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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

Does anyone know if it's possible to rotate the entire animation across all axis instead of just turning it around or whatever? Like for example if I wanted to turn a missionary position into one that is straight up against a wall. Can this be done, even if I had to use an outside mod? Thank you.

Posted
31 minutes ago, lonewolf3515 said:

Does anyone know if it's possible to rotate the entire animation across all axis instead of just turning it around or whatever? Like for example if I wanted to turn a missionary position into one that is straight up against a wall. Can this be done, even if I had to use an outside mod? Thank you.

Yes, but you will need to add extra code to do that for you or write a mod that changes this (CenterLocation) property of the thread controller.

 

CenterLocation[3] = X axis

CenterLocation[4] = Y axis

CenterLocation[5] = Z axis (this is the one the rotate key changes)

Posted

Hi, i have a small problem between sexlab and FNIS. It seems my version of sexlab has been registering the wrong version of FNIS all this time. You see i have FNIS 6.01 and sexlab has been registering it as version 5.4 for years now. I only noticed today. Here is what i have done.

 

- Started a new save without sexlab and any sexlab depended mods Also without any animation mods and without FNIS.

- Reactivated FNIS 6.01 and a few animation mods.

- Saved, then exited the game and reinstalled sexlab.

 

But right now, even after all that it still registers version 5.4

What do i have to do to make it see the right version?

 

EDIT: My mistake, i just heard from someone that sexlab only checks if you have FNIS 5.4 or above but not which version. I guess i understood this one wrong.

 

With high regards,

 

Reinyn

Posted

Hey, I'm a bit new to modding skyrim on PC, and trying to get the mods up and running has been a bit of a pain. 

 

I attached an image of my mod organizer, and I can't quite figure out what is going wrong. If anyone can help It'd be very much appreciated.


image.png.438ccb9b7d96e165d6966fdd8071272f.png

Posted
On 8/28/2020 at 1:09 PM, Venatorix said:

I attached an image of my mod organizer, and I can't quite figure out what is going wrong. If anyone can help It'd be very much appreciated.

  1. FNIS Behavior has no data on the top level, this happens if you install FNIS without fixing the folder structure. Best way is remove it and install it again, this time fixing the folder structure.
  2. You have a notification (the red triangle with "!" above the Run button), usually that's bad. So click in that button and see what the notification is, then fix it.
  3. Your selected executable is the vanilla launcher, it should be the SKSE loader.
  4. You have Skyrim Special Edition, this thread contains the version for regular Skyrim. So even if you did everything above right, it won't work. You need to use SE compatible mods. Check the links in my signature for additional info (orange one is a guide about using MO and SE, it covers the basics to get the SL framework working, blue ones are threads with useful information/links to other mods compatible with SE). So anything you downloaded for regular Skyrim should be removed.
  5. Welcome.
Posted

I tried modding it and got this error, was wondering if anyone can help me fix it so I can actually join in the fun. Did I mess up somewhere?

ScreenShot0.png

ScreenShot2.png

ScreenShot3.png

Posted
15 hours ago, PkClaus said:

Did I mess up somewhere?

Yeah, you could say that. Twice. That's the mod menu from Skyrim Special Edition.

  1. This is the thread for the not so Special Edition, regular Skyrim, Oldrim, Skyrim LE, the thing from 2011. So it's not compatible with your game.
  2. That mod menu shouldn't be used under any circumstance to manage your mods if you seriously expect things to work. You should use a mod manager (NMM, Vortex, MO, whatever, a mod manager).

So explore the forum a bit, find the sections/threads for Skyrim SE and install the proper version of the mods you want (you should remove any mod you've installed so far unless you're 300% sure it's for the Special Edition, otherwise things won't work as expected).

 

SL Framework for SE https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-8-november-22nd-2019/

SL download section https://www.loverslab.com/forum/315-downloads-sexlab-framework-se/

Skyrim SE section https://www.loverslab.com/forum/72-skyrim-special-edition/

 

 

Posted
3 hours ago, dontknowdontcaredontask said:

Yeah, you could say that. Twice. That's the mod menu from Skyrim Special Edition.

  1. This is the thread for the not so Special Edition, regular Skyrim, Oldrim, Skyrim LE, the thing from 2011. So it's not compatible with your game.
  2. That mod menu shouldn't be used under any circumstance to manage your mods if you seriously expect things to work. You should use a mod manager (NMM, Vortex, MO, whatever, a mod manager).

So explore the forum a bit, find the sections/threads for Skyrim SE and install the proper version of the mods you want (you should remove any mod you've installed so far unless you're 300% sure it's for the Special Edition, otherwise things won't work as expected).

 

SL Framework for SE https://www.loverslab.com/topic/91861-sexlab-framework-se-163-beta-8-november-22nd-2019/

SL download section https://www.loverslab.com/forum/315-downloads-sexlab-framework-se/

Skyrim SE section https://www.loverslab.com/forum/72-skyrim-special-edition/

 

 

I see. Thanks a bunch, I have Mod Manager, but was trying to show the mods incase they were the problem. And they were one of them atleast Lol. I appreciate the help and the hand in the right direction

Posted

How do Expressions work? Rather, HOW TO MAKE Expressions work? I've been fiddling with them today and my character either goes back to the default 'pleasure' expression during sex, or she has no expression at all. Only every once in a while Sexlab applies the facial expressions I've customized in the MCM. It's very inconsistent.

  • 2 weeks later...
Posted
16 hours ago, supercats said:

Ok I'm probably being an idiot, but...I'm using Vortex. What am I supposed to do with the .7z zip?

In Vortex go to MODS > "Install mod from file" and find the zipped file. Or drag the file to the "Drop here" space in the same MODS tab. As seen here. If you need more info on how to use Vortex I recommend you to check the other videos of Gopher about it.

Posted

Is there a way to determine whether an actor is 'giving' or 'receiving' in a sex scene? I know I can check who the victim of the scene is, and I can look through the genders of the actors and tags of the animation, but these aren't always reliable and don't work with scenes that don't care about gender.

Posted
19 minutes ago, Code Serpent said:

Is there a way to determine whether an actor is 'giving' or 'receiving' in a sex scene? I know I can check who the victim of the scene is, and I can look through the genders of the actors and tags of the animation, but these aren't always reliable and don't work with scenes that don't care about gender.

most of the time actor 1 is the receiver...but not always.

Posted

Can someone explain to me how facial expressions are chosen for animations? Any animation I start using match maker seems to always use the default Pleasure preset, I'd like to know how to set the other presets.

Posted
14 hours ago, trasberny said:

Can someone explain to me how facial expressions are chosen for animations? Any animation I start using match maker seems to always use the default Pleasure preset, I'd like to know how to set the other presets.

I have no fucking clue. Hope someone else does as I'd love to know as well.

 

I have set it to use a pained expression with angry mood for ANY situation and 9 times out of 10 my character will grin like a drooling idiot while being arse raped by a Draugr.

I thought it was something else that was affecting the expressions, like SL Aroused or SLSO but this is the second post I've read today that has people asking the same thing so maybe not.

According to one poster, SL semi-randomly chooses an expression from it's packages for each stage, this would make the Expression Menu utterly pointless but maybe that's the case.

  • 3 weeks later...
Posted

hey, i am having trouble getting sexlab to work. when i go into skyrim, and i attempt to launch sexlab in the Mcm menu, it crashes the game. is their any way to fix this? i am only running the basics needed to work the mod

 

skyUI

FNIS

FNIS creature pack

skyrim skript extender

XPMSE 2

Posted

So I've run into an issue where SL isn't picking up FNIS creature pack, despite doing the basic un-install/reinstall to no avail. 

Creature Framework puppet master tells me that beasts aren't even viable targets, even though I'm still able to "interact" with beasts through Sexlab Survival's "creature breeder" feature. SL Dialogues and Defeat aren't picking up beasts either. It seems that this was an issue across my play-throughs, but I've only really noticed now. 

I'm also facing some odd issues on my current character that I didn't encounter during my previous play-through's with my current mod-setup, like armor & clothing not displaying warmth values for Frostfall or Bathing in Skyrim events not triggering on my bound hotkeys (though the SL Survival all-in-one hotkey menu triggers the animations just fine). Not sure if it's correlation or causation. 

 

Update: I've used the older FNIS files and Sexlab is picking them up as properly installed. Must be an issue with newer FNIS versions. Defeat still isn't triggering events when beasts are present. Creature Framework still is listing them as "disabled". I'll go ask the crew at the MNC page if they've any ideas as well as read up on some solutions. 

Posted
10 hours ago, kpaton23 said:

yeah having this problem with sexlab behavior rn. 

could use some help if anybody has time

So you're using Skyrim SE, but you're posting in the thread for the regular Skyrim version of Sexlab? There, that's the issue. Use the SE forum sections to get the proper mod versions. Blue links in my signature should help you find the way.

Posted

Hi, someone can help me please ? during oral animations PC's mouth open but 2 seconds later the mouth closes 

 

I have mfg + sexlab expression but nothing help.

Posted

Unless I am mistaken, Sexlab is currently unusable for anything except just starting an animation. 

 

I was recently porting a FlowerGirls based mod back to Sexlab and ran into problems.  The problem was that the AnimationEnd event was not being sent for a LONG time after the animation actually ended.

 

Here are two log snippets from two animations:

 

[10/20/2020 - 10:28:16PM] SEXLAB - Thread[0] Event Hook - OrgasmEnd

[10/20/2020 - 10:28:16PM] SEXLAB - Thread[0] Event Hook - AnimationEnding

[10/20/2020 - 10:28:17PM] SEXLAB - ActorAlias[Archerone the Sadist]  - Resetting!
[10/20/2020 - 10:28:17PM] SEXLAB - ActorAlias[Hotty]  - Resetting!

 

So far, so good, but:

[10/20/2020 - 10:28:47PM] SEXLAB - Thread[0] Event Hook - AnimationEnd

 

Note that it is 30 freeking seconds between the end of the animation  (AnimationEnding) until AnimatinEnd is sent.

 

The other animation has a 180 second delay:

 

For a threesome animation, it is way worse, something like 1 and a half minutes!!!!!!:

[10/20/2020 - 10:30:48PM] SEXLAB - Thread[1] Event Hook - OrgasmEnd

[10/20/2020 - 10:30:49PM] SEXLAB - Thread[1] Event Hook - AnimationEnding

 

[10/20/2020 - 10:32:19PM] SEXLAB - Thread[1] Event Hook - AnimationEnd

 

This test was done on a fairly good machine with a light script load where Elephants script lag has it running at about 60 millisecs normally and 80 to 100 during Sexlab animations.

 

There is not good reason that I can see why this should take between 30 and 180 seconds for Sexlab to report AnimationEnd.

 

I tested early SSE versions of Sexlab and this was not happening.  Something has happened recently that makes Sexlab completely unusable for me.  I can't imagine that I am the only Sexlab mod author having this issue unless your mod just starts an animation and doesn't care to know when it ends.

Posted

@fishburger67 30 seconds is the timeout length a thread will wait for the actor aliases to report that their reset is done and AnimationEnd can be sent. So I'd start by looking in sslActorAlias's ResetActor() function for possible culprits.  Though nothing has significantly changed in them as far as I'm aware.

 

In my test just now it seemed to work just fine:

Spoiler

[10/21/2020 - 03:22:03PM] SEXLAB - Thread[0] Event Hook - OrgasmEnd
[10/21/2020 - 03:22:04PM] SEXLAB - Thread[0] Event Hook - AnimationEnding
[10/21/2020 - 03:22:04PM] SEXLAB - ActorAlias[Aryi]  - Resetting!
[10/21/2020 - 03:22:04PM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: 29.652004
[10/21/2020 - 03:22:04PM] SEXLAB - Thread[0] Event Hook - AnimationEnd

In your logs, are you getting the SyncDone() line like above and removing it in your example? That line may tell you something as well. If that lines missing entirely than something is probably up with the thread scripts rather than the actoralias script. 

 

I'd start by commenting out non-critical parts of the ResetActor() function though and seeing if that fixes it for you. Stuff like the stat recording, UnStrip(), and hdt/nio heel stuff. Also make sure you don't have a menu or console open during the ending, that may pause some functions used somewhere.  If still no luck than start commenting out critical parts of the function to narrow it down more. Just make sure the last line (Thread.SyncEventDone(kResetActor)) atleast remains.

Posted
2 hours ago, Ashal said:

@fishburger67 30 seconds is the timeout length a thread will wait for the actor aliases to report that their reset is done and AnimationEnd can be sent. So I'd start by looking in sslActorAlias's ResetActor() function for possible culprits.  Though nothing has significantly changed in them as far as I'm aware.

 

In my test just now it seemed to work just fine:

  Reveal hidden contents

In your logs, are you getting the SyncDone() line like above and removing it in your example? That line may tell you something as well. If that lines missing entirely than something is probably up with the thread scripts rather than the actoralias script. 

 

I'd start by commenting out non-critical parts of the ResetActor() function though and seeing if that fixes it for you. Stuff like the stat recording, UnStrip(), and hdt/nio heel stuff. Also make sure you don't have a menu or console open during the ending, that may pause some functions used somewhere.  If still no luck than start commenting out critical parts of the function to narrow it down more. Just make sure the last line (Thread.SyncEventDone(kResetActor)) atleast remains.

 

 

Added a new Quest with some very simple code as shown below.   Here is the results from the log starting when the Orgasm happened:

 

[10/21/2020 - 05:48:59PM] SEXLAB - Thread[0] Event Hook - OrgasmStart
[10/21/2020 - 05:48:59PM] SEXLAB - Thread[0] Event Hook - StageStart
[10/21/2020 - 05:48:59PM] SEXLAB - ActorAlias[Kamille Shy]  - Orgasms[1] Enjoyment [62] BaseEnjoyment[3] FullEnjoyment[62]
[10/21/2020 - 05:48:59PM] SEXLAB - ActorAlias[SexlabTest]  - Orgasms[1] Enjoyment [64] BaseEnjoyment[5] FullEnjoyment[64]
[10/21/2020 - 05:49:08PM] SEXLAB - Thread[0] Event Hook - OrgasmEnd
[10/21/2020 - 05:49:08PM] Getting actors from  1[sslthreadcontroller <SexLabThread00 (08061EEF)>]
[10/21/2020 - 05:49:08PM] Have actorList = [[Actor < (0A0022FD)>], [Actor < (00000014)>]]
[10/21/2020 - 05:49:08PM] Updating arousal for actor Kamille Shy to 0
[10/21/2020 - 05:49:09PM] Updating arousal for actor SexlabTest to 0
[10/21/2020 - 05:49:09PM] SEXLAB - Thread[0] Event Hook - AnimationEnding
[10/21/2020 - 05:49:09PM] [ssl_QF_SexSlSexlabTest_06288BFC <SexSlSexlabTest (3C288BFC)>] AnimationEnding
[10/21/2020 - 05:49:09PM] SEXLAB - ActorAlias[Kamille Shy]  - Resetting!
[10/21/2020 - 05:49:09PM] SEXLAB - ActorAlias[SexlabTest]  - Resetting!
[10/21/2020 - 05:50:39PM] SEXLAB - Thread[0] Event Hook - AnimationEnd
[10/21/2020 - 05:50:39PM] [ssl_QF_SexSlSexlabTest_06288BFC <SexSlSexlabTest (3C288BFC)>] AnimationEnd
[10/21/2020 - 05:50:39PM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: -57.797012

 

Note animationEnding 49:09.  Note the AnimationEnd notification at 50:39, a full minute and a half later.  During this minute and a half, both players stood around naked.

 

Here is the code:

function StartSexWithPlayer(Actor akActor)
    Actor[] sexActors = new Actor[2]

    if(Player.GetLeveledActorBase().GetSex() == 1)
        sexActors[1] = akActor
        sexActors[0] = Player
    else
        sexActors[0] = akActor
        sexActors[1] = Player
    endif
    
    ;This is for a test only to see if it effects things
    Game.DisablePlayerControls()
    sexActors = SexLab.SortActors(sexActors)
    sslBaseAnimation[] anims = SexLab.GetAnimationsByTag(2, "Missionary", Tag2 = "Leito", RequireAll = false)
    RegisterForModEvent("AnimationEnd_NewSlaveHappy", "AnimationEnd")
    RegisterForModEvent("AnimationEnding_NewSlaveHappy", "AnimationEnding")
    debug.trace("Animation Started")
    int id = SexLab.StartSex(sexActors, anims, allowBed=false, hook="NewSlaveHappy")

endFunction

event AnimationEnd(string eventName, string argString, float argNum, form sender)
    
    UnRegisterForModEvent("AnimationEnd_NewSlaveHappy")
    Game.EnablePlayerControls()
    debug.trace(self + " AnimationEnd")
endEvent

event AnimationEnding(string eventName, string argString, float argNum, form sender)
    
    UnRegisterForModEvent("AnimationEnding_NewSlaveHappy")
    
    debug.trace(self + " AnimationEnding ")
endEvent

 

When I get a minute, I'll dig into ResetActor(), but I note from the log that both actors are resetting at the same time as AnimationEnding.

 

Gonna remove the DisablePlayerControls() to see if that affects anything.

 

Posted
2 hours ago, Ashal said:

@fishburger67 30 seconds is the timeout length a thread will wait for the actor aliases to report that their reset is done and AnimationEnd can be sent. So I'd start by looking in sslActorAlias's ResetActor() function for possible culprits.  Though nothing has significantly changed in them as far as I'm aware.

 

In my test just now it seemed to work just fine:

  Reveal hidden contents

In your logs, are you getting the SyncDone() line like above and removing it in your example? That line may tell you something as well. If that lines missing entirely than something is probably up with the thread scripts rather than the actoralias script. 

 

I'd start by commenting out non-critical parts of the ResetActor() function though and seeing if that fixes it for you. Stuff like the stat recording, UnStrip(), and hdt/nio heel stuff. Also make sure you don't have a menu or console open during the ending, that may pause some functions used somewhere.  If still no luck than start commenting out critical parts of the function to narrow it down more. Just make sure the last line (Thread.SyncEventDone(kResetActor)) atleast remains.

 

Update

 

Tried this again with the Game.DisablePlayerControls commented out and Skyrim CTD'd with this long

 

Spoiler

[10/21/2020 - 06:02:21PM] SEXLAB - Thread[0]  - Entering Making State
[10/21/2020 - 06:02:22PM] SEXLAB - NOTICE: ValidateActor(Kamille Shy) -- TRUE -- HIT
[10/21/2020 - 06:02:22PM] SEXLAB - ActorAlias[Kamille Shy] SetActor([Actor < (0A0022FD)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (08061EEF)>]
[10/21/2020 - 06:02:22PM] SEXLAB - NOTICE: ValidateActor(SexlabTest) -- TRUE -- MISS
[10/21/2020 - 06:02:22PM] SEXLAB - ActorAlias[SexlabTest] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (08061EEF)>]
[10/21/2020 - 06:02:22PM] SEXLAB - Thread[0]  - HookAnimationStarting() - []
[10/21/2020 - 06:02:22PM] SEXLAB - Thread[0] Event Hook - AnimationStarting
[10/21/2020 - 06:02:22PM] SEXLAB - Thread[0]  - HookAnimationPrepare() - []
[10/21/2020 - 06:02:23PM] SEXLAB - Thread[0] Adjustment Profile - NordRaceF.NordRaceM
[10/21/2020 - 06:02:24PM] SEXLAB - ActorAlias[SexlabTest]  - Current Distance From WaitRef[[Actor < (0A0022FD)>]]: 156.134689 // Moved: 2.665009
[10/21/2020 - 06:02:24PM] SEXLAB - ActorAlias[Kamille Shy]  - Current Distance From WaitRef[[Actor < (00000014)>]]: 156.134689 // Moved: 2.665039
[10/21/2020 - 06:02:25PM] SEXLAB - ActorAlias[Kamille Shy]  - Current Distance From WaitRef[[Actor < (00000014)>]]: 156.813080 // Moved: -0.678391
[10/21/2020 - 06:02:25PM] SEXLAB - ActorAlias[SexlabTest]  - Current Distance From WaitRef[[Actor < (0A0022FD)>]]: 156.813080 // Moved: -0.678391
[10/21/2020 - 06:02:25PM] SEXLAB - ActorAlias[Kamille Shy]  - StuckCheck(0) No progress while waiting for [[Actor < (00000014)>]]
[10/21/2020 - 06:02:25PM] SEXLAB - ActorAlias[SexlabTest]  - StuckCheck(0) No progress while waiting for [[Actor < (0A0022FD)>]]
[10/21/2020 - 06:02:26PM] SEXLAB - ActorAlias[Kamille Shy]  - Current Distance From WaitRef[[Actor < (00000014)>]]: 156.813080 // Moved: 0.000000
[10/21/2020 - 06:02:26PM] SEXLAB - ActorAlias[SexlabTest]  - Current Distance From WaitRef[[Actor < (0A0022FD)>]]: 156.813080 // Moved: 0.000000
[10/21/2020 - 06:02:26PM] SEXLAB - ActorAlias[Kamille Shy]  - StuckCheck(1) No progress while waiting for [[Actor < (00000014)>]]
[10/21/2020 - 06:02:26PM] SEXLAB - ActorAlias[SexlabTest]  - StuckCheck(1) No progress while waiting for [[Actor < (0A0022FD)>]]
[10/21/2020 - 06:02:27PM] SEXLAB - ActorAlias[Kamille Shy]  - Current Distance From WaitRef[[Actor < (00000014)>]]: 156.813080 // Moved: 0.000000
[10/21/2020 - 06:02:27PM] SEXLAB - ActorAlias[SexlabTest]  - Current Distance From WaitRef[[Actor < (0A0022FD)>]]: 156.813080 // Moved: 0.000000
[10/21/2020 - 06:02:27PM] SEXLAB - ActorAlias[Kamille Shy]  - StuckCheck(2) No progress while waiting for [[Actor < (00000014)>]]
[10/21/2020 - 06:02:27PM] SEXLAB - ActorAlias[SexlabTest]  - StuckCheck(2) No progress while waiting for [[Actor < (0A0022FD)>]]
[10/21/2020 - 06:02:28PM] SEXLAB - ActorAlias[Kamille Shy]  - Current Distance From WaitRef[[Actor < (00000014)>]]: 156.813080 // Moved: 0.000000
[10/21/2020 - 06:02:28PM] SEXLAB - ActorAlias[SexlabTest]  - Current Distance From WaitRef[[Actor < (0A0022FD)>]]: 156.813080 // Moved: 0.000000
[10/21/2020 - 06:02:28PM] SEXLAB - ActorAlias[SexlabTest]  - StuckCheck(3) No progress while waiting for [[Actor < (0A0022FD)>]]
[10/21/2020 - 06:02:28PM] SEXLAB - ActorAlias[Kamille Shy]  - StuckCheck(3) No progress while waiting for [[Actor < (00000014)>]]
[10/21/2020 - 06:02:29PM] SEXLAB - ActorAlias[SexlabTest]  - Current Distance From WaitRef[[Actor < (0A0022FD)>]]: 156.813080 // Moved: 0.000000
[10/21/2020 - 06:02:29PM] SEXLAB - ActorAlias[Kamille Shy]  - Current Distance From WaitRef[[Actor < (00000014)>]]: 156.813080 // Moved: 0.000000
[10/21/2020 - 06:02:29PM] SEXLAB - ActorAlias[SexlabTest]  - StuckCheck(4) No progress while waiting for [[Actor < (0A0022FD)>]]
[10/21/2020 - 06:02:29PM] SEXLAB - ActorAlias[Kamille Shy]  - StuckCheck(4) No progress while waiting for [[Actor < (00000014)>]]
[10/21/2020 - 06:02:30PM] SEXLAB - ActorAlias[SexlabTest]  - Waited [1] cycles for MarkerRef[[ObjectReference < (FF000CB1)>]]

 

Loaded again and it ran fine.  Tried two animations and each completed as they should have.  Here is the log from one of the animations:

 

Spoiler

[10/21/2020 - 06:05:23PM] SEXLAB - Thread[0] Event Hook - OrgasmStart
[10/21/2020 - 06:05:23PM] SEXLAB - Thread[0] Event Hook - StageStart
[10/21/2020 - 06:05:23PM] SEXLAB - ActorAlias[SexlabTest]  - Orgasms[1] Enjoyment [62] BaseEnjoyment[3] FullEnjoyment[62]
[10/21/2020 - 06:05:23PM] SEXLAB - ActorAlias[Kamille Shy]  - Orgasms[1] Enjoyment [62] BaseEnjoyment[3] FullEnjoyment[62]
[10/21/2020 - 06:05:30PM] SEXLAB - Thread[0] Event Hook - OrgasmEnd
[10/21/2020 - 06:05:30PM] Getting actors from  1[sslthreadcontroller <SexLabThread00 (08061EEF)>]
[10/21/2020 - 06:05:30PM] Have actorList = [[Actor < (0A0022FD)>], [Actor < (00000014)>]]
[10/21/2020 - 06:05:31PM] Updating arousal for actor Kamille Shy to 0
[10/21/2020 - 06:05:31PM] Updating arousal for actor SexlabTest to 0
[10/21/2020 - 06:05:31PM] SEXLAB - Thread[0] Event Hook - AnimationEnding
[10/21/2020 - 06:05:31PM] [ssl_QF_SexSlSexlabTest_06288BFC <SexSlSexlabTest (3C288BFC)>] AnimationEnding
[10/21/2020 - 06:05:31PM] SEXLAB - ActorAlias[Kamille Shy]  - Resetting!
[10/21/2020 - 06:05:31PM] SEXLAB - ActorAlias[SexlabTest]  - Resetting!
[10/21/2020 - 06:05:32PM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: 28.686005
[10/21/2020 - 06:05:33PM] SEXLAB - Thread[0] Event Hook - AnimationEnd
[10/21/2020 - 06:05:33PM] [ssl_QF_SexSlSexlabTest_06288BFC <SexSlSexlabTest (3C288BFC)>] AnimationEnd

 

Note that it was only two seconds from AnimationEnding to AnimationEnd, so I am guessing that the problem is with the Game.DisablePlayerControls().  Gonna go and try that next in the real game to see if that fixes things.

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