Guest Posted August 26, 2022 Posted August 26, 2022 (edited) A blockchain would only be useful if it is run from a software, where you could have a list of mods to download. This would require the players to run it everytime they would need to check for new mods, and they would not be able to download any mod before it synched in the network. It could be similar to the bitcoin-qt software, but with a list of mods to download. Without a site, there would be no takedown, but the players would have the inconvenience of synching their nodes. I can't imagine this gaining any traction with the current scene, even if the nodes are pruned by default. Also, the cryptospace is full of scammers who would try to monetize mods in a even worse way than Bethesda and Patreon did. Edited August 26, 2022 by Wolfstorm321
RohZima Posted August 27, 2022 Posted August 27, 2022 8 hours ago, Wolfstorm321 said: A blockchain would only be useful if it is run from a software, where you could have a list of mods to download. This would require the players to run it everytime they would need to check for new mods, and they would not be able to download any mod before it synched in the network. It could be similar to the bitcoin-qt software, but with a list of mods to download. Without a site, there would be no takedown, but the players would have the inconvenience of synching their nodes. I can't imagine this gaining any traction with the current scene, even if the nodes are pruned by default. Also, the cryptospace is full of scammers who would try to monetize mods in a even worse way than Bethesda and Patreon did. I don't think it works that way. There are content creators that use it and users access it like normal web and even with a .com address. The chain is only on those "opted in" nodes that volunteer to support that site. Normal users access it normally. My only concern with a mod download site is the crazy amount of data would make it impossible. I'll PM you a link so you can read their own explanation instead of getting it from me.
MrFuturehope Posted August 27, 2022 Posted August 27, 2022 (edited) On 7/28/2022 at 7:39 AM, RohZima said: Based on what? That seems very optimistic. I would say based on your signature picture, holy crap that looks interesting. Anyway... This is an interesting debate. While you all are discussing the potential of Starfield to be more (or less) popular than previous Bethesda games, the first thing that came to my mind when I saw the chick in the trailer was this: "I can't wait to see what folks at Loverslab will be able to do with her and the male player..." Edited August 27, 2022 by MrFuturehope
Kendo 2 Posted August 29, 2022 Posted August 29, 2022 I've rewatched every Starfield video I can find and one thing keeps coming up; it looks like a console game from 2012. Gears of War 3 on XBox 360 looks better, and that game is over 10 yrs old. There's no way 'mods will fix it'. Outside of adding naked girls and sex mods Starfield isn't going to be anything special. 1
0wnyx Posted August 30, 2022 Posted August 30, 2022 20 hours ago, Kendo 2 said: I've rewatched every Starfield video I can find and one thing keeps coming up; it looks like a console game from 2012. Gears of War 3 on XBox 360 looks better, and that game is over 10 yrs old. There's no way 'mods will fix it'. Outside of adding naked girls and sex mods Starfield isn't going to be anything special. yes, but what kind of sex mods ? another round of unp/cbbe stuff and you are right, this would be the equal of fallout4, nothing new to see here. however, will be there new mods that arent available right now ? new skeleton, face/hand/feet physics etc, thats what i want to know. as for the outdated look i disagree, mods can fix such things easily, example skyrim. the question is, will it be worth it ? encounter old/new bugs, read up on new guides, download hundreds of gb mods just to see another version of cbbe/unp ? thats a no for me.
RohZima Posted August 30, 2022 Posted August 30, 2022 8 hours ago, 0wnyx said: yes, but what kind of sex mods ? another round of unp/cbbe stuff and you are right, this would be the equal of fallout4, nothing new to see here. however, will be there new mods that arent available right now ? new skeleton, face/hand/feet physics etc, thats what i want to know. as for the outdated look i disagree, mods can fix such things easily, example skyrim. the question is, will it be worth it ? encounter old/new bugs, read up on new guides, download hundreds of gb mods just to see another version of cbbe/unp ? thats a no for me. What's your problem with CBBE/UUNP? How many bodies do you want? I think the main reason FO4 dumped is because of the dilution in the mod scene. Too many systems - not enough consensus.
dagobaking Posted August 30, 2022 Posted August 30, 2022 15 hours ago, 0wnyx said: as for the outdated look i disagree, mods can fix such things easily, example skyrim. the question is, will it be worth it ? I guess it depends on how you define "look." It's true that mods can make things look more detailed/pretty. But, we're going on something like 10 years of modding essentially the same game. I actually think that would have been ok had Bethesda focused on that and just gave us more sequels to work with over that time period. But, now, too much time has passed. At some point, the "look" has to include substantial advances. Engine updates. Better AI. New mechanics. I don't see any evidence we are going to get that with Starfield.
Mister X Posted August 30, 2022 Posted August 30, 2022 18 minutes ago, RohZima said: What's your problem with CBBE/UUNP? How many bodies do you want? I think the main reason FO4 dumped is because of the dilution in the mod scene. Too many systems - not enough consensus. I agree. If the modding community could agree on one (maybe two) system for Starfield, which optimally is customizable (*cough* CBBE / UUNP *cough*), then the base is set. Everyone can have the preferred shape, and modders who create armors and stuff don't have to support half a dozen different bodies. Why is CBBE bad? For AE it's still in development (3BA), but those new versions provide backwards compatibility. Perfect scenario! Another example: Where would we be for animations and such, when there were multiple skeletons, not only XPMS?
RohZima Posted August 30, 2022 Posted August 30, 2022 10 minutes ago, Mister X said: Another example: Where would we be for animations and such, when there were multiple skeletons, not only XPMS? Just don't even... Lol
Canaris Posted August 30, 2022 Posted August 30, 2022 On 8/29/2022 at 5:29 AM, Kendo 2 said: I've rewatched every Starfield video I can find and one thing keeps coming up; it looks like a console game from 2012. Gears of War 3 on XBox 360 looks better, and that game is over 10 yrs old. There's no way 'mods will fix it'. Outside of adding naked girls and sex mods Starfield isn't going to be anything special. Looks are a small potato, the design will be the main problem. We all know how fucked and bad F4/F76 was from a design standpoint, its the same company its the same engine ( regardless of what these clowns claim ) and its something they never attempted yet. IT really doesnt bode well for the game.
Mister X Posted August 30, 2022 Posted August 30, 2022 27 minutes ago, Canaris said: We all know how fucked and bad F4/F76 was from a design standpoint, its the same company its the same engine ( regardless of what these clowns claim ) and its something they never attempted yet. IT really doesnt bode well for the game. On the other side Todd Howard is the main force behind this project and he claimed that he wanted to create a SciFi game for many years now. So as he will probably put his heart and soul into this project. How much impact this will have, I don't know. But at least it's a counterpart.
t.ara Posted August 30, 2022 Posted August 30, 2022 4 hours ago, Mister X said: On the other side Todd Howard is the main force behind this project and he claimed that he wanted to create a SciFi game for many years now. So as he will probably put his heart and soul into this project. How much impact this will have, I don't know. But at least it's a counterpart. Yes, "Toddi" is "lost in space for a longer time" - And da earth won ´t ever get ´im back.....!
Mr. Otaku Posted August 30, 2022 Posted August 30, 2022 This shit is still going? I'm just out here hoping we don't get another delay. It looks like they're going quiet and focusing everything internally, which is good cause you don't wanna hype your game up to the moon like CDPR did. These games are too big at this point and it's Bethesda so some bugs are to be expected, but as long as they're minimal at launch that would be fine so i hope they're using this time on bug fixing and stability. That ship customization looks dope though, can't wait.
Canaris Posted August 30, 2022 Posted August 30, 2022 5 hours ago, Mister X said: On the other side Todd Howard is the main force behind this project Yeah thats another reason to worry about Starfield quality. 1
Guest Posted August 30, 2022 Posted August 30, 2022 (edited) Well, if it serves as reference... I was playing the remaster of Bioshock last week, with my own Reshade settings, and the game was looking better than the Starfield trailer... Edited August 30, 2022 by Wolfstorm321
Kendo 2 Posted August 30, 2022 Posted August 30, 2022 2 hours ago, Wolfstorm321 said: Well, if it serves as reference... I was playing the remaster of Bioshock last week, with my own Reshade settings, and the game was looking better than the Starfield trailer... People are playing land of make believe that they can mod out Bethesda's signature '10 years behind the curve' games. If modders could fix things hard coded in the engine they would have already done it for Skyrim, and they haven't. That's why remasters are a thing.
0wnyx Posted August 31, 2022 Posted August 31, 2022 15 hours ago, RohZima said: What's your problem with CBBE/UUNP? How many bodies do you want? I think the main reason FO4 dumped is because of the dilution in the mod scene. Too many systems - not enough consensus. just speaking as a mod consumer rather than a creator... i have no problems with cbbe/uunp etc. my point is that the dilution happened for a reason -i think to many systems that came up with the same results is why fo4 was dumped. if i see leaps of improvement in gameplay/looks i will learn every system that is required if that is what it takes to play that mod... of course as creator this is probably a different story.
unwashed biomass Posted September 3, 2022 Posted September 3, 2022 On 8/29/2022 at 5:29 AM, Kendo 2 said: I've rewatched every Starfield video I can find and one thing keeps coming up; it looks like a console game from 2012. Gears of War 3 on XBox 360 looks better, and that game is over 10 yrs old. There's no way 'mods will fix it'. Well, i don't agree> with enb + reshade and postprocesing effects those provide (even rtay tracing recently), fckton of meshes/textures overhauls etc and despite fairly low poly landscape (not noticable much) my skyrim se looks better than many 2020+ AAA games. And it eat all of my 3070ti processing power at doing so.
unwashed biomass Posted September 4, 2022 Posted September 4, 2022 (edited) Yt movie from opening post sure looks like paid advertisement. On the game/story depth i smell something like Spaceton Garvey telling you: This planet needs your help. Lemme give you coordinates, its 678th frozen type one west from Freedom Nebula. While you,re there, name it. Edited September 4, 2022 by unwashed biomass 2
RohZima Posted September 4, 2022 Posted September 4, 2022 3 hours ago, unwashed biomass said: Yt movie from opening post sure looks like paid advertisement. On the game/story depth i smell something like Spaceton Garvey telling you: This planet needs your help. Lemme give you coordinates, its 678th frozen type one west from Freedom Nebula. While you,re there, name it. OMG Bravo.. As for the graphics I don't see anything wrong. They are Bethesda, the models will use all the latest types of maps that the shaders can handle. The shaders look improved from Fallout 4 because the Shadows and depth is much superior. They will use up to date tech. What possible argument is there that they wouldn't do that? That's the one thing they can easily do and get right. If stuff doesn't look great it's because the tone mapping and post processing stuff is not done yet. But the shadows look more realistic than previous games - closer to true pbr.
KoolHndLuke Posted October 14, 2022 Posted October 14, 2022 Was joking with someone else on another site about this game and.... somehow, the idea came to me for a delicious mod. Now... don't dismiss this out of hand! It could be AWESOME!!!!
aslab Posted October 14, 2022 Posted October 14, 2022 (edited) On 8/30/2022 at 8:46 PM, 0wnyx said: i think to many systems that came up with the same results is why fo4 was dumped. Fo4 was dumped because it is a grose game. One can’t mix sexuality with yuckiness. Skyrim was loved because it was a beautiful world with just enough horror to get people excited. The reason Skyrim ended is mainly due to technical difficulties in the moding engine. People’s fantasies went way further than attainable in mods. Starfield is looking to be closer to Skyrim then Fo4. If the textures aren’t perfect and the lighting not right RTX remix will easily be able to fix that. Which makes me think that Bethesda will include raytracing to begin with. Add 3bbb bodies some 4k textures and starfield may become your new favorite fantasy world to live in. There is no reason starfield won’t become as beautiful as a modded Skyrim. If Sexlab can be done again let’s hope for auto aligning the correct parts. And better 3d meshes where dicks don’t go through the stomach or hand. And when a dick penetrates the lips should accurately wrap around. Furthermore, there should be a wheel where a player may have an option to actively participate in the play. Will Starfield have the same limitations as Skyrim? Maybe but let’s hope it’s better. Edit. Since I originally posted this, I am replaying fallout and thoroughly enjoying it. I am impressed with the PC texture improvements as 3bbb and many outfits made it to Fallout, since my original try in 2019. The two mods that compleatly made this game enjoyable are, “AAF Nuka Ride: A Porn Studio” this great quest mod got the game started. After restarting for an actual play through “AAF HARDSHIP - beggar- whore” is another mod that can make this game truly fun. Edited October 24, 2022 by aslab
Darkening Demise Posted October 27, 2022 Posted October 27, 2022 I do hope the modding is less of a clusterfuck of a sloppy mess than Fallout 4. I mean look at the adult mods and what you need and going all over the internet to download different files. Then having to install certain things at a time in convoluted steps. AAF is a bitch plain and simple compared to Sexout/Sexlab/LAPF. Let's hope whoever takes the helm for Starfield will go more user friendly. 3
Darkening Demise Posted January 4, 2023 Posted January 4, 2023 Well its coming sooner than later I guess. https://help.bethesda.net/#en/answer/53334 1
Mexicola88 Posted January 4, 2023 Posted January 4, 2023 (edited) 21 minutes ago, Darkening Demise said: Well its coming sooner than later I guess. https://help.bethesda.net/#en/answer/53334 That link doesn't work. https://www.pcgamesn.com/starfield/release-date Edited January 4, 2023 by Mexicola88
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