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Posted
12 minutes ago, cciao613 said:

The quest "The forbidden bookcase" doesn't start when I open forbidden bookcase and take the book. How I resolve?

The quest is not included from DDi v4.0 onward. While the bookcase and books are part of the master file, and are still present, the quest itself (along with the Sergius experiment quest) were in the Devious Deviants.esp that is no longer included.

Posted
18 minutes ago, SleepyJim said:

The quest is not included from DDi v4.0 onward. While the bookcase and books are part of the master file, and are still present, the quest itself (along with the Sergius experiment quest) were in the Devious Deviants.esp that is no longer included.

so I can't do this quest?

 

Posted
1 hour ago, Psalam said:
  Hide contents

 

Not unless you get an older version of DD.

Ok thaks...but why in the new version there isn't this quest? but there is still the forbidden bookshelf? just curiosity

Posted
10 minutes ago, cciao613 said:

Ok thaks...but why in the new version there isn't this quest? but there is still the forbidden bookshelf? just curiosity

They chose not to put quests in a framework mod.

Posted
Spoiler
2 hours ago, Laura 'Lokomootje' said:

They chose not to put quests in a framework mod.

 

True, but it's too bad they didn't spin it off. Yes, it needs some work but it was fun overall.

Posted
9 minutes ago, Psalam said:
  Reveal hidden contents

 

True, but it's too bad they didn't spin it off. Yes, it needs some work but it was fun overall.

Yeah, I understand why they did it. But it was a nice introduction to some of the devices and it also gave some backstory to them.

Posted
7 hours ago, cciao613 said:

Ok thaks...but why in the new version there isn't this quest? but there is still the forbidden bookshelf? just curiosity

The bookshelf and book still exist and are useful because reading the book still allows you to craft Devious Devices and keys. It's just the quest itself that's gone.

Posted
12 hours ago, cciao613 said:

Ok thaks...but why in the new version there isn't this quest? but there is still the forbidden bookshelf? just curiosity

They haven't yet finished removing the quest.

 

Doesn't really belong in a framework, should have been a standalone demonstrator mod but that's hindsight.

Posted

If I'm not mistaken it sounded like if anyone wanted to carry on with a stand-alone version of the Devious Deviants .esp (which basically was the quests part of the old DD versions) by updating it to work properly with the more recent versions of DD and offering support for it, they very likely could.  It just isn't at all a priority of the DD team as they'd rather spend time working on new stuff like the furniture module and more restraints rather than an old questline that probably doesn't need to be in the framework itself.

 

I was under the impression it was removed as it hadn't been touched or looked at by anyone in forever, had some long-standing issues not even including any possible changes needed to have it work with 4.1.  I recall that the craftable soulgem plug quest was super annoying to actually complete and basically required you to stand beside the quest giver waiting in 1 hour increments, and I believe 3/4 of the times I did the main quest it tried to send me to the Dwarven ruin on Solsteim that is locked behind the Dragonborn questline (which I on all occasions cheated to complete by console teleporting into the dungeon).

Posted

I have a visual glitch with the panel gags and blindfolds that causes the panel gags to disappear if a blindfold is equipped. The mouth is usually held open as if the character was still gagged, but on occasions it seems that the gag is unequipped entirely. All the other gags and blindfold combinations work fine. Is there a slot I need to edit in TESEdit to fix this?

Posted
20 hours ago, Psalam said:

True, but it's too bad they didn't spin it off., yet .

I think, this way, ... weeeeell it might sound a bit more optimistic ..? :classic_blush:

.. and YES, we need more DD quest mod.They ARE fun.

Posted

I don't think DD or any of it's related mods are the problem but I'm have a long standing issue that I'm simply trying to resolve and it's linked to the DD mod.  Whenever my character is forced or voluntarily wears any kind of footwear from the mod her bodyscale increases.  I can reset the scale by simply opening up "showracemenu" in the console but it's jarring to do this so often.  Also and recently when wearing footwear while a sex scene would play her body would scale.  No, I do not have the sexlab even actor's heights activated.  It may be relevant to add that typically my characters are designed to be a little shorter than average.

 

Anyway, I'm posting this problem here hoping somebody else has had this happen and found a solution.  Thanks.

Posted
3 hours ago, crudo said:

I don't think DD or any of it's related mods are the problem but I'm have a long standing issue that I'm simply trying to resolve and it's linked to the DD mod.  Whenever my character is forced or voluntarily wears any kind of footwear from the mod her bodyscale increases.  I can reset the scale by simply opening up "showracemenu" in the console but it's jarring to do this so often.  Also and recently when wearing footwear while a sex scene would play her body would scale.  No, I do not have the sexlab even actor's heights activated.  It may be relevant to add that typically my characters are designed to be a little shorter than average.

 

Anyway, I'm posting this problem here hoping somebody else has had this happen and found a solution.  Thanks.

Hmm... that's interesting. I seem to have exactly the opposite problem with my shorter than average characters. What I see is that on game load, their bodyscale is increased and that equipping any Devious (or other HDT?) footwear resets it to what it should be. I do not get bodyscale changes at other times through, just on game load.

 

The "showracemenu" reset also works for me and is similarly annoying, but at least I only need to do it once (when not wearing DD boots).

Posted
17 hours ago, worik said:

I think, this way, ... weeeeell it might sound a bit more optimistic ..? :classic_blush:

.. and YES, we need more DD quest mod.They ARE fun.

Yes, we could use a few more DD quest mods.  They are not easy to design.  You want fun, just the right amount of annoying (whatever amount that is for any given player on any given day ;) , and not hijack the whole game.

 

At the risk of teasing something which I might not ever get around to, I have a concept centered on Enthir (they guy at the College who says "You need something you're not officially supposed to have, you come see me.").  It involves a set of highly enchanted restraints.  No time frame, no guarantee that I'll ever get around to it.  That's all I'm going to say about it until it's in process of becoming real.

 

I wish there were a way to demystify modding creation enough that more people would try it.  In spite of the tutorials only a few do.

Posted
4 hours ago, TurboNerd said:

Yes, we could use a few more DD quest mods.

I guess I'll add to my todo list: write down some ideas for DD quest mods.

Laura's new shop is also a fresh opportunity to add some devious fun into skyrim :classic_wink:

Posted
9 hours ago, TurboNerd said:

Yes, we could use a few more DD quest mods.  They are not easy to design.  You want fun, just the right amount of annoying (whatever amount that is for any given player on any given day ;) , and not hijack the whole game.

 

At the risk of teasing something which I might not ever get around to, I have a concept centered on Enthir (they guy at the College who says "You need something you're not officially supposed to have, you come see me.").  It involves a set of highly enchanted restraints.  No time frame, no guarantee that I'll ever get around to it.  That's all I'm going to say about it until it's in process of becoming real.

 

I wish there were a way to demystify modding creation enough that more people would try it.  In spite of the tutorials only a few do.

I started modding a month ago and released my first mod some days ago. I agree that getting started is not easy. The DD stuff is well documented, but not easy to understand for a newcomer. I was lucky that Kimy and Veladarius helped me out. I wouldn't have been able to figure it out without their help. It also doesn't help that the DD guides in the wiki are outdated.

Posted

Looking for some help here.  

 

Everytime I install Devious Devices Integration 4.1, then run FNIS, the run animation of my character changes to some kind of bound, "hopping" animation.  The walking animation with shift key is also affected.   The only way to get rid of this is to uninstall DDI, and run FNIS again.   sprinting is not affected.   It appears that DDI is overwriting the base running animation files?  I understand if it wants to change the running animation during a bondage animation scene, but why is it doing this during base, vanilla, gameplay?  I attached a short video to show the problem.  It turns out that several of the npc's/followers are also suffering from this animation problem during regular game play.  

 

Any help would be greatly appreciated.  Thank you..

 

Update!!  Ok, so I fixed this issue.  If anyone else out there is experiencing the same problem, for me it had to do with the FNIS Sexy Move mod, and the 360 Move animation mod.  The solution to fix this for me was to go into FNIS Sexy Move via MCM and uncheck the 360 Move option.  Exit out of the mcm menu.  Then you can go back into FNIS SExy Move and reenable the 360 Move option.  Hope this helps others..

 

 

Posted
2 hours ago, Hanner1 said:

Question!

 

So, when my PC has an armbinder/ yoke/ [other arm-binding device], should I still be able to access my inventory? I remember in an older version that once your arms were bound, you were greeted with a pop-up message giving you options to either, "Struggle Break Free Carry On", and now I can open my inventory menu and all but now can't interact with items. Is there an option somewhere in the MCM, or was that just a change made in the later version to make the game a tad easier so you could at least look at your inventory.

 

Thanks! ❤️ 

This is intentional, as now to unlock/struggle out of heavy restraint devices you need to try to remove them from your inventory window - the "struggle" button is gone.  It also makes these items more consistent gameplay wise, since before you could just do weird crap like loot a barrel to check your inventory while wearing an armbinder.

Posted

I have a question about animation tags in Devious Devices. When my character is wearing a yoke or armbinder, how does the framework decide what sexlab animation to use? I want to install the latest Billyy's SLAL Animations pack that has some nice yoke animations in it but I'm not sure if DD Framework will treat them as yoke-friendly? I know that it considers Sexlab tags, but I don't know if DD-related tags do exist in Sexlab animations.

Posted
3 hours ago, glebbus13 said:

I have a question about animation tags in Devious Devices. When my character is wearing a yoke or armbinder, how does the framework decide what sexlab animation to use? I want to install the latest Billyy's SLAL Animations pack that has some nice yoke animations in it but I'm not sure if DD Framework will treat them as yoke-friendly? I know that it considers Sexlab tags, but I don't know if DD-related tags do exist in Sexlab animations.

For sex animations DD exclusively use it's own internal animation registry, and SLAL packs do not get added there.

Posted
20 minutes ago, LazyBoot said:

For sex animations DD exclusively use it's own internal animation registry, and SLAL packs do not get added there.

So there is no way to add animations to DD internal registry, unless they will be added by the next DD update? From a user perspective, not skilled in mod creation.

Posted
3 hours ago, glebbus13 said:

So there is no way to add animations to DD internal registry, unless they will be added by the next DD update? From a user perspective, not skilled in mod creation.

I'm pretty sure Kimy saw those yoke animations and said that she was going to use them for the next DD update.

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