kohlteth Posted October 19, 2018 Posted October 19, 2018 2 hours ago, Psalam said: Hide contents Are you batch building in Bodyslide? If so, you should be able to tick off all groups (including miscellaneous) and build everything. It's always worked for me. When I open the groups DDx comes up as DDx_Heretical and no armbinders or Ebonite show and very few items. Any ideas please?
Psalam Posted October 19, 2018 Posted October 19, 2018 Spoiler Just now, kohlteth said: When I open the groups DDx comes up as DDx_Heretical and no armbinders or Ebonite show and very few items. Any ideas please? That's why I stressed the miscellaneous category. Not everything comes up where it "should" at times. By Batch Building and including EVERYTHING you will get everything.
LazyBoot Posted October 19, 2018 Posted October 19, 2018 2 hours ago, kohlteth said: When I open the groups DDx comes up as DDx_Heretical and no armbinders or Ebonite show and very few items. Any ideas please? 2 hours ago, Psalam said: Reveal hidden contents That's why I stressed the miscellaneous category. Not everything comes up where it "should" at times. By Batch Building and including EVERYTHING you will get everything. I'd suggest using outfit search for "DDx" and "DDa" instead of groups search, since at least they've managed to be consistent in the naming of things to include that.
NightSky00 Posted October 19, 2018 Posted October 19, 2018 I installed and everything seems to work, but I have a question, the NPC's "hmph" should have a sound? Because mine don't, did I messed up something or is just like that?
LazyBoot Posted October 19, 2018 Posted October 19, 2018 8 minutes ago, NightSky00 said: I installed and everything seems to work, but I have a question, the NPC's "hmph" should have a sound? Because mine don't, did I messed up something or is just like that? Did you install GagSFX?
Zenagia Posted October 20, 2018 Posted October 20, 2018 How do you get the non-ballet version of the restrictive boots? I don't see an option for them anywhere. For that matter, I see in the screenshots that there are garters that go between the boots and the corset, as well as between gloves and collar. What am I doing wrong where these don't show up for me?
pogchop Posted October 21, 2018 Posted October 21, 2018 Hi, i updated from DDi 3.0, generated FNIS, then started new game, but armbinder system dosen't work, i can open item menu and interact with containers, but menu like in 3.0 won't to shown up.
LazyBoot Posted October 21, 2018 Posted October 21, 2018 2 minutes ago, pogchop said: Hi, i updated from DDi 3.0, generated FNIS, then started new game, but armbinder system dosen't work, i can open item menu and interact with containers, but menu like in 3.0 won't to shown up. The armbinder system in DD4 has changed compared to earlier versions. It's no longer going to stop you opening the inventory, while it'll still prevent you equipping items etc. Also the old system never blocked containers anyway, so you still could get to your inventory that way.
pervrt Posted October 23, 2018 Posted October 23, 2018 Hey, i've been trying to tweak the mod for my own tastes, and i could do almost everything i wanted, except one thing: to make armbinders/yokes a lot less restrictive, or at least to allow interacting with things while they are on (like getting into carriages). Can someone point me in the right direction? It doesn't matter if its an all or nothing solution, i can house rule the too easy stuff out. What i found is when the startboundeffects is called, its calling the updatecontrols() which based on whats being worn, modifies what actions are allowed, (movement, fighting, sneaking, menu, activate). What i assume i should do is just edit this part to allow the action i want (say activate) when heavybondage is worn, but i cant find the part which would forbid it in first place.
philyb Posted October 24, 2018 Posted October 24, 2018 All my body items are invisible, can't figure out why. I've ran bodyslide a dozen times with the batch building of devices, tried doing each one manually etc. Nothing, just invisible. The stuff from DCL and even the small stuff from DDi, I think, works fine. 1
LazyBoot Posted October 24, 2018 Posted October 24, 2018 17 hours ago, pervrt said: Hey, i've been trying to tweak the mod for my own tastes, and i could do almost everything i wanted, except one thing: to make armbinders/yokes a lot less restrictive, or at least to allow interacting with things while they are on (like getting into carriages). Can someone point me in the right direction? It doesn't matter if its an all or nothing solution, i can house rule the too easy stuff out. What i found is when the startboundeffects is called, its calling the updatecontrols() which based on whats being worn, modifies what actions are allowed, (movement, fighting, sneaking, menu, activate). What i assume i should do is just edit this part to allow the action i want (say activate) when heavybondage is worn, but i cant find the part which would forbid it in first place. Do you want to just allow carriages, or other things as well? If that's what you're after, I already have the override needed for that. But if you want to allow other things as well, you'll need to look at the perk "zad_BoundActivation"
philyb Posted October 24, 2018 Posted October 24, 2018 8 hours ago, philyb said: All my body items are invisible, can't figure out why. I've ran bodyslide a dozen times with the batch building of devices, tried doing each one manually etc. Nothing, just invisible. The stuff from DCL and even the small stuff from DDi, I think, works fine. Fixed it by manually doing it to a folder using the ctrl click on batch build and copy and pasting the files into meshes. Strange because it worked earlier without this step. might be worth looking at kohlteth
LazyBoot Posted October 24, 2018 Posted October 24, 2018 1 hour ago, philyb said: Fixed it by manually doing it to a folder using the ctrl click on batch build and copy and pasting the files into meshes. Strange because it worked earlier without this step. might be worth looking at kohlteth You never said what mod manager you're using, that could be relevant. Though I know MO sometimes does weirdness with bodyslide stuff at times, unless you do the ctrl+batch method.
Zenagia Posted October 25, 2018 Posted October 25, 2018 On 10/19/2018 at 8:45 PM, Sathella said: How do you get the non-ballet version of the restrictive boots? I don't see an option for them anywhere. For that matter, I see in the screenshots that there are garters that go between the boots and the corset, as well as between gloves and collar. What am I doing wrong where these don't show up for me? I didn't want this question to get buried so I'm bumping it.
josh97 Posted October 25, 2018 Posted October 25, 2018 10 minutes ago, Sathella said: I didn't want this question to get buried so I'm bumping it. Those boots are not part of DD i believe they are from bob's boots.
philyb Posted October 25, 2018 Posted October 25, 2018 10 hours ago, LazyBoot said: You never said what mod manager you're using, that could be relevant. Though I know MO sometimes does weirdness with bodyslide stuff at times, unless you do the ctrl+batch method. NMM All it required was a copy and paste.
LuckyTrimith Posted October 27, 2018 Posted October 27, 2018 Hello, I'm coming over from another mod thanks to the mod author's advice. I love the devious devices mod and Bondage mittens are great. But I've had a problem before(never enough to make me search out a real solution) with other things and the drop on try to pick up event. Is their a way for me to console command temporarily change the drop chance? Or any chance of a slider for drop chances to show up in a future edition? Also Keep up the amazing work you all do. Devious devices truly makes Skyrim a better* place to be. *(For people who like being bound or binding other exclusively. Those attempting to complete the main quest or any base game quest not included. "better" subject to user opinion. No refunds for characters lost to slave trade, bondage gear, bondage furniture, or enthusiastic NPCs.)
Zenagia Posted October 27, 2018 Posted October 27, 2018 On 10/24/2018 at 7:26 PM, josh97 said: Those boots are not part of DD i believe they are from bob's boots. I took a look at that mod and I don't think that's it. While the boots do look similar, they are not the same. If you look at the Bob's ones, they have a little tab on the front where these do not. Also, the platform and shape of the heel proper are different (I notice those things). These look identical to the ballet restrictive boots with the only exception being a 5-6" heel rather than a ballet. And also like I said, in some of the photos at the front end of this mod's page you can clearly see garters going between the corset and boots. For the long while I've played this mod, I've noticed the buckles on both the boots and corset and have long wondered why there are no garters between when the rest of the structures are there. These images lead me to believe there are supposed to be there but for whatever reason, I don't have them show up. With the size of the mod, I thought it might be as simple as a texture you have to unpack, or a switch to flip in the MCM.
nitorum Posted October 28, 2018 Posted October 28, 2018 So I re-downloaded Skyrim Old Version and installed all requiered mods without any problems. But I just cant figure out why I get no function from the Devious Devices mods. I dont get a MCM Menu and if I spawn the items via console, they have no function. Anyone got an Idea why?
LuckyTrimith Posted October 28, 2018 Posted October 28, 2018 18 hours ago, Sathella said: And also like I said, in some of the photos at the front end of this mod's page you can clearly see garters going between the corset and boots. For the long while I've played this mod, I've noticed the buckles on both the boots and corset and have long wondered why there are no garters between when the rest of the structures are there. These images lead me to believe there are supposed to be there but for whatever reason, I don't have them show up. With the size of the mod, I thought it might be as simple as a texture you have to unpack, or a switch to flip in the MCM. Wow I never noticed that. The seventh image at the top of the mod had the straps in it for sure. I've always wondered if that might ever be an effect added to the stuff like how the belts change when a corset is equipped. Was that something that was being worked on that just fell through or does Min have another mod we could get the name of for that effect?
SleepyJim Posted October 28, 2018 Posted October 28, 2018 12 minutes ago, LuckyTrimith said: 19 hours ago, Sathella said: And also like I said, in some of the photos at the front end of this mod's page you can clearly see garters going between the corset and boots. For the long while I've played this mod, I've noticed the buckles on both the boots and corset and have long wondered why there are no garters between when the rest of the structures are there. These images lead me to believe there are supposed to be there but for whatever reason, I don't have them show up. With the size of the mod, I thought it might be as simple as a texture you have to unpack, or a switch to flip in the MCM. Wow I never noticed that. The seventh image at the top of the mod had the straps in it for sure. I've always wondered if that might ever be an effect added to the stuff like how the belts change when a corset is equipped. Was that something that was being worked on that just fell through or does Min have another mod we could get the name of for that effect? The last three images on the mod page show a character wearing a lot of items that aren't part of the mod. Apart from the armbinder and ring gag I don't think any of those items are devious devices. Many, many people have asked how to get them over the years, and the answer has always been: they're private.
Ursur1major Posted October 28, 2018 Posted October 28, 2018 I have for a very long time been having issues with (Custom) Blindfolds, and I have no memory of anyone else ever bringing it up so I'm wondering if I'm the only that's having these issues or if I've just missed those posts. The issue is that the device doesn't seem to properly work in the inventory, and all kinds of stuff can break with it, it's been worse since the struggle menu got updated in v.4 but issues have existed for the 4 or so years I've been using this mod. It seems like the hidden device and the actual device in the inventory aren't as well connected as the other devices, and when fiddling with the device like trying to struggle or unlock it it often happens that the inventory item gets unequiped but the hidden device is still there, which causes issues if you for example get equiped with a new blindfold. This can also cause a lot of other issues, sometimes the item appears to be stuck on the character forever while the inventory says nothing is equiped, I've had the blindfold effect kick in when it's not supposed to and all that because the blindfold is still technically there, and I can't interact with it anymore because it is broken and completely disconnected with the inventory item that I can equip and unequip all day without any struggle menu popping up or otherwise solving the issue. Not even the Free Me mechanic works at this point and the only thing that fix it once it is broken is to either reload a previous save or use console commands to delete it. This issue has presisted through numerous updates all the way back since v.2 I believe, several complete reinstallations of the mods and even a complete clean reinstallation of Skyrim. 1
MetZwerg Posted October 28, 2018 Posted October 28, 2018 hmmm suddenly i can´t trigger the quest " The Forbidden Tome" in the academy anymore.... i don´t wear any devices or such..... please help.......
JuliusXX Posted October 28, 2018 Posted October 28, 2018 6 minutes ago, MetZwerg said: hmmm suddenly i can´t trigger the quest " The Forbidden Tome" in the academy anymore.... i don´t wear any devices or such..... please help....... AFAIK that quest is removed from the latest version of DD due to bugs. The items are still there in the library though.
MetZwerg Posted October 28, 2018 Posted October 28, 2018 oh! thanx for the info... i hope it makes a comeback as i liked it in earlier playthroughs....
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