djo1 Posted August 29, 2016 Posted August 29, 2016 thanks you for your help that solve my problem x) but now i have another proble xD it suppose i have over 700 duplicated animation coming form 1 mod split in 2 part :/
WaxenFigure Posted August 29, 2016 Posted August 29, 2016 It has a FOMOD installer which runs under MO and should have installed the mod after you made all your selections. However, if you did a bunch of manual installs MO may be overwriting anything installed under MO with whatever you have manually installed so if you have an old skeleton lurking in your DATA folder already... I can't say for sure since I install nothing to the Data folder, even for SKSE I put the scripts into a SKSE mod under MO. That'll be the problem. I always do it manually, and just this time did not, so FNIS didn't like it. Redid it manually, and success. FNIS Behavior V6.3 8/29/2016 10:56:42 AM Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading BeeingFemale V2.7 ... Reading dcc-soulgem-oven-000 V300 ... Reading DD V3.0.beta1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 181 alternate animations) ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading DeviousDevices V2.9.2 ... Reading EstrusChaurus V4.20a ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading MME V6.07 ( 2 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading MNC V?.? ... Reading RidingStyles V?.? ... Reading sanguinesDebauchery V?.? ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 34 alternate animations) ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading SlavesOfTamriel V1.3 ( 8 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 152 alternate animations) ... Reading ZaZAnimationPack V6.11 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading zzEstrus V1.2 ... All Anim Lists scanned. Generating Behavior Files ... mt_behavior usage: 34.3 % ( 36 furniture, 32 offset, 0 chair, 99 alternate animations) 0_master usage: 8.4 % ( 3 paired, 1 kill, 132 alternate animations) Alternate Animation mods: 3 sets: 35 total groups: 61 added file slots: 406 alternate files: 367 Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V1.62 ... 3141 animations for 19 mods successfully included (character) 954 animations for 2 mods and 37 creatures successfully included. Duplicate AnimEvent DDBeltedSolo for character, mods DD and DeviousDevices Duplicate AnimEvent DDZazHornyA for character, mods DD and DeviousDevices Duplicate AnimEvent DDZazHornyB for character, mods DD and DeviousDevices Duplicate AnimEvent DDZazHornyC for character, mods DD and DeviousDevices Duplicate AnimEvent DDZazHornyD for character, mods DD and DeviousDevices Duplicate AnimEvent DDZazHornyE for character, mods DD and DeviousDevices 6 possible consistence issues Thank you! You've got more problems, according to that FNIS run you have both Devious Devices 2.92 and Devious Devices 3.0Beta 1 (named as DD) installed and you should be using Devious Devices 3.1 instead.
Content Consumer Posted August 30, 2016 Posted August 30, 2016 You've got more problems, according to that FNIS run you have both Devious Devices 2.92 and Devious Devices 3.0Beta 1 (named as DD) installedand you should be using Devious Devices 3.1 instead. Heh... didn't even notice. Thanks again. Come to think of it, that may have been responsible for a recent problem. Anyway, I have had a problem that may be the same one. I got defeated by bandits, sold to Simple Slavery, and then auctioned off. The end owner didn't trigger slavery either. I didn't think it was SD+ - I haven't used Simple Slavery for a while, and thought it might have been a new scenario, one of the "go free" ones or something. I had controls but could not access inventory, equip items, etc. Had collar and irons on from SS that would not go away. Game crashed about a minute later, and I decided to start fresh, so I figured I'd wait until it happened again to see. I thought the consistence issues (i.e. duplicate animations) didn't matter. My bad. Fixed (hopefully): FNIS Behavior V6.3 8/29/2016 11:55:23 PM Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading BeeingFemale V2.7 ... Reading dcc-soulgem-oven-000 V300 ... Reading DD V3.0.beta1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 181 alternate animations) ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading EstrusChaurus V4.20a ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading MME V6.07 ( 2 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading MNC V?.? ... Reading RidingStyles V?.? ... Reading sanguinesDebauchery V?.? ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 34 alternate animations) ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading SlavesOfTamriel V1.3 ( 8 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 152 alternate animations) ... Reading ZaZAnimationPack V6.11 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading zzEstrus V1.2 ... All Anim Lists scanned. Generating Behavior Files ... mt_behavior usage: 34.3 % ( 36 furniture, 32 offset, 0 chair, 99 alternate animations) 0_master usage: 8.4 % ( 3 paired, 1 kill, 132 alternate animations) Alternate Animation mods: 3 sets: 35 total groups: 61 added file slots: 406 alternate files: 367 Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V1.62 ... 3135 animations for 18 mods successfully included (character) 954 animations for 2 mods and 37 creatures successfully included. 0 possible consistence issues I'm using DD 3.1, not the 3.0 beta 1, but FNIS still calls it a beta. Is that a problem, or just a version number didn't update?
WaxenFigure Posted August 30, 2016 Posted August 30, 2016 You've got more problems, according to that FNIS run you have both Devious Devices 2.92 and Devious Devices 3.0Beta 1 (named as DD) installed and you should be using Devious Devices 3.1 instead. Heh... didn't even notice. Thanks again. Come to think of it, that may have been responsible for a recent problem. Anyway, I have had a problem that may be the same one. I got defeated by bandits, sold to Simple Slavery, and then auctioned off. The end owner didn't trigger slavery either. I didn't think it was SD+ - I haven't used Simple Slavery for a while, and thought it might have been a new scenario, one of the "go free" ones or something. I had controls but could not access inventory, equip items, etc. Had collar and irons on from SS that would not go away. Game crashed about a minute later, and I decided to start fresh, so I figured I'd wait until it happened again to see. I thought the consistence issues (i.e. duplicate animations) didn't matter. My bad. Fixed (hopefully): FNIS Behavior V6.3 8/29/2016 11:55:23 PM Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "SKELETON Arm Fix" Reading BeeingFemale V2.7 ... Reading dcc-soulgem-oven-000 V300 ... Reading DD V3.0.beta1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 181 alternate animations) ... Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ... Reading EstrusChaurus V4.20a ... Reading FNISBase V6.3 ... Reading FNISCreatureVersion V6.1 ... Reading MME V6.07 ( 2 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading MNC V?.? ... Reading RidingStyles V?.? ... Reading sanguinesDebauchery V?.? ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 34 alternate animations) ... Reading SexLab V1.62 ... Reading SexLabAroused V?.? ... Reading SexLabCreature V1.61 ... Reading SlavesOfTamriel V1.3 ( 8 furniture, 1 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 152 alternate animations) ... Reading ZaZAnimationPack V6.11 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading zzEstrus V1.2 ... All Anim Lists scanned. Generating Behavior Files ... mt_behavior usage: 34.3 % ( 36 furniture, 32 offset, 0 chair, 99 alternate animations) 0_master usage: 8.4 % ( 3 paired, 1 kill, 132 alternate animations) Alternate Animation mods: 3 sets: 35 total groups: 61 added file slots: 406 alternate files: 367 Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V1.62 ... 3135 animations for 18 mods successfully included (character) 954 animations for 2 mods and 37 creatures successfully included. 0 possible consistence issues I'm using DD 3.1, not the 3.0 beta 1, but FNIS still calls it a beta. Is that a problem, or just a version number didn't update? That's just a "whoops, we didn't change the version number in that place" problem. It was the consistency errors listed though that had me look more closely at your list of mods.
SkyBarbie Posted August 31, 2016 Posted August 31, 2016 What are the usual causes of actors being invisible during a SexLab scene? It usually only happens when three or more actors are involved in a single scene - sometimes the last actor is invisible (usually a female actor on the receiving end). Once the scene is over the actor reappears immediately where they were supposed to be. Any ideas or areas that I need to troubleshoot? The [ key doesn't make the invisible actor reappear. One minor complaint is that the statistics displays sexual orientation incorrectly if there are more than one male in the scene. For example if I do a MMF scene where the two males are giving it to the female and the two males never touch, it gets counted as a homosexual event in the SexLab statistics (top tab). It should only up the male count if the two males were actually have sex with each other. This is just an annoyance and not a major issue. FYI - I am running the latest version of everything including SL 1.62 and FNIS 6.3 XXL. I re-ran GenerateFNISforUsers.exe several times with no errors and the consistency check was 0.
Devorax Posted September 2, 2016 Posted September 2, 2016 How do we go about adding in new voice sets? Do I use Extra Voices?
shardoom Posted September 2, 2016 Posted September 2, 2016 Ashal, if I may make a request. Could you look into a way of making it so that when sexlab uses a bed for a sex act that the game then classes that bed as 'in use' for the duration of the sex act? It is really off putting when a random NPC comes along and lays down in the middle of you. lol
fishburger67 Posted September 2, 2016 Posted September 2, 2016 Ashal, if I may make a request. Could you look into a way of making it so that when sexlab uses a bed for a sex act that the game then classes that bed as 'in use' for the duration of the sex act? It is really off putting when a random NPC comes along and lays down in the middle of you. lol +1
Ashal Posted September 2, 2016 Author Posted September 2, 2016 Ashal, if I may make a request. Could you look into a way of making it so that when sexlab uses a bed for a sex act that the game then classes that bed as 'in use' for the duration of the sex act? It is really off putting when a random NPC comes along and lays down in the middle of you. lol There is no method, at least that I'm aware of, that marks a bed as "in use" without actually triggering an NPC to sleep in it. Triggering an NPC to use it would force them to use it in a way that would interfere with having them animate properly. How do we go about adding in new voice sets? Do I use Extra Voices? Depends if you mean in terms of scripting or not. If you want to know how to add new voices as a separate mod, I can help you there and you should PM me as such. If you just want to add new voices as a player, SexLab Extra Voices remains your best bet for variety.
Vaelorian Posted September 2, 2016 Posted September 2, 2016 There is no method, at least that I'm aware of, that marks a bed as "in use" without actually triggering an NPC to sleep in it. Triggering an NPC to use it would force them to use it in a way that would interfere with having them animate properly. Supposing you created a new dedicated actor with an empty mesh, and each time the player character started an act that used a bed this actor would be teleported to the bed and actually used it for the duration of the animation, then would be disabled until the next act. Question is of course if the empty mesh would disable collision or not. Can also try to just toggle his collision off but - again - not sure if it'll work. Just some thoughts.
Ashal Posted September 2, 2016 Author Posted September 2, 2016 As an aside, SexLab 1.63 should be coming out any day now. It's essentially done at this point - I'm just trying to find excuses to delay and fix it. The biggest delay so far has been developing additions/fixes to PapyrusUtil. I have a few major things I need to solve there so I can release an up to date version for PU at the the same time. Which is important considering the public release has been behind for far far to long now.
shardoom Posted September 2, 2016 Posted September 2, 2016 Ashal, if I may make a request. Could you look into a way of making it so that when sexlab uses a bed for a sex act that the game then classes that bed as 'in use' for the duration of the sex act? It is really off putting when a random NPC comes along and lays down in the middle of you. lol There is no method, at least that I'm aware of, that marks a bed as "in use" without actually triggering an NPC to sleep in it. Triggering an NPC to use it would force them to use it in a way that would interfere with having them animate properly. Is there not a way to check the 'ignored by sandbox' flag while the sex animation runs? This wouldn't fix all instances, NPC's with packages involving the specific bed would still run but wouldn't that stop most of the occurrences?
Devorax Posted September 3, 2016 Posted September 3, 2016 If you just want to add new voices as a player, SexLab Extra Voices remains your best bet for variety. Ah, okay thanks Ashal. I asked only because Extra Voices didn't work for the last version of Sexlab.
GregorSamsa Posted September 4, 2016 Posted September 4, 2016 As an aside, SexLab 1.63 should be coming out any day now. It's essentially done at this point - I'm just trying to find excuses to delay and fix it. The biggest delay so far has been developing additions/fixes to PapyrusUtil. I have a few major things I need to solve there so I can release an up to date version for PU at the the same time. Which is important considering the public release has been behind for far far to long now. Will it support the new JContainer feature of having its own container domain?
Guest Posted September 6, 2016 Posted September 6, 2016 Is it possible to make position adjustements when player is werewolf? Hotkeys for it just don't work, can't change stages too.
VirginMarie Posted September 6, 2016 Posted September 6, 2016 Currently the documentation link for Sexlab modders is not working. So I thought I'd ask this question since I can't try to look it up... Is there a way to script a "stop all animations" that would effectively do the same as a "Shift - End" that a user can do from the keyboard?
darkconsole Posted September 7, 2016 Posted September 7, 2016 i dont ask this lightly, but ive spent a lot of time experimenting. is there a way to smoothly disable an expression? Apply(Actor,50,IsFemale) will smoothly apply one Apply(Actor,0,IsFemale) seems to do nothing. atm i am having to manually clear the expression which causes an instant return to normal.
Guest Posted September 7, 2016 Posted September 7, 2016 I wish other mods using sexlab would know sexlab is in use, and wait for it to finish. A mod might start it, and then the same mod starts it again with another NPC, or forgets to turn off the dialogue ("I sell fruits and vegetables so I can own an inn someday") The simultaneous-dialogue isn't bad, it's the poor NPC trying to please two different running sexlab-routines. I use a mod that checks, and another Biggie-mod that doesn't. So the wish is, that if sexlab knows it's being used, it would ignore requests for a time (30 seconds?)
shardoom Posted September 7, 2016 Posted September 7, 2016 Ashal, would it be possible for you to add a shader to the males when a sex act starts so they 'get their dick wet' during the anims?
shardoom Posted September 8, 2016 Posted September 8, 2016 Could you possibly add another set of toggles (like the foreplay/aggressive) for anims that play on a bed? Basically so that certain anims can be registered, but will only play when used on a bed? I'm thinking more about the Leito anims here, but if it was there I'd imagine other animators would make some cool looking bed anims too.
wyh2613101 Posted September 9, 2016 Posted September 9, 2016 Hello man, thanks a lot,but I have problems in switch position in 1 stage, If you switch position in 1 stage, the player's action will be slower than the target. So the action will be discordant.But stage 2 and 3 don't have these problem.
wyh2613101 Posted September 9, 2016 Posted September 9, 2016 And by the way, if I change the position, the TFC doesn't work, I have tried to start the new game but I still have the same problem.Please help ,thanks a lot! And I also have question in switch positions.
Madoggah Posted September 10, 2016 Posted September 10, 2016 Hi i've been trying to get Sexlab to work but it wont seem to, i've read the thing and how to run fnis properly but it comes up with these errors: >>Warning: AnimationList found in "Animations\SexLab", but no corresponding Behavior file. Incomplete mod IGNORED.<< >>Warning: AnimationList found in "Animations\SexLabCreature", but no corresponding Behavior file. Incomplete mod IGNORED.<< >>Warning: AnimationList found in "Animations\SexLabCreature", but no corresponding Behavior file. Incomplete mod IGNORED. (bear)<< How would I be able to fix this? Sounds like you installed the "Patch" instead of the "Full" version of SexLab. Download and install the Full version and try again. Thank you so much
WarsunGames Posted September 10, 2016 Posted September 10, 2016 OK.So what currently works with 1.62? What mods can i install an what versions?
Sunja44 Posted September 10, 2016 Posted September 10, 2016 OK.So what currently works with 1.62? What mods can i install an what versions? http://www.loverslab.com/topic/52573-sexlab-16x-compatible-mods/
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