Kimy Posted June 21, 2016 Posted June 21, 2016 Yeah, I left some old code in my yoke implementation. Should be gone in the next DCL version!
c6222848 Posted June 22, 2016 Posted June 22, 2016 could someone make a bodyslide CBBE HDT with belly scaling?? :C There are already 2 sets of Bodyslide mods for the devices here on LL. but they don't have pregnant scaling, if i use fill her up or soulgem oven then the belt and harness will be very strange The ones I have been using scale with the body just fine. Which one are you using? i'm currently using the CBBE HDT that recommended is in the post
Morferous Posted June 22, 2016 Posted June 22, 2016 I have a slight problem with the Forbidden Tome. I have Immersive College of Winterhold, and as a result, the forbidden bookshelf isn't available. I was hoping there could be a compatibility patch, or any other solution that doesn't necessarily include uninstalling ICW. Access the bookshelf from a different angle; ICW adds a bookshelf right over the bookshelf that I am using to hide the forbidden tome (And other related literature). It should be possible to access mine if you look at it from the proper angle. I can confirm that this is possible in current version of ICW (4.1).
1337DragonWolf Posted June 23, 2016 Posted June 23, 2016 I have a slight problem with the Forbidden Tome. I have Immersive College of Winterhold, and as a result, the forbidden bookshelf isn't available. I was hoping there could be a compatibility patch, or any other solution that doesn't necessarily include uninstalling ICW. Access the bookshelf from a different angle; ICW adds a bookshelf right over the bookshelf that I am using to hide the forbidden tome (And other related literature). It should be possible to access mine if you look at it from the proper angle. I can confirm that this is possible in current version of ICW (4.1). I greatly appreciate your help. However, now I have another problem: Segius's quest! I have the plug inside of me, and I'm fully aroused, 100%! I get no indications that it's charged, however, and Sergius won't take the damn thing out! It pushed me to climax and I had to work back to full arousal again, and I still can't get it charged! What am I looking for? Am I missing something? It's honestly getting super frustrating! I'm in my ArchMage's office, frustrated as hell, while Sergius is getting his rocks off with Feralda! I shouldn't want to set someone who isn't Nazeem on fire this badly!
Min Posted June 23, 2016 Author Posted June 23, 2016 I have a slight problem with the Forbidden Tome. I have Immersive College of Winterhold, and as a result, the forbidden bookshelf isn't available. I was hoping there could be a compatibility patch, or any other solution that doesn't necessarily include uninstalling ICW. Access the bookshelf from a different angle; ICW adds a bookshelf right over the bookshelf that I am using to hide the forbidden tome (And other related literature). It should be possible to access mine if you look at it from the proper angle. I can confirm that this is possible in current version of ICW (4.1). I greatly appreciate your help. However, now I have another problem: Segius's quest! I have the plug inside of me, and I'm fully aroused, 100%! I get no indications that it's charged, however, and Sergius won't take the damn thing out! It pushed me to climax and I had to work back to full arousal again, and I still can't get it charged! What am I looking for? Am I missing something? It's honestly getting super frustrating! I'm in my ArchMage's office, frustrated as hell, while Sergius is getting his rocks off with Feralda! I shouldn't want to set someone who isn't Nazeem on fire this badly! Sorry, that's a quest in need of some love. Walkthrough follows: You need to talk to Sergius while the plug is active (vibrating), before you climax. Then he will remove it, and the quest will continue.
1337DragonWolf Posted June 23, 2016 Posted June 23, 2016 I have a slight problem with the Forbidden Tome. I have Immersive College of Winterhold, and as a result, the forbidden bookshelf isn't available. I was hoping there could be a compatibility patch, or any other solution that doesn't necessarily include uninstalling ICW. Access the bookshelf from a different angle; ICW adds a bookshelf right over the bookshelf that I am using to hide the forbidden tome (And other related literature). It should be possible to access mine if you look at it from the proper angle. I can confirm that this is possible in current version of ICW (4.1). I greatly appreciate your help. However, now I have another problem: Segius's quest! I have the plug inside of me, and I'm fully aroused, 100%! I get no indications that it's charged, however, and Sergius won't take the damn thing out! It pushed me to climax and I had to work back to full arousal again, and I still can't get it charged! What am I looking for? Am I missing something? It's honestly getting super frustrating! I'm in my ArchMage's office, frustrated as hell, while Sergius is getting his rocks off with Feralda! I shouldn't want to set someone who isn't Nazeem on fire this badly! Sorry, that's a quest in need of some love. Walkthrough follows: You need to talk to Sergius while the plug is active (vibrating), before you climax. Then he will remove it, and the quest will continue. So I have to follow him until then? Hmm... A bit flawed, in my opinion, but very well...
cetuximab Posted June 23, 2016 Posted June 23, 2016 I have a slight problem with the Forbidden Tome. I have Immersive College of Winterhold, and as a result, the forbidden bookshelf isn't available. I was hoping there could be a compatibility patch, or any other solution that doesn't necessarily include uninstalling ICW. Access the bookshelf from a different angle; ICW adds a bookshelf right over the bookshelf that I am using to hide the forbidden tome (And other related literature). It should be possible to access mine if you look at it from the proper angle. I can confirm that this is possible in current version of ICW (4.1). I greatly appreciate your help. However, now I have another problem: Segius's quest! I have the plug inside of me, and I'm fully aroused, 100%! I get no indications that it's charged, however, and Sergius won't take the damn thing out! It pushed me to climax and I had to work back to full arousal again, and I still can't get it charged! What am I looking for? Am I missing something? It's honestly getting super frustrating! I'm in my ArchMage's office, frustrated as hell, while Sergius is getting his rocks off with Feralda! I shouldn't want to set someone who isn't Nazeem on fire this badly! Sorry, that's a quest in need of some love. Walkthrough follows: You need to talk to Sergius while the plug is active (vibrating), before you climax. Then he will remove it, and the quest will continue. So I have to follow him until then? Hmm... A bit flawed, in my opinion, but very well... No, you can just watch the messages in the upper right corner to try to gauge when it's time to return. When it starts saying "The plug briefly grows uncomfortably warm, then cools" return to Sergius. Also the time between when it is "done" and starts vibrating like crazy and when you orgasm seems random. The time in between however seems really short the first time the plug is ready - I think this is deliberate on the author's part to be a little frustrating and extend the quest But I've managed to get Sergius into dialog to remove it just as I started to orgasm, so it's possible to get it out on the first try.
Wykes Posted June 23, 2016 Posted June 23, 2016 Do you look at third-party patches to DDI? (I won't say 'accept', as I'm fully aware the chances of a given patch being accepted as-written is quite low.)Yesterday I modified a couple of the core Integration files to put a MCM configurable random delay before keys (and lock-picking, but not magic or brute-force) will work. I wrote it, as I felt that keys themselves didn't really reflect how difficult the devices should be to remove. i.e., equipping a device on yourself shouldn't be done on a whim, and getting something placed on you shouldn't be easy to escape simply because you have ready access to a key. From what I've experienced, it does change they way I play: I will keep a device equipped, even though I can remove it, rather risk a mod adding another device that I won't be able to remove for what could be several days.Admittedly, testing has been minimal, and while it works for me, there are almost definitely unconsidered edge-cases and coding errors that will cause a game to self-combust. It's not suitable for all playthroughs, either. I have some characters that quickly waste away to near death if they don't get enough unprotected nookie, and enabling this option would kill them in short-order. I'll release the source only if the maintainers are interested, as I don't want to cause them headaches with unsupported code.
MaikCG Posted June 23, 2016 Posted June 23, 2016 Hi, small fixes for armbinder run. I do not know whether I will continue to do something. Need to think what to do with a bug with skirt bones... abc0_mt_run_replacer.7z https://www.youtube.com/watch?v=Qz5E5pDvQM8
Min Posted June 24, 2016 Author Posted June 24, 2016 Do you look at third-party patches to DDI? (I won't say 'accept', as I'm fully aware the chances of a given patch being accepted as-written is quite low.) Yesterday I modified a couple of the core Integration files to put a MCM configurable random delay before keys (and lock-picking, but not magic or brute-force) will work. I wrote it, as I felt that keys themselves didn't really reflect how difficult the devices should be to remove. i.e., equipping a device on yourself shouldn't be done on a whim, and getting something placed on you shouldn't be easy to escape simply because you have ready access to a key. From what I've experienced, it does change they way I play: I will keep a device equipped, even though I can remove it, rather risk a mod adding another device that I won't be able to remove for what could be several days. Admittedly, testing has been minimal, and while it works for me, there are almost definitely unconsidered edge-cases and coding errors that will cause a game to self-combust. It's not suitable for all playthroughs, either. I have some characters that quickly waste away to near death if they don't get enough unprotected nookie, and enabling this option would kill them in short-order. I'll release the source only if the maintainers are interested, as I don't want to cause them headaches with unsupported code. We definitely do include third-party patches - there are many within DDi. Do you know how to use Git? The easiest way to get code included with DDi is to submit a pull request against DDi's "development" branch. Hi, small fixes for armbinder run. I do not know whether I will continue to do something. Need to think what to do with a bug with skirt bones... abc0_mt_run_replacer.7z https://www.youtube.com/watch?v=Qz5E5pDvQM8 Thank you! I'll take a look at this when I get a chance. I'm no animator, but my understanding is that the skirt bones are simply not in the right place during the animation (Which causes outfits that utilize them to become mangled).
Vintovka98 Posted June 24, 2016 Posted June 24, 2016 Fixed: Leather posture collars now work correctly. What does this entail exactly?
armanoid Posted June 24, 2016 Posted June 24, 2016 Sorry if i post in the wrong part of the forum. But i have some troubles with this mod. When i activate it, the game crash after the bethesda logo. I've read it's beacause something is missing, but i don't know what. It seems that i've installed eevrythings. The DD Extension doesn't work either. I use Skyrim without any DLC, and it's version 1.9.32.08 The basic assets mod works fine.
Slagblah Posted June 25, 2016 Posted June 25, 2016 Sorry if i post in the wrong part of the forum. But i have some troubles with this mod. When i activate it, the game crash after the bethesda logo. I've read it's beacause something is missing, but i don't know what. It seems that i've installed eevrythings. The DD Extension doesn't work either. I use Skyrim without any DLC, and it's version 1.9.32.08 The basic assets mod works fine. Get yourself a copy of TES5Edit and run it on your install. You don't have to do anything else with it, but it will do a dependency check as it loads, which will tell you exactly what's missing.
tov01 Posted June 25, 2016 Posted June 25, 2016 I'm currently experiencing a bug with this mod where hair will clip through hats and helmets on save reload or cell change. Unequipping and re-equipping the item solves the problem temporarily until the next reload or cell change. Does anyone having the same problem or know a work around? I'm using the regular UNP body and no major hair mods, if that helps.
Zor2k13 Posted June 25, 2016 Posted June 25, 2016 Hey what can cause devious devices to try and equip twice? I am having a problem where other DD mods are equipping things twice and it throws the in game errors for that. I have tried all kinds of things to make this bug go away but nothing works.
auauauaua Posted June 25, 2016 Posted June 25, 2016 Hi, I tried using it for 30 mins or so and it works pretty fine but the independent bound moving animations are unfortunate to me. I'm using a custom sneaking animation set "Crawl on fours" (sorry I'm not allowed to post link) but it suddenly reverts to vanilla sneak style when I put on an armbinder. I really miss the old style the character crawls with just hands in the back, does it have options to fall back/customize them?
WaxenFigure Posted June 25, 2016 Posted June 25, 2016 Hi, I tried using it for 30 mins or so and it works pretty fine but the independent bound moving animations are unfortunate to me. I'm using a custom sneaking animation set "Crawl on fours" (sorry I'm not allowed to post link) but it suddenly reverts to vanilla sneak style when I put on an armbinder. I really miss the old style the character crawls with just hands in the back, does it have options to fall back/customize them? And just how WOULD a person wearing an armbinder crawl on all fours? I don't think there's a problem here.
Min Posted June 25, 2016 Author Posted June 25, 2016 I'm currently experiencing a bug with this mod where hair will clip through hats and helmets on save reload or cell change. Unequipping and re-equipping the item solves the problem temporarily until the next reload or cell change. Does anyone having the same problem or know a work around? I'm using the regular UNP body and no major hair mods, if that helps. Try changing the slot that the device hider uses.
Min Posted June 25, 2016 Author Posted June 25, 2016 Hey what can cause devious devices to try and equip twice? I am having a problem where other DD mods are equipping things twice and it throws the in game errors for that. I have tried all kinds of things to make this bug go away but nothing works. Nothing. However, you didn't mention what mod(s) you're encountering the problem with, and you didn't post a log. So.... Hi, I tried using it for 30 mins or so and it works pretty fine but the independent bound moving animations are unfortunate to me. I'm using a custom sneaking animation set "Crawl on fours" (sorry I'm not allowed to post link) but it suddenly reverts to vanilla sneak style when I put on an armbinder. I really miss the old style the character crawls with just hands in the back, does it have options to fall back/customize them? Unfortunately, there will not be an option to use the old offset animation moving forward. Incidentally, I agree with WaxenFigure - It seems unfeasible for someone who is wearing an armbinder to "crawl on all fours", anyways. There doesn't seem to be a problem here. Sorry!
auauauaua Posted June 25, 2016 Posted June 25, 2016 Hi, I tried using it for 30 mins or so and it works pretty fine but the independent bound moving animations are unfortunate to me. I'm using a custom sneaking animation set "Crawl on fours" (sorry I'm not allowed to post link) but it suddenly reverts to vanilla sneak style when I put on an armbinder. I really miss the old style the character crawls with just hands in the back, does it have options to fall back/customize them? Unfortunately, there will not be an option to use the old offset animation moving forward. Incidentally, I agree with WaxenFigure - It seems unfeasible for someone who is wearing an armbinder to "crawl on all fours", anyways. There doesn't seem to be a problem here. Sorry! If there's technical difficulty, then don't care about me. I'll look for other way around. In the case you're curious about what the bound crawl looks like, see the attached screenshot. It's no longer "on all fours" but quite interesting IMO.
Zor2k13 Posted June 25, 2016 Posted June 25, 2016 @min Ok well I will try to get a load order list up soon. I don't think I had this problem before I switched to the latest version of simple slavery from v4.5 to v4.6 but I'm not sure about that.
<TbnrFrags> Posted June 25, 2016 Posted June 25, 2016 Hey Min im A huge fan of your devious mods but theres this problem look below V So I have this problem with the devious devices sets[the devious devices mods chasity gear] where even though i try to start the quest for the forbidden tome it wont work as i get urag's attention yet nothing happens i did it over and over and hes still having those creepy eyes on me staring into mah soul but still it wont work! I also have this problem with the whole mods as i installed captured dreams yet none of the slaves are wearing bondage gear and i was like why isnt the devious devices mods working? Despite that i thought it was a glitch[Made a new chara] but then i installed a mod that goes well with a hardcore bondage skyrim gameplay which is Deviously Cursed Loot and I opened alot ALOT of containers yet i wont get any gear equipped and i was like wtf why isnt it working at one time i heard something locking on[probs a full set since arousal 100]so i checked my inv to see if something did lock on yet nothing happened so then thats when i had suspected it had something to do with the chasity devices. I have everysingle requirement for the mods yet it wont work! .I need help since it wont work If you can fix this or tell me how to it will be appreciated!
Zor2k13 Posted June 25, 2016 Posted June 25, 2016 Ok it was content consumers alternate start mod causing devices to equip twice and quests to autocomplete. Once I uninstalled that mod and went back to immerslave everything was fine except now I can't save because I get CTD when I try to save using immerslave mod.
Min Posted June 25, 2016 Author Posted June 25, 2016 Hey Min im A huge fan of your devious mods but theres this problem look below V So I have this problem with the devious devices sets[the devious devices mods chasity gear] where even though i try to start the quest for the forbidden tome it wont work as i get urag's attention yet nothing happens i did it over and over and hes still having those creepy eyes on me staring into mah soul but still it wont work! I also have this problem with the whole mods as i installed captured dreams yet none of the slaves are wearing bondage gear and i was like why isnt the devious devices mods working? Despite that i thought it was a glitch[Made a new chara] but then i installed a mod that goes well with a hardcore bondage skyrim gameplay which is Deviously Cursed Loot and I opened alot ALOT of containers yet i wont get any gear equipped and i was like wtf why isnt it working at one time i heard something locking on[probs a full set since arousal 100]so i checked my inv to see if something did lock on yet nothing happened so then thats when i had suspected it had something to do with the chasity devices. I have everysingle requirement for the mods yet it wont work! .I need help since it wont work If you can fix this or tell me how to it will be appreciated! [ TROUBLESHOOTING ] If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why.
armanoid Posted June 26, 2016 Posted June 26, 2016 Sorry if i post in the wrong part of the forum. But i have some troubles with this mod. When i activate it, the game crash after the bethesda logo. I've read it's beacause something is missing, but i don't know what. It seems that i've installed eevrythings. The DD Extension doesn't work either. I use Skyrim without any DLC, and it's version 1.9.32.08 The basic assets mod works fine. Get yourself a copy of TES5Edit and run it on your install. You don't have to do anything else with it, but it will do a dependency check as it loads, which will tell you exactly what's missing. Thanks, it work now. I was missing the ZaZanimation pack. Strangly enought i did got it but didn't installl it.
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