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if u use enb ... set in enblocal.ini

 

"
[THREADS]
DataSyncMode=0
PriorityMode=0



DataSyncMode=0 and PriorityMode=0 is the recommended setting and should always be used, unless If you have CTD or problem when you load a save, set it to :

PriorityMode=3 and DataSyncMode=2, according to Boris' advice, it is the best balance between fix and performance for Nvidia users and
some ATI/AMD users  "

 

 

i could now load a save and set these back to 0 and its running fine now.. but it wasnt this mod that crashes me... :)

 

 i just  have the issue that the pet suit is not workin is that because of slaverun ?

Link to comment
33 minutes ago, ragnam said:

intresting, I take it you had t pose but the game save DID load? then AFTER you  went back and ran FNIS you got a CTD even loading the same game save?
IF SO.....
Wonder if Groovman had a chance to look if the skeletons are up to date for running fnis or might see something faster then the rest of us?

I will try to duplicate that, my fnis has not be run and the lastest DDI is almost done installing again

 

UPDATE:
LOL yup, after install and not running LOOT or FNIS, game loads, no tpose (running off all fnis set point) was in game rebuilt slaloaders and then saved , no issues off the bat.
dropped back to desk top and ran FNIS and now CTD, must be the count or skeletons, game will not load on safe save!!!!!

 

FNIS Behavior V7.4.5 XXL   6/10/2018 10:13:38 AM
Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "GENDER Specific Animations" 
Patch: "SKELETON Arm Fix" 

Installing FNIS PCEA2
Reading 0Sex_0MF_D V?.? ...
Reading 0Sex_0MF_K V?.? ...
Reading 0Sex_0MF_M V?.? ...
Reading 0Sex_0MF_R V?.? ...
Reading 0Sex_0MF_S V?.? ...
Reading 0Sex_0MF_U V?.? ...
Reading 0Sex_EMF_A V?.? ...
Reading AnimationsByLeito V1.0 ...
Reading AnimationsByLeito_Aggressive V1.0 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading AnimationsByLeito_Furniture V1.0 ...
Reading AnimationsByMike24 V1.0 ...
Reading Anubs Creature V1.0 ...
Reading Anubs Human V1.0 ...
Reading ArousedSexyIdles V?.?  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 3 alternate animations) ...
Reading ASX V2.0 ...
Reading BBLSmusic V1.5 ...
Reading Billyy_Human V1.0 ...
Reading Billyy_HumanFurniture V1.0 ...
Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DD3 V4.1.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ...
Reading DDSL V4.0.0 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V7.4.5 ...
Reading FNISCreatureVersion V6.1 ...
Reading FNISSexyMove V7.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading FNIS_PCEA2 V1.3  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations) ...
Reading Follow me for Sex V3.2  ( 1 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading FunnyBizRape V11.0 ...
Reading ITortureFramework V1.00 ...
Reading K4Anims V1.0 ...
Reading milkypack V1.0 ...
Reading MiniNeeds V3.1 ...
Reading MoreNastyCritters V1.0 ...
Reading PAHE V5  ( 0 furniture, 2 offset, 1 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading PAH_HomeSweetHome V1.00  ( 1 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading SexLabTDFAggressiveProstitution V?.? ...
Reading ShakeIt! V4.3 ...
Reading Suke V1.0 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V8.00  ( 276 furniture, 45 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading ZaZAnimationPack+ V8.00  ( 14 furniture, 2 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading znarokspack V1.0 ...
Reading _ESG_0ER_F V?.? ...
Reading _ESG_0ER_M V?.? ...

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
No GENDER directory female
Alternate Animation mods: 7 sets: 89 total groups: 353 added file slots: 3163 alternate files: 1667

Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading SexLabCreature V1.62 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading K4Anims V?.? ...

 9522 animations for 50 mods successfully included (character)
 1612 animations for 5 mods and 38 creatures successfully included.

 0 possible consistence issues
 

Zaz animation pack 8.00

and zaz animation pack 8.00 +  u dont need the normal v8.00 anymore ??

Link to comment
50 minutes ago, Jimi123 said:

Zaz animation pack 8.00

and zaz animation pack 8.00 +  u dont need the normal v8.00 anymore ??

ok will remove and try again
I have 4 of them
Animation pack + cbbe HDT V8
zap 8 plus wrist chains
zaz hdt workshop
ZAZ captive bound kneeling.

and your saying these are not need anymore or obsolete. the two I am removing just got release last month?
they were requirements of other mods. also it has all my CBBE HDT body sliders so I will be reinstalling it after this test.

 


Well that was a waste, my other installed mods scream they were a dependent of ZAZ, so ZAZ gets installed in again and are not obsolete so will have to try something else, or stay with the old DDI.

milky removed, mike24sl removed even Znaroks removed
 

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
No GENDER directory female
Alternate Animation mods: 7 sets: 89 total groups: 353 added file slots: 3163 alternate files: 1667

Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading SexLabCreature V1.62 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading K4Anims V?.? ...

 9441 animations for 48 mods successfully included (character)
 1612 animations for 5 mods and 38 creatures successfully included.

 0 possible consistence issues


still CTD


 

Link to comment

@Kimy

Thanks for the update.

 

I also CTD'd on load initially, but it worked again after I got my animation count under 12 or 13k ?

 

A bug to report:

In the DDi MCM, the Events screen has x2 empty "Chance" entries. I've tried setstage ski_configmanagerinstance 1, but they are still there.

Spoiler

 

20180610_213039.jpg

 

 

Link to comment
1 hour ago, Jimi123 said:

Zaz animation pack 8.00

and zaz animation pack 8.00 +  u dont need the normal v8.00 anymore ??

In the DDi thread, fore et al were talking about an upper limit on, i think, both AA sets (hard limit of 125) and a poss upper limit on AA anims that seems to vary at just over the 2000 mark.  Might be worth a look?

 

That said, my game runs fine with about 2150

 

As for the others, in setting up a new game, initially I got CTDs afterr running FNIS on the updated DD mods, so I took out all my SLAL packs and got down from about 12000 to 6500, and am now adding the further mods I want, and then will add back the SLAL packs until it breaks

Link to comment

so the game is workin fine just the pet suit is like in this screen... : i already run fnis with skeleton arm fix and still dont know what i could do to make it working... i want this :/ look in the spoiler.. yes i used bodyslide... and i can walk slowly but i am not crawling... can anyone help me pls and answer me ?
 

Spoiler

 

20180610180643_1.thumb.jpg.c4a0c8c9dafa102931a2fc6d8cdbb464.jpg20180610180652_1.thumb.jpg.c86784b6d4997d3b9b5f5d1f7249b26f.jpg20180610180647_1.thumb.jpg.a018c87168be3f1c8035c7dbdd55d633.jpg

 

 

 

load order


 

Spoiler

 

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     hdtHighHeel.esm
  7  7     CreatureFramework.esm
  8  8     SexLab.esm
  9  9     SexLabAroused.esm
 10  a     ZaZAnimationPack.esm
 11  b     ApachiiHair.esm
 12  c     ApachiiHairFemales.esm
 13  d     Devious Devices - Assets.esm
 14  e     Heels Sound.esm
 15  f     HentaiPregnancy.esm
 16 10     Children+SoulGems.esm
 17 11     Devious Devices - Integration.esm
 18 12     Devious Devices - Expansion.esm
 19 13     ClimatesOfTamriel.esm
 20 14     SexLab - Sexual Fame [SLSF].esm
 21 15     Amputator.esm
 22 16     Heretical Resources.esm
 23 17     DeviousFramework.esm
 24 18     SkyUI.esp
 25 19     XPMSE.esp
 26 1a     RaceMenuMorphsUUNP.esp
 27 1b     RaceMenu.esp
 28 1c     RaceMenuPlugin.esp
 29 1d     FNISSexyMove.esp
 30 1e     Book of UUNP Iron And Steel.esp
 31 1f     Book of UUNP - Textures.esp
 32 20     Remodeled Armor - Underwear.esp
 33 21     MilkModNEW.esp
 34 22     xazPrisonOverhaulPatched.esp
 35 23     MilkMod_MilkPumpsFancyB.esp
 36 24     Luxury Collection.esp
 37 25     Captured Dreams.esp
 38 26     SexLabSkoomaWhore.esp
 39 27     Slaverun_Reloaded.esp
 40 28     Deviously Cursed Loot.esp
 41 29     Alexandria_Standalone_Follower_by_germanware.esp
 42 2a     superchancetodecap.esp
 43 2b     UIExtensions.esp
 44 2c     AddItemMenu2.esp
 45 2d     GagSFX.esp
 46 2e     Aradia Devious Expansion.esp
 47 2f     DD_Helpers.esp
 48 30     NIOVHH.esp
 49 31     ClimatesOfTamriel-Dawnguard-Patch.esp
 50 32     ClimatesOfTamriel-Dragonborn-Patch.esp
 51 33     CoT-WeatherPatch.esp
 52 34     CoT-WeatherPatch_DB.esp
 53 35     CoT-WeatherPatch_Snow-40.esp
 54 36     CoT-WeatherPatch_NL1.esp
 55 37     MoreNastyCritters.esp
 56 38     DeadlyMutilation.esp
 57 39     DW.esp
 58 3a     MilkModNEW HF.esp
 59 3b     MilkModNEW ZaZ.esp
 60 3c     ForcedMilkMaid.esp
 61 3d     KS Hairdo's.esp
 62 3e     AMatterOfTime.esp
 63 3f     Children+SoulGemsRemodel.esp
 64 40     HelmetToggle.esp
 65 41     SimpleSlavery.esp
 66 42     a1Ravenous.esp
 67 43     sr_FillHerUp.esp
 68 44     sr_FillThemUp.esp
 69 45     BrandingDeviceOfDoom.esp
 70 46     Luxury Collection Vendor.esp
 71 47     FNISspells.esp
 72 48     S_L_U_T_S.esp
 73 49     Deviously Enslaved.esp
 74 4a     Children+SoulGemsDragonborn.esp
 75 4b     JaxonzEnhGrab.esp
 76 4c     SLAnimLoader.esp
 77 4d     SlaveTatsEventsBridge.esp
 78 4e     SLALAnimObj.esp
 79 4f     mcgDwarvenDeviousCuirass.esp
 80 50     SexLab Inflation Framework.esp
 81 51     Bijin Warmaidens.esp
 82 52     Bijin NPCs.esp
 83 53     Bijin Wives.esp
 84 54     Remodeled Armor - Vanilla Replacer.esp
 85 55     Remodeled Armor - Vanilla Replacer - Dawnguard.esp
 86 56     Remodeled Armor - Vanilla Replacer - Dragonborn.esp
           CharacterMakingExtender.esp
 87 57     SlaveTats.esp
 88 58     BBD_Nova.esp
 89 59     Crazy Belle III.esp
 90 5a     Demonatrix.esp
 91 5b     V4 Maid.esp
 92 5c     BlackSacramentArmor.esp
 93 5d     TheEyesOfBeauty.esp
 94 5e     BlackSacramentDBReplacer.esp
 95 5f     BlackLaceMiniDress.esp
 96 60     FNIS.esp
 97 61     dcc-dm2.esp
 98 62     Slaverun_Reloaded_Comments.esp
           Bashed Patch, 0.esp

 

 

 

 

 

Link to comment
27 minutes ago, donkeywho said:

In the DDi thread, fore et al were talking about an upper limit on, i think, both AA sets (hard limit of 125) and a poss upper limit on AA anims that seems to vary at just over the 2000 mark.  Might be worth a look?

 

That said, my game runs fine with about 2150

 

As for the others, in setting up a new game, initially I got CTDs afterr running FNIS on the updated DD mods, so I took out all my SLAL packs and got down from about 12000 to 6500, and am now adding the further mods I want, and then will add back the SLAL packs until it breaks

be nice if they listed how many animations are in each DDi choice, then people can kind of figure out how many other mods to remove to make room.

Link to comment
2 hours ago, ragnam said:

LOL yuïğżp, after install and not running LOOT or FNIS, game loads, no tpose (running off all fnis set point) was in game rebuilt slaloaders and then saved , no issues off the bat.
dropped back to desk top and ran FNIS and now CTD, must be the count or skeletons, game will not load on safe save!!!!!ïğż

 

Exactly the same situation i'm in, reverting back to old dd now aswell sadly 

Link to comment

I'm having the same problem with CTD's. Have been going through my modlist, and deactivating a few mods at a time, to locate the problem by way of elimination, and this new version is the only mod that causes the CTD's. 
Will wait for a fix, in the meantime, I'll continue using 3.0
 

Link to comment

We had a discussion about this in the dev thread, when we first noticed a number of people having animation loads so close to breaking point that installing DD 4.1 tipped it over. In the end, that's not avoidable in a scenario where there are finite resources available for modders to use, but modders keep using more and more of them, and make more and more mods. People will have to make choices. Like not installing every single SLAL pack just because it's available. Or installing mods that essentially do the same thing (like OSex plus SexLab), Or frameworks that do the same thing (DD4 plus ZAP 8). Or mods that add a little bit of fluff but need a lot of animation slots.

 

LL modding traditionally didn't make people choose. There were not many SL animations available for the longest time. There were not that many naughty mods overall. But outsides of LL, people always had to choose what to install - maybe Nexus users are just more used to the idea than we are, because it's immediately obvious that you can't install everything on Nexus in the same load order.

 

These times are over - and that's a GOOD thing. People have a choice now. They can pick from a lot of different SLAL packs made for different tastes. They can pick from a large inventory of mods, and even pick from frameworks that do the same thing, just different (e.g. DD4 or ZAP 8 ). But no, you can't just drop them all in the same load order and expect things to work. These times are over, too. And people need to accept that.

 

I will be open - we're not quite done adding animations to DD. People ask for more bound sex animations that work with our devices - and we will deliver them. People ask for more devices, and some of them will need more AA. Some devices don't yet have struggle animations, and we will make these, too. We are very aware of animation slots being finite, and we're not going to hog so many resources that we're strangulating the air out of other popular mods people want to use. But as I said in the dev thread - the DD family of mods provides so many hours of content that it amounts to the next best thing to a total conversion of Skyrim, just that the vanilla content is still playable, too. It's not reasonable to expect the framework supporting such a tremendous amount of content to leave only a tiny engine footprint.

 

If people want to revert to DD 4.0 because they don't want to let go of all these SLAL packs, and fluff mods, and whatnot, that's fine. But we're not going to offer or support older DD versions, and the DD family of mods will likely move on and use the new features in 4.1 and the versions to come. We still have a lot of ideas for great features to add to DD. People can either make room for DD in their load orders, or install something else. It's what they already do, except DD has grown a little, so it needs a bit more room than before.

Link to comment
13 minutes ago, Kimy said:

Words

On point.

 

As additional information: The amount of max. animations a game takes is variable and depending on a still unknown factor.

For me it fluctuates between 10400 and 11800, depending on the animations i use. So a little bit of trial & error is needed to get things working.

Link to comment
47 minutes ago, Jimi123 said:

so the game is workin fine just the pet suit is like in this screen... : i already run fnis with skeleton arm fix and still dont know what i could do to make it working... i want this :/ look in the spoiler.. yes i used bodyslide... and i can walk slowly but i am not crawling... can anyone help me pls and answer me ?
 

  Reveal hidden contents

 

20180610180643_1.thumb.jpg.c4a0c8c9dafa102931a2fc6d8cdbb464.jpg20180610180652_1.thumb.jpg.c86784b6d4997d3b9b5f5d1f7249b26f.jpg20180610180647_1.thumb.jpg.a018c87168be3f1c8035c7dbdd55d633.jpg

 

 

 

load order


 

  Reveal hidden contents

 

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     hdtHighHeel.esm
  7  7     CreatureFramework.esm
  8  8     SexLab.esm
  9  9     SexLabAroused.esm
 10  a     ZaZAnimationPack.esm
 11  b     ApachiiHair.esm
 12  c     ApachiiHairFemales.esm
 13  d     Devious Devices - Assets.esm
 14  e     Heels Sound.esm
 15  f     HentaiPregnancy.esm
 16 10     Children+SoulGems.esm
 17 11     Devious Devices - Integration.esm
 18 12     Devious Devices - Expansion.esm
 19 13     ClimatesOfTamriel.esm
 20 14     SexLab - Sexual Fame [SLSF].esm
 21 15     Amputator.esm
 22 16     Heretical Resources.esm
 23 17     DeviousFramework.esm
 24 18     SkyUI.esp
 25 19     XPMSE.esp
 26 1a     RaceMenuMorphsUUNP.esp
 27 1b     RaceMenu.esp
 28 1c     RaceMenuPlugin.esp
 29 1d     FNISSexyMove.esp
 30 1e     Book of UUNP Iron And Steel.esp
 31 1f     Book of UUNP - Textures.esp
 32 20     Remodeled Armor - Underwear.esp
 33 21     MilkModNEW.esp
 34 22     xazPrisonOverhaulPatched.esp
 35 23     MilkMod_MilkPumpsFancyB.esp
 36 24     Luxury Collection.esp
 37 25     Captured Dreams.esp
 38 26     SexLabSkoomaWhore.esp
 39 27     Slaverun_Reloaded.esp
 40 28     Deviously Cursed Loot.esp
 41 29     Alexandria_Standalone_Follower_by_germanware.esp
 42 2a     superchancetodecap.esp
 43 2b     UIExtensions.esp
 44 2c     AddItemMenu2.esp
 45 2d     GagSFX.esp
 46 2e     Aradia Devious Expansion.esp
 47 2f     DD_Helpers.esp
 48 30     NIOVHH.esp
 49 31     ClimatesOfTamriel-Dawnguard-Patch.esp
 50 32     ClimatesOfTamriel-Dragonborn-Patch.esp
 51 33     CoT-WeatherPatch.esp
 52 34     CoT-WeatherPatch_DB.esp
 53 35     CoT-WeatherPatch_Snow-40.esp
 54 36     CoT-WeatherPatch_NL1.esp
 55 37     MoreNastyCritters.esp
 56 38     DeadlyMutilation.esp
 57 39     DW.esp
 58 3a     MilkModNEW HF.esp
 59 3b     MilkModNEW ZaZ.esp
 60 3c     ForcedMilkMaid.esp
 61 3d     KS Hairdo's.esp
 62 3e     AMatterOfTime.esp
 63 3f     Children+SoulGemsRemodel.esp
 64 40     HelmetToggle.esp
 65 41     SimpleSlavery.esp
 66 42     a1Ravenous.esp
 67 43     sr_FillHerUp.esp
 68 44     sr_FillThemUp.esp
 69 45     BrandingDeviceOfDoom.esp
 70 46     Luxury Collection Vendor.esp
 71 47     FNISspells.esp
 72 48     S_L_U_T_S.esp
 73 49     Deviously Enslaved.esp
 74 4a     Children+SoulGemsDragonborn.esp
 75 4b     JaxonzEnhGrab.esp
 76 4c     SLAnimLoader.esp
 77 4d     SlaveTatsEventsBridge.esp
 78 4e     SLALAnimObj.esp
 79 4f     mcgDwarvenDeviousCuirass.esp
 80 50     SexLab Inflation Framework.esp
 81 51     Bijin Warmaidens.esp
 82 52     Bijin NPCs.esp
 83 53     Bijin Wives.esp
 84 54     Remodeled Armor - Vanilla Replacer.esp
 85 55     Remodeled Armor - Vanilla Replacer - Dawnguard.esp
 86 56     Remodeled Armor - Vanilla Replacer - Dragonborn.esp
           CharacterMakingExtender.esp
 87 57     SlaveTats.esp
 88 58     BBD_Nova.esp
 89 59     Crazy Belle III.esp
 90 5a     Demonatrix.esp
 91 5b     V4 Maid.esp
 92 5c     BlackSacramentArmor.esp
 93 5d     TheEyesOfBeauty.esp
 94 5e     BlackSacramentDBReplacer.esp
 95 5f     BlackLaceMiniDress.esp
 96 60     FNIS.esp
 97 61     dcc-dm2.esp
 98 62     Slaverun_Reloaded_Comments.esp
           Bashed Patch, 0.esp

 

 

 

 

 

If you're running sexlab inflation with the patch, it WILL break DD until slif release an update.

Link to comment
43 minutes ago, ragnam said:

be nice if they listed how many animations are in each DDi choice, then people can kind of figure out how many other mods to remove to make room.

They are there... FNIS is quite accurate... But alternative anims are not counted in the same way the usual anims are counted. And there seem to be other things, that have an influence on the number of anims that can be loaded, far away from the anims themself. 

Link to comment

Just throwing this out there. For those having CTD issues, I had the same thing when I first installed the updates and ran FNIS. The thing I noticed though was that FNIS didn't pick up on about 600 anims the first run through (only registered 9464 anims). Initially I thought I had botched the install of the DDi, DDa and DDx so I uninstalled and immediately reinstalled each, ran LOOT then ran FNIS again. The second time around FNIS showed a little over 10100 anims registered. I am using NMM and LOOT as well as FNIS (xxl version). I've not had anymore CTD's since. Just for the record, I have nearly 600 mods installed with 246 plugins being used. Also of note, I use Zaz animation pack 8.0 with CBBE HDT and uninstalled 7.0. Additionally, I ran a batch build with Bodyslide studio just to make sure all the new meshes played well with my body shape. (I'm sure that had no bearing on the CTD issue but I wanted to cover all my bases.)

 

Hope this helps.

Link to comment
31 minutes ago, LazyBoot said:

If you're running sexlab inflation with the patch, it WILL break DD until slif release an update.

thanks thats it ... :) its working fine now .. i already read that somewhere else and reinstalled that patch so now the pet suit is working fine and everything else also.. even the other mods which depend on v 4.0 :)

 

Thanks 

 

 

look here :) just some clipping is there an easy way to fix it ? i really need a step by step... have never done this before and i cant find it in the outfit manager

20180610193541_1.jpg

Link to comment

Just incase it helps some of those with CTD due to animation overload issue, I thought I'd post my experience and technique I used to troubleshoot this and get working again with minimum disturbance to my load order.

 

First install - straight upgrade of DD from 4.0 -> 4.1 with my old load order and got CTDs.  My FNIS output was: 

  • Alternate Animation mods: 6 sets: 61 total groups:  309  added file slots: 2330  alternate files: 1251
  • 10748 animations for 49 mods (character)
  • 3901 animations for 13 mods and 43 creatures

First attempt to reduce my animation load - I removed Display Model 2 (I don't actually find I use it) and one SLAL pack I don't actively use which was Nazonootoko's Tropical Island SLAL pack.

 

The CTD was still occuring.  Resulting FNIS output was:

  • Alternate Animation mods: 6 sets: 61 total groups:  309  added file slots: 2330  alternate files: 1251
  • 10120 animations for 44 mods (character)
  • 3901 animations for 13 mods and 43 creatures

Second step to reducing my animation load - I downgraded from ZAP 8 to ZAP 7, as I currently am not running a mod that requires 8.

 

Success!  I can again load my saves and start new games just fine, and have no serious issues with my game so far.  FNIS output was:

  • Alternate Animation mods: 6 sets: 61 total groups:  309  added file slots: 2330  alternate files: 1251
  • 9284 animations for 44 mods (character)
  • 3901 animations for 13 mods and 43 creatures

 

Basically, my suggestion for those that find they need to make decisions on what to keep installed is to look at the mods you have currently, and see if you have things that add a lot of animations that you do not use often or do not need.  Some of these mods have a huge animation footprint even when you do not realize it. 

 

One thing that helped me see what mods may have large animation files was simply to look in my Meshes\actors\character\behaviors folder and sort by file size.

 

This was done using NMM - I imagine MO users may have an easier time finding a balance by starting with the minimum "required" mods and adding animations a few at a time until you hit CTDs again.

Link to comment

so is there a total animation count for each setting when you install DDi, like is it 18 animations or is it like 900 animations. might give people an idea how many mods they have to uninstall for this one mod.
just by saying ball park "a lot of new animations in this release", is kind of hard to judge.


I might be able to do with dance animations and music and maybe remove OSEX but would have to patch those other mods to run without it or even ZAZ


considering I remove a few extra anmations and the DDI mod itself and fnis was as low as this and did not work 
 

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
No GENDER directory female
Alternate Animation mods: 4 sets: 47 total groups: 101 added file slots: 1165 alternate files: 742

Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading SexLabCreature V1.62 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading K4Anims V?.? ...

 8201 animations for 44 mods successfully included (character).
 1612 animations for 5 mods and 38 creatures successfully included..
 1 Warning(s).

 0 possible consistence issues

so do we need to go as low as  8000 or 7500 or 7000 for it to be enough room ? if so that means DDi has like 2000 animations of its own?

 

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I would go one step further and suggest not to add animations until stuff starts to break left and right. Think hard about what mods and animations you REALLY want and install these and these only. If you have installed everything you REALLY need and it works - good for you. Go play the game and have fun. There no need to fill up the glass until it spills. Mods will still grow, and you will want to have breathing room for when that happens. Otherwise people will have to go through the same routine every single time a mod is going add a few animations.

 

Since we're at it....

 

In all honesty, people will probably have to get used to the idea that they can use -either- DD or ZAP 8, too. Both frameworks continue to grow and both contain a substantial number of animations. I am mentioning this because I am seeing mods appearing that set dependencies on BOTH, and I am not sure if that will be sustainable for long. DD and ZAP 8 are frameworks that offer very similar functionality, but each needs a certain amount of resources to function. At the current pace of development, I cannot see how users are supposed to run both in the same load order in the future, so modders should be aware of this when setting dependencies.

 

I guess now is as good a time as any to say this, but I advise -against- developing mods using resources from -both- DD and ZAP 8, and I will quote this post if I am getting blamed for related problems modders will run into later on. At least don't blame me in a year or two when when ZAP 11 and DD 6 can't exist in the same load order anymore without making people's game CTD all the time, and that's VERY likely to happen. Developers of DD mods with legacy dependencies on ZAP are advised to stick to ZAP 7 for the time being.

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13 minutes ago, Kimy said:

I would go one step further and suggest not to add animations until stuff starts to break left and right. Think hard about what mods and animations you REALLY want and install these and these only. If you have installed everything you REALLY need and it works - good for you. Go play the game and have fun. There no need to fill up the glass until it spills. Mods will still grow, and you will want to have breathing room for when that happens. Otherwise people will have to go through the same routine every single time a mod is going add a few animations.

 

Since we're at it....

 

In all honesty, people will probably have to get used to the idea that they can use -either- DD or ZAP 8, too. Both frameworks continue to grow and both contain a substantial number of animations. I am mentioning this because I am seeing mods appearing that set dependencies on BOTH, and I am not sure if that will be sustainable for long. DD and ZAP 8 are frameworks that offer very similar functionality, but each needs a certain amount of resources to function. At the current pace of development, I cannot see how users are supposed to run both in the same load order in the future, so modders should be aware of this when setting dependencies.

 

I guess now is as good a time as any to say this, but I advise -against- developing mods using resources from -both- DD and ZAP 8, and I will quote this post if I am getting blamed for related problems modders will run into later on. At least don't blame me in a year or two when when ZAP 11 and DD 6 can't exist in the same load order anymore without making people's game CTD all the time, and that's VERY likely to happen. Developers of DD mods with legacy dependencies on ZAP are advised to stick to ZAP 7 for the time being.

 

27 minutes ago, ragnam said:

so is there a total animation count for each setting when you install DDi, like is it 18 animations or is it like 900 animations. might give people an idea how many mods they have to uninstall for this one mod.
just by saying ball park "a lot of new animations in this release", is kind of hard to judge.


I might be able to do with dance animations and music and maybe remove OSEX but would have to patch those other mods to run without it or even ZAZ


considering I remove a few extra anmations and the DDI mod itself and fnis was as low as this and did not work 
 

All Anim Lists scanned. Generating Behavior Files...
No GENDER directory male
No GENDER directory female
Alternate Animation mods: 4 sets: 47 total groups: 101 added file slots: 1165 alternate files: 742

Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading SexLabCreature V1.62 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading K4Anims V?.? ...

 8201 animations for 44 mods successfully included (character).
 1612 animations for 5 mods and 38 creatures successfully included..
 1 Warning(s).

 0 possible consistence issues

so do we need to go as low as  8000 or 7500 or 7000 for it to be enough room ? if so that means DDi has like 2000 animations of its own?

 

mh... I had DDi in developmen shortly before the release, ZAZ 8+, Flowergirls with a few addons, SL 1.63, Pahe with addons, Mia, Bruma, Maids, running, but i limited myself to not so many fancy stuff... Worked fine.... around 16000 Anims total. I had to cut a few out, as DCL came in as I started to work on DCL. Its not only anims, that break Skyrim. They are just the easy way out.

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3 hours ago, LazyBoot said:

If you're running sexlab inflation with the patch, it WILL break DD until slif release an update.

I remember something like this with a previous update of either DD or SLIF, and we had to manually remove a script file.

I can't find the post in SLIF's forum thread so can you tell me what files should be removed please?

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Hey all, I'm having trouble finding the changelog for 4.0 (not 4.1) so I'm posting here.

 

I haven't touched my game since a year ago, and just updated my DD mods to 4.1. I had my own custom implementation of DD wrist cuffs as an armbinder using, iirc, offsetboundstanding.hkx (or whatever ZAP used for its wrist cuffs animations) under 3.3b. After this update, they've now been using Feuertin's armbinder animations. While they're lovely, they don't really fit the cuffs, so I'm trying to figure how I can bring them back after being a year out of the scene. I would really appreciate any help on this!

 

On another note, the bound animations seem to break more easily than they used to in 3.3b. NPCs lose their bound animations after a while and just revert back to regular idles. Is there a script that still scans for this or was it dropped in favor of lighter games?

 

 

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