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Starfield and Creation Engine 2


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Posted
2 hours ago, dagobaking said:

 

I somewhat disagree. On one hand, I'm open to there being games that are so revolutionary that they require 5 years of work. But, if we are talking about making "another Skyrim" or "Skyrim in space with customized spaceships", from the company that made and owns the original Skyrim code/engine, I am quite confident that this does not reflect 5+ years of work. In fact, Skyrim itself only took 3 years to make back when they had less money to spend on scaling the team up via freelance artists, etc.

 

Look at Assassin's Creed. They have made a sequel every 1-2 years from 2007 to 2020.

 

Each of those sequels includes completely new world artwork. All new NPCs. New storyline, writing, cut-scenes. Often times new engine/gameplay mechanics.

 

I think that CP2077 reinforces my position. It's very difficult for game development companies to transition from young, scrappy upstarts to genre-dominating behemoths without losing steam in the quality and production speed department. There are just a lot of business pitfalls that come with a windfall of cash: increased corporate influence to milk IP, taking on more projects than the company is ready for, hiring more people than they are ready for, spending too much time in pre-production because its fun and the budget is there, and more.

 

Same pattern often happens with music bands, movie directors, etc.

 

 

I respect that you believe that. But, what evidence is that belief based on?

I don't think you have enough experience with game creation to offer even a slightly educated guess so whatever opinion you have on the matter holds no weight.

 

Posted (edited)

Current year mentality doesn't care that something 'flops' when they intentionally make it so.  Everything from regressive woke agendas that legitimate fans hate to knowing the game isn't ready; fuck'em and release it.

 

On the other hand, I'm glad people are buying into the Bethesda bullshit and getting stoked.  Get that early access/season pass....I want you all to get fucked over because it's well deserved for being dupe shills.  Fix the game for me.  Thanks.  And a year after release I'll buy the game on sale and all the broken shit (that can be fixed) has been addressed.  The low effort cubicle dev trash on their Bethesda hamster wheels will be done patching/breaking the game and I can get the full experience with minimal issues.  Good job, TODD.  I'm a fan.  And those $700 Swedish loafers you wear make your feet look like spatulas.  Douche.

 

@fishburger67

Quote

Todd Howard

 

Link?

Edited by Kendo 2
Posted
25 minutes ago, Kendo 2 said:

Current year mentality doesn't care that something 'flops' when they intentionally make it so.  Everything from regressive woke agendas that legitimate fans hate to knowing the game isn't ready; fuck'em and release it.

 

On the other hand, I'm glad people are buying into the Bethesda bullshit and getting stoked.  Get that early access/season pass....I want you all to get fucked over because it's well deserved for being dupe shills.  Fix the game for me.  Thanks.  And a year after release I'll buy the game on sale and all the broken shit (that can be fixed) has been addressed.  The low effort cubicle dev trash on their Bethesda hamster wheels will be done patching/breaking the game and I can get the full experience with minimal issues. 

 

Mostly this.  I wish people would stop pre-ordering so that studios learn not to release broken, buggy shit, but since I might as well wish for a flying rainbow unicorn, I'll take what I can get.  Let the dumbasses get burned.  I learned my lesson when I pre-ordered Mass Effect: Andromeda.  After that, I don't care what they offer, I don't pre-order a damned thing.

Posted

To think about it, if I want another space game, I would prefer a Dead Space 4. They could just create a new character, maybe a archaeologist who likes to explore old alien tombs, and then accidentally find a new marker. Then he discover about the fate of Arthur Clarke and the game get some plot twist, maybe a act of treachery by one of his partners, who could be in the pay for some greedy corporation. This villain then activates the marker and the nightmare begins, with the usual gore. 

 

Posted (edited)

There's always Subverse.  That's all anyone one here wants anyway: a sex game in space but with shittier animations and Patreon whoring.

Edited by Kendo 2
Posted (edited)
4 hours ago, Kendo 2 said:

There's always Subverse.  That's all anyone one here wants anyway: a sex game in space but with shittier animations and Patreon whoring.

Subverse is turn based though, eew.

 

 

(Basically, I had two bad experiences with two different turn based strat games when I was a kid and have never been back since. If it's turn based, it's not for me.)

Edited by Z0mBieP00Nani
Posted
7 hours ago, Z0mBieP00Nani said:

 

Low effort or low skill, one of the two, probably both.

 

You know how Bethesda can't seem to get ladders to work in their games? Well just recently this little gem dropped for Fallout 4: https://www.nexusmods.com/fallout4/mods/62738

 

Demo Video:

 

 

So it really makes you wonder...

It's funny that Bethesda can't make stairs. They could easily make stairs, there is nothing difficult about it. But it is worth remembering that ~6 months have passed from the release of the engine for fo4 to the release of the game. They were driven like hell to release, and they cut everything they had. Even the plot of the game changed completely 3 times.

Posted
15 hours ago, Kendo 2 said:

There's always Subverse.  That's all anyone one here wants anyway: a sex game in space but with shittier animations and Patreon whoring.

 

Wrong. Not even in the same zipcode.

 

Also whoring your assets under a different name on another site doesn't stop you being an open hypocrite.

Posted (edited)

Yesterday I watched the Callisto Protocol trailer, and then I wondered, where are the kill moves in Starfield? 

Bethesda did not show any kill moves. Did they dropped them? 

I doubt they can do even half of what I saw in that trailer. 

Edited by Wolfstorm321
Posted (edited)
21 hours ago, fishburger67 said:

I don't think you have enough experience with game creation to offer even a slightly educated guess so whatever opinion you have on the matter holds no weight.

 

 

Sorry to disappoint. But, I do have professional experience with game development. I also know people who specifically worked on Skyrim...

Edited by dagobaking
Posted
4 hours ago, 27X said:

Also whoring your assets under a different name on another site doesn't stop you being an open hypocrite.

 

ME, rent-free in your head.

 

And I'm a LICENSED vendor with an official store front.  I'm not modding a game and begging for money.  Big difference so stop being butthurt over something you don't understand.

Posted
On 8/11/2022 at 2:19 PM, Kendo 2 said:

Current year mentality doesn't care that something 'flops' when they intentionally make it so.  Everything from regressive woke agendas that legitimate fans hate to knowing the game isn't ready; fuck'em and release it.

 

On the other hand, I'm glad people are buying into the Bethesda bullshit and getting stoked.  Get that early access/season pass....I want you all to get fucked over because it's well deserved for being dupe shills.  Fix the game for me.  Thanks.  And a year after release I'll buy the game on sale and all the broken shit (that can be fixed) has been addressed.  The low effort cubicle dev trash on their Bethesda hamster wheels will be done patching/breaking the game and I can get the full experience with minimal issues.  Good job, TODD.  I'm a fan.  And those $700 Swedish loafers you wear make your feet look like spatulas.  Douche.

 

@fishburger67

 

Link?

Can't remember exactly the link, but just google the Todd Howard interview with IGN.

Posted
On 8/12/2022 at 6:55 AM, Z0mBieP00Nani said:

 

Low effort or low skill, one of the two, probably both.

 

You know how Bethesda can't seem to get ladders to work in their games? Well just recently this little gem dropped for Fallout 4: https://www.nexusmods.com/fallout4/mods/62738

 

So it really makes you wonder...

 

 

The technique which leads to the wanted behavior of a (n)pc can be also working in every game, if choosen. But the developers did not have seen a need to add this as it is very specific and this needs again more power for the animation-engine. In the next years the animation-engines may become again more complex and once the stuff may work with random-idles and ragdolls-not only while dying. But that will cost more power. And if lot of NPCs will appear, the more power is necessary. And if an online game is planned, this things can only particulary being used. The stuff quickly can become ridden to it ´s EDGE.

 

Posted
17 hours ago, dagobaking said:

 

Sorry to disappoint. But, I do have professional experience with game development. I also know people who specifically worked on Skyrim...

Can you please ask for the skyrim-nif exporter and then send it to me, p.m.?....this thing is laying unused somewhere around and I have a job for it:-))

And I ´d be happy if you could offer me a workaround for creating havok-based furniture-behaviors by using HAT. And maybe you can explain to me how I can implement a working skyrim skeleton into the HAT. This would be very nice:-))

Posted
18 hours ago, t.ara said:

Can you please ask for the skyrim-nif exporter and then send it to me, p.m.?....this thing is laying unused somewhere around and I have a job for it:-))

And I ´d be happy if you could offer me a workaround for creating havok-based furniture-behaviors by using HAT. And maybe you can explain to me how I can implement a working skyrim skeleton into the HAT. This would be very nice:-))

 

Hah. Wish I could. I'm a developer. So, not enough 3D knowledge for that.

 

Friend on Skyrim is a 3D guy. But, how long ago was that now? 10 years?

Posted
2 minutes ago, dagobaking said:

 

Hah. Wish I could. I'm a developer. So, not enough 3D knowledge for that.

 

Friend on Skyrim is a 3D guy. But, how long ago was that now? 10 years?

3d-girl...exotic! Cast away profession.

Posted
On 8/12/2022 at 4:55 AM, Z0mBieP00Nani said:

 

You know how Bethesda can't seem to get ladders to work in their games? Well just recently this little gem dropped for Fallout 4: https://www.nexusmods.com/fallout4/mods/62738

 

AFAIK it was never about actually making climbable ladders, the issue lies with the AI. Pick any game with climbable ladders and odds are you can exploit the AI with them in some way, because pretty much always the AI is completely defenceless while on a ladder. Add to that the fact that ladders are not really going to make any meaningful impact on the gameplay and it makes sense why Bethesda just wouldn't bother

Posted (edited)
2 hours ago, wasntme? said:

AFAIK it was never about actually making climbable ladders, the issue lies with the AI. Pick any game with climbable ladders and odds are you can exploit the AI with them in some way, because pretty much always the AI is completely defenceless while on a ladder. Add to that the fact that ladders are not really going to make any meaningful impact on the gameplay and it makes sense why Bethesda just wouldn't bother

And if the developers do it right somebody while climbing should also be able to shoot and aim...if you once do things: do it all right and not half.

Anyway is CLIMBING no furniture-it is a collision-sensitive starting animation-option, only working if the engine is able to do that (euphoria engine).

As long you use HAVOK based animation systems-I doubt that this feature is possible.- But exactly: who cares?  For Skyrim I can add lifts-and that ´s even more "fantasy". And it works for all, also for horses:-)))...

And if you think about the starfield-stuff-who needs a ladder there? You can take a jet-pack or some magnetic-shoes...oh...maybe inside the spaceships is gravitation, too....somebody cares?....The developers have lot of issures to solve for "realism"-in interviews it is specially mentioned, how much the game has realism-but that ´s exactly a lie, specially as soon it matters, how much weapons the player has in inventory....(and endless more NONSENCE)...never take a game too serious !!!

That part is for example inside of GTAonline a FUN-FACTOR of an own quality.

Edited by t.ara
Posted (edited)
53 minutes ago, t.ara said:

And if the developers do it right somebody while climbing should also be able to shoot and aim...if you once do things: do it all right and not half.

Anyway is CLIMBING no furniture-it is a collision-sensitive starting animation-option, only working if the engine is able to do that (euphoria engine).

As long you use HAVOK based animation systems-I doubt that this feature is possible.- But exactly: who cares?  For Skyrim I can add lifts-and that ´s even more "fantasy". And it works for all, also for horses:-)))...

And if you think about the starfield-stuff-who needs a ladder there? You can take a jet-pack or some magnetic-shoes...oh...maybe inside the spaceships is gravitation, too....somebody cares?....The developers have lot of issures to solve for "realism"-in interviews it is specially mentioned, how much the game has realism-but that ´s exactly a lie, specially as soon it matters, how much weapons the player has in inventory....(and endless more NONSENCE)...never take a game too serious !!!

That part is for example inside of GTAonline a FUN-FACTOR of an own quality.

Why does an npc have to shoot while hanging on a ladder? ) Such a staircase is, by the way, its furniture. It can be done with 4 hkx. The entry animation is at the bottom, it is also the exit animation if the actor descends from above. Animation of the exit from above, it is also the entrance if the actor climbs up. And two animations for ascent and descent. + Animations from 1st person, if needed. You can just as easily make a character customization marker on the stairs. ResetX the desired frame, delete all bones, everything except the body mesh, assign bsEffectFx, setting it as in the original markers. The furniture itself is made like this ...

https://www.nexusmods.com/fallout4/mods/37617

https://www.nexusmods.com/fallout4/mods/41209

Edited by South8028
Posted
1 hour ago, t.ara said:

As long you use HAVOK based animation systems-I doubt that this feature is possible.

 

Collision events.

Just like it's done with the swimming animations.

 

Posted
56 minutes ago, South8028 said:

Why does an npc have to shoot while hanging on a ladder? ) Such a staircase is, by the way, its furniture. It can be done with 4 hkx. The entry animation is at the bottom, it is also the exit animation if the actor descends from above. Animation of the exit from above, it is also the entrance if the actor climbs up. And two animations for ascent and descent. + Animations from 1st person, if needed. You can just as easily make a character customization marker on the stairs. ResetX the desired frame, delete all bones, everything except the body mesh, assign bsEffectFx, setting it as in the original markers. The furniture itself is made like this ...

https://www.nexusmods.com/fallout4/mods/37617

https://www.nexusmods.com/fallout4/mods/41209

That stuff is not logical to become a furniture-in that case you have endless restrictions. And all the NPCs can ´t handle that because there´s no path...is okay for players home...and the scripting is again used to first aid missing functions of the animation behavior...

I have made some stuff like that but it is not interesting for skyrim. Who needs to jump over a box as a furniture?:-))...If a box is laying in the way the character should automatically "see that"...for some fun, yes-but not seriously...

Is the creaation of furnitures in FO4 more difficult?

Posted
6 minutes ago, Vader666 said:

 

Collision events.

Just like it's done with the swimming animations.

 

Yes, that ´s a good idea, of course....

Posted
Just now, t.ara said:

Yes, that ´s a good idea, of course....

But you have to fiddle around with the direction....of the animation-it ´s playing by FNIS specially for NPCs quite randomly angled....specially if NPCs move and enter directly-same for the player btw.

As no-body under skyrim checked that out, yet?

Posted
15 minutes ago, Vader666 said:

 

Collision events.

Just like it's done with the swimming animations.

 

But bethesdas swimming animation is also starting, if you have the cam in the water-collision and your character is somewhere simply on the floor standing....this cam-water-start-animation seems to be a problem - a technical problem with the havok-behavior-comparable with the torch on the horse...:-))))))) (maybe there´s no other way or they did not test the game long enough)

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