Jump to content

Recommended Posts

Posted

just wanted to ask if reverse straight jackets are coming in future releases? Would be nice if they had the same system as teh current straightjackets coz i love putting the charactrers in poses or animations in those coz they stya restrained regradless of what the hand animations are supposed to do

Posted

Hi! i'm still in distress with Devious device integration! i' got less than 10k of anim and all of the prerequise mods, if i start a game without doing the fnis check and Devious device integration on, i got no crash, if i do a fnis with it, i got one. Any idea? Thank you for your help!

Posted
Spoiler
2 hours ago, devilangel13 said:

Hi! i'm still in distress with Devious device integration! i' got less than 10k of anim and all of the prerequise mods, if i start a game without doing the fnis check and Devious device integration on, i got no crash, if i do a fnis with it, i got one. Any idea? Thank you for your help!

 

Excuse my skepticism but can you please post your load order and a screenshot of FNIS after you've run it.

Posted
6 hours ago, devilangel13 said:

Hi! i'm still in distress with Devious device integration! i' got less than 10k of anim and all of the prerequise mods, if i start a game without doing the fnis check and Devious device integration on, i got no crash, if i do a fnis with it, i got one. Any idea? Thank you for your help!

Go to page 416 and try Hugh Reckum fix. I did his fix and im running DDi with 15k animations loaded when before I couldnt even get the mod to run on a clean save due too DDi trying to occupy slots used by other mods. There is clearly a conflict happening there without Hugh's fix applied for some mods.

Give it a try, I hope it helps.

 

Posted
4 hours ago, Psalam said:
  Hide contents

 

Excuse my skepticism but can you please post your load order and a screenshot of FNIS after you've run it.

Haha it's ok there was a french guy who was septic like you and he checked all, all was alright^^" It look like Fnis think 9800 anim are too much or maybe it's what Lutalica have pointed out! Thank's for your answer! FNis was ok there was no error, and the required mod was there too ^^" I just uninstalled PCea2 and flower girls to make it work at the end ^^"

20 minutes ago, lutalica said:

Go to page 416 and try Hugh Reckum fix. I did his fix and im running DDi with 15k animations loaded when before I couldnt even get the mod to run on a clean save due too DDi trying to occupy slots used by other mods. There is clearly a conflict happening there without Hugh's fix applied for some mods.

Give it a try, I hope it helps.

 

Hi! well i was so desperate that i finally choose to put off some anim mod, i took off Pcea2 and Flower girls and now it work, but maybe there was a way to make it work without doing that? Thank you for your answer! (i did checked the post but i did not understood what to do! Sorry my english is not perfect so i guess i'm missing something there ^^")

  • 2 weeks later...
Posted

Hi there, since i am seeing more and more HDT being added, I wondered why the inflatable plugs don't have any HDT on the cords yet! :)

 

also would love to see even more variation in the animations (last update added a lot of good ones!). Another suggestion is to make a transition / stand up animation after edge/ orgasm, since it feels a bit weird now.

 

And one more request, if not to much work, to add compatibility with Seperate Orgasm mod from ed86 ( currently belt masturbate animation will lower arousal with his mod, which seems ... unintended :p)

 

Anyways, great work, keep it up!

Posted

What's the fix for that glitch where your arms aren't in the armbinder and you're missing hands? I had it before but I dont remember how to fix it.

Posted
1 hour ago, furdud said:

What's the fix for that glitch where your arms aren't in the armbinder and you're missing hands? I had it before but I dont remember how to fix it.

Sounds like it could be an animation problem to me, did you run FNIS?

Posted

I am pulling my hair out here, i have checked and double checked and found that some of the DDa DDx bodyslide outfits refuse to show up, I have the latest Bodyslide and latest DDA and DDE . Are the bodyslide templates even included please as no show for breast yoke or any armbinders of the ebonite etc age or hobble dresses for example....

 

In game of course when equipped they are invisible and body vanishes.

Posted
Spoiler
9 hours ago, kohlteth said:

I am pulling my hair out here, i have checked and double checked and found that some of the DDa DDx bodyslide outfits refuse to show up, I have the latest Bodyslide and latest DDA and DDE . Are the bodyslide templates even included please as no show for breast yoke or any armbinders of the ebonite etc age or hobble dresses for example....

 

In game of course when equipped they are invisible and body vanishes.

 

Are you batch building in Bodyslide? If so, you should be able to tick off all groups (including miscellaneous) and build everything. It's always worked for me.

Posted
2 hours ago, Psalam said:
  Hide contents

 

Are you batch building in Bodyslide? If so, you should be able to tick off all groups (including miscellaneous) and build everything. It's always worked for me.

When I open the groups DDx comes up as DDx_Heretical and no armbinders or Ebonite show and very few items. Any ideas please?

Posted
Spoiler
Just now, kohlteth said:

When I open the groups DDx comes up as DDx_Heretical and no armbinders or Ebonite show and very few items. Any ideas please?

 

That's why I stressed the miscellaneous category. Not everything comes up where it "should" at times. By Batch Building and including EVERYTHING you will get everything.

Posted
2 hours ago, kohlteth said:

When I open the groups DDx comes up as DDx_Heretical and no armbinders or Ebonite show and very few items. Any ideas please?

2 hours ago, Psalam said:
  Reveal hidden contents

 

That's why I stressed the miscellaneous category. Not everything comes up where it "should" at times. By Batch Building and including EVERYTHING you will get everything.

 

I'd suggest using outfit search for "DDx" and "DDa" instead of groups search, since at least they've managed to be consistent in the naming of things to include that.

Posted

I installed and everything seems to work, but I have a question, the NPC's "hmph" should have a sound? Because mine don't, did I messed up something or is just like that? 

Posted
8 minutes ago, NightSky00 said:

I installed and everything seems to work, but I have a question, the NPC's "hmph" should have a sound? Because mine don't, did I messed up something or is just like that? 

Did you install GagSFX?

Posted

How do you get the non-ballet version of the restrictive boots? I don't see an option for them anywhere.

 

For that matter, I see in the screenshots that there are garters that go between the boots and the corset, as well as between gloves and collar. What am I doing wrong where these don't show up for me?

 

fb0d24b5ccd91b78409d2a2ab3fb097b-q271tgm.jpg

Posted

Hi, i updated from DDi 3.0, generated FNIS, then started new game, but armbinder system dosen't work, i can open item menu and interact with containers, but menu like in 3.0 won't to shown up.

Posted
2 minutes ago, pogchop said:

Hi, i updated from DDi 3.0, generated FNIS, then started new game, but armbinder system dosen't work, i can open item menu and interact with containers, but menu like in 3.0 won't to shown up.

The armbinder system in DD4 has changed compared to earlier versions.

It's no longer going to stop you opening the inventory, while it'll still prevent you equipping items etc.

Also the old system never blocked containers anyway, so you still could get to your inventory that way.

Posted

Hey, i've been trying to tweak the mod for my own tastes, and i could do almost everything i wanted, except one thing: to make armbinders/yokes a lot less restrictive, or at least to allow interacting with things while they are on (like getting into carriages). Can someone point me in the right direction? It doesn't matter if its an all or nothing solution, i can house rule the too easy stuff out.

 

What i found is when the startboundeffects is called, its calling the updatecontrols() which based on whats being worn, modifies what actions are allowed, (movement, fighting, sneaking, menu, activate). What i assume i should do is just edit this part to allow the action i want (say activate) when heavybondage is worn, but i cant find the part which would forbid it in first place.

Posted

All my body items are invisible, can't figure out why. I've ran bodyslide a dozen times with the batch building of devices, tried doing each one manually etc. Nothing, just invisible. The stuff from DCL and even the small stuff from DDi, I think, works fine.

Posted
17 hours ago, pervrt said:

Hey, i've been trying to tweak the mod for my own tastes, and i could do almost everything i wanted, except one thing: to make armbinders/yokes a lot less restrictive, or at least to allow interacting with things while they are on (like getting into carriages). Can someone point me in the right direction? It doesn't matter if its an all or nothing solution, i can house rule the too easy stuff out.

 

What i found is when the startboundeffects is called, its calling the updatecontrols() which based on whats being worn, modifies what actions are allowed, (movement, fighting, sneaking, menu, activate). What i assume i should do is just edit this part to allow the action i want (say activate) when heavybondage is worn, but i cant find the part which would forbid it in first place.

Do you want to just allow carriages, or other things as well? If that's what you're after, I already have the override needed for that.

But if you want to allow other things as well, you'll need to look at the perk "zad_BoundActivation"

Posted
8 hours ago, philyb said:

All my body items are invisible, can't figure out why. I've ran bodyslide a dozen times with the batch building of devices, tried doing each one manually etc. Nothing, just invisible. The stuff from DCL and even the small stuff from DDi, I think, works fine.

 

Fixed it by manually doing it to a folder using the ctrl click on batch build and copy and pasting the files into meshes. Strange because it worked earlier without this step.  might be worth looking at

kohlteth

 

 

Posted
1 hour ago, philyb said:

 

Fixed it by manually doing it to a folder using the ctrl click on batch build and copy and pasting the files into meshes. Strange because it worked earlier without this step.  might be worth looking at

kohlteth

 

 

You never said what mod manager you're using, that could be relevant. Though I know MO sometimes does weirdness with bodyslide stuff at times, unless you do the ctrl+batch method.

Posted
On 10/19/2018 at 8:45 PM, Sathella said:

How do you get the non-ballet version of the restrictive boots? I don't see an option for them anywhere.

 

For that matter, I see in the screenshots that there are garters that go between the boots and the corset, as well as between gloves and collar. What am I doing wrong where these don't show up for me?

 

fb0d24b5ccd91b78409d2a2ab3fb097b-q271tgm.jpg

I didn't want this question to get buried so I'm bumping it.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...