TrueBlue69 Posted August 5, 2018 Posted August 5, 2018 I've looked all over the place but can't find the answer, if anyone could answer my question that would be great. Is it possible to turn off the player being bound by npc? I'm a male character and don't like being bound and raped all the time while being called a women. Pretty lame.
SleepyJim Posted August 5, 2018 Posted August 5, 2018 1 hour ago, TrueBlue69 said: I've looked all over the place but can't find the answer, if anyone could answer my question that would be great. Is it possible to turn off the player being bound by npc? I'm a male character and don't like being bound and raped all the time while being called a women. Pretty lame. This mod itself doesn't bind the player or make npcs do so. This is the framework, so if you're finding your player character keeps getting bound it's down to a devious plugin mod - something like cursed loot or captured dreams perhaps. So if you're using devious plugins, look in their support topics or MCMs to see what options there are. That said, in the mod description for DDi here it does say: Quote COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. Basically, all the devious mods I've seen are designed primarily for a female player character to be bound. The only male support I've seen has been to add male versions of some devices so male player characters can also be bound, although it only affects meshes so often dialogue will still assume female. While devices will work on npcs, pretty much all devious content is geared towards player as submissive rather than dominant.
Balmung889 Posted August 8, 2018 Posted August 8, 2018 Hello, sorry my English! I have a small problem. I've already asked for help here https://www.loverslab.com/topic/105411-hands-at-the-top-and-behind-the-back-devious-device/ Then I uninstalled and installed the mods individually and I discovered that the problem comes from DD Integration The problem is that my character when he is stationary and is not in a battle pose has his hands up (as in a robbery), and when he stands still in a stelth position he has his hands behind his back. I've installed the Devious Device Mods in the past, but this never happened. How do I solve? Of course I used FNIS, and I checked the inventory to make sure I did not have DD items equipped.
MetZwerg Posted August 10, 2018 Posted August 10, 2018 is an patch out fot this that does not use up all alternativ animation slots with only 4.1 installed ? just started a new game and still get crashes when updating to 4.1... no other animations installed apart from more nasty critters sexlab and this....
PubliusNV Posted August 10, 2018 Posted August 10, 2018 4 hours ago, MetZwerg said: is an patch out fot this that does not use up all alternativ animation slots with only 4.1 installed ? Look back in this thread for a post on July 24th by JuliusXX, there is a link to a patch there.
Parsten83 Posted August 11, 2018 Posted August 11, 2018 2 hours ago, PubliusNV said: Look back in this thread for a post on July 24th by JuliusXX, there is a link to a patch there. This. Seriously important. The link goes back to op by Tyrant 99 on July 11. Makes a BIG difference - had to drop animations to ~9k (after removing PCEA 2 for 4.0 to work..) until I was able to get 4.1 to play nicely with everything else. Anything beyond that I tried to load with 4.1 enabled led to a CTD on load, no exceptions. Once I gave the instructions that Tyrant 99 listed a try, I was able to load all of Babo and 4 of the FB sets on top of what I had before , and have a stable game including Zaz 8.0+. Not as scientific an analysis as some have done, but I'm still learning from a mere user basis... Kudos to Tyrant 99 for the work done (and and Julius XX for highlighting!) and for the help provided to the rest of us! Hope that the rest of the devs see and try. It goes a long way to show that it isn't just 'you have too many anims loaded, learn to live with either DD or Zaz or even less..'
Kimy Posted August 13, 2018 Posted August 13, 2018 On 8/10/2018 at 5:09 PM, Parsten83 said: It goes a long way to show that it isn't just 'you have too many anims loaded, learn to live with either DD or Zaz or even less..' If I had suspected a bug to be responsible for it, you can safely assume that I would have fixed it. I offered the best explanation I had at this point. It's always easier to be a smart-ass in hindsight, I guess. 1
Kimy Posted August 13, 2018 Posted August 13, 2018 5 minutes ago, angar3 said: Anyone have version 3.3 b ? I assume you want it to run Captured Dreams, as there is otherwise no good reason to still use that version. We don't support older DD versions in any shape or fashion, but I know that Veldarius PMs people that version upon request, so I suggest asking him for it.
Parsten83 Posted August 13, 2018 Posted August 13, 2018 4 hours ago, Kimy said: If I had suspected a bug to be responsible for it, you can safely assume that I would have fixed it. I offered the best explanation I had at this point. It's always easier to be a smart-ass in hindsight, I guess. Smart-assery not intended whatsoever. My apologies that offense was given. 1
peteretea Posted August 14, 2018 Posted August 14, 2018 So is there a way to remove several but not all devious devices out of my inventory? I try to use the remove command but it doesn't work.
Ernest Lemmingway Posted August 14, 2018 Posted August 14, 2018 Probably a dumb question, but why is DDi assigned to AA slots in FNIS that it doesn't actually use? I'm not a modder so I have no clue how that works.
Kimy Posted August 14, 2018 Posted August 14, 2018 That's a bug. Tyrant contributed a fix for that, I've already merged to the dev repo. 3
peteretea Posted August 15, 2018 Posted August 15, 2018 Sorry to ask again but it seems like I cannot even force remove the restraint items. The yoke that is supposed to be removed at the beginning of the slave quest of captured dream shop is not removing even though it shows "Remove yoke" on the upper left corner. I also try the remove command and it doesn't work. What can I do about it?
SleepyJim Posted August 15, 2018 Posted August 15, 2018 32 minutes ago, peteretea said: Sorry to ask again but it seems like I cannot even force remove the restraint items. The yoke that is supposed to be removed at the beginning of the slave quest of captured dream shop is not removing even though it shows "Remove yoke" on the upper left corner. I also try the remove command and it doesn't work. What can I do about it? Captured Dreams hasn't been updated to fully work with the latest versions of DDi (v4.0+) Yoke and armbinder removal are specifically where problems exist, as the CD creator said in this post. If you're having problems removing a CD restraint your best bet for getting help will be in the CD thread.
peteretea Posted August 15, 2018 Posted August 15, 2018 17 hours ago, SleepyJim said: Captured Dreams hasn't been updated to fully work with the latest versions of DDi (v4.0+) Yoke and armbinder removal are specifically where problems exist, as the CD creator said in this post. If you're having problems removing a CD restraint your best bet for getting help will be in the CD thread. Thanks for the information. So is there a way to manually remove these items? I really want the quests to get going even if CD is not updated.
Equien Posted August 16, 2018 Posted August 16, 2018 Can anyone give me the name/code or how to make a key to unlock all devices? I put some on my companion and none of the keys I found through the console unlocks them! I can't find it on the blacksmith anvil either
LazyBoot Posted August 16, 2018 Posted August 16, 2018 1 hour ago, Equien said: Can anyone give me the name/code or how to make a key to unlock all devices? I put some on my companion and none of the keys I found through the console unlocks them! I can't find it on the blacksmith anvil either There's no way to have 1 key that works with all devices, you'll need to find out what key each device needs. If they are from the DD core mods, it'll be either a restraints key, chastity key, or a piercing removal tool. But items from mods other than DDa/DDi/DDx may use their own keys. But in those cases you'd need to ask in the thread for the mod the items belong to.
Slagblah Posted August 16, 2018 Posted August 16, 2018 3 hours ago, peteretea said: Thanks for the information. So is there a way to manually remove these items? I really want the quests to get going even if CD is not updated. In the Console (~), select the player, then: 1. Point mouse at equipped items and hit {Shift}. 2. Find the item in the list using {Shift} to select (use the mesh file listed to help identify the correct item). 2a. If the ID shown is 80000000, then you need to use the "showinventory" console command to find the ID of the Unnamed Worn item associated with the device you want to remove (you may need to clear out your inventory if the list is too long). 3. Once you have the Unnamed ID (which is the Rendered Device), type: "player.removeitem {ID} 1" 4. After that, you can open your inventory and remove the Inventory Device normally, without triggering the unlock message. Note that this method should not be used on Quest Devices obtained in the normal way as that can break your game (or at least the quest) in serious ways. 1
peteretea Posted August 17, 2018 Posted August 17, 2018 22 hours ago, Slagblah said: In the Console (~), select the player, then: 1. Point mouse at equipped items and hit {Shift}. 2. Find the item in the list using {Shift} to select (use the mesh file listed to help identify the correct item). 2a. If the ID shown is 80000000, then you need to use the "showinventory" console command to find the ID of the Unnamed Worn item associated with the device you want to remove (you may need to clear out your inventory if the list is too long). 3. Once you have the Unnamed ID (which is the Rendered Device), type: "player.removeitem {ID} 1" 4. After that, you can open your inventory and remove the Inventory Device normally, without triggering the unlock message. Note that this method should not be used on Quest Devices obtained in the normal way as that can break your game (or at least the quest) in serious ways. So do you mean removing it only by the remove console? It works on some devices but others such as yokes and plugs will stay on even if you use the remove command. I use the "showinventory" command to find their ID and after I use "removeitem" it clearly shows a message such as "Yoke Removed" on the upper left corner, but it is actually not removed and the unlock message still triggers when you hit the device in the inventory.
Slagblah Posted August 17, 2018 Posted August 17, 2018 53 minutes ago, peteretea said: So do you mean removing it only by the remove console? It works on some devices but others such as yokes and plugs will stay on even if you use the remove command. I use the "showinventory" command to find their ID and after I use "removeitem" it clearly shows a message such as "Yoke Removed" on the upper left corner, but it is actually not removed and the unlock message still triggers when you hit the device in the inventory. That method should work for most Devious Devices and I have personally tried it with the CD Yoke (recently, under DDi 4.1), so I know it works with that specific item. When you do the "removeitem" command in step 3, you should see the device on you character be removed, but the item will still show in your inventory as equipped. If the device doesn't disappear, then you used the wrong ID in the console. Remember, the correct ID will not have a name associated with it.
peteretea Posted August 17, 2018 Posted August 17, 2018 1 hour ago, Slagblah said: That method should work for most Devious Devices and I have personally tried it with the CD Yoke (recently, under DDi 4.1), so I know it works with that specific item. When you do the "removeitem" command in step 3, you should see the device on you character be removed, but the item will still show in your inventory as equipped. If the device doesn't disappear, then you used the wrong ID in the console. Remember, the correct ID will not have a name associated with it. I did it, thank you very much Just one last question, is the ID "0a040f0c" like some kind of body preset? It is the only thing I cannot remove that is without the name and it is not a DD.
SleepyJim Posted August 17, 2018 Posted August 17, 2018 1 hour ago, peteretea said: I did it, thank you very much Just one last question, is the ID "0a040f0c" like some kind of body preset? It is the only thing I cannot remove that is without the name and it is not a DD. That's the device hider. If you don't want to use it, it can be disabled by changing its slot to none on the first of the Devices Underneath pages in the devious MCM. Its default slot is 41.
crz555 Posted August 19, 2018 Posted August 19, 2018 Hi my games always crash and ı have all the REQUIREMENTS what should ı do ? any idea ?
gurdilhfkk Posted August 20, 2018 Posted August 20, 2018 On 8/19/2018 at 10:51 AM, crz555 said: Hi my games always crash and ı have all the REQUIREMENTS what should ı do ? any idea ? Maybe you have too many animations in FNIS. For me that was the answer, before DD4, i was using 15k anim (with FNIS XXL). Savegames were loading most of the time but CTD was very frequent in game. After updating to DD4.1, game was always crashing while loading, even new game. Although i installed 15~ new mods in the same time, i highly suspect DD4.1 to be guilty as i was unable to find another suspect (by desactivating all of them and activating mod back one by one). CTD on savegame load always happend beyond a certain amount of activated mods, whatever the mods. By reducing animations below 10000 my game was suddently perfectly stable. CTD on 1st load are very rare and i never experimentated a CTD in game in 1 month although my game is heavy modded. Btw i have a small problem (bug ?) with DD4.1. Every item are working as intented except the rope armsbinder, its idle pose never play. What is strange is that the new latex elbowbinder do work, and the rope one, which have the same idle i think, not. I have a custom idle mod installed but if this was the problem, why it would only override this specific idle pose, and not all other one ?
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