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Posted
1 minute ago, Kimy said:

We will talk about what we will put into 4.2...after we finished that bottle of (virtual) champagne to celebrate the 4.1 release. :)

Deservedly so, thanks to the team for the hard work.

Posted

Bug Report in ESM:

 

This bug is old and was there in Version 4.0. Your Record xx023E6F from Assests should be have an override in Interegretion, too. The scriptinstance xx0023e71 has an override in intergration, but you missed the inventoryitem. This is a nipple piercing. Same is for the vaginal piercing just one entry beneath. xx0243d6 has an override but xx0243d5 is missing.

It is an annyoing bug, because sometimes your piercings will not work.

I changed the ESM with the data provided from the jeweled piercings. xx0409a2 and xx047566.

Posted
1 hour ago, UnEvenSteven said:

Don't see it in the Change Log but wasn't there a "Consume key when used" option added in 4.1?

Yes, it was. I knew I'd forget something! :D

Posted
18 minutes ago, MetZwerg said:

hmm now i get CTD when i try to load a game....

 

The new version of DD adds alot of animations you could be hitting an animaton limit try to disable some animation packs see if that fixes your issue.

 

Because that what it was for me when i cut back on uneeded animations i was able to load it perfectly fine.

Posted

could you please re upload the old version too, i would like to have my game functional again....

somehow i can´t find my download of the old file...

 

Posted

Getting either an infinite loading screen or CTD while loading a save with DDi 4.1, tried disabling all animation packs and it still happens so it's not an animation limit.

Posted
5 minutes ago, kdw11 said:

Getting either an infinite loading screen or CTD while loading a save with DDi 4.1, tried disabling all animation packs and it still happens so it's not an animation limit.

Are you using mod organizer? If so disable the folders and run fnis again.

Posted
1 minute ago, MetZwerg said:

confirmed...

this version is just simply non-functional.....

 

Why ?  I updated with 4.1 and my game load fine, i use NMM if it make a differences

Posted
17 minutes ago, kdw11 said:

Getting either an infinite loading screen or CTD while loading a save with DDi 4.1, tried disabling all animation packs and it still happens so it's not an animation limit.

Are you using Crash Fixes? If not, try it and see if it helps. You might have just hit the string count limit bug in your savegame that is almost inevitable when using many mods (which I assume you, like many others here, are doing).

 

4 minutes ago, MetZwerg said:

confirmed...

this version is just simply non-functional.....

It works quite well for many others, so to say "it is non-functional" is not quite accurate. As others have pointed out, it might be an issue with too many animations (animations in general, or Alternate Animations specifically) being in your load order now after the DD update. The total # of anims that a heavily modded Skyrim can handle seems to vary from user to user, but report anim counts in the 13,000 range before things break. Amd for Alternate Animatin sets FNIS only allows 128 in total if I'm not mistaken, so if you have other mods that use that (PCEA, FNIS SM, etc.), you might be in danger of exceeding this limit.

 

And as always when trying to troubleshoot bugs, upload a copy of your load order and log file here and somebody might be able to tell you more about what might be breaking.

Posted

yeah could be that this is partly the case....

 

so could you please re- upload the old version, so that i can get my game running again....

don´t need the new content, if i have to skip content i already have and would hate to miss...

 

Posted
1 hour ago, Jimi123 said:

dont know why but i cant activate these nmm gets always frozen or hanging in 50%...

 

I previously had this problem. What I believe fixed it was forcing NMM to close, boot it up again, uninstall DDI and reinstall it. If it after a little time after reaching 50% prompts you to replace some files, then you will successfully install it.

Posted
33 minutes ago, El_Duderino said:

Are you using Crash Fixes? If not, try it and see if it helps. You might have just hit the string count limit bug in your savegame that is almost inevitable when using many mods (which I assume you, like many others here, are doing).

I was using Crash Fixes, but i wasn't using the SKSE Plugin Preloader with UseOSAllocators=1 in the INI, after doing this it now seems to be working fine.

Posted

and no it´s NO animations issue....

 

i took all my animations lists down lower than before installing this....

and still CTD...

 

so yes...

Non-Functional

but some are lucky to get it running...

Posted
1 hour ago, Risamei said:

The new version of DD adds alot of animations you could be hitting an animaton limit try to disable some animation packs see if that fixes your issue.

 

Because that what it was for me when i cut back on uneeded animations i was able to load it perfectly fine.

Watch out for "Alternate Animation mods: 8 sets: 115 total groups: 243 added file slots: 2614 alternate files: 1680"
Alternate files CTD's when over 2000!

1 hour ago, MetZwerg said:

could you please re upload the old version too, i would like to have my game functional again....

somehow i can´t find my download of the old file...

 

That's one part I hate about rolling updates, so I keep a log.

58 minutes ago, MetZwerg said:

confirmed...

this version is just simply non-functional.....

 

Check your FNIS max AA's. Does your FNIS run properly?

Posted

   The latest FNIS may handle 20000 animation's, but the game's hard limit is 12000 humanoid, and 12000 creature, but if humans are involved in the creature animations they will also count towards the humanoid animations.

   I had to re-run many of my SLAL animation installations that had fomod pick and choose choice's and drop a lot of animations I really did not want "that's not true, Better to say I could do with out ".  If you're hitting the animation limit, then this is probably you best and simplest choice. ( I know it sucks to lose animation's, and some mod's need certain animation's so just have to carefully pick, and choose ? )

 

EDIT >>> With MO this can be pretty simple as I will have some SLAL packs set up and names something like "SLAL_A_pack_less Bound animations" and for lighter load old ddi3 and zaz 7, I may have the same pack labeled "SLAL_A_pack_All animations"

 

   You should be able to do the same with profiles in NMM too, it may be a little trickier to keep straight, but should do fine.

 

I actually have some MO Profile's that still run "DeviousDevices-Integration-2.9.2"

 

EDIT >>> Something else if you do not have it I would recommend is

https://www.nexusmods.com/skyrim/mods/85443/

Posted

the old file was stored on an external drive, that went belly up about 2 weeks ago

 

and my AA are by now about 150 lower, then before installing 4.1...

 

first time in ages, that i did not check the old file before uninstalling it....

 

 

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