germanicus Posted October 18, 2013 Posted October 18, 2013 Ohhh. Thank you dk. Interesting. I red it twice before I answer, but I had impression that he is criticizing ashal. If I misunderstood his message, then I apologize to Snazzishoez and everyone who reds it. Truly sorry. (Damn , my English. Must be more careful)
Guest Posted October 18, 2013 Posted October 18, 2013 can someone plz post sexlab version 2.21 cuz i need to revert back to it animation do not line up in version 2.23 i have fins 4.2 installed so its not that i have tried all i can no matter what they dont line up SexLabFramework.v121.BETA1.zip I would post 2.21 but, we,'re not there yet....... SexLabFramework.v121.BETA1.zip tyvvm i got it working i used ur esp and scrip and the rest of it from version 1.23 and it working awsome Hay, this works great. I took the 1.23 install zip, decompressed it overwrote the esm and the scripts folder from this download, recompresssed it and installed with NMM. So far everything is working well. Have not tested any creatures animations yet, but the people ones are alligned and working. This is a great mod, thanks for your effort!
KGRam Posted October 18, 2013 Posted October 18, 2013 Sorry to stir confusion in previous post. Just tooting horn and waving my Ashal flag Not pointing fingers at anyone, just a general jist of goodwill. I realize there are sometimes valid problems and at times a conflict or three may pop up. Sometimes you may only see some issues with certain load orders or installation steps. Good luck!
bjornk Posted October 18, 2013 Posted October 18, 2013 Has anybody else seen an NPC get up and applaud a bard for performing a song, right in the middle of a sex animation? Having seen that makes me think that SexLab doesn't assign a "do nothing" AI package to NPCs during animations. If that's indeed the case then I suggest that it should attach that kind of AI package to prevent them from leaving/interrupting animations. IMO this is something that can't be left to modder's discretion. Sometimes in certain animations, male legs get bent/twisted weirdly. Is this an animation artifact that everyone's been seeing or is it caused by the specific body and/or skeleton that I'm currently using, perhaps an incompatibility between animation and skeleton? (4udik's Real Body and XPMS for males).
WaxenFigure Posted October 18, 2013 Posted October 18, 2013 Has anybody else seen an NPC get up and applaud a bard for performing a song, right in the middle of a sex animation? Having seen that makes me think that SexLab doesn't assign a "do nothing" AI package to NPCs during animations. If that's indeed the case then I suggest that it should attach that kind of AI package to prevent them from leaving/interrupting animations. IMO this is something that can't be left to modder's discretion. Sometimes in certain animations, male legs get bent/twisted weirdly. Is this an animation artifact that everyone's been seeing or is it caused by the specific body and/or skeleton that I'm currently using, perhaps an incompatibility between animation and skeleton? (4udik's Real Body and XPMS for males). If you read the description of the latest release it explicitly talks about fixing the problem of actors involved in sex stopping to applaud the bard. Obvious conclusion? You have failed to upgrade. Please upgrade first and then report if you still have issues, support is only provided for the current version.
icladel Posted October 18, 2013 Posted October 18, 2013 Hi Just updated FNIS +SL1.23 ive got the alignment problems as well but only with certain mods: Radiant Prostitution and Prison Overhaul. the alignment problem in these mods are 90 degrees for (my toon are female)males and 180 for females: The female/male animation can be corrected with the relocate hotkey but not the female/female ones The animations works perfect In Working girl,Dangerous Nude and Matchmaker havent tried beastiality mods, except for the dog in Riverwood with Matchmaker and it aligns fine None of the mods have got this issue in v 1.22 so...i dont know Is this a common problem out there? Thanx Ive got the alignment issue aswell. I have only used Radiant Prostitution as of now. Even adjusting scene rotation and both actors are somewhat aligned, there is still an offset of ~10 degrees. For most animations this happens, although there are one or two animations which align properly. Ive noticed the misalignment only happens to PC-NPC. NPC-NPC action is perfect. From what you said, im pretty sure the problem is with the plugin and not SL123. Ill give Defeat and a few others a try. Update: The "swingers" option in Lovers Comfort lined up fine for both couples.
iggypop1 Posted October 18, 2013 Posted October 18, 2013 Hi Just updated FNIS +SL1.23 ive got the alignment problems as well but only with certain mods: Radiant Prostitution and Prison Overhaul. the alignment problem in these mods are 90 degrees for (my toon are female)males and 180 for females: The female/male animation can be corrected with the relocate hotkey but not the female/female ones The animations works perfect In Working girl,Dangerous Nude and Matchmaker havent tried beastiality mods, except for the dog in Riverwood with Matchmaker and it aligns fine None of the mods have got this issue in v 1.22 so...i dont know Is this a common problem out there? Thanx Ive got the alignment issue aswell. I have only used Radiant Prostitution as of now. Even adjusting scene rotation and both actors are somewhat aligned, there is still an offset of ~10 degrees. For most animations this happens, although there are one or two animations which align properly. Ive noticed the misalignment only happens to PC-NPC. NPC-NPC action is perfect. From what you said, im pretty sure the problem is with the plugin and not SL123. Ill give Defeat and a few others a try. Update: The "swingers" option in Lovers Comfort lined up fine for both couples. Hi I reverted to 1.21 but only ESM+scripts the rest is 1.23(read it in this thread) then Radiant Prostitution works again havent tried Prison overhaul yet though. (and i can still fuck fhe dog in riverwood )
azmodan22 Posted October 18, 2013 Posted October 18, 2013 Just because someone will sooner or later do the mistake I just thought I should clarify it. If you use this 1.21/1.23 "Hybrid", and come up with the simplest problem or bug, don't even think about asking Ashal for a solution.! The only version that is currently supported is 1.23 If it does not work for you, but it works for most other people, it is because there is something wrong with your built/install. Personally I recomend tring to get 1.23 to work as intended in your skyrim or at least be aware that any other shady solution is used at your own risk! I am certain that if some of the files in 1.23 were not required (thus remove them and use the ones from 1.21), they would not have been included in the first place.
D_ManXX2 Posted October 18, 2013 Posted October 18, 2013 Hi Just updated FNIS +SL1.23 ive got the alignment problems as well but only with certain mods: Radiant Prostitution and Prison Overhaul. the alignment problem in these mods are 90 degrees for (my toon are female)males and 180 for females: The female/male animation can be corrected with the relocate hotkey but not the female/female ones The animations works perfect In Working girl,Dangerous Nude and Matchmaker havent tried beastiality mods, except for the dog in Riverwood with Matchmaker and it aligns fine None of the mods have got this issue in v 1.22 so...i dont know Is this a common problem out there? Thanx Ive got the alignment issue aswell. I have only used Radiant Prostitution as of now. Even adjusting scene rotation and both actors are somewhat aligned, there is still an offset of ~10 degrees. For most animations this happens, although there are one or two animations which align properly. Ive noticed the misalignment only happens to PC-NPC. NPC-NPC action is perfect. From what you said, im pretty sure the problem is with the plugin and not SL123. Ill give Defeat and a few others a try. Update: The "swingers" option in Lovers Comfort lined up fine for both couples. Hi I reverted to 1.21 but only ESM+scripts the rest is 1.23(read it in this thread) then Radiant Prostitution works again havent tried Prison overhaul yet though. (and i can still fuck fhe dog in riverwood ) Well if you override the esm and scripts your basically just play playing 1.21 and not 1.23
CGi Posted October 18, 2013 Posted October 18, 2013 Not to mention, that this installation should not be used for serious gameplay, as scripts are embedded into save games. And SL is ofc not made, to be manipulated this way.
azmodan22 Posted October 18, 2013 Posted October 18, 2013 That is exactly what they are doing. They are playing 1.21 propably without (some?) of the bugged FNIS behaviours.
bjornk Posted October 18, 2013 Posted October 18, 2013 Has anybody else seen an NPC get up and applaud a bard for performing a song, right in the middle of a sex animation? Having seen that makes me think that SexLab doesn't assign a "do nothing" AI package to NPCs during animations. If that's indeed the case then I suggest that it should attach that kind of AI package to prevent them from leaving/interrupting animations. IMO this is something that can't be left to modder's discretion. Sometimes in certain animations, male legs get bent/twisted weirdly. Is this an animation artifact that everyone's been seeing or is it caused by the specific body and/or skeleton that I'm currently using, perhaps an incompatibility between animation and skeleton? (4udik's Real Body and XPMS for males). If you read the description of the latest release it explicitly talks about fixing the problem of actors involved in sex stopping to applaud the bard. Obvious conclusion? You have failed to upgrade. Please upgrade first and then report if you still have issues, support is only provided for the current version. I do have the latest version, in fact I installed it just yesterday. If I knew what was changed in the latest version to prevent that from happening, then perhaps I could try to find out if there was any conflict or whatsoever. Although I'm using a few SL mods that are apparently not up to date with the framework. Perhaps they cause the problem to resurface?
CGi Posted October 18, 2013 Posted October 18, 2013 Perhaps they cause the problem to resurface? That's very likely the case.
iggypop1 Posted October 18, 2013 Posted October 18, 2013 HI I REALLY WANTS THE 1.23 TO WORK and it does just not for (me) with certain mods so ok im playing version 1.21 now then. im no modder and i cant see/understand the mecanics ok? Do you guys playing with 1.23 without issues? Be nice
saladboy21 Posted October 18, 2013 Posted October 18, 2013 My sole issue had been sometimes misaligned people. But that is less an issue then the last couple had, so 1.23 has been the best working one so far. I am hopeful it will be fixed soon, because that will take care of my issues pretty much. People using old versions is often the cause of issues, which is part of why some modders don't like them being up. Other modders prefer keeping old versions around. It's all about what the modders want It's not a big deal as long as people are not asking for help/support for their old versions, though. Unfortunately some do.
TMPhoenix Posted October 18, 2013 Posted October 18, 2013 Just a small issue (and a console fix) with the new version: After ragdolling (and phasing through the floor for about a second), an NPC got stuck at their location. They could only moonwalk in place. To fix I opened the console, clicked the NPC and entered (even though getrestrained returned 0): setrestrained 1 close and open console: setrestrained 0 That fixed it. I figured even though getrestrained said they were not restrained, it was similar to the FX sticking to PC bug (that also reports that the particular FX is not on the PC).
bjornk Posted October 18, 2013 Posted October 18, 2013 Just a side note, when using SL with RND (Realistic Needs and Diseases), if you get drunk and attempt to have sex while drunk, you may fall down during the animation, which may get you stuck on the floor. This has happened to me once and to unstuck my character I used pushactoraway once on her after the end of animation.
azmodan22 Posted October 18, 2013 Posted October 18, 2013 Just a side note, when using SL with RND (Realistic Needs and Diseases), if you get drunk and attempt to have sex while drunk, you may fall down during the animation, which may get you stuck on the floor. This has happened to me once and to unstuck my character I used pushactoraway once on her after the end of animation. are you using this? http://www.loverslab.com/topic/21812-sexlab-rnd/ *Edit.. Oh sorry.. I didn't remember correctly, this doesnt "fix" compatibility issues between RND and SL.. it adds extra fanctuionality.
Mart0206 Posted October 18, 2013 Posted October 18, 2013 Hey Guys, i can´t figure out, why these "walking away" behaviour still occurs. i´ve done a complete reinstall of Skyrim (got a new hdd) and install just the following mods: - FNIS (newest version) - SL 1.23 - SexChat (for initialising the animation) - ZaZ Animation Package - Prison overhaul - Sanguines Debauchery (latest version) Skeletons and the whole stuff needed is already installed. So moving to riverrun with new toon and initialize sex with "SexChat". Partner was this Ralof Guy. Animation started (undress worls well), Foreplay also but after a few seconds (round about 10) Ralof starts to fall back on his routine behaviour in this house. Same on sex animation. After a few seconds, their old routine behaviour pass in. Did i miss something or could their be any conflict mods i forgot right now? I attached my loadorder, eventually might anybody find something which cause conflicts. Skyrim.esm=1Update.esm=1Dawnguard.esm=1Dragonborn.esm=1ApachiiHair.esm=1ApachiiHairFemales.esm=1BBLuxurySuite.esm=1SexLab.esm=1ZaZAnimationPack.esm=1HighResTexturePack01.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1Unofficial Skyrim Patch.esp=1Unofficial Dawnguard Patch.esp=1Unofficial Dragonborn Patch.esp=1Unofficial High Resolution Patch.esp=1Unique Region Names.esp=1Unique Region Names - Dragonborn.esp=1SkyUI.esp=1Better Dynamic Snow.esp=1StaticMeshImprovementMod.esp=1StaticMeshImprovementMod-DragonbornTernFix.esp=1StaticMeshImprovementMod-FurnitureChestSnowFix.esp=1WATER.esp=1WATER Plants.esp=1WATER DB Waves.esp=1EnhancedLightsandFX.esp=1ELFXEnhancer.esp=1ELFX - Exteriors.esp=1ELFX - Dawnguard.esp=1AOS.esp=1Brawl Bugs CE.esp=1SGHailPackAllinOne.esp=1BBLSVisitors.esp=1BBLSspouse.esp=1BBLSHousecarlsmovein.esp=1BBLuxurySuiteExt.esp=1BBLSapachii.esp=1HousecarlBeauties.esp=1BVFE_Serana.esp=1Svs Collection Jewelry.esp=1dD - Realistic Ragdoll Force - Medium.esp=1DragonPlateCrownCraftable.esp=1DragonCrownCraftable.esp=1DaedricCrownCraftable.esp=1GlassCrownCraftable.esp=1ElvenCrownCraftable.esp=1EbonyCrownCraftable.esp=1OpenFaceGuardHelmets.esp=1DarkStringArmor.esp=1TS_StripperDresses.esp=1Remodeled Armor.esp=1Remodeled Armor - Dawnguard.esp=1Remodeled Armor - Dragonborn.esp=1Remodeled Armor - Underwear.esp=1BAMM.esp=1FlameAtronachArmor.esp=1FullBootForKKSA.esp=1Skyrim Immersive Creatures.esp=1Skyrim Immersive Creatures - DLC2.esp=1Immersive Battles.esp=1Immersive Brigands.esp=1Immersive Dawnguard.esp=1Immersive Dragonborn.esp=1Immersive Factions.esp=1Immersive Mercenaries.esp=1Immersive Patrols.esp=1Immersive Travelers.esp=1Immersive Werewolves.esp=1xazPrisonOverhaul.esp=1SexLab SexChat.esp=1SDpatch - dawnguard.esp=1SDpatch - frostfall.esp=1SDpatch - dragonborn.esp=1sanguinesDebauchery.esp=1The Dance of Death - Ultimate Edition.esp=1UFO - Ultimate Follower Overhaul.esp=1UFO - Dawnguard AddOn.esp=1DeadlyDragons.esp=1BloodyFacials.esp=1Crimson Tide - Blood.esp=1 Thanks
Veladarius Posted October 18, 2013 Posted October 18, 2013 Hey Guys, i can´t figure out, why these "walking away" behaviour still occurs. i´ve done a complete reinstall of Skyrim (got a new hdd) and install just the following mods: - FNIS (newest version) - SL 1.23 - SexChat (for initialising the animation) - ZaZ Animation Package - Prison overhaul - Sanguines Debauchery (latest version) Skeletons and the whole stuff needed is already installed. So moving to riverrun with new toon and initialize sex with "SexChat". Partner was this Ralof Guy. Animation started (undress worls well), Foreplay also but after a few seconds (round about 10) Ralof starts to fall back on his routine behaviour in this house. Same on sex animation. After a few seconds, their old routine behaviour pass in. Did i miss something or could their be any conflict mods i forgot right now? I attached my loadorder, eventually might anybody find something which cause conflicts. Thanks I had the same problem with Sanguines Debauchery installed, unfortunately it has not been updated in a while.
WaxenFigure Posted October 19, 2013 Posted October 19, 2013 ... I do have the latest version, in fact I installed it just yesterday. If I knew what was changed in the latest version to prevent that from happening, then perhaps I could try to find out if there was any conflict or whatsoever. Although I'm using a few SL mods that are apparently not up to date with the framework. Perhaps they cause the problem to resurface? I would guess your install was not complete or successful, since the problem is entirely within the framework it should not be caused by any of the SL add-on mods.
dkatryl Posted October 19, 2013 Posted October 19, 2013 So, have people been running SL 1.23 / FNIS 4.0.2 without the wonky "partner rotated 180 deg" issue? I drop back down to SL 1.22, and the rotated issue goes away, just get the jitter issue. I go back to 1.23, the jitter goes away, but the rotated partner happens on certain animations. (For the default 'aggressive' pool, the rotated thing does NOT happen on 'Rough Missionary' and 'Rough Doggy style', and one right before the Rough Missionary where you hold your partner over your shoulder. Not sure what it's called.) Pretty much all of the rest of the "aggressive" animations seem to rotate the partner. I've tried doing just the 1.23 patch, doing the full clean registry, full 1.23 install like it was never there, running the FNIS tool after the previous, NOT running the FNIS tool after the previous, every combination I could think of, and I get the same end result. Several animations have my partner rotated 180 degrees. Are people still experiencing that?
Veladarius Posted October 19, 2013 Posted October 19, 2013 I still have the rotated issue but the angle is not always the same. If I unlock the position to move somewhere else it is usually lined up correctly when it starts again.
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