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Zaz Animation Pack V7.0 [2017-05-16]


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Posted

Yeah got the same error(2026) after updating funnybiz animations pack too i guess Fore will be fix it soon, still trying reduce all the animation but it keep like that

Posted

Lately i had problems downloading here too, but in worst case it took 3 or 4 tries and then it worked.

So, i'd say keep trying? (no clue if there are any alternate download locations)

Posted

It absolutly will not let me download it here, tried about 7 times and it won't work, anywhere else I can get the current version?

 

Try with another browser. Some browsers, like Edge, seem to have problems with LL downloads.

Posted

Hope to get some instructions.

As I understand it, there is the only way to choose actors for SL scene and appoint their position - through MCM Zaz Animation Test System. Once it is done, you can launch SL scene in MCM SexLab Animation Editor. (please, let me know if there is another way)

Well, it works not each time properly. For example, I want to get Sven mating with Tallia. I choose Tallia by pressing "N" (can see all the screen notifications), do the same with Sven. Go to MCM Zaz Anim Test Syst. Make sure they are appointed to right positions (female-1st, male-2nd). Start animation... and find Sven mating with my player character. What's going on, dude? Do you prefer having a doggystyle fun with your buddy? I am no your bitch, I am a Dovahkiin!

Meanwhile, some strange things I can see in MCM. Please, look at this pictures (three in one): <img src="http://imgdepo.com/id/i9353043" border="0">

Why is female character Talia defined as male, and male ones (other two) as female? They are all blocked because there's no gag on, I guess. No matter, cause I want SL animations, not Zaz.

Then, Why don't I have Sven and Talia, but have my character and Sven in MCM SL Strip Item Editor? <img src="http://imgdepo.com/id/i9353022" border="0">

Posted

 

It absolutly will not let me download it here, tried about 7 times and it won't work, anywhere else I can get the current version?

 

Try with another browser. Some browsers, like Edge, seem to have problems with LL downloads.

 

Tried three different browsers, all failed. Chrome, Chromium, and Internet explorer all failed to download it. Any chance we can get this as a Mega download? Those always seem to work.

Chromium is telling me that the file is corrupt. Trying Firefox next but beyond that I don't have a clue what to do next. I am running Windows 8 if that makes any difference.

Posted

 

Did FNIS 6.3 add an animation limit?

 

The previous version of FNIS was working fine and when I updated to version 6.3 I now get the following error when running 'GenerateFNISforUsers.exe':[/size]

 

ERROR(2026): Too many animations 1558 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): o ZazAPPillTorPusBroom1A ZazAPPillTorPusBroom1A.hkx AOZAZBroomA[/size]

 

I didn't add any new animations. I just updated from the previous version of FNIS.[/size]

Ask Fore on the Nexus about that error.

 

Apparently, Fore set a soft cap for animations.  Once you go over that you will get the "ERROR(2026):  Too many animations" error.  He refuses to fix it and tells players to manually uninstall animations.  He set this soft cap and in no way is it a hard cap.  He also refuses to release the source code so others can fix it (he retired from modding).  Very disappointed with Fore right now!

Posted

 

 

Did FNIS 6.3 add an animation limit?

 

The previous version of FNIS was working fine and when I updated to version 6.3 I now get the following error when running 'GenerateFNISforUsers.exe':[/size]

 

ERROR(2026): Too many animations 1558 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt): o ZazAPPillTorPusBroom1A ZazAPPillTorPusBroom1A.hkx AOZAZBroomA[/size]

 

I didn't add any new animations. I just updated from the previous version of FNIS.[/size]

Ask Fore on the Nexus about that error.

 

Apparently, Fore set a soft cap for animations.  Once you go over that you will get the "ERROR(2026):  Too many animations" error.  He refuses to fix it and tells players to manually uninstall animations.  He set this soft cap and in no way is it a hard cap.  He also refuses to release the source code so others can fix it (he retired from modding).  Very disappointed with Fore right now!

 

 

Then you know how it is, cant blame Fore, seeing FNIS is his mod.

 

Before you update, is the error occur ? If not, then you should try revert & stick with 6.2. Still using 6.2, have no problem with it and i dont see the need to update it since there isn't exactly "new feature" then bugfix.

 

To many animations, you should try to remove some, i know i can, just need to remove some that i dont "really really really" need. 

Posted

Found the solution, I had to stop all other internet functions and give it all my bandwidth. For some reason it won't work if it takes more then 10 minutes, don't understand why but that worked for me. 

 

Posted

Hey there, I'm having a problem with the armbinder : when one is equiped, if my character struggles, the animation won't stop, unless, I go underwater, or receive damage.

If I receive damage, my character's arms are out of the armbinder, having their normal position. ANd to get them back in, she has to struggle, etc...

 

Any idea on how to fix it ? I've tried unistalling and re-installing Zaz animation pack (v 6.1 + patch v 6.11), checking FNIS for errors, but after checking my log, it seems there's a problem with some scripts (log joined).

 

THank you guys; :)

Papyrus.1.log

Posted

Hey there, I'm having a problem with the armbinder : when one is equiped, if my character struggles, the animation won't stop, unless, I go underwater, or receive damage.

If I receive damage, my character's arms are out of the armbinder, having their normal position. ANd to get them back in, she has to struggle, etc...

 

Any idea on how to fix it ? I've tried unistalling and re-installing Zaz animation pack (v 6.1 + patch v 6.11), checking FNIS for errors, but after checking my log, it seems there's a problem with some scripts (log joined).

 

THank you guys; :)

 

Armbinders belong to Devious Devices, not ZAP. Maybe ask in that forum or try to reinstall DDi.

Posted

Armbinders belong to Devious Devices, not ZAP. Maybe ask in that forum or try to reinstall DDi.

 

 

Thing is, in the log, it is written that some functions meet errors, like "playboundidle", and other things. It doesn't works with shackles either.

Posted

First of all this mod is amazing and the animation are good af.
 
But my issue is i am a male character but i am listed as a female in the mod. And females are listed as male. 
Because of this my male charachter gets fuck by a female charater. 
I am not into this kind of stuff. Just regular sex.
 
How can i fix this?
 
If you like this kind of stuff thats totally fine, its just not my type.

Posted

Is there an updated FormID list?

 

I only have the ZaZAPAnimationList-17-02-2013.txt?

 

Is this the only one available?

Posted (edited)

Having an issue with FNIS.

 

 

 

 

FNIS Behavior V6.3   6/26/2016 2:03:55 PM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix"

Reading 0SA_System V?.? ...
Reading 0Sex_0MF_D V?.? ...
Reading 0Sex_0MF_K V?.? ...
Reading 0Sex_0MF_M V?.? ...
Reading 0Sex_0MF_S V?.? ...
Reading 0Sex_0MF_U V?.? ...
Reading 0Sex_EMF_A V?.? ...
Reading AnimationsByLeito V1.0 ...
Reading Anubs V1.0 ...
Reading ASX V2.0 ...
Reading BeeingFemale V2.7 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V6.3 ...
Reading FNISCreatureVersion V6.1 ...
Reading FNISSexyMove V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading FunnyBiz1 V1.0 ...
Reading FunnyBiz2 V1.0 ...
Reading FunnyBizFC V1.0 ...
Reading FunnyBizMC V1.0 ...
Reading MNC V?.? ...
Reading NibblesAnims V1.0 ...
Reading NonSexLabAnimationPack V3.1 ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading SexLabTDFAggressiveProstitution V?.? ...
Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack
ERROR(2026): Too many animations  1429 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  o ZazAPPillSXHip02B ZazAPPillSXHip02B.hkx AOZaZPunishmentPillory

 

 

 

Edit: OK I see its another issue with FNIS as usual, can't have nice things apparently. Hopefully another hot fix is uploaded soon so I can play the game again.

Edited by Darkening Demise
Posted

Having an issue with FNIS.

 

 

 

 

FNIS Behavior V6.3   6/26/2016 2:03:55 PM

Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

 

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)

Patch: "SKELETON Arm Fix"

 

Reading 0SA_System V?.? ...

Reading 0Sex_0MF_D V?.? ...

Reading 0Sex_0MF_K V?.? ...

Reading 0Sex_0MF_M V?.? ...

Reading 0Sex_0MF_S V?.? ...

Reading 0Sex_0MF_U V?.? ...

Reading 0Sex_EMF_A V?.? ...

Reading AnimationsByLeito V1.0 ...

Reading Anubs V1.0 ...

Reading ASX V2.0 ...

Reading BeeingFemale V2.7 ...

Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...

Reading FNISBase V6.3 ...

Reading FNISCreatureVersion V6.1 ...

Reading FNISSexyMove V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ...

Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...

Reading FunnyBiz1 V1.0 ...

Reading FunnyBiz2 V1.0 ...

Reading FunnyBizFC V1.0 ...

Reading FunnyBizMC V1.0 ...

Reading MNC V?.? ...

Reading NibblesAnims V1.0 ...

Reading NonSexLabAnimationPack V3.1 ...

Reading SexLab V1.62 ...

Reading SexLabAroused V?.? ...

Reading SexLabCreature V1.61 ...

Reading SexLabTDFAggressiveProstitution V?.? ...

Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

Reading ZaZAnimationPack

ERROR(2026): Too many animations  1429 (..\..\meshes\actors\character\animations\ZaZAnimationPack\FNIS_ZaZAnimationPack_List.txt):  o ZazAPPillSXHip02B ZazAPPillSXHip02B.hkx AOZaZPunishmentPillory

 

 

 

Edit: OK I see its another issue with FNIS as usual, can't have nice things apparently. Hopefully another hot fix is uploaded soon so I can play the game again.

 

Fix is not gonna happen because this is not a bug, but a limit set within FNIS - on purpose.  approx 8000-9000 animations.  Fore has discussed this already numerous times.  He does not plan on removing it.

 

Posted

 

Having an issue with FNIS.

 

 

...

 

Edit: OK I see its another issue with FNIS as usual, can't have nice things apparently. Hopefully another hot fix is uploaded soon so I can play the game again.

 

Fix is not gonna happen because this is not a bug, but a limit set within FNIS - on purpose.  approx 8000-9000 animations.  Fore has discussed this already numerous times.  He does not plan on removing it.

 

 

More specifically, that limit was set at a point where adding more caused crashes. It won't be raised because it will cause crashes.

 

You need to decide if you really need mods like ASX and 0Sex along with the Sexlab Framework or if you really need all the SLAL packs you have.

Posted

Is it normal for random normal NPCs to be having devices/restraints added by the Zaz Animation Pack?

 

For example - just came across Vantus Loreius and he was wearing the zbf Collar Copper.

 

In other tests I've had Proventus Avenicci or Farengar have random Zaz items equipped.

 

Not sure if this is normal expected behavior for the mod, if I'm doing something wrong in my setup or Bashed Patch creation, or what. Just seems strange to have regular NPCs walking around with random bindings on. Personally I'd like to avoid having them on random people like that, but still have the animations (and necessary devices) available for when people should be tied up and being kinky - not when some farmer is helping a creepy jester with a broken wheel :)

Posted

So I've noticed a new run animation when I have an armbinder equipped, Not here to complain about it actually...I love it.
I'm just wondering if its an update (Considering I redownloaded this recently) or if its from another mod, Just to be clear its ONLY when I have an armbinder equipped and it has a very exaggerated hip swing, The best part is it persists when I run. 

Posted

Is it normal for random normal NPCs to be having devices/restraints added by the Zaz Animation Pack?

 

For example - just came across Vantus Loreius and he was wearing the zbf Collar Copper.

 

In other tests I've had Proventus Avenicci or Farengar have random Zaz items equipped.

 

Not sure if this is normal expected behavior for the mod, if I'm doing something wrong in my setup or Bashed Patch creation, or what. Just seems strange to have regular NPCs walking around with random bindings on. Personally I'd like to avoid having them on random people like that, but still have the animations (and necessary devices) available for when people should be tied up and being kinky - not when some farmer is helping a creepy jester with a broken wheel :)

 

Your using a mod like Sexual Framework or Devices for the Masses. Both randomly seed devices on npcs near the player.

Posted

So I've noticed a new run animation when I have an armbinder equipped, Not here to complain about it actually...I love it.

I'm just wondering if its an update (Considering I redownloaded this recently) or if its from another mod, Just to be clear its ONLY when I have an armbinder equipped and it has a very exaggerated hip swing, The best part is it persists when I run. 

 

That's from the latest version of devious devices. It changes all your idles and animations when wearing an armbinder (or yoke, I think.)

Posted

 

Is it normal for random normal NPCs to be having devices/restraints added by the Zaz Animation Pack?

 

For example - just came across Vantus Loreius and he was wearing the zbf Collar Copper.

 

In other tests I've had Proventus Avenicci or Farengar have random Zaz items equipped.

 

Not sure if this is normal expected behavior for the mod, if I'm doing something wrong in my setup or Bashed Patch creation, or what. Just seems strange to have regular NPCs walking around with random bindings on. Personally I'd like to avoid having them on random people like that, but still have the animations (and necessary devices) available for when people should be tied up and being kinky - not when some farmer is helping a creepy jester with a broken wheel :)

Your using a mod like Sexual Framework or Devices for the Masses. Both randomly seed devices on npcs near the player.

Yeah - it was sexual fame framework. That was being buggy in other ways as well - so no big loss removing it from my load order. Thanks for the help.

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