Caliban44 Posted August 9, 2016 Posted August 9, 2016 In SexLab's MCM my "even actors height" is greyed-out. Any idea why this might be? Thanks what skeleton are you using?
Caliban44 Posted August 9, 2016 Posted August 9, 2016 Hey there, I ran into a problem and I'm hoping you could help. the first screen shot is from starting up my saved file and the second is in MCM. I've checked it see if SkyUi is updated and it is. I just don't understand what's going on with this mod. Can you please help me. Which mod manager do you use? I was able to fix the problem, and I use Nexus Mod Manager. what did you do to fix your problem dont just come on and say that you fixed it with out elaborating on what you did, it would be benificial to others that have the same or very similar problem as you, so plz do tell on how you fixed the problem.
Guest Posted August 9, 2016 Posted August 9, 2016 In SexLab's MCM my "even actors height" is greyed-out. Any idea why this might be? Thanks Its disabled because you have to disable the "potential CTD startup fix" in the MCM of Sexlab I wouldn't recommend though.
ntblood Posted August 9, 2016 Posted August 9, 2016 Re: "even actors height" greyed-outI see, I guess I'll leave it alone. Yeah, the "CTD startup fix" is checked. Ok, good to know why. I used to use it. I'm using XP32 skeleton. Thank you
Madoggah Posted August 9, 2016 Posted August 9, 2016 Hi i've been trying to get Sexlab to work but it wont seem to, i've read the thing and how to run fnis properly but it comes up with these errors: >>Warning: AnimationList found in "Animations\SexLab", but no corresponding Behavior file. Incomplete mod IGNORED.<< >>Warning: AnimationList found in "Animations\SexLabCreature", but no corresponding Behavior file. Incomplete mod IGNORED.<< >>Warning: AnimationList found in "Animations\SexLabCreature", but no corresponding Behavior file. Incomplete mod IGNORED. (bear)<< How would I be able to fix this?
srayesmanll Posted August 9, 2016 Posted August 9, 2016 Hi i've been trying to get Sexlab to work but it wont seem to, i've read the thing and how to run fnis properly but it comes up with these errors: >>Warning: AnimationList found in "Animations\SexLab", but no corresponding Behavior file. Incomplete mod IGNORED.<< >>Warning: AnimationList found in "Animations\SexLabCreature", but no corresponding Behavior file. Incomplete mod IGNORED.<< >>Warning: AnimationList found in "Animations\SexLabCreature", but no corresponding Behavior file. Incomplete mod IGNORED. (bear)<< How would I be able to fix this? Sounds like you installed the "Patch" instead of the "Full" version of SexLab. Download and install the Full version and try again.
Z0mBieP00Nani Posted August 11, 2016 Posted August 11, 2016 not sure if this is still being updated or not, but could you add a feature to make all NPCs in a cell friends until an act is completed or something. I just had an encounter where I entered an unlocked house at night and everything was fine until my character propositioned one of the occupants for sex. When the animation started playing one of the other NPCs in the house started bitching and telling me to get out (which I couldn't), and the guards were called. I'm not using any mods that view sex as a crime.
Photonix Posted August 11, 2016 Posted August 11, 2016 I'm wondering if anyone has had a simular issue, since the upgrade to the newest version, when any animation from Estrus plays it uses the voice chosen in the sexlab menus which is fine, but it then doesn't play the extra sounds that originally went with the animation like the machine noises? Anyone have this issue or know how to fix it?
srayesmanll Posted August 11, 2016 Posted August 11, 2016 not sure if this is still being updated or not, but could you add a feature to make all NPCs in a cell friends until an act is completed or something. I just had an encounter where I entered an unlocked house at night and everything was fine until my character propositioned one of the occupants for sex. When the animation started playing one of the other NPCs in the house started bitching and telling me to get out (which I couldn't), and the guards were called. I'm not using any mods that view sex as a crime. That should be handled by the mod calling the sex animation (submit, SLEN, defeat, etc), not by SexLab itself.
Z0mBieP00Nani Posted August 11, 2016 Posted August 11, 2016 not sure if this is still being updated or not, but could you add a feature to make all NPCs in a cell friends until an act is completed or something. I just had an encounter where I entered an unlocked house at night and everything was fine until my character propositioned one of the occupants for sex. When the animation started playing one of the other NPCs in the house started bitching and telling me to get out (which I couldn't), and the guards were called. I'm not using any mods that view sex as a crime. That should be handled by the mod calling the sex animation (submit, SLEN, defeat, etc), not by SexLab itself. Oh, well that sucks. The mod that is calling the animation is no longer being worked on...
m8m8uwotm8 Posted August 12, 2016 Posted August 12, 2016 How can I fix animations when they are not connecting properly?
srayesmanll Posted August 12, 2016 Posted August 12, 2016 How can I fix animations when they are not connecting properly? By using the alignment keys. Look in the sexlab MCM (not sure of the category, but I would assume something labeled with 'animation') and you'll see the keys to use. You can also remap them there.
Photonix Posted August 13, 2016 Posted August 13, 2016 No-one has had this issue or tested it out? I'm wondering if anyone has had a simular issue, since the upgrade to the newest version, when any animation from Estrus plays it uses the voice chosen in the sexlab menus which is fine, but it then doesn't play the extra sounds that originally went with the animation like the machine noises? Anyone have this issue or know how to fix it?
Black Jackal Posted August 13, 2016 Posted August 13, 2016 I dont know where to put this, but whenever the animations start Some animation work while other animations just have the participants standing there moaning.
m8m8uwotm8 Posted August 13, 2016 Posted August 13, 2016 Question about the debug spell (self) if i cast it on me it does nothing. Is it because i have no animations or does it just not work?
Guest ffabris Posted August 14, 2016 Posted August 14, 2016 I dont know where to put this, but whenever the animations start Some animation work while other animations just have the participants standing there moaning. Sounds like you need to run FNISforUsers. Question about the debug spell (self) if i cast it on me it does nothing. Is it because i have no animations or does it just not work? Never tried... but I'm guessing it dumps info to console and/or papyrus.
ostwind Posted August 14, 2016 Posted August 14, 2016 Hello.I installed SL 1.62. But there are problems 1. How do I fix the problem that the partner of my Female PC becomes fully invisible?Switching the animations and their steps does not help. After the act of partner again visible. I never use these naked body replacers in the options of Sexlab. 2. If you choose a different animation (with the button), the first stage of the "frozen" and will not switch to the next. You must manually switch the button "next step animation", then everything is fine. This is bad. This situation with the NPC and with animals.
vpoteryaev Posted August 14, 2016 Posted August 14, 2016 Ashal, sslUtility.MergeAnimationLists() is buggy. It uses IncreaseAnimation() that adds to array empty entries at the END of array, but afterwards inside MergeAnimationLists() in resulting array just FIRST animations overwriting happens (leaving new None entries at the end) instead to put them at end. Kind Regards.
ostwind Posted August 14, 2016 Posted August 14, 2016 Ashal, sslUtility.MergeAnimationLists() is buggy. It uses IncreaseAnimation() that adds to array empty entries at the END of array, but afterwards inside MergeAnimationLists() in resulting array just FIRST animations overwriting happens (leaving new None entries at the end) instead to put them at end. Kind Regards. How to fix it? What to do?
TnTTnT Posted August 14, 2016 Posted August 14, 2016 ... How to fix it? What to do? He didn't answer your question but report bug to Ashal (the author of Sexlab Framework). For your question, did you install any male body replacer such as Schlong of Skyrim?
vpoteryaev Posted August 14, 2016 Posted August 14, 2016 Ashal, sslUtility.MergeAnimationLists() is buggy. It uses IncreaseAnimation() that adds to array empty entries at the END of array, but afterwards inside MergeAnimationLists() in resulting array just FIRST animations overwriting happens (leaving new None entries at the end) instead to put them at end. Kind Regards. How to fix it? What to do? It's to Ashal to decide. But as quick repair my variant under spoiler: 1. Slightly modify IncreaseAnimation() function. Why? For example, Array.length is 100 and we want to add 29 animations. Current build refuses to do that with: if by < 1 || (len+by > 128) return Array and return original array. Will be better: sslBaseAnimation[] function IncreaseAnimation(int by, sslBaseAnimation[] Array) global int len = Array.Length if(by < 1 || len == 128) return Array elseif((len + by) > 128) by = 128 - len elseif(len == 0) return sslUtility.AnimationArray(by) endif sslBaseAnimation[] Output = AnimationArray(len+by) while len len -= 1 Output[len] = Array[len] endWhile return Output endFunction 2. Not tested, but seems that it must be correct version as quick repair: sslBaseAnimation[] function MergeAnimationLists(sslBaseAnimation[] List1, sslBaseAnimation[] List2) global int Count = List2.Length int i = List2.Length while i i -= 1 Count -= ((List1.Find(List2[i]) != -1) as int) endWhile sslBaseAnimation[] Output = sslUtility.IncreaseAnimation(Count, List1) i = List2.Length int BaseIdx = Output.length - Count while i && Count i -= 1 if List1.Find(List2[i]) == -1 Count -= 1 Output[Count + BaseIdx] = List2[i] endIf endWhile return Output endFunction Kind Regards.
ostwind Posted August 14, 2016 Posted August 14, 2016 Ashal, sslUtility.MergeAnimationLists() is buggy. It uses IncreaseAnimation() that adds to array empty entries at the END of array, but afterwards inside MergeAnimationLists() in resulting array just FIRST animations overwriting happens (leaving new None entries at the end) instead to put them at end. Kind Regards. How to fix it? What to do? It's to Ashal to decide. But as quick repair my variant under spoiler: 1. Slightly modify IncreaseAnimation() function. Why? For example, Array.length is 100 and we want to add 29 animations. Current build refuses to do that with: if by < 1 || (len+by > 128) return Array and return original array. Will be better: sslBaseAnimation[] function IncreaseAnimation(int by, sslBaseAnimation[] Array) global int len = Array.Length if(by < 1 || len == 128) return Array elseif((len + by) > 128) by = 128 - len elseif(len == 0) return sslUtility.AnimationArray(by) endif sslBaseAnimation[] Output = AnimationArray(len+by) while len len -= 1 Output[len] = Array[len] endWhile return Output endFunction 2. Not tested, but seems that it must be correct version as quick repair: sslBaseAnimation[] function MergeAnimationLists(sslBaseAnimation[] List1, sslBaseAnimation[] List2) global int Count = List2.Length int i = List2.Length while i i -= 1 Count -= ((List1.Find(List2[i]) != -1) as int) endWhile sslBaseAnimation[] Output = sslUtility.IncreaseAnimation(Count, List1) i = List2.Length int BaseIdx = Output.length - Count while i && Count i -= 1 if List1.Find(List2[i]) == -1 Count -= 1 Output[Count + BaseIdx] = List2[i] endIf endWhile return Output endFunction Kind Regards. I do not understand anything. What's this? ... How to fix it? What to do? He didn't answer your question but report bug to Ashal (the author of Sexlab Framework). For your question, did you install any male body replacer such as Schlong of Skyrim? I did not set any replacers.
trasberny Posted August 14, 2016 Posted August 14, 2016 Quick question I did a clean reinstall of skyrim and all mods today. Before when I pressed ''0'' during a sexlab animation I would get a list of animations I can choose from, now pressing ''0'' simply cycles through each animation. How can I bring that list back up? Maybe this was a different mod that made it possible, sorry but I cant remember and if someone knows how to make it work I would appreciate a quick reply
TnTTnT Posted August 14, 2016 Posted August 14, 2016 I did not set any replacers. Then install Schlong of Skyrim for male nake body. Quick question I did a clean reinstall of skyrim and all mods today. Before when I pressed ''0'' during a sexlab animation I would get a list of animations I can choose from, now pressing ''0'' simply cycles through each animation. How can I bring that list back up? Maybe this was a different mod that made it possible, sorry but I cant remember and if someone knows how to make it work I would appreciate a quick reply Install Sexlab Defeat or Sexlab Tool.
ostwind Posted August 14, 2016 Posted August 14, 2016 I did not set any replacers. Then install Schlong of Skyrim for male nake body. What is it for? I do not need it.
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