Vico1999 Posted May 2, 2016 Posted May 2, 2016 Greetings, I deal with a problem that was corrected for a lot of user, but not I, with the new ZaZ animation pack version (v61). My Zaz MCM menu does not show up... I saw that it was corrected in a previous version, but i have no idea to clear this ... (PS : Sorry for bad english, if i'm rude or anything, English is not my main language) Thanks
kioo Posted May 3, 2016 Posted May 3, 2016 Why is that when the hands of my character are bound and she is kneeling, I press "Up" to walk forward and she just slides (floats) on the ground. I ran FNIS a couple of times and still the problem is there.I use XMPSE and UNP.I install the SexLab Framework on a new game, register the ZaZ animations, Save, Load and the problem is there.When I press the "R" key a couple of times, she gets up and starts walking but the moment that I stop, she kneels and starts floating/sliding while the movement keys are pressed until I press "R" again..Sorry if this problem has written solution somewhere but I searched for hours and still nothing... Also, when the character is tied to a pole and whipped, with every whip the character together with the pole are moved little by little. I am almost sure I also had a similar situation where I could move together with the object that the character was bound to - with no animation of course, just sliding on the ground. What may be causing this? Here is the Papyrus.0.log - http://pastebin.com/JPfNJfpy I have also attached the mods and plugin lists. Any solution will be greatly appreciated. f
kioo Posted May 3, 2016 Posted May 3, 2016 And here is one more: The character is bound to the ground and punished and I am able to move with the keys and slide on the ground as can be seen in the first screenshot. In the second screenshot, the sex animation from behind is not playing right. He just stands there and my char is moving. This is the Papyrus.0.log - http://pastebin.com/WST11E1E
Morferous Posted May 3, 2016 Posted May 3, 2016 Why is that when the hands of my character are bound and she is kneeling, I press "Up" to walk forward and she just slides (floats) on the ground. I ran FNIS a couple of times and still the problem is there. I use XMPSE and UNP. I install the SexLab Framework on a new game, register the ZaZ animations, Save, Load and the problem is there. When I press the "R" key a couple of times, she gets up and starts walking but the moment that I stop, she kneels and starts floating/sliding while the movement keys are pressed until I press "R" again.. Sorry if this problem has written solution somewhere but I searched for hours and still nothing... Also, when the character is tied to a pole and whipped, with every whip the character together with the pole are moved little by little. I am almost sure I also had a similar situation where I could move together with the object that the character was bound to - with no animation of course, just sliding on the ground. What may be causing this? Here is the Papyrus.0.log - http://pastebin.com/JPfNJfpy I have also attached the mods and plugin lists. Any solution will be greatly appreciated. f Your MO left panel is unsorted. The order of priorities sets the order for resources to load. Now they are getting loaded in wrong order. Remember that MO treats all resource files (scripts, textures, meshes etc.) as loose files, so the ones with lowest priority (number of priority) will loose for those having the higher priority. I would advice that you sort your left panel (resource priorities) close to your right panel (load order), as much as possible. They do not need to be 100% matching (the resource conflicts the important there), but doing so at least once would give you a fair understanding about what mods should win conflicts. I also noticed that your Overwrite Output in left panel is not managed. Check trough this tutorial. Also pay attention to Gophers MO tutorial video #8 that has been linked at the end of the post. You should have a pretty good idea about how to sort MO left panel after reading the post and watching the video. http://steamcommunity.com/app/72850/discussions/0/523890681419356033/
kioo Posted May 3, 2016 Posted May 3, 2016 Your MO left panel is unsorted. The order of priorities sets the order for resources to load. Now they are getting loaded in wrong order. Remember that MO treats all resource files (scripts, textures, meshes etc.) as loose files, so the ones with lowest priority (number of priority) will loose for those having the higher priority. I would advice that you sort your left panel (resource priorities) close to your right panel (load order), as much as possible. They do not need to be 100% matching (the resource conflicts the important there), but doing so at least once would give you a fair understanding about what mods should win conflicts. I also noticed that your Overwrite Output in left panel is not managed. Check trough this tutorial. Also pay attention to Gophers MO tutorial video #8 that has been linked at the end of the post. You should have a pretty good idea about how to sort MO left panel after reading the post and watching the video. http://steamcommunity.com/app/72850/discussions/0/523890681419356033/ Thank you for answering. However, the problem still stands :\ I watched the tutorial and some others, reordered my mods, created mods from the Overwrite folder at the bottom, generated by FNIS, HTD Physics Extension and WryeBash (OUTPUT FNIS, OUTPUT SKSE, OUTPUT Bashed Patch) Here is the Papyrus.0.log - http://pastebin.com/eH6sD536 I have attached my new lists with mods and plugins. And also screenshots showing the idle that I am currently in and at the same time able to move by sliding on the ground. In the game, I install the SexLab framework (every prerequisite says "OK" in its MCM menu) , register the ZaZ Animations, save and load. I am seeing this error towards the bottom of the log, don't know if it is the culprit: ERROR: Cannot call zbfSettingDisableEffects() on a None object, aborting function call stack: [zadQuest (0A00F624)].zadboundcombatscript.Apply_ABC() - "zadBoundCombatScript.psc" Line 99 [Active effect 5 on (00000014)].zadArmbinderEffect.PlayBoundIdle() - "zadArmbinderEffect.psc" Line 99 [Active effect 5 on (00000014)].zadArmbinderEffect.OnEffectStart() - "zadArmbinderEffect.psc" Line 68 It would be so awesome if this problem is solved...
justbob2 Posted May 4, 2016 Posted May 4, 2016 I am having a problem with an apparently missing texture for the "zbf collar iron black". It was equipped on my character by the SIMPLE SLAVERY mod before the auction, and showed up with the all to familiar pink color. I used the console to enter the zbf test zone and experimented with other iron black items and other collars .. they all displayed properly, so it appears limited to this particular item. Can you tell me if the problem is with this mod, or is it possible another mod I have loaded is conflicting with this one?
Morferous Posted May 4, 2016 Posted May 4, 2016 It would be so awesome if this problem is solved... Others will have to respond to your initial problem, but I noticed that you still have some problems in your left panel. I am unsure if these problems contribute to your main problem, but they need to be sorted out as well. Official DLC files marked as Unmanaged are counted in MO. The need to be ordered as well. Right now resources from there are loaded in wrong order. Match them to your load order. Unmanaged: Dawnguard Unmanaged: HearthFires Unmanaged: Dragonborn Unofficial Skyrim Legendary Edition Patch Move your Official HighRes DLC files after mods with ESM-files. Order them from top to bottom: 1, 2, 3. Move Unofficial High Resolution Patch directly after them. HighResTexturePack01 HighResTexturePack02 HighResTexturePack03 Unofficial High Resolution Patch Custom skeleton needs to be the last full mod in your left panel and Output mods after it. The end your left panel should look like following. Alternate Start - Live Another Life Immerslave XP32 Maximum Skeleton Extended Output Bashed Patch Output FNIS Output SKSE You have two Bashed Patch files. One is in the Unmanaged section in your Data files. You do not need it at all and now it is only causing problems. The ESP-file is created to Overwrite, when you run Wrye Bash. It will appear in your load order, when you activate the Output mod you created from it. Scholngs of Skyrim has outdated PapyrusUtil data merged in to it. It is conflicting with SexLab Framework, which has the newest version or PapyrusUtil merged to it. Move SOS above SexLab Framework in your left panel, or you will encounter plenty of broken features in the game. Just in case, I would also recommend always installing the up to date PapyrusUtil file as a standalone and keep it among last files loaded in the game. There are other mods that are using PapyrusUtil as well, but like SOS, they are not always using the most up to date version, which is required by SexLab Framework to work properly. I do not see other PapyrusUtil mods in your mod list, so this step is optional, if you moved SOS above SexLab Framework. However, it is a generally a good idea to do so, to prevent modding accidents from happening. https://www.loverslab.com/topic/23713-papyrusutil/ 1
kioo Posted May 4, 2016 Posted May 4, 2016 Move your Official HighRes DLC files after mods with ESM-files. Order them from top to bottom: 1, 2, 3. Move Unofficial High Resolution Patch directly after them. HighResTexturePack01 HighResTexturePack02 HighResTexturePack03 Unofficial High Resolution Patch Thank you for all the time that you spend to solve this. I really appreciate it! If I move them after Enhanced Lights and FX and DIMONIZED UNP female body , they will overwrite them. Is that right? I sorted them as you said and left LOOT sort the plugins... and still the same problem. The character is bound on her knees and I am sliding her using the movement keys. It's not the only problem, a lot of animations are not playing as they should. When sex animation is playing, the master is just standing hthere while my character is convulsing in the air. Here is a Papyrus.0.log - http://pastebin.com/rpq5v8i5 I have also attached what my generated FNIS looks like, and the Output SKSE that contains HDT Physics debug after the game is started once. I have noticed the following errors in the log, don't know if they are the culprit though.... ERROR: Unable to bind script slavePhoneme to (2F09000F) because their base types do not match ERROR: Property _SD_dreamerScript on script _sdras_player attached to alias _SDRA_player on quest _SD_controller (1A000D64) cannot be bound because alias _SDRA_dreamer on quest _SD_dream (1A03E470) is not the right type ERROR: Cannot cast a spell from a None source stack: [ (1A114D43)].SPELL.Cast() - "<native>" Line ? [_SD_whore (1A04457C)]._sdqs_whore.OnInit() - "_SDQS_whore.psc" Line 188 ERROR: (00091222): has no 3d, and so cannot have its motion type changed. stack: [ (00091222)].MaceTrap.SetMotionType() - "<native>" Line ? [ (00091222)].MaceTrap.OnCellDetach() - "MaceTrap.psc" Line 45
kioo Posted May 4, 2016 Posted May 4, 2016 Tests continue: I downgraded Devious Devices Integration (with the above mod order) to 2.9.2. Now when the arms are bound and movement keys are pressed the character is sliding for a second only and starts walking. I guess this is because the script is updating. After that, a skullfuck animation started playing but the PC wasn't rotated properly (first 3 screenshots), after that Ii refreshed but the schlong was still not targeting the face properly. Then I started sprinting and running away and the PCs hands were suddenly separated (4th screenshot). She sprinted a second and after that slowed down a little with the hands behind. Papyrus.0.log - http://pastebin.com/dTK1dHTY Started new game: Started running from the master, got punished with a blindfold. After that, I wandered very far away and stumbled on a Novice Storm Mage. After defeating me and Death Alternative kicking saying "You still have some life left" I got defeated again - the screen got almost black, there could be heard gasping from the character but nothing was happening. I waited for an hour and my character was standing again and everything repeated after losing again... See 5th screenshot. Papyrus.0.log - http://pastebin.com/jygt8Jrg Oh, and concerning the 6th screenshot - is this ground sinking normal after getting whipped on the ground?
GiantTiger Posted May 4, 2016 Posted May 4, 2016 Is it just me or the doggy with armbinder animation still not fixed?
Nazzzgul666 Posted May 6, 2016 Posted May 6, 2016 Tests continue: I downgraded Devious Devices Integration (with the above mod order) to 2.9.2. Now when the arms are bound and movement keys are pressed the character is sliding for a second only and starts walking. I guess this is because the script is updating. After that, a skullfuck animation started playing but the PC wasn't rotated properly (first 3 screenshots), after that Ii refreshed but the schlong was still not targeting the face properly. Then I started sprinting and running away and the PCs hands were suddenly separated (4th screenshot). She sprinted a second and after that slowed down a little with the hands behind. Papyrus.0.log - http://pastebin.com/dTK1dHTY Started new game: Started running from the master, got punished with a blindfold. After that, I wandered very far away and stumbled on a Novice Storm Mage. After defeating me and Death Alternative kicking saying "You still have some life left" I got defeated again - the screen got almost black, there could be heard gasping from the character but nothing was happening. I waited for an hour and my character was standing again and everything repeated after losing again... See 5th screenshot. Papyrus.0.log - http://pastebin.com/jygt8Jrg Oh, and concerning the 6th screenshot - is this ground sinking normal after getting whipped on the ground? Penis doesn't target the face (or any other misalignments) is up to you: use the sexlab hotkeys to align the characters. Especially for penis: the SoS hotkyes work too, but the changes won't be saved. For the skullfuck animation, depends on which one you're talking about... some of Funnybizness skullfucks are meant literally, so at least the first picture is right. Sprinting animation breaks the bound animation. Until somebody does an animation for bound sprinting, avoid it if that bothers you (assuming sprinting with hands bound is impossible doesn't hurt in case of immersion, i think). DA is buggy (or conflicting with defeat) and as far as i know, not longer supported. Goubo doesn't have the time to bother with conflicts, atm i see 2 possibilities: 1. The newest version of defeat has it's own handling for bleedout, you could uninstall DA and see if that works, i didn't try yet though. 2. What i've done and seems to work is: disable all features of DA except defeat and player essential. Set chances for DA to zero in defeat, let it handle everything. I'm not sure if defeat has options to get you into SD+ atm, at least it'll work with Simply Slavery added, but then there are no falmers. If you want to be enslaved by those and defeat doesn't do it already, you have to surrender with SD+ hotkey. For the problem with kneeling PC is floating: I don't know if that's handled by ZaZ or DD or if it's a SD+ thing only, my guess would be it's SD+, you might ask there. Ground sinking: depends on. The point isn't whipping but that the ground textures don't always fit the collision, that's just a vanilla Skyrim thing, i don't think anybody can do something about it. Align every single centimeter of the world would probably take years, so even if somebody would start right now... you won't see that soon.
Evanness Posted May 6, 2016 Posted May 6, 2016 Hi guys, I recently updated to the new Zaz version. In previous version I could choose what zaz animations I want via the MCM control menu (kneeling, on floor etc...) under "Standing animations". However with this new versions these options are no longer available . Had Zaz removed this function? Or is there some way to activate these animations that I do not know of? Thanks in advance.
darkfender666 Posted May 7, 2016 Posted May 7, 2016 I hve a problem... I recently updated lot of mods (since recently lot of mods have been updated ). Now in furniture animations expecially pillory i don t see the pillory anymore. The animatoin is fine but no pillory nor in normal animation nor in Prison overhaul ones. any idea on what to do?
dagar000 Posted May 7, 2016 Posted May 7, 2016 Hey, sorry for bothering you guys, but I appear to be having two issues with the mod and I was wondering if someone knows what's going on. I'm sort of hoping these are one of those problems where the solution have been explained over and over again, and yet more people come with the same question Issue #1 - this one appeared after updating to 6.11. The black iron cuffs are invisible, even when activated using the MCM menu. The mesh seems to be there, the textures, I'm less sure, since their file names are less obvious, but I think they're present as well. Issue #2 - this one has been there since the previous versions. After being put into cuffs or a yoke, PC will often drop this position and return to it's default idle.
throwaway219 Posted May 7, 2016 Posted May 7, 2016 Hi. I'm having a problem that another user reported too. When my character is bound, creatures do not animate. The human animates but the creature does not. This happens even if it selects an animation that isn't blocked. (In my case, I'm in the Queen Sarah cursed loot quest so I have a bra & belt). When my character is not bound creature animations work correctly. I've tried switching between DDI's "bound animation filter" and ZaZ's (only one activated at a time) with no change. The primary creature I tested with was a draugr, though I see the same behavior with a Frost Troll too. The relevant plugins are: Sexlab 1.61b, MNC 9.3, XMPSE 3.77, DDI 3.0b1, and ZaZ v61. (Will upgrade to 6.11 next). [CF][Creature] Started on ["Draugr Deathlord" [Actor < (0001DAB5)>]] with race/skin ["draugr" [Race <DraugrRace (00000D53)>]]["Draugr Skin" [Armor < (0001FE84)>]] SEXLAB - NOTICE: ValidateActor(Draugr Deathlord) -- TRUE -- MISS [CF][Creature] ["Draugr Deathlord" [Actor < (0001DAB5)>]] unaroused RNPC: Periodic update check. [CF][Creature] Not equipping normal armour on ["Draugr Deathlord" [Actor < (0001DAB5)>]]; there is no normal armour SEXLAB - NOTICE: ValidateActor(Impurity) -- TRUE -- MISS [DCUR] - OnHit not in cooldown, proceed [CF][Creature] Finished on ["Draugr Deathlord" [Actor < (0001DAB5)>]] [CF][Framework] Deactivated actor ["Draugr Deathlord" [Actor < (0001DAB5)>]] SEXLAB - Thread[0] - Entering Making State [CF][Creature] Removing both API armours from ["Draugr Deathlord" [Actor < (0001DAB5)>]] and doing nothing else SEXLAB - NOTICE: ValidateActor(Impurity) -- TRUE -- HIT SEXLAB - ActorAlias[Impurity] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (08061EEF)>] SEXLAB - NOTICE: ValidateActor(Draugr Deathlord) -- TRUE -- HIT SEXLAB - ActorAlias[Draugr Deathlord] SetActor([Actor < (0001DAB5)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (08061EEF)>] SEXLAB - Thread[0] - CreatureRef: [Race <DraugrRace (00000D53)>] SEXLAB - Thread[0] - Selecting new creature animations - [] SEXLAB - Thread[0] - Creature Genders: [0, 1, 1, 0] SEXLAB - GetByRaceGenders(ActorCount=2, RaceRef=[Race <DraugrRace (00000D53)>], MaleCreatures=1, FemaleCreatures=0, ForceUse=False) SEXLAB - Thread[0] Adjustment Profile - ImperialRaceF.DraugrRaceC SEXLAB - ActorAlias[Impurity] - Waited [1] cycles for MarkerRef[[ObjectReference < (FF00145A)>]] SEXLAB - ActorAlias[Draugr Deathlord] - Waited [1] cycles for MarkerRef[[ObjectReference < (FF001467)>]] SEXLAB - ActorAlias[Impurity] - Strip: [True, True, True, True, True, False, False, True, True, True, False, True, False, False, False, True, True, True, False, True, False, False, False, True, True, False, True, True, True, True, False, False, True] SEXLAB - PickByRaceKey(Draugrs) SEXLAB - ActorAlias[Draugr Deathlord] - Scales[1.000000/1.000000/1.000000] Voice[Draugr 1 (Creature)] BaseEnjoyment[9] SEXLAB - ActorAlias[Impurity] - Equipment: [[Armor < (A40059B1)>], [SPELL < (480012C8)>], [SPELL < (480012C5)>]] SEXLAB - ActorAlias[Impurity] - Scales[1.000000/1.000000/1.000000] Voice[Classic (Female)] Expression[Sad] BaseEnjoyment[3] SEXLAB - Thread[0] SyncDone(prepare) - Lag Timer: 28.873001 SEXLAB - Thread[0] Event Hook - AnimationStart [Zad]: OnAnimationStart() [DCUR] Public Indecency not allowed to trigger. Reason: Not in City or not outdoors. [Zad]: PermitAnal False [Zad]: PermitVaginal False [Zad]: PermitBoobs False [Zad]: PermitOral TRUE [Zad]: NoBindings TRUE [Zad]: IsCreatureAnim TRUE [Zad]: UsingArmbinder False [Zad]: UsingYoke False [Zad]: Total actors: 2. Participating Actors: 2. Animation: (Draugr) anal Doggy SEXLAB - GetByTags(ActorCount=2, Tags=, TagsSuppressed=Vaginal,Anal,Boobjob,Yoke,Armbinder, RequireAll=TRUE) [Zad]: Selecting SexLab animations with number of actors: 2 [Zad]: Selecting SexLab animations with tag string: [Zad]: Selecting SexLab animations with suppress string: Vaginal,Anal,Boobjob,Yoke,Armbinder [Zad]: Overriding animations. SEXLAB - Thread[0] SyncDone(startUp) - Lag Timer: 9.378006 SEXLAB - Thread[0] SyncDone(Sync) - Lag Timer: 9.611000 SEXLAB - Thread[0] Event Hook - StageStart Found 1 arousedActors
swords and sandals Posted May 10, 2016 Posted May 10, 2016 um......how do i download this? Go to the first post of this topic. At the bottom of that post is a link saying "Click here to download this file." That takes you to a page where you should see a big green "Download" button just above the picture. Click that and you will see the two files available for download, each with another green Download button next to them. One is the main file, and one is the patch to be installed over the top of the main file. They are clearly labelled.
spoonsinger Posted May 10, 2016 Posted May 10, 2016 Is it just me or the doggy with armbinder animation still not fixed? I don't know if it's been fixed or not. Always assumed it was my setup, so just disable it - but other more note worthy peeps have pointed it out in previous posts that it still is dodgy. The current 375 Sexlab limit is a bit of a limit nowadays anyway, so anything that is a bit fuggly I just disable. It's almost like it was early 2015 again
GiantTiger Posted May 10, 2016 Posted May 10, 2016 Is it just me or the doggy with armbinder animation still not fixed? I don't know if it's been fixed or not. Always assumed it was my setup, so just disable it - but other more note worthy peeps have pointed it out in previous posts that it still is dodgy. The current 375 Sexlab limit is a bit of a limit nowadays anyway, so anything that is a bit fuggly I just disable. It's almost like it was early 2015 again The problem is I like to play with Devious Device, but there are too few animations, especially with armbinder. Turn the doggy off is like take half of my joy away...
spoonsinger Posted May 10, 2016 Posted May 10, 2016 Is it just me or the doggy with armbinder animation still not fixed? I don't know if it's been fixed or not. Always assumed it was my setup, so just disable it - but other more note worthy peeps have pointed it out in previous posts that it still is dodgy. The current 375 Sexlab limit is a bit of a limit nowadays anyway, so anything that is a bit fuggly I just disable. It's almost like it was early 2015 again The problem is I like to play with Devious Device, but there are too few animations, especially with armbinder. Turn the doggy off is like take half of my joy away... Sounds like it takes all the joy away because it doesn't work for you anyway. Sorry . Anyway it has been mentioned several times.
Pokaplayer Posted May 10, 2016 Posted May 10, 2016 Can someone please help me i dont get it i installed the mod but my char just stands there and nothing happens pls i realy need help
WaxenFigure Posted May 10, 2016 Posted May 10, 2016 Can someone please help me i dont get it i installed the mod but my char just stands there and nothing happens pls i realy need help You have to press the WASD keys to move the character. JK, You do need to provide some more details though, so far you've told us nothing except you installed the pack. We need to know what you are trying that leads to "nothing happens". And welcome to Lovers Lab, lots of really cool stuff here so once you get things going you should find it a whole new and more interesting game.
Pokaplayer Posted May 11, 2016 Posted May 11, 2016 Can someone please help me i dont get it i installed the mod but my char just stands there and nothing happens pls i realy need help You have to press the WASD keys to move the character. JK, You do need to provide some more details though, so far you've told us nothing except you installed the pack. We need to know what you are trying that leads to "nothing happens". And welcome to Lovers Lab, lots of really cool stuff here so once you get things going you should find it a whole new and more interesting game. Thanks for responding so i installed this mod and when i try to use the BDSM stuff in the player home then my char dont move and after a few seconds i can move again and sry for my bad english german one here
WaxenFigure Posted May 11, 2016 Posted May 11, 2016 Can someone please help me i dont get it i installed the mod but my char just stands there and nothing happens pls i realy need help You have to press the WASD keys to move the character. JK, You do need to provide some more details though, so far you've told us nothing except you installed the pack. We need to know what you are trying that leads to "nothing happens". And welcome to Lovers Lab, lots of really cool stuff here so once you get things going you should find it a whole new and more interesting game. Thanks for responding so i installed this mod and when i try to use the BDSM stuff in the player home then my char dont move and after a few seconds i can move again and sry for my bad english german one here We have a number of German speakers here, if it too much trouble using English go ahead and try asking in German. I won't be able to help you since I do not know German at all but others will. There is no BDSM stuff in the players home by default so noting which mod added that stuff to the home would be useful unless you are just trying out the devices in the player home using the console. However, the description of the problem where the player is doing nothing and cannot be controlled for a bit makes me think you failed to run the FNIS User Gemerator program to add the animations from this mod or you ran FNIS but didn't get a clean run.
Pokaplayer Posted May 11, 2016 Posted May 11, 2016 Can someone please help me i dont get it i installed the mod but my char just stands there and nothing happens pls i realy need help You have to press the WASD keys to move the character. JK, You do need to provide some more details though, so far you've told us nothing except you installed the pack. We need to know what you are trying that leads to "nothing happens". And welcome to Lovers Lab, lots of really cool stuff here so once you get things going you should find it a whole new and more interesting game. Thanks for responding so i installed this mod and when i try to use the BDSM stuff in the player home then my char dont move and after a few seconds i can move again and sry for my bad english german one here We have a number of German speakers here, if it too much trouble using English go ahead and try asking in German. I won't be able to help you since I do not know German at all but others will. There is no BDSM stuff in the players home by default so noting which mod added that stuff to the home would be useful unless you are just trying out the devices in the player home using the console. However, the description of the problem where the player is doing nothing and cannot be controlled for a bit makes me think you failed to run the FNIS User Gemerator program to add the animations from this mod or you ran FNIS but didn't get a clean run. ok the BDSM stuff is from another mod but i think that this mod here isnt working because ists called animations pack and yeah if i use the BDSM stuff of the other mod no animation starts do you know maybe a video where its shown to install with nexus mod stuff because all manually it wont work at all
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