xyzxyz Posted September 4, 2019 Posted September 4, 2019 Is it just me, or is there no visible file in the download section?
Rogwar002 Posted September 5, 2019 Posted September 5, 2019 12 hours ago, xyzxyz said: Is it just me, or is there no visible file in the download section? It is a Mega Downloadlink. Just click it, be 10s patient and the download should redirect you to Mega.
lolokono Posted September 6, 2019 Posted September 6, 2019 Can someone help me ? What should I do in bodyslide to fix it.I only have problems with harnesess ,corsets and with some of boots and gloves
Zaflis Posted September 6, 2019 Posted September 6, 2019 34 minutes ago, lolokono said: Can someone help me ? What should I do in bodyslide to fix it.I only have problems with harnesess ,corsets and with some of boots and gloves Does this guide help? Spoiler What you choose after clicking Batch Build should be straightforward, but ask if unclear. There are other guides you can find with google that go through all of that with more detail.
Mr Technician Posted September 6, 2019 Posted September 6, 2019 Can i ask for a link to download "Devious Deviants.esp"? I know it's old, very very old...
vyseari Posted September 7, 2019 Posted September 7, 2019 Is there a way for me to return the plugs to their former behavior as it was in 3.xx versions? I much preferred them being disruptive, and combat stopping them from happening just doesn't make much sense to me.
xyzxyz Posted September 7, 2019 Posted September 7, 2019 I have problems equiping DDs to NPCs. I get no message that the item was locked on and it doesn't appear on the NPC. It is found in the NPCs inventory however. What is wrong?
Trusty_Patches_lol Posted September 7, 2019 Posted September 7, 2019 I have a problem where the animations for armbinder and hobbleskirt and probably more stop working after 5-10 seconds everytime I put them on. The only major mods I have are slaverun, YPS immersive fashion, Sexlab, ZAZ animation 8.0, I disabled all other animations mods that could conflict. Still nothing. Yes I ran FNIS Edit: Turning off Enforcer Calls in Slaverun fixed it.
Shep67 Posted September 8, 2019 Posted September 8, 2019 Hello Manny thanks for this incredible mod. I have a problem with the struggle animations in 4.3 After the dialog option "see what happens" (or similar) nothing happens. At 4,2 "it closed" the iventory and i saw a struggle animation for example armbinder. But nothing in 4.3. Fnis had a warning about a behaviour file and missing animation. In 4.2 there was not such warning. I use Fnis 7.5 Now i am going back to 4.2 (Furtunately i dit not deleted it ) I use Nexus mod manager. Many thanks.
Zaflis Posted September 8, 2019 Posted September 8, 2019 @xyzxyz Nothing's wrong, just the way DD behaves for now. Edit: Actually.. they should appear on the npc's unless they can unlock them by themselves. That shouldn't happen instantly. Could be a bodyslide-done-wrong issue too. @Trusty_Patches_lol If i remember right that's issue with Slaverun. Search its thread for a patch for DD_4.2+ that was posted in comments some weeks/month ago. @Shep67 FNIS reporting a warning is a mistake from your part, it is not what you should normally see. You propably didn't uninstall DD 4.2 before you installed 4.3. You must never overwrite old versions for any mod when updating. If you used Mod Organizer you could simply toggle 4.2 off (without fully uninstalling it) and it would make old redundant files vanish from Skyrim and FNIS' detection.
xyzxyz Posted September 8, 2019 Posted September 8, 2019 19 minutes ago, Zaflis said: @xyzxyz Nothing's wrong, just the way DD behaves for now. Edit: Actually.. they should appear on the npc's unless they can unlock them by themselves. That shouldn't happen instantly. Could be a bodyslide-done-wrong issue too. They can't unlock them. The equiping on followers doesn't work on some saves and on others it works without problems. Any Idea why there are differences between the saves/chars? They use the same mods.
Shep67 Posted September 8, 2019 Posted September 8, 2019 32 minutes ago, Zaflis said: @xyzxyz Nothing's wrong, just the way DD behaves for now. Edit: Actually.. they should appear on the npc's unless they can unlock them by themselves. That shouldn't happen instantly. Could be a bodyslide-done-wrong issue too. @Trusty_Patches_lol If i remember right that's issue with Slaverun. Search its thread for a patch for DD_4.2+ that was posted in comments some weeks/month ago. @Shep67 FNIS reporting a warning is a mistake from your part, it is not what you should normally see. You propably didn't uninstall DD 4.2 before you installed 4.3. You must never overwrite old versions for any mod when updating. If you used Mod Organizer you could simply toggle 4.2 off (without fully uninstalling it) and it would make old redundant files vanish from Skyrim and FNIS' detection. Hello. Thank you for the trying to help. I made a new installation of skyrim and deleted The data forlder manualy from what ever left. I will try it another time. Before the new Skyrim installation i deinstalled and deleted the 4.2 from Nexus. Maybe something went to me wrong when i installe it. So you have struggle animations for example armbinder and it work when you try to escape ?
lolokono Posted September 8, 2019 Posted September 8, 2019 On 9/6/2019 at 9:41 AM, Zaflis said: Does this guide help? Reveal hidden contents What you choose after clicking Batch Build should be straightforward, but ask if unclear. There are other guides you can find with google that go through all of that with more detail. Where I can find or create my unp preset?
Mr Technician Posted September 8, 2019 Posted September 8, 2019 47 minutes ago, xyzxyz said: They can't unlock them. The equiping on followers doesn't work on some saves and on others it works without problems. Any Idea why there are differences between the saves/chars? They use the same mods. This happens a lot for people who like to experiment with mods and they didn't choose which mods they are going to keep in a Mod Organizer and which they wont play at all and remove them. Some saves get damaged by updating mods also. Best way to damage your save game is to change the load order. Change load order means also that those saves were using mods that are not present today, or you have added more mods to your mod organizer and run LOOT . Which basically autosorted your load order becouse of adding new mods in Mod Organizer -> so it changed your load order. Again, this happens a lot and Skyrim doesn't like when master files ".esm" or plugins ".esp" change their place, dissapear, or you add more mods. Also messes up script executions from mods... It was always a 100% hit on me as a mod user. All of my problems with mods was based on that. And i was using save game cleaning tools, updating mods, removing them... I was experimenting with them. To a day when i have stopped doing that. All the problems gone away and i'm keeping my load order exact same way in my Mod Organizer. I have "locked load order" to be on a safe side. PS: I have found "Devious Deviants.esp" here on LL. Finally, i can bring Zed S. Curio back to my game and blacksmith devices and keys. Which helps a lot now.
Zaflis Posted September 8, 2019 Posted September 8, 2019 46 minutes ago, lolokono said: Where I can find or create my unp preset? With the Bodyslide itself. First choose correct (HDT) body, then any of the default presets that is most the way you want it. Open preview window and start moving sliders until they are right in both low and high weight. I would start with the low weight first, then copy it all to high weight (there's a button for that) and do changes. Then save the preset with new name. It will just make 1 file, and i recommend making a mod out of it with its right folder structure relative to Data\. As a separate mod it will not get lost if you reinstall bodyslide and you can share it with others if you choose. @Shep67 I tried struggling with black ebonite armbinder and yeah it went into animation. Even milkmod HDT tail swinging all over the place ? I really need to start a new game soon, things went a bit overboard with those mods. 1
xyzxyz Posted September 8, 2019 Posted September 8, 2019 47 minutes ago, piotsze said: This happens a lot for people who like to experiment with mods and they didn't choose which mods they are going to keep in a Mod Organizer and which they wont play at all and remove them. Some saves get damaged by updating mods also. Best way to damage your save game is to change the load order. Change load order means also that those saves were using mods that are not present today, or you have added more mods to your mod organizer and run LOOT . Which basically autosorted your load order becouse of adding new mods in Mod Organizer -> so it changed your load order. Again, this happens a lot and Skyrim doesn't like when master files ".esm" or plugins ".esp" change their place, dissapear, or you add more mods. Also messes up script executions from mods... It was always a 100% hit on me as a mod user. All of my problems with mods was based on that. And i was using save game cleaning tools, updating mods, removing them... I was experimenting with them. To a day when i have stopped doing that. All the problems gone away and i'm keeping my load order exact same way in my Mod Organizer. I have "locked load order" to be on a safe side. PS: I have found "Devious Deviants.esp" here on LL. Finally, i can bring Zed S. Curio back to my game and blacksmith devices and keys. Which helps a lot now. The funnierst thing is, that my oldest save where I tested dozens of mods is more stable than my newer save where I mainly only update mods without adding/removing much. Any idea what I can do to repair the "damaged" saves? I'm not sure if it is really damage but they often execute mods slower than on other saves.
Mr Technician Posted September 8, 2019 Posted September 8, 2019 6 minutes ago, xyzxyz said: The funnierst thing is, that my oldest save where I tested dozens of mods is more stable than my newer save where I mainly only update mods without adding/removing much. Any idea what I can do to repair the "damaged" saves? I'm not sure if it is really damage but they often execute mods slower than on other saves. Yes, but it is risky. But if you have nothing to loose (also make a backup in-case something happens): https://www.nexusmods.com/skyrim/mods/52363
xyzxyz Posted September 8, 2019 Posted September 8, 2019 14 minutes ago, piotsze said: Yes, but it is risky. But if you have nothing to loose (also make a backup in-case something happens): https://www.nexusmods.com/skyrim/mods/52363 I use savetool often, which seems to be similar to this mod. It helps with mod remains like dialogues but not with overall game speed.
Mr Technician Posted September 8, 2019 Posted September 8, 2019 58 minutes ago, xyzxyz said: I use savetool often, which seems to be similar to this mod. It helps with mod remains like dialogues but not with overall game speed. If you don't care much about graphics and have at least Intel Core i5 CPU with graphics card at least of 2GB of VRAM you could try to use ENBoost from http://enbdev.com/download_mod_tesskyrim.html with SwiftShader.dll from nexus https://www.nexusmods.com/skyrim/mods/78909 It was designed to offload weak GPU in a cost of your CPU power. Don't bother to use it on Core i3, it wont help you (too weak cpu for many mods setup). in "enblocal.ini" you set up: [GLOBAL] UsePatchSpeedhackWithoutGraphics=true It will do as it says. Will not extend shaders in-game but will use speedhack for better performance. Set it to true . EDIT: Now i will try to explain why... In every mesh ( .nif files ) there are stored values for shaders. Skyrim is based on shaders and their respective values stored inside every nif - every mesh - file, when loaded by the game engine - graphics card begin to "compute" values and display it on your screen. Becouse of that computations you are able to make effects on armors - like glosiness - and also spells and other game effects. Bethesda in some step didn't take "risk" to make to many shaders inside skyrim. You need to imagine this back-than in year 2012 that graphics cards were having not as much power as nowadays chipsets. And if you overload them - you would have a slideshow on the screen and not an enjoyable game play. This was the reason why they didn't use Environment_Mapping flag in BSLightingShaderProperty in NiTriShape's inside mesh (nif's) of every armor or clothing. But today is a different day and graphics cards are way faster. So most of DDevices have built in this shader which adds this effect of reflection of light sources (sun, torch, moon as well) and glosiness. Like armbinder for example or catsuits. The problem is that you can still overload your experience with it if you have too many girls in armbinders walking around whiterun or elsewhere. I have experienced some graphics stutters from that and huge framerate drop also. The only one solution for me was to disable Environment_Mapping shader inside NIF of an armbinder. Just like that: Spoiler But it looks also worse in game. But you know... whatever. Sad thing is that you need to remove it from every single DD items. That's hell lot of a work - to edit every single nif file.
Shep67 Posted September 8, 2019 Posted September 8, 2019 5 hours ago, Zaflis said: With the Bodyslide itself. First choose correct (HDT) body, then any of the default presets that is most the way you want it. Open preview window and start moving sliders until they are right in both low and high weight. I would start with the low weight first, then copy it all to high weight (there's a button for that) and do changes. Then save the preset with new name. It will just make 1 file, and i recommend making a mod out of it with its right folder structure relative to Data\. As a separate mod it will not get lost if you reinstall bodyslide and you can share it with others if you choose. @Shep67 I tried struggling with black ebonite armbinder and yeah it went into animation. Even milkmod HDT tail swinging all over the place ? I really need to start a new game soon, things went a bit overboard with those mods. I 've tryed again with DD4.3 Integration Fnis 7.5 "says": Reading DD V4.0.0 ... ChAnims:635(493) CTD:12,5% pOpt:1,9% NOTE: DD has at least one AASet definition without any animation files provided Reading DD2 V4.0.0 ... ChAnims:330(330) CTD:9,3% pOpt:0,0% Reading DD3 V4.1.0 ... ChAnims:102(102) CTD:2,5% pOpt:0,0% Reading DDSL V4.0.0 ... ChAnims:410 CTD:2,8% pOpt:0,9% I've downloadet it again. Disabled and delete DDI 4.2 and DDE 4.2. Same Warning. Thank you. Edit: Ok my fault. After installing DDX 4.3 there was no error message about in Fnis. What went wrong at the first place i do not know. Ok. I will try a new game check it out later. Thank you
Mr Technician Posted September 8, 2019 Posted September 8, 2019 Yup, it should look like this... If it is not - that means something is wrong with mod setup, bad FNIS generation of files or leftovers of older FNIS files (mixed?). Or whatever other reasons.
Zaflis Posted September 9, 2019 Posted September 9, 2019 Speaking of struggling not working, it seems Devious Lore just got an update that fixed many struggling animations (that it previously broke). https://www.loverslab.com/files/file/7299-devious-lore/ 2
Kimy Posted September 9, 2019 Posted September 9, 2019 On 9/8/2019 at 6:59 AM, piotsze said: PS: I have found "Devious Deviants.esp" here on LL. Finally, i can bring Zed S. Curio back to my game and blacksmith devices and keys. Which helps a lot now. I am not keeping you from installing it, but the reason why I removed it from the framework is because it's broken with newer framework versions. YMMV.
Mr Technician Posted September 9, 2019 Posted September 9, 2019 1 hour ago, Kimy said: I am not keeping you from installing it, but the reason why I removed it from the framework is because it's broken with newer framework versions. YMMV. Hi Kimy, thank you for the info and yup - i remember reading about your decision. I will watch out not to do too many quests from it. I have read it also somewhere at LL that things can be "broken". TBH i keep to play with it just becouse i needed only one quest to be done from it. And i made it (The Forbidden Tome). Also playing with DCUR 8.3 with it ofc! And it goes smooth as butter.?
thedarkone1234 Posted September 9, 2019 Posted September 9, 2019 So I have been handcuffed (hands in front) for the first time since installing 4.3 and discovered that this kind of handcuffs got a dedicated sex/rape animation. The thing is, it is always the same blowjob for males, and it seems to completely fail with females. Is that intended or is something wrong with my installation (or was I possibly extremely very unlucky?) If the info helps, I was also panel gagged at that time, and for each time I got raped I got another plug added into my inventory. In the end of the rape, the plug was not put back in the gag, nor removed from my invertory, so they just kept accumulating. Also, I had no chastity gear on me.
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