ragnam Posted June 10, 2018 Posted June 10, 2018 50 minutes ago, Jimi123 said: Zaz animation pack 8.00 and zaz animation pack 8.00 + u dont need the normal v8.00 anymore ?? ok will remove and try again I have 4 of them Animation pack + cbbe HDT V8 zap 8 plus wrist chains zaz hdt workshop ZAZ captive bound kneeling. and your saying these are not need anymore or obsolete. the two I am removing just got release last month? they were requirements of other mods. also it has all my CBBE HDT body sliders so I will be reinstalling it after this test.  Well that was a waste, my other installed mods scream they were a dependent of ZAZ, so ZAZ gets installed in again and are not obsolete so will have to try something else, or stay with the old DDI. milky removed, mike24sl removed even Znaroks removed  All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 7 sets: 89 total groups: 353 added file slots: 3163 alternate files: 1667 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading Anubs Creature V1.0 ... Reading SexLabCreature V1.62 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading K4Anims V?.? ...  9441 animations for 48 mods successfully included (character)  1612 animations for 5 mods and 38 creatures successfully included.  0 possible consistence issues still CTD Â
gheavy Posted June 10, 2018 Posted June 10, 2018 @Kimy Thanks for the update.  I also CTD'd on load initially, but it worked again after I got my animation count under 12 or 13k ?  A bug to report: In the DDi MCM, the Events screen has x2 empty "Chance" entries. I've tried setstage ski_configmanagerinstance 1, but they are still there. Spoiler   Â
foreveraloneguy Posted June 10, 2018 Posted June 10, 2018 Add another to the list... disabled animation packs until I got down to about the same number of animations as before the update. Still getting a CTD on load or new game.
DonQuiWho Posted June 10, 2018 Posted June 10, 2018 1 hour ago, Jimi123 said: Zaz animation pack 8.00 and zaz animation pack 8.00 + u dont need the normal v8.00 anymore ?? In the DDi thread, fore et al were talking about an upper limit on, i think, both AA sets (hard limit of 125) and a poss upper limit on AA anims that seems to vary at just over the 2000 mark. Might be worth a look?  That said, my game runs fine with about 2150  As for the others, in setting up a new game, initially I got CTDs afterr running FNIS on the updated DD mods, so I took out all my SLAL packs and got down from about 12000 to 6500, and am now adding the further mods I want, and then will add back the SLAL packs until it breaks
Jimi123 Posted June 10, 2018 Posted June 10, 2018 so the game is workin fine just the pet suit is like in this screen... : i already run fnis with skeleton arm fix and still dont know what i could do to make it working... i want this look in the spoiler.. yes i used bodyslide... and i can walk slowly but i am not crawling... can anyone help me pls and answer me ?  Spoiler     load order  Spoiler    0 0    Skyrim.esm  1 1    Update.esm  2 2    Dawnguard.esm  3 3    HearthFires.esm  4 4    Dragonborn.esm  5 5    Unofficial Skyrim Legendary Edition Patch.esp  6 6    hdtHighHeel.esm  7 7    CreatureFramework.esm  8 8    SexLab.esm  9 9    SexLabAroused.esm  10 a    ZaZAnimationPack.esm  11 b    ApachiiHair.esm  12 c    ApachiiHairFemales.esm  13 d    Devious Devices - Assets.esm  14 e    Heels Sound.esm  15 f    HentaiPregnancy.esm  16 10    Children+SoulGems.esm  17 11    Devious Devices - Integration.esm  18 12    Devious Devices - Expansion.esm  19 13    ClimatesOfTamriel.esm  20 14    SexLab - Sexual Fame [SLSF].esm  21 15    Amputator.esm  22 16    Heretical Resources.esm  23 17    DeviousFramework.esm  24 18    SkyUI.esp  25 19    XPMSE.esp  26 1a    RaceMenuMorphsUUNP.esp  27 1b    RaceMenu.esp  28 1c    RaceMenuPlugin.esp  29 1d    FNISSexyMove.esp  30 1e    Book of UUNP Iron And Steel.esp  31 1f    Book of UUNP - Textures.esp  32 20    Remodeled Armor - Underwear.esp  33 21    MilkModNEW.esp  34 22    xazPrisonOverhaulPatched.esp  35 23    MilkMod_MilkPumpsFancyB.esp  36 24    Luxury Collection.esp  37 25    Captured Dreams.esp  38 26    SexLabSkoomaWhore.esp  39 27    Slaverun_Reloaded.esp  40 28    Deviously Cursed Loot.esp  41 29    Alexandria_Standalone_Follower_by_germanware.esp  42 2a    superchancetodecap.esp  43 2b    UIExtensions.esp  44 2c    AddItemMenu2.esp  45 2d    GagSFX.esp  46 2e    Aradia Devious Expansion.esp  47 2f    DD_Helpers.esp  48 30    NIOVHH.esp  49 31    ClimatesOfTamriel-Dawnguard-Patch.esp  50 32    ClimatesOfTamriel-Dragonborn-Patch.esp  51 33    CoT-WeatherPatch.esp  52 34    CoT-WeatherPatch_DB.esp  53 35    CoT-WeatherPatch_Snow-40.esp  54 36    CoT-WeatherPatch_NL1.esp  55 37    MoreNastyCritters.esp  56 38    DeadlyMutilation.esp  57 39    DW.esp  58 3a    MilkModNEW HF.esp  59 3b    MilkModNEW ZaZ.esp  60 3c    ForcedMilkMaid.esp  61 3d    KS Hairdo's.esp  62 3e    AMatterOfTime.esp  63 3f    Children+SoulGemsRemodel.esp  64 40    HelmetToggle.esp  65 41    SimpleSlavery.esp  66 42    a1Ravenous.esp  67 43    sr_FillHerUp.esp  68 44    sr_FillThemUp.esp  69 45    BrandingDeviceOfDoom.esp  70 46    Luxury Collection Vendor.esp  71 47    FNISspells.esp  72 48    S_L_U_T_S.esp  73 49    Deviously Enslaved.esp  74 4a    Children+SoulGemsDragonborn.esp  75 4b    JaxonzEnhGrab.esp  76 4c    SLAnimLoader.esp  77 4d    SlaveTatsEventsBridge.esp  78 4e    SLALAnimObj.esp  79 4f    mcgDwarvenDeviousCuirass.esp  80 50    SexLab Inflation Framework.esp  81 51    Bijin Warmaidens.esp  82 52    Bijin NPCs.esp  83 53    Bijin Wives.esp  84 54    Remodeled Armor - Vanilla Replacer.esp  85 55    Remodeled Armor - Vanilla Replacer - Dawnguard.esp  86 56    Remodeled Armor - Vanilla Replacer - Dragonborn.esp           CharacterMakingExtender.esp  87 57    SlaveTats.esp  88 58    BBD_Nova.esp  89 59    Crazy Belle III.esp  90 5a    Demonatrix.esp  91 5b    V4 Maid.esp  92 5c    BlackSacramentArmor.esp  93 5d    TheEyesOfBeauty.esp  94 5e    BlackSacramentDBReplacer.esp  95 5f    BlackLaceMiniDress.esp  96 60    FNIS.esp  97 61    dcc-dm2.esp  98 62    Slaverun_Reloaded_Comments.esp           Bashed Patch, 0.esp     Â
ragnam Posted June 10, 2018 Posted June 10, 2018 I am reverting back to the previous DDi, and installing back in like 9 other mods trying to get this to be under some round about number? I will keep an eye on the updates, but I need to get back to work on other stuff.
ragnam Posted June 10, 2018 Posted June 10, 2018 27 minutes ago, donkeywho said: In the DDi thread, fore et al were talking about an upper limit on, i think, both AA sets (hard limit of 125) and a poss upper limit on AA anims that seems to vary at just over the 2000 mark. Might be worth a look?  That said, my game runs fine with about 2150  As for the others, in setting up a new game, initially I got CTDs afterr running FNIS on the updated DD mods, so I took out all my SLAL packs and got down from about 12000 to 6500, and am now adding the further mods I want, and then will add back the SLAL packs until it breaks be nice if they listed how many animations are in each DDi choice, then people can kind of figure out how many other mods to remove to make room.
Dinkel Posted June 10, 2018 Posted June 10, 2018 2 hours ago, ragnam said: LOL yup, after install and not running LOOT or FNIS, game loads, no tpose (running off all fnis set point) was in game rebuilt slaloaders and then saved , no issues off the bat. dropped back to desk top and ran FNIS and now CTD, must be the count or skeletons, game will not load on safe save!!!!!  Exactly the same situation i'm in, reverting back to old dd now aswell sadlyÂ
Thelargir Posted June 10, 2018 Posted June 10, 2018 I'm having the same problem with CTD's. Have been going through my modlist, and deactivating a few mods at a time, to locate the problem by way of elimination, and this new version is the only mod that causes the CTD's. Will wait for a fix, in the meantime, I'll continue using 3.0 Â
Kimy Posted June 10, 2018 Posted June 10, 2018 We had a discussion about this in the dev thread, when we first noticed a number of people having animation loads so close to breaking point that installing DD 4.1 tipped it over. In the end, that's not avoidable in a scenario where there are finite resources available for modders to use, but modders keep using more and more of them, and make more and more mods. People will have to make choices. Like not installing every single SLAL pack just because it's available. Or installing mods that essentially do the same thing (like OSex plus SexLab), Or frameworks that do the same thing (DD4 plus ZAP 8). Or mods that add a little bit of fluff but need a lot of animation slots. Â LL modding traditionally didn't make people choose. There were not many SL animations available for the longest time. There were not that many naughty mods overall. But outsides of LL, people always had to choose what to install - maybe Nexus users are just more used to the idea than we are, because it's immediately obvious that you can't install everything on Nexus in the same load order. Â These times are over - and that's a GOOD thing. People have a choice now. They can pick from a lot of different SLAL packs made for different tastes. They can pick from a large inventory of mods, and even pick from frameworks that do the same thing, just different (e.g. DD4 or ZAP 8 ). But no, you can't just drop them all in the same load order and expect things to work. These times are over, too. And people need to accept that. Â I will be open - we're not quite done adding animations to DD. People ask for more bound sex animations that work with our devices - and we will deliver them. People ask for more devices, and some of them will need more AA. Some devices don't yet have struggle animations, and we will make these, too. We are very aware of animation slots being finite, and we're not going to hog so many resources that we're strangulating the air out of other popular mods people want to use. But as I said in the dev thread - the DD family of mods provides so many hours of content that it amounts to the next best thing to a total conversion of Skyrim, just that the vanilla content is still playable, too. It's not reasonable to expect the framework supporting such a tremendous amount of content to leave only a tiny engine footprint. Â If people want to revert to DD 4.0 because they don't want to let go of all these SLAL packs, and fluff mods, and whatnot, that's fine. But we're not going to offer or support older DD versions, and the DD family of mods will likely move on and use the new features in 4.1 and the versions to come. We still have a lot of ideas for great features to add to DD. People can either make room for DD in their load orders, or install something else. It's what they already do, except DD has grown a little, so it needs a bit more room than before. 6
CGi Posted June 10, 2018 Posted June 10, 2018 13 minutes ago, Kimy said: Words On point. Â As additional information: The amount of max. animations a game takes is variable and depending on a still unknown factor. For me it fluctuates between 10400 and 11800, depending on the animations i use. So a little bit of trial & error is needed to get things working.
LazyBoot Posted June 10, 2018 Posted June 10, 2018 47 minutes ago, Jimi123 said: so the game is workin fine just the pet suit is like in this screen... : i already run fnis with skeleton arm fix and still dont know what i could do to make it working... i want this look in the spoiler.. yes i used bodyslide... and i can walk slowly but i am not crawling... can anyone help me pls and answer me ?   Reveal hidden contents     load order   Reveal hidden contents    0 0    Skyrim.esm  1 1    Update.esm  2 2    Dawnguard.esm  3 3    HearthFires.esm  4 4    Dragonborn.esm  5 5    Unofficial Skyrim Legendary Edition Patch.esp  6 6    hdtHighHeel.esm  7 7    CreatureFramework.esm  8 8    SexLab.esm  9 9    SexLabAroused.esm  10 a    ZaZAnimationPack.esm  11 b    ApachiiHair.esm  12 c    ApachiiHairFemales.esm  13 d    Devious Devices - Assets.esm  14 e    Heels Sound.esm  15 f    HentaiPregnancy.esm  16 10    Children+SoulGems.esm  17 11    Devious Devices - Integration.esm  18 12    Devious Devices - Expansion.esm  19 13    ClimatesOfTamriel.esm  20 14    SexLab - Sexual Fame [SLSF].esm  21 15    Amputator.esm  22 16    Heretical Resources.esm  23 17    DeviousFramework.esm  24 18    SkyUI.esp  25 19    XPMSE.esp  26 1a    RaceMenuMorphsUUNP.esp  27 1b    RaceMenu.esp  28 1c    RaceMenuPlugin.esp  29 1d    FNISSexyMove.esp  30 1e    Book of UUNP Iron And Steel.esp  31 1f    Book of UUNP - Textures.esp  32 20    Remodeled Armor - Underwear.esp  33 21    MilkModNEW.esp  34 22    xazPrisonOverhaulPatched.esp  35 23    MilkMod_MilkPumpsFancyB.esp  36 24    Luxury Collection.esp  37 25    Captured Dreams.esp  38 26    SexLabSkoomaWhore.esp  39 27    Slaverun_Reloaded.esp  40 28    Deviously Cursed Loot.esp  41 29    Alexandria_Standalone_Follower_by_germanware.esp  42 2a    superchancetodecap.esp  43 2b    UIExtensions.esp  44 2c    AddItemMenu2.esp  45 2d    GagSFX.esp  46 2e    Aradia Devious Expansion.esp  47 2f    DD_Helpers.esp  48 30    NIOVHH.esp  49 31    ClimatesOfTamriel-Dawnguard-Patch.esp  50 32    ClimatesOfTamriel-Dragonborn-Patch.esp  51 33    CoT-WeatherPatch.esp  52 34    CoT-WeatherPatch_DB.esp  53 35    CoT-WeatherPatch_Snow-40.esp  54 36    CoT-WeatherPatch_NL1.esp  55 37    MoreNastyCritters.esp  56 38    DeadlyMutilation.esp  57 39    DW.esp  58 3a    MilkModNEW HF.esp  59 3b    MilkModNEW ZaZ.esp  60 3c    ForcedMilkMaid.esp  61 3d    KS Hairdo's.esp  62 3e    AMatterOfTime.esp  63 3f    Children+SoulGemsRemodel.esp  64 40    HelmetToggle.esp  65 41    SimpleSlavery.esp  66 42    a1Ravenous.esp  67 43    sr_FillHerUp.esp  68 44    sr_FillThemUp.esp  69 45    BrandingDeviceOfDoom.esp  70 46    Luxury Collection Vendor.esp  71 47    FNISspells.esp  72 48    S_L_U_T_S.esp  73 49    Deviously Enslaved.esp  74 4a    Children+SoulGemsDragonborn.esp  75 4b    JaxonzEnhGrab.esp  76 4c    SLAnimLoader.esp  77 4d    SlaveTatsEventsBridge.esp  78 4e    SLALAnimObj.esp  79 4f    mcgDwarvenDeviousCuirass.esp  80 50    SexLab Inflation Framework.esp  81 51    Bijin Warmaidens.esp  82 52    Bijin NPCs.esp  83 53    Bijin Wives.esp  84 54    Remodeled Armor - Vanilla Replacer.esp  85 55    Remodeled Armor - Vanilla Replacer - Dawnguard.esp  86 56    Remodeled Armor - Vanilla Replacer - Dragonborn.esp           CharacterMakingExtender.esp  87 57    SlaveTats.esp  88 58    BBD_Nova.esp  89 59    Crazy Belle III.esp  90 5a    Demonatrix.esp  91 5b    V4 Maid.esp  92 5c    BlackSacramentArmor.esp  93 5d    TheEyesOfBeauty.esp  94 5e    BlackSacramentDBReplacer.esp  95 5f    BlackLaceMiniDress.esp  96 60    FNIS.esp  97 61    dcc-dm2.esp  98 62    Slaverun_Reloaded_Comments.esp           Bashed Patch, 0.esp      If you're running sexlab inflation with the patch, it WILL break DD until slif release an update.
Pfiffy Posted June 10, 2018 Posted June 10, 2018 43 minutes ago, ragnam said: be nice if they listed how many animations are in each DDi choice, then people can kind of figure out how many other mods to remove to make room. They are there... FNIS is quite accurate... But alternative anims are not counted in the same way the usual anims are counted. And there seem to be other things, that have an influence on the number of anims that can be loaded, far away from the anims themself.Â
grundor67 Posted June 10, 2018 Posted June 10, 2018 Just throwing this out there. For those having CTD issues, I had the same thing when I first installed the updates and ran FNIS. The thing I noticed though was that FNIS didn't pick up on about 600 anims the first run through (only registered 9464 anims). Initially I thought I had botched the install of the DDi, DDa and DDx so I uninstalled and immediately reinstalled each, ran LOOT then ran FNIS again. The second time around FNIS showed a little over 10100 anims registered. I am using NMM and LOOT as well as FNIS (xxl version). I've not had anymore CTD's since. Just for the record, I have nearly 600 mods installed with 246 plugins being used. Also of note, I use Zaz animation pack 8.0 with CBBE HDT and uninstalled 7.0. Additionally, I ran a batch build with Bodyslide studio just to make sure all the new meshes played well with my body shape. (I'm sure that had no bearing on the CTD issue but I wanted to cover all my bases.) Â Hope this helps. 1
Jimi123 Posted June 10, 2018 Posted June 10, 2018 31 minutes ago, LazyBoot said: If you're running sexlab inflation with the patch, it WILL break DD until slif release an update. thanks thats it ... its working fine now .. i already read that somewhere else and reinstalled that patch so now the pet suit is working fine and everything else also.. even the other mods which depend on v 4.0  Thanks   look here just some clipping is there an easy way to fix it ? i really need a step by step... have never done this before and i cant find it in the outfit manager
Reesewow Posted June 10, 2018 Posted June 10, 2018 Just incase it helps some of those with CTD due to animation overload issue, I thought I'd post my experience and technique I used to troubleshoot this and get working again with minimum disturbance to my load order.  First install - straight upgrade of DD from 4.0 -> 4.1 with my old load order and got CTDs. My FNIS output was: Alternate Animation mods: 6 sets: 61 total groups: 309 added file slots: 2330 alternate files: 1251 10748 animations for 49 mods (character) 3901 animations for 13 mods and 43 creatures First attempt to reduce my animation load - I removed Display Model 2 (I don't actually find I use it) and one SLAL pack I don't actively use which was Nazonootoko's Tropical Island SLAL pack.  The CTD was still occuring. Resulting FNIS output was: Alternate Animation mods: 6 sets: 61 total groups: 309 added file slots: 2330 alternate files: 1251 10120 animations for 44 mods (character) 3901 animations for 13 mods and 43 creatures Second step to reducing my animation load - I downgraded from ZAP 8 to ZAP 7, as I currently am not running a mod that requires 8.  Success! I can again load my saves and start new games just fine, and have no serious issues with my game so far. FNIS output was: Alternate Animation mods: 6 sets: 61 total groups: 309 added file slots: 2330 alternate files: 1251 9284 animations for 44 mods (character) 3901 animations for 13 mods and 43 creatures  Basically, my suggestion for those that find they need to make decisions on what to keep installed is to look at the mods you have currently, and see if you have things that add a lot of animations that you do not use often or do not need. Some of these mods have a huge animation footprint even when you do not realize it.  One thing that helped me see what mods may have large animation files was simply to look in my Meshes\actors\character\behaviors folder and sort by file size.  This was done using NMM - I imagine MO users may have an easier time finding a balance by starting with the minimum "required" mods and adding animations a few at a time until you hit CTDs again. 3
ragnam Posted June 10, 2018 Posted June 10, 2018 so is there a total animation count for each setting when you install DDi, like is it 18 animations or is it like 900 animations. might give people an idea how many mods they have to uninstall for this one mod. just by saying ball park "a lot of new animations in this release", is kind of hard to judge. I might be able to do with dance animations and music and maybe remove OSEX but would have to patch those other mods to run without it or even ZAZ considering I remove a few extra anmations and the DDI mod itself and fnis was as low as this and did not work  All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 4 sets: 47 total groups: 101 added file slots: 1165 alternate files: 742 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading Anubs Creature V1.0 ... Reading SexLabCreature V1.62 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading K4Anims V?.? ...  8201 animations for 44 mods successfully included (character).  1612 animations for 5 mods and 38 creatures successfully included..  1 Warning(s).  0 possible consistence issues so do we need to go as low as 8000 or 7500 or 7000 for it to be enough room ? if so that means DDi has like 2000 animations of its own? Â
Kimy Posted June 10, 2018 Posted June 10, 2018 I would go one step further and suggest not to add animations until stuff starts to break left and right. Think hard about what mods and animations you REALLY want and install these and these only. If you have installed everything you REALLY need and it works - good for you. Go play the game and have fun. There no need to fill up the glass until it spills. Mods will still grow, and you will want to have breathing room for when that happens. Otherwise people will have to go through the same routine every single time a mod is going add a few animations. Â Since we're at it.... Â In all honesty, people will probably have to get used to the idea that they can use -either- DD or ZAP 8, too. Both frameworks continue to grow and both contain a substantial number of animations. I am mentioning this because I am seeing mods appearing that set dependencies on BOTH, and I am not sure if that will be sustainable for long. DD and ZAP 8 are frameworks that offer very similar functionality, but each needs a certain amount of resources to function. At the current pace of development, I cannot see how users are supposed to run both in the same load order in the future, so modders should be aware of this when setting dependencies. Â I guess now is as good a time as any to say this, but I advise -against- developing mods using resources from -both- DD and ZAP 8, and I will quote this post if I am getting blamed for related problems modders will run into later on. At least don't blame me in a year or two when when ZAP 11 and DD 6 can't exist in the same load order anymore without making people's game CTD all the time, and that's VERY likely to happen. Developers of DD mods with legacy dependencies on ZAP are advised to stick to ZAP 7 for the time being. 2
Pfiffy Posted June 10, 2018 Posted June 10, 2018 13 minutes ago, Kimy said: I would go one step further and suggest not to add animations until stuff starts to break left and right. Think hard about what mods and animations you REALLY want and install these and these only. If you have installed everything you REALLY need and it works - good for you. Go play the game and have fun. There no need to fill up the glass until it spills. Mods will still grow, and you will want to have breathing room for when that happens. Otherwise people will have to go through the same routine every single time a mod is going add a few animations.  Since we're at it....  In all honesty, people will probably have to get used to the idea that they can use -either- DD or ZAP 8, too. Both frameworks continue to grow and both contain a substantial number of animations. I am mentioning this because I am seeing mods appearing that set dependencies on BOTH, and I am not sure if that will be sustainable for long. DD and ZAP 8 are frameworks that offer very similar functionality, but each needs a certain amount of resources to function. At the current pace of development, I cannot see how users are supposed to run both in the same load order in the future, so modders should be aware of this when setting dependencies.  I guess now is as good a time as any to say this, but I advise -against- developing mods using resources from -both- DD and ZAP 8, and I will quote this post if I am getting blamed for related problems modders will run into later on. At least don't blame me in a year or two when when ZAP 11 and DD 6 can't exist in the same load order anymore without making people's game CTD all the time, and that's VERY likely to happen. Developers of DD mods with legacy dependencies on ZAP are advised to stick to ZAP 7 for the time being.  27 minutes ago, ragnam said: so is there a total animation count for each setting when you install DDi, like is it 18 animations or is it like 900 animations. might give people an idea how many mods they have to uninstall for this one mod. just by saying ball park "a lot of new animations in this release", is kind of hard to judge. I might be able to do with dance animations and music and maybe remove OSEX but would have to patch those other mods to run without it or even ZAZ considering I remove a few extra anmations and the DDI mod itself and fnis was as low as this and did not work  All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 4 sets: 47 total groups: 101 added file slots: 1165 alternate files: 742 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading Anubs Creature V1.0 ... Reading SexLabCreature V1.62 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading K4Anims V?.? ...  8201 animations for 44 mods successfully included (character).  1612 animations for 5 mods and 38 creatures successfully included..  1 Warning(s).  0 possible consistence issues so do we need to go as low as 8000 or 7500 or 7000 for it to be enough room ? if so that means DDi has like 2000 animations of its own?  mh... I had DDi in developmen shortly before the release, ZAZ 8+, Flowergirls with a few addons, SL 1.63, Pahe with addons, Mia, Bruma, Maids, running, but i limited myself to not so many fancy stuff... Worked fine.... around 16000 Anims total. I had to cut a few out, as DCL came in as I started to work on DCL. Its not only anims, that break Skyrim. They are just the easy way out.
Player80 Posted June 10, 2018 Posted June 10, 2018 3 hours ago, LazyBoot said: If you're running sexlab inflation with the patch, it WILL break DD until slif release an update. I remember something like this with a previous update of either DD or SLIF, and we had to manually remove a script file. I can't find the post in SLIF's forum thread so can you tell me what files should be removed please?
WilhelmCarstein Posted June 10, 2018 Posted June 10, 2018 I just downloaded the new update, the pet suit animation doesn't work for me. Can anyone help?
Lute Posted June 10, 2018 Posted June 10, 2018 Hey all, I'm having trouble finding the changelog for 4.0 (not 4.1) so I'm posting here. Â I haven't touched my game since a year ago, and just updated my DD mods to 4.1. I had my own custom implementation of DD wrist cuffs as an armbinder using, iirc, offsetboundstanding.hkx (or whatever ZAP used for its wrist cuffs animations) under 3.3b. After this update, they've now been using Feuertin's armbinder animations. While they're lovely, they don't really fit the cuffs, so I'm trying to figure how I can bring them back after being a year out of the scene. I would really appreciate any help on this! Â On another note, the bound animations seem to break more easily than they used to in 3.3b. NPCs lose their bound animations after a while and just revert back to regular idles. Is there a script that still scans for this or was it dropped in favor of lighter games? Â Â
Dinkel Posted June 10, 2018 Posted June 10, 2018 4 minutes ago, dennel said: I just downloaded the new update, the pet suit animation doesn't work for me. Can anyone help? did you run fnis after installing the update ?
WilhelmCarstein Posted June 10, 2018 Posted June 10, 2018 2 minutes ago, Dinkel said: did you run fnis after installing the update ? yes but it isn't workingÂ
tuxagent7 Posted June 10, 2018 Posted June 10, 2018 Running Zap 7 with Devious Device 4.1, running great maybe zap 8+ is too much of a good thing ?
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