WilhelmCarstein Posted June 10, 2018 Posted June 10, 2018 2 minutes ago, dennel said: yes but it isn't working also my character just stand in normal standing, not even 3D static
Kimy Posted June 10, 2018 Posted June 10, 2018 6 minutes ago, Lute said: Hey all, I'm having trouble finding the changelog for 4.0 (not 4.1) so I'm posting here. I haven't touched my game since a year ago, and just updated my DD mods to 4.1. I had my own custom implementation of DD wrist cuffs as an armbinder using, iirc, offsetboundstanding.hkx (or whatever ZAP used for its wrist cuffs animations) under 3.3b. After this update, they've now been using Feuertin's armbinder animations. While they're lovely, they don't really fit the cuffs, so I'm trying to figure how I can bring them back after being a year out of the scene. I would really appreciate any help on this! On another note, the bound animations seem to break more easily than they used to in 3.3b. NPCs lose their bound animations after a while and just revert back to regular idles. Is there a script that still scans for this or was it dropped in favor of lighter games? From your post it's not clear if you updated from a DD 3.x installation, but if you did - it won't work. 4.x needs a new game. Updating from 4.0 should work ok, though.
Lute Posted June 10, 2018 Posted June 10, 2018 8 minutes ago, Kimy said: From your post it's not clear if you updated from a DD 3.x installation, but if you did - it won't work. 4.x needs a new game. Updating from 4.0 should work ok, though. Thanks for getting back to me. I did a cleansave when upgrading straight from 3.x to 4.1, not sure if that was enough. The only abnormality I noticed was the animations occasionally breaking-- was that because I needed a new game? As for my old wrist animations though, is there any way for me to use those offsets again? I assume something changed in 4.0 that broke them but am not sure what is because the download link only shows the changelog for 4.1.
WilhelmCarstein Posted June 10, 2018 Posted June 10, 2018 25 minutes ago, tuxagent7 said: Running Zap 7 with Devious Device 4.1, running great maybe zap 8+ is too much of a good thing ? I don't think it is the problem as I already checking this before hand
Player80 Posted June 10, 2018 Posted June 10, 2018 So I uninstalled FunnyBizness' pack (I had previously over 10k anim so I'm using Fnis XXL) and I dropped under 7k animations, and I am now able to create a new game and reload my save. I may re-install some parts of the pack but as @Kimy said we have a large choice when it comes to SLAL animations, and to be fair I'd like to give these newer SLAL packs a go. I noticed some clipping with the pony suit on the thigh though. Also the leather pet suits display a white armbinder inside my inventory (but I can still equip them without any trouble). I noticed that removing a locked pet suit uses up a key. Spoiler
Jimi123 Posted June 10, 2018 Posted June 10, 2018 6 minutes ago, Player80 said: @Kimy I noticed some clipping with the pony suit on the thigh though. Also the leather pet suits display a white armbinder inside my inventory (but I can still equip them without any trouble). Reveal hidden contents same for me For the animation issue (if u use sl inflation patch... just reinstall it and turn devices integraiton in the patch off) also without using it > load ur safe > wait some time until mcm registered anything > save again... > load ur save and the animation should work now.. that worked for me btw i am now running with over 8k animations. i am using enbboost without preset and crashfix, memory block, etc i had also crashes many times on my saves ( not of this update) but i fixed by myself somehow
Player80 Posted June 10, 2018 Posted June 10, 2018 Just now, Jimi123 said: same for me For the animation issue (if u use sl inflation patch... just reinstall it and turn devices integraiton in the patch off) also without using it > load ur safe > wait some time until mcm registered anything > save again... > load ur save and the animation should work now.. that worked for me btw i am now running with over 8k animations. i am using enbboost without preset and crashfix, memory block, etc i had also crashes many times on my saves ( not of this update) but i fixed by myself somehow Thank you for your help! What I did was create a new save, create a random character and wait around for a little while inside the prison cell until MCM stopped updating. I then loaded my normal save. No CTD. I think I have some crash fix mods, and I edited my SKSE.ini with some things but I may some day switch to enboost. I do use SLIF, but I re-installed it AFTER updating both DDi and DDx. Somehow it works.
WaxenFigure Posted June 10, 2018 Posted June 10, 2018 7 hours ago, ragnam said: ok will remove and try again I have 4 of them Animation pack + cbbe HDT V8 zap 8 plus wrist chains zaz hdt workshop ZAZ captive bound kneeling. and your saying these are not need anymore or obsolete. the two I am removing just got release last month? they were requirements of other mods. also it has all my CBBE HDT body sliders so I will be reinstalling it after this test. Well that was a waste, my other installed mods scream they were a dependent of ZAZ, so ZAZ gets installed in again and are not obsolete so will have to try something else, or stay with the old DDI. milky removed, mike24sl removed even Znaroks removed All Anim Lists scanned. Generating Behavior Files...No GENDER directory male No GENDER directory female Alternate Animation mods: 7 sets: 89 total groups: 353 added file slots: 3163 alternate files: 1667 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading Anubs Creature V1.0 ... Reading SexLabCreature V1.62 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading K4Anims V?.? ... 9441 animations for 48 mods successfully included (character) 1612 animations for 5 mods and 38 creatures successfully included. 0 possible consistence issues still CTD Why do you have the "Gender Specific Animations" checked when you do not have any? Not sure that will fix the problem you are having but since you've tried so many other things...
Dinkel Posted June 11, 2018 Posted June 11, 2018 so i figured out that, in my case every mod that has ddi/dde etc as a requierment causes my game to ctd after updating ddi/dde. sanguine debauchery simple slavery captured dreams prison overhaul having these esp's enabled cause me to CTD, is this to be expected because the dd versions changed and i have to wait for these individual mods to update or is there something im missing ?
Player80 Posted June 11, 2018 Posted June 11, 2018 3 minutes ago, Dinkel said: so i figured out that, in my case every mod that has ddi/dde etc as a requierment causes my game to ctd after updating ddi/dde. sanguine debauchery simple slavery captured dreams prison overhaul having these esp's enabled cause me to CTD, is this to be expected because the dd versions changed and i have to wait for these individual mods to update or is there something im missing ? I'm using Simple Slavery and Captured Dreams with the new update. Try disabling SD+, PO and make a new game. Alternatively you could try to create a new game (with the SD+ and PO) then load your older save after MCM stops updating.
fettered Posted June 11, 2018 Posted June 11, 2018 1 hour ago, Player80 said: 1 hour ago, Dinkel said: so i figured out that, in my case every mod that has ddi/dde etc as a requierment causes my game to ctd after updating ddi/dde. sanguine debauchery simple slavery captured dreams prison overhaul having these esp's enabled cause me to CTD, is this to be expected because the dd versions changed and i have to wait for these individual mods to update or is there something im missing ? I'm using Simple Slavery and Captured Dreams with the new update. Try disabling SD+, PO and make a new game. Alternatively you could try to create a new game (with the SD+ and PO) then load your older save after MCM stops updating. I've just updated and am using SS, CD, SD+ and PO, have had no issues so far, all installed fine and ran just perfect after FNIS. Maybe I'm just lucky?
Rowan. Posted June 11, 2018 Posted June 11, 2018 Just a quick question, does anyone know of any mods that utilize any of the new animations? I'm kind of curious to see them but I don't know how to go about it ;-; Great work as always DD team ❤️
rubychoco Posted June 11, 2018 Posted June 11, 2018 How do I manually install this mod correctly? There's a problem when I try to use NMM, so I have to do it that way. I extracted the file to the skyrim data folder, and brought out the .esm file from the core folder so that it'd show up as a check box in NMM. The mod works correctly, but none of the items show up in game. I can get them in game using an item finder mod, but when I equip it the item doesn't show. What am I doing wrong?
gheavy Posted June 11, 2018 Posted June 11, 2018 3 hours ago, rubychoco said: How do I manually install this mod correctly? There's a problem when I try to use NMM, so I have to do it that way. I extracted the file to the skyrim data folder, and brought out the .esm file from the core folder so that it'd show up as a check box in NMM. The mod works correctly, but none of the items show up in game. I can get them in game using an item finder mod, but when I equip it the item doesn't show. What am I doing wrong? Did you run Bodyslide? Invisible items are almost always caused by missing nifs.
Guest Posted June 11, 2018 Posted June 11, 2018 Nice update. I like that there is no cd on unlocking attempts, because tbh that wasn't very realistic. Could you also do bigger ring gags for the next version? They are too small for anything but the smallest penises.
DonQuiWho Posted June 11, 2018 Posted June 11, 2018 15 minutes ago, nightwolf said: Nice update. I like that there is no cd on unlocking attempts, because tbh that wasn't very realistic. Could you also do bigger ring gags for the next version? They are too small for anything but the smallest penises. Agreed on the no cd and the ring size Kimy might be too polite to say just how many of 'those' there are here tho... LOL
kuro123456789 Posted June 11, 2018 Posted June 11, 2018 I downloaded the new version,but only the animations will load in successfully.All the new gear can’t seem to load and I can’t find them in bodyslide. Any idea what’s the problem?
cinemagic Posted June 11, 2018 Posted June 11, 2018 I have a question that is the internal gagtalk in former 3.0ver been removed since 4.1? I checked change log and see there are new large gags that can completely block gagtalk. But ingame all my gags are blocking. I normally played with devious cured loot's gagtalk function disabled to avoid it interfering with SD+ or other mods. An Example: I play cursed loot and do solicitation, dealt with a customer and he wanted bondage play, after the sex scene i can't talk to him for removing devices or getting reward, only get one dialogue option like "[you feel impossible to talk through a gag]", he just put a normal red ebonite ball gag on me. I only want to know if DDi's internal gagtalk is removed. If DCL contents like solicitation are intended to play with DCL gag talk, i can turn it on when i get into it and off otherwise, as an alternative solution.
LazyBoot Posted June 11, 2018 Posted June 11, 2018 22 minutes ago, cinemagic said: I have a question that is the internal gagtalk in former 3.0ver been removed since 4.1? I checked change log and see there are new large gags that can completely block gagtalk. But ingame all my gags are blocking. I normally played with devious cured loot's gagtalk function disabled to avoid it interfering with SD+ or other mods. An Example: I play cursed loot and do solicitation, dealt with a customer and he wanted bondage play, after the sex scene i can't talk to him for removing devices or getting reward, only get one dialogue option like "[you feel impossible to talk through a gag]", he just put a normal red ebonite ball gag on me. I only want to know if DDi's internal gagtalk is removed. If DCL contents like solicitation are intended to play with DCL gag talk, i can turn it on when i get into it and off otherwise, as an alternative solution. All ballgags use the harder system, you'll need something to write with in order to talk wearing one.
cinemagic Posted June 11, 2018 Posted June 11, 2018 7 minutes ago, LazyBoot said: All ballgags use the harder system, you'll need something to write with in order to talk wearing one. Got it, quill and inkwell right? Thx for explaining. So next time I run with DCL solicitation when DCL gagtalk disabled I need to prepare some material for write. Not to mention bondage prefering customers always put me into arm/elbowbinder so it's not immersive that I can still do that. (or use my toes? what about the boots, oh.....) Kimy might get to add some function to solictation like customer at least remove the gag for 1 minute duration after sex, and if he is a "generous" one who want player keeping restrained and player don't use that 1 minute to talk back to him, the gag get back, imho.
LazyBoot Posted June 11, 2018 Posted June 11, 2018 4 minutes ago, cinemagic said: Got it, quill and inkwell right? Thx for explaining. So next time I run with DCL solicitation when DCL gagtalk disabled I need to prepare some material for write. Not to mention bondage prefering customers always put me into arm/elbowbinder so it's not immersive that I can still do that. (or use my toes? what about the boots, oh.....) Kimy might get to add some function to solictation like customer at least remove the gag for 1 minute duration after sex, and if he is a "generous" one who want player keeping restrained and player don't use that 1 minute to talk back to him, the gag get back, imho. Quill, inkwell and paper (the paper is consumed)
cinemagic Posted June 11, 2018 Posted June 11, 2018 13 minutes ago, LazyBoot said: Quill, inkwell and paper (the paper is consumed) Thx, I can speculate that. If only quill and ink not working, I'll definitely test with paper, leather, linen wrap, clean rag or anything could be wrote on, would be interesting.
galgat Posted June 11, 2018 Posted June 11, 2018 I am at a loss on this. No matter what I do I can not get past 10400 humanoid animations with DDI4.1 but with DDI4.0 I have 11786 humanoid animations no problem. What could cause this, if I go over 10400 and use DDI4.1 it is instant CTD?
Reesewow Posted June 11, 2018 Posted June 11, 2018 2 hours ago, LazyBoot said: All ballgags use the harder system, you'll need something to write with in order to talk wearing one. I was under the impression that one of the implications of the larger ball gags was that they could take over the "hard" system and the smaller ones could again allow for gag-talk, since they were quite popular as items (especially in older DD mods). If that isn't the case in the new update, I would like to offer that as a suggestion since "hard" dialogue blocking and requiring the ink/quill/paper for communication makes modders leery to use ball gags in any sort of scene or event where the player could be expected to not have access to these items. @galgat Simply put - you have too many mods and animations installed for your particular setup if you crash on load/new game. You need to reduce your animation load if you want to be able to use 4.1, Skyrim simply cannot handle extreme animation loads and we've finally started to hit that point. This will be an ongoing problem going forward whenever a new large SLAL pack updates or a major mod that uses animations updates - we need to be reasonable in what we include in our load orders. There is nothing modders can do about this, this is the reason FORE did not want to release a version of FNIS with over 10k animation slots.
CGi Posted June 11, 2018 Posted June 11, 2018 31 minutes ago, galgat said: What could cause this, if I go over 10400 and use DDI4.1 it is instant CTD? if i understood fore correctly, it's the not listed AA animations. So the amount of animations is actually higher than what you're shown.
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