line 1311. I have narrowed down my CTD issues to this particular function but cannot seem to figure out a way to recompile the pex into psc.

Posted

As of now, the insertion of butt plugs with an open chastity belt is not allowed, due to the plug script only checking for the belt keyword, if I'm getting this right. Would it be viable to add a check for the permitanal keyword, so that butt plug usage with an open back belt will be possible?

Posted
6 hours ago, Baxlek said:

Is there a way anyone can compile the zadlibs.pex file to remove or comment out line 1311. I have narrowed down my CTD issues to this particular function but cannot seem to figure out a way to recompile the pex into psc.

But you know the sourcecode is part of the package, don´t you?

There is no need to decompile a script, because the psc is already there. Maybe you have a closer look to the zip file, if you didn´t install it first hand.

I´m wondering: How did you narrow it down to linie 1311 without the source code?

Just for the fun of it... I will decompile the pex and will have a look what will be in linie 1311...

function ApplyGagEffect(actor akActor)

This function just opens your mouth.?I don´t think this function causes a CTD

 

But I think I have a solution for you. If there is a CTD, perhaps you are missing a mod. MFG console (no joke!) It should be part of SexLabFramework. Have a look to your data folder. There should be an SKSE Plugin namend MfgConsole.dll (in the data\SKSE\Plugins folder of course)

 

 

Posted

I was wondering if there was a way to disable the debug devious devices remover, kinda like how "Deviously Cursed Loot" locks the menu whenever in devious devices, so you actually have to escape.

Posted
2 hours ago, Rogwar002 said:

But you know the sourcecode is part of the package, don´t you?

There is no need to decompile a script, because the psc is already there.

I think he meant compiling psc into pex. Line 1311 is just:

Log("Debug-7")

 

That can't cause any CTD's.

Posted
8 hours ago, Rogwar002 said:

But you know the sourcecode is part of the package, don´t you?

There is no need to decompile a script, because the psc is already there. Maybe you have a closer look to the zip file, if you didn´t install it first hand.

I´m wondering: How did you narrow it down to linie 1311 without the source code?

Just for the fun of it... I will decompile the pex and will have a look what will be in linie 1311...

function ApplyGagEffect(actor akActor)

This function just opens your mouth.?I don´t think this function causes a CTD

 

But I think I have a solution for you. If there is a CTD, perhaps you are missing a mod. MFG console (no joke!) It should be part of SexLabFramework. Have a look to your data folder. There should be an SKSE Plugin namend MfgConsole.dll (in the data\SKSE\Plugins folder of course)

 

 

Maybe I have a different pex file. Line 1311 for me is 

Input.TapKey(Input.GetMappedKey("Forward"))

Using this function for me on SE with Xbox Controller is causing the CTD issue. it doesn't happen with keyboard and mouse. Everything works fine then. It's just when using a gamepad.

I read in another forum that another mod (Fill Her Up SE) was using the same function. Someone on that forum commented that line out and everything worked fine with that mod after that. All I did was search for the exact same function in this mod and found it in zadlibs.psc. I can edit the psc similarly, but it always fails in Creation Kit's Papyrus Compiler when I try to recompile it.

I was just hoping somone else who is better at recompiling than me could make that edit and post an updated pex file.

Posted
36 minutes ago, Baxlek said:

Maybe I have a different pex file.

 

Ah. If you're playing Skyrim SE, then you presumably won't just have a different pex file, but also a different mod entirely. The DD SE support thread is here, so that might be the best place to ask.

Posted
14 minutes ago, merManc said:

 

Ah. If you're playing Skyrim SE, then you presumably won't just have a different pex file, but also a different mod entirely. The DD SE support thread is here, so that might be the best place to ask.

I just double checked. The source files from both this LE version and the DD SE version are exactly the same. I always assumed that the script files are interchangeable between LE and SE.

Posted

I just found a workaround for my CTD issue. I changed some settings in my ControlMap.txt file to enable the "Forward" movement that the function is calling for on gamepad. Then I set the button combination to one I'm unlikely to use in normal gameplay. Works just fine now. no need to edit the script file anymore. Thanks everyone for trying to help.

Posted
6 hours ago, thomastm said:

When NPC equip DD on my PC (DCL) it didn't wear it, I have to drop & pick up the DD to equip it. Do you guys think it cost by IEQUIP?

IEquip is known to mess with how DD operates, I think there's a fix floating around somewhere but I don't have a link for it

Posted

I've posted before regarding the issue with the bound sex filter not working correctly since DD 4.3 was released. While my character was locked in either an Arm/Elbowbinder, Yoke or Pet Suit I would not get the bound sex scene animations in 4.3. The bound sex filter did work properly in 4.2 with the aforementioned devices except for the Pet Suit as there weren't bound sex animations yet.

 

And yes, the bound sex filter worked just fine in 4.2 with non-DD based mods such as SexLab Eager NPCs, SexLab Survival and even Match Maker. With 4.3 however, the bound sex filter was no longer working with the mods mentioned. The filter only seemed worked properly with Cursed Loot and not other mods, not even other DD-based mods like Laura's Bondage Shop for the few sex scenes it has.

 

Now that I've gotten around to installing the full versions of 4.3a I have tried testing the bound sex filter again. As with 4.3 the Arm/Elbowbinder animations weren't working for any mod other than Cursed Loot, the same goes for the new Pet Suit animations. However I have noticed the Yoke animations are working properly for other mods again like it used to before 4.3, even non-DD mods.

 

I did quick testing with Match Maker and was able to get the proper Yoke-sex animations, I even tried with Eager NPCs and the Yoke animations also worked correctly. I've attached a log where I was testing sex scenes while bound with Match Maker using an Amrbinder, a Yoke and a Pet Suit. I did remove extraneous stuff such as SLA stuff, lines pertaining to SexLab stripping, DD SetAnimGroup when equipping/un-equipping heavy bondage and Match Maker positioning stuff.

 

I tried dividing the log into sections with first showing the bound sex animations being registered on start-up. The second was an attempt to start a sex scene with an Armbinder. This scene would not use a bound sex animation and forcibly switched to a standard SexLab aggressive animation. The third section has a scene that was started while my character was locked in a Yoke. The bound sex filter worked properly here and forcibly switched to a Yoke-sex animation. I also tried to cycle through animations but it seems when the bound sex filter is working correctly it prevents that.  The fourth and final section had a sex scene that was started while locked in a Pet Suit, as with the Armbinder the bound sex filter was not working and the scene forcibly chose an aggressive animation from SexLab.

 

Once again these quick tests were done using Match Maker and DD 4.3a. The bound sex filter for Yoke animations appeared to be working correctly but not for the Armbinder and Pet Suit. While not in the log Yoke animations also worked correctly for scenes triggered by Eager NPCs.  I know some will try and say the bound sex filter just won't work with non-DD mods but they worked correctly before in 4.2 with non-DD mods. Only the Yoke animations seem to be working now in 4.3a with non-DD mods. The bound sex filter seems to work fine with Cursed Loot but does not seem to work correctly with the scant few sex scenes from Laura's Bondage Shop, a DD-based mod no less.

 

Papyrus.0.log

Posted

Hi all,

 

I had the misfortune of having the motherboard die on my pc that I was playing Skyrim on. Damn shame as I bought it 2 years ago and the warranty only just expired.

However, I saved the hard drive  and copied all my game files on to my win 10 laptop. The 1 problem I have now is with player's mouth not opening when gags are equipped. I reinstalled mfgconsole and changed settings in SL MCM but haven't got it to work yet, can anyone help with this?

Posted
1 hour ago, jigwigigx said:

Hi all,

 

I had the misfortune of having the motherboard die on my pc that I was playing Skyrim on. Damn shame as I bought it 2 years ago and the warranty only just expired.

However, I saved the hard drive  and copied all my game files on to my win 10 laptop. The 1 problem I have now is with player's mouth not opening when gags are equipped. I reinstalled mfgconsole and changed settings in SL MCM but haven't got it to work yet, can anyone help with this?

 

Sorry to hear about that motherboard.

 

As for gags, there's a problem with them in DDi 4.3a. An unofficial fix has been posted earlier in the topic, but it will require you to get hold of a script file from the 4.3 version and overwrite the problem script in 4.3a. The details are here:

 

 

Posted
51 minutes ago, merManc said:

 

Sorry to hear about that motherboard.

 

As for gags, there's a problem with them in DDi 4.3a. An unofficial fix has been posted earlier in the topic, but it will require you to get hold of a script file from the 4.3 version and overwrite the problem script in 4.3a. The details are here:

 

 

Thank you. ?

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