dTd Posted June 13, 2016 Posted June 13, 2016 I didn't realize you could have your followers picking up loot with aft actually. Otherwise how do they get it?
DonQuiWho Posted June 14, 2016 Posted June 14, 2016 I didn't realize you could have your followers picking up loot with aft actually. Otherwise how do they get it? Kimy's 'Deviously Cursed Loot' can be set to automatically equip follower NPCs with Devious Device Restraints should the PC loot something that generates an event that will equip restraints on the PC. It can take a while - the script doesn't run instantly, so best to sit back and let it all happen, have a swig of coffee or whatever, rather than try to do anything else and overload the game engine. FWIW, I 'see' the PC go down on one knee in a sort of 'misty haze' effect, as accompanied by a 'you are dizzy' type of message. You then you get a message saying 'Processing 'Followername'', for as many followers as are contemporaneously registered with the mod at the time, and processed for restraint equipping. Then normal gameplay resumes, with the PC + NPC(s) packaged up. This event is repeatable, up to the maximum worn constraints limit set for the PC, although NPCs seem to be able to exceed that, ie they can have even more items equipped. So you end up having to have enough keys, of the right type, to manage both the PC's, and followers', restraints. Followers don't seem to be 'restrained' quite as effectively as the PC, ie they seem to still be able to participate in combat at points where the PC is wearing items such that they can't, but, hey, it's just a game! And we should be grateful for what we've got... Hope that helps? PS: I don't know what happens if you use the 'I need you to do something' command to use followers to open potentially risky containers. Not the way I play, and would take forever. Might be interesting to try though
gurdilhfkk Posted June 15, 2016 Posted June 15, 2016 Hi, I dont think its a bug but in my game when my character is wearing arm and leg restraint (not totally sure if this occures only with these restraints) the only animations playing are zaz's animation (ie bound animations). Its a little bit a pity that the great variety of regular animation is not used in this case because the character is not bound, just wearing restraint. IMHO, this kind of restriction is only relevant if you are effectively bound in a yoke, armbinder, etc. Or its a bug in my game ? Or a sexlab's bad configuration from me ?
Princessity Posted June 15, 2016 Posted June 15, 2016 Sounds liek you have ZAP animation override enabled. Go to ZAZ's MCM, into the Sexlab tab and disable override.
darkevilhum Posted June 15, 2016 Posted June 15, 2016 Is the FNIS addon still required with the newest version of FNIS (6.3) ? Are there specific patches to apply when generating FNIS ? No, it looks as if just running 6.3 should suffice. I only just got into animating recently and took a break from SexLab animations to see if i could do some for DD. Could any animators take a look at this 3DS2012 file I'm working on? I currently have two problems. Number one, how do i ensure that the arms are fixed into the armbinder position short of adjusting them for every movement frame? (I tried wires and blegh). Number two, the walk cycle looks pretty good in 3ds but in game it looks very very robotic. What am I doing wrong arghh. Thanks for taking a look in to this issue. There are four issues that we have with the current bound animations: 1) Skirt bones are not handled properly on quite a few, resulting in many vanilla and non-vanilla outfits being mangled while worn. 2) The animation in general is too extreme. 3) Tying in to #2, the over-exaggerated arm swinging is causing a "leaning" effect while any sort of slow-down is present on the character. This is due to the way that Skyrim combines the walk and run animations to form a "jog". 4) A lot of the animations have stutter issues, caused by too many or too few frames. Alas, none of us are animators, so we cannot offer feedback on how to improve your process. Thanks for the listing those out for me it's easier to quality control, if possible, could you relay my one main question of how animators here on LL have been 'fixing' the arms in place for armbinder animations etc to your animator? Or anyone you know who has done such animations. If I can get a solid answer on that, i'll with some time be able to make a good looking set of animations (Y)
c6222848 Posted June 15, 2016 Posted June 15, 2016 could someone make a bodyslide CBBE HDT with belly scaling?? :C
anubis Posted June 15, 2016 Posted June 15, 2016 I only just got into animating recently and took a break from SexLab animations to see if i could do some for DD. Could any animators take a look at this 3DS2012 file I'm working on? I currently have two problems. Number one, how do i ensure that the arms are fixed into the armbinder position short of adjusting them for every movement frame? (I tried wires and blegh). Number two, the walk cycle looks pretty good in 3ds but in game it looks very very robotic. What am I doing wrong arghh. Thanks for taking a look in to this issue. There are four issues that we have with the current bound animations: 1) Skirt bones are not handled properly on quite a few, resulting in many vanilla and non-vanilla outfits being mangled while worn. 2) The animation in general is too extreme. 3) Tying in to #2, the over-exaggerated arm swinging is causing a "leaning" effect while any sort of slow-down is present on the character. This is due to the way that Skyrim combines the walk and run animations to form a "jog". 4) A lot of the animations have stutter issues, caused by too many or too few frames. Alas, none of us are animators, so we cannot offer feedback on how to improve your process. Thanks for the listing those out for me it's easier to quality control, if possible, could you relay my one main question of how animators here on LL have been 'fixing' the arms in place for armbinder animations etc to your animator? Or anyone you know who has done such animations. If I can get a solid answer on that, i'll with some time be able to make a good looking set of animations (Y) If i understand corectly what is you're trying to do. Grab Zaz armbinder offset (zazapoa007 if i recall or any armbinder animations from ZAP pack) or cedec modified offset included in DDi 3.01. I prefer cedec though, since he alter the hand fitted inside the armbinder. Get it to Max, there should be an option to copy pose or something like it (using blender and that's what i did, i assume Max can do the same thing). You need to copy from spine2 all the way to fingers and just paste into your current skeleton that you want to animate. If you're doing walk, run, etc. Dont forget about annotations for sound clips (footstep sound) and creating smooth cylic loop. ----------------------- @Min Would it possible DDi bypass the no swap restriction set up by ZAP, seeing DDi the 2nd framework after ZAP. The reason i'm asking is i keep getting this zapmissionary01 over and over during defeat scene while wearing armbinder and there is no way to change the animation. Thanks
Veladarius Posted June 15, 2016 Posted June 15, 2016 could someone make a bodyslide CBBE HDT with belly scaling?? :C There are already 2 sets of Bodyslide mods for the devices here on LL.
mentalmike Posted June 16, 2016 Posted June 16, 2016 the ball gag sex sounds, can we disable it? it doesn't match my japanese themed character
c6222848 Posted June 16, 2016 Posted June 16, 2016 could someone make a bodyslide CBBE HDT with belly scaling?? :C There are already 2 sets of Bodyslide mods for the devices here on LL. but they don't have pregnant scaling, if i use fill her up or soulgem oven then the belt and harness will be very strange
Arhon Posted June 16, 2016 Posted June 16, 2016 the ball gag sex sounds, can we disable it? it doesn't match my japanese themed character Go to ZaZ MCM and disable the sounds(Enable the Silent Sound) from general or you can go to Sexlab and untick the sounds you dont want to play.
darkevilhum Posted June 16, 2016 Posted June 16, 2016 I only just got into animating recently and took a break from SexLab animations to see if i could do some for DD. Could any animators take a look at this 3DS2012 file I'm working on? I currently have two problems. Number one, how do i ensure that the arms are fixed into the armbinder position short of adjusting them for every movement frame? (I tried wires and blegh). Number two, the walk cycle looks pretty good in 3ds but in game it looks very very robotic. What am I doing wrong arghh. Thanks for taking a look in to this issue. There are four issues that we have with the current bound animations: 1) Skirt bones are not handled properly on quite a few, resulting in many vanilla and non-vanilla outfits being mangled while worn. 2) The animation in general is too extreme. 3) Tying in to #2, the over-exaggerated arm swinging is causing a "leaning" effect while any sort of slow-down is present on the character. This is due to the way that Skyrim combines the walk and run animations to form a "jog". 4) A lot of the animations have stutter issues, caused by too many or too few frames. Alas, none of us are animators, so we cannot offer feedback on how to improve your process. Thanks for the listing those out for me it's easier to quality control, if possible, could you relay my one main question of how animators here on LL have been 'fixing' the arms in place for armbinder animations etc to your animator? Or anyone you know who has done such animations. If I can get a solid answer on that, i'll with some time be able to make a good looking set of animations (Y) If i understand corectly what is you're trying to do. Grab Zaz armbinder offset (zazapoa007 if i recall or any armbinder animations from ZAP pack) or cedec modified offset included in DDi 3.01. I prefer cedec though, since he alter the hand fitted inside the armbinder. Get it to Max, there should be an option to copy pose or something like it (using blender and that's what i did, i assume Max can do the same thing). You need to copy from spine2 all the way to fingers and just paste into your current skeleton that you want to animate. If you're doing walk, run, etc. Dont forget about annotations for sound clips (footstep sound) and creating smooth cylic loop. ----------------------- @Min Would it possible DDi bypass the no swap restriction set up by ZAP, seeing DDi the 2nd framework after ZAP. The reason i'm asking is i keep getting this zapmissionary01 over and over during defeat scene while wearing armbinder and there is no way to change the animation. Thanks Unfortunately an apparent issue I see with that is that it's near enough impossible to correctly import someone elses .hkx into max. Something to do with the conversion of a mod hkx to xml/kf always being messed up in max. I guess it works in blender? Testing it out, some progress, will update. Update: Can't seem to convert zaz/dd armbinder offsets to kf using hkxcmd. Tried with different skeletons to no avail. http://puu.sh/pv3Mx/27f7249fec.png I haven't looked into anything relating to adding sound notes/annotations to my animations - yet but I will once I've at least finished the basic walk cycle to a point where it looks human and the arms remain where intended.
RJLbwb Posted June 18, 2016 Posted June 18, 2016 Well that was two days wasted on the stupid Chasity belt quest that I have to redo. Here's a bonus reason to stay away from it; CTD with many sex lab animations.
gurdilhfkk Posted June 18, 2016 Posted June 18, 2016 Sounds liek you have ZAP animation override enabled. Go to ZAZ's MCM, into the Sexlab tab and disable override. Ah thanks you, that was it
Monoman1 Posted June 19, 2016 Posted June 19, 2016 Guys is there any chance the framework could implement a method that would allow me to refresh object effects attached to DDs without having to RemoveDevice and EquipDevice again? It seems inefficient when I am not changing the devices at all. I'm just looking to 'poke' the visible player facing devices so Skyrims lazy ass engine updates. Unfortunately, changes to the magnitude of magic effects attached to enchantments do not take effect until the item is re-equipped.
Seph64 Posted June 20, 2016 Posted June 20, 2016 what are the teaser and finisher plug effects? As far as I know, those are from the Captured Dreams Shop mod. I suspect the "Teaser" is, well chance that a vibrating plug event will stop just short of climax. Finisher is probably a chance said vibrating event will cause a climax.
Ravenvampir Posted June 20, 2016 Posted June 20, 2016 I was forced to reinstall Loversalb and Devious Debvices due to some bugs. but now i must du the "Forbidden Tome quest" again if i want to be abel to build Devious Devices. Can somebody please tell me how to finish the Quest via console, i really dont want to do the howle thing again. Thanks
Mister X Posted June 20, 2016 Posted June 20, 2016 I was forced to reinstall Loversalb and Devious Debvices due to some bugs. but now i must du the "Forbidden Tome quest" again if i want to be abel to build Devious Devices. Can somebody please tell me how to finish the Quest via console, i really dont want to do the howle thing again. Thanks Just don't get caught after getting the glimpse into the shelf. Once you've got out of the Arcaneum Urag won't approach you if you don't ask about those books
Seph64 Posted June 20, 2016 Posted June 20, 2016 Or you could just disable the quest in MCM, the book and key will still be in the same spot, but Urag won't get triggered when you steal the book.
Slorm Posted June 21, 2016 Posted June 21, 2016 Another way Wear a chastity belt and Urag will ignore you
MonkeyShoulder Posted June 21, 2016 Posted June 21, 2016 I know this isn't caused by this mod but does anyone know what mod might be forcing me into 3rd person when my hands are bound? This is a major problem when I get blindfolded as you can't move in 3rd person. Maybe its a conflict? Ive tried turning on and off various devious mods and I can't seem to track it down. Did you ever manage to track down what was causing that issue? It is doing it in my game as well.
Veladarius Posted June 21, 2016 Posted June 21, 2016 could someone make a bodyslide CBBE HDT with belly scaling?? :C There are already 2 sets of Bodyslide mods for the devices here on LL. but they don't have pregnant scaling, if i use fill her up or soulgem oven then the belt and harness will be very strange The ones I have been using scale with the body just fine.
1337DragonWolf Posted June 21, 2016 Posted June 21, 2016 I have a slight problem with the Forbidden Tome. I have Immersive College of Winterhold, and as a result, the forbidden bookshelf isn't available. I was hoping there could be a compatibility patch, or any other solution that doesn't necessarily include uninstalling ICW.
Min Posted June 21, 2016 Author Posted June 21, 2016 I know this isn't caused by this mod but does anyone know what mod might be forcing me into 3rd person when my hands are bound? This is a major problem when I get blindfolded as you can't move in 3rd person. Maybe its a conflict? Ive tried turning on and off various devious mods and I can't seem to track it down. Did you ever manage to track down what was causing that issue? It is doing it in my game as well. That's an issue with some of the Cursed Loot yokes at the moment, I believe. Change your blindfold mode to "Leeches" to work-around this. I have a slight problem with the Forbidden Tome. I have Immersive College of Winterhold, and as a result, the forbidden bookshelf isn't available. I was hoping there could be a compatibility patch, or any other solution that doesn't necessarily include uninstalling ICW. Access the bookshelf from a different angle; ICW adds a bookshelf right over the bookshelf that I am using to hide the forbidden tome (And other related literature). It should be possible to access mine if you look at it from the proper angle.
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