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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

Hi, I've updated to 6.11 from 6.10 to try and solve the stuck animation issues in a few mods, and I can't seem to get anywhere. My version number stays on 6.1 even after dropping the files in - should it just say 6.1 in the MCM? Am I chasing the wrong mod trying to fix my stuck animations?

Posted

This may be a strange question but my download fails to finish because it says I need authorization.

 

Am I missing something?

 

Yes, a few more posts. ;)

 

Posted

 

I typed a lot of things in like "ZazAPECocoonSuit01" and it just says script not found or something, how do I get these things in game?

Just type in console ZAZ and then check the first two letters, then open the txt file and copy the rest of the codes from it.

 

isint there a chest you can summon which has everything in it?

Posted

Can someone say me please the console code,  for the gag with the hole that holds the mouth open ?

 

Do not use console commands for DD items. Use AddItemMenu (Nexus) instead and look for items in DDi or DDx or use DD Equip.

Posted

Is there a more recent animations list available?

 

I'm using ZaZAPAnimationList-17-02-2013.txt

 

Specifically I'm looking for the newer (I think from 6.0) Crux animations which are not in that list

Posted

Is there a more recent animations list available?

 

I'm using ZaZAPAnimationList-17-02-2013.txt

 

Specifically I'm looking for the newer (I think from 6.0) Crux animations which are not in that list

 

No idea if there is any other proper list with descriptions or what not, but you can always look into the FNIS_ZaZAnimationPack_List.txt in Data\Meshes\actors\character\animations\ZaZAnimationPack\

Posted

 

Is there a more recent animations list available?

 

I'm using ZaZAPAnimationList-17-02-2013.txt

 

Specifically I'm looking for the newer (I think from 6.0) Crux animations which are not in that list

 

No idea if there is any other proper list with descriptions or what not, but you can always look into the FNIS_ZaZAnimationPack_List.txt in Data\Meshes\actors\character\animations\ZaZAnimationPack\

 

 

oh perfect. thanks very much! Did not realize that's there

Posted

I been re-downloading the bigger file one for 5 time and all of them failed because network error just as they finish download with Chrome and Firefox. The patch I can download just fine.

 

Could someone tell me what I did wrong?

 

Also I am sorry for being a bother.

 

Edit: Nevermind, I manage to download it now by using different network.

Posted

Huh...

 

Is there any reason for why Zaz won't register its Sexlab animations?  I've got one playthrough where it won't register the first three anims and another where it won't register any at all.

 

Dunno if the logs would help but there they are

 

Papyrus.0.log

Papyrus.1.log

 

Thanks

Posted

Huh...

 

Is there any reason for why Zaz won't register its Sexlab animations?  I've got one playthrough where it won't register the first three anims and another where it won't register any at all.

 

Dunno if the logs would help but there they are

 

attachicon.gifPapyrus.0.log

attachicon.gifPapyrus.1.log

 

Thanks

 

Quick question, what version of SexLab are you using?  If version prior to 1.60, then you may be running into the lower animation limit (125 maximum animations available).

Posted

Help, I need an adult!

 

So I've been away from game for well over a year, and a lot has changed in the mods I used in that time. For instance, I seem to recall that I used SLAL to install ZAP previously, but from what I can tell now, it's not an SLAL deal anymore?

 

I installed according to instructions, no errors with FNIS, no T-poses, crashes, etc. Tried to register and rebuild animations from ZAP MCM but when I look in the toggle animations in the SL MCM, I don't see a single ZAP animation listed. Not one.

 

It seems that getting ZAP up and going is a different experience than when I last remember, and truth be told, I have no F'ing clue what I'm doing wrong.

 

If someone has any advice as to how to properly get SL to recognize and incorporate ZAP animations into the framework, I'd be grateful. God knows I don't know what the F I'm doing anymore.

 

I'm using SL 1.62 and ZAP 6.1

 

Thanks :)

 

Posted

 

Huh...

 

Is there any reason for why Zaz won't register its Sexlab animations?  I've got one playthrough where it won't register the first three anims and another where it won't register any at all.

 

Dunno if the logs would help but there they are

 

attachicon.gifPapyrus.0.log

attachicon.gifPapyrus.1.log

 

Thanks

 

Quick question, what version of SexLab are you using?  If version prior to 1.60, then you may be running into the lower animation limit (125 maximum animations available).

 

 

I'm using 1.61b.  What's strange is that the second log, where it won't register any, should have LESS overall animations active than the first log, where it only won't register three.

 

edit: Updated to 1.62 and it's fine now.  Ah, fun. -_-

Posted

I have issues with getting the appropriate items out for sex animations. I think awhile ago I somehow made it so that the ropes came out when actor was tied, and arm binders came out for the zaz armbinder animations. Now it just does the animations but there's no longer any items added. Where do I begin?

Posted

I'm using ZAP 6.1 with the 6.11 patch. Whenever I equip a Zaz item, either through console or from zbftestzone, I lose nearly all control over the player. Can't ready weapons, open inventory or journal, but I can still open MCM and move around. Any idea what is causing this? This occurs for all Zaz items. Even the MCM options about restoring control to the player don't change anything.

Posted

I'm using ZAP 6.1 with the 6.11 patch. Whenever I equip a Zaz item, either through console or from zbftestzone, I lose nearly all control over the player. Can't ready weapons, open inventory or journal, but I can still open MCM and move around. Any idea what is causing this? This occurs for all Zaz items. Even the MCM options about restoring control to the player don't change anything.

 

Solved the problem by disabling the "Override Animations" option in the Zaz MCM menu.

 

Posted

hi, thanks for the update. I found that in the recent update high heels(both nio and hdt) affect animation; for example, in version 6.07, if I play zazapcao211 on a character wearing high heel, this character would be on the rack, but in the version 6.11 if I play the same animation a character wearing high heels, the character would float above the rack. Is there a way to solve this problem?

 

Posted

So i installed 6.1 and 6.11 patch (updated fnis after that obviously)

In game is still showing as version 6.1 is it supposed to be like this?

 

And the main problem is - in all animations where only one actor is bound the agressor just standing stiff playing standart idle animation.

Am i doing something wrong?

Posted

So i installed 6.1 and 6.11 patch (updated fnis after that obviously)

In game is still showing as version 6.1 is it supposed to be like this?

 

And the main problem is - in all animations where only one actor is bound the agressor just standing stiff playing standart idle animation.

Am i doing something wrong?

 

This is the exact problem I have - is it meant to show 6.11 or just 6.1? Do you have animation problems with other mods as well?

 

Posted

 

So i installed 6.1 and 6.11 patch (updated fnis after that obviously)

In game is still showing as version 6.1 is it supposed to be like this?

 

And the main problem is - in all animations where only one actor is bound the agressor just standing stiff playing standart idle animation.

Am i doing something wrong?

 

This is the exact problem I have - is it meant to show 6.11 or just 6.1? Do you have animation problems with other mods as well?

 

 

 

Showing 6.1 when you have the patch properly installed is normal. That part I know.

 

I don't know the cause of your problem, but I've see others have problems when:

 

 

they install 6.1 then the patch, but do not say yes when asked to overwrite files

or

they install out of order... 6.1 must be first, then the patch on top

or

they don't clean save first

Posted

I'm not sure if it's this mod, but the sexlab put the something like 'zap' in front of the sex pose names so...

I don't think the override works properly, or worse, conflicting with Devious Devices. Or maybe it's because of Slaverun Reloaded messing with your mod? I don't know...

 

My problem is that, despite me disable "Override if needed", "Use Bound Animations", "Restrict Aggressive Poses" and anything of that nature on Sexlab, Devious Devices, Zaz. The sex override still exists. It's a problem because sometimes, it decided to override poses that I know is correct or works fine. For example, my character can not be raped with an armbinder on because the mod will force her to do a blow job eventhough she has  an armbinder pose on so there is no reason for the override to happen. Worse, the override ignores any poses I enabled for my game. Is there anything I forgot to disable or something? I'm pretty sure I disabled everything...

EDIT.
I forgot to mention, I use Mod Organizer to install your mod.

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