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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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Posted

-chuckle-

 

You can only look at code for so long before you go all cross-eyed :D   Definitely take a break lest you burn out completely. 

 

If everything is stable, then the only reason to update beyond this would be if new animations are released or some of the core functionality is updated ( FNIS, SKYUI, SKSE, Skyrim, etc )   Hell, from what I can tell, some of the original SL modules need to catch up in the updating business anyway :D 

Posted

Lol Ashal,

Since I installed SL 1.10, I never think I had problem with it. I updated each release but I didn't seen anything wrong. Each one was better than the precedent.

I don't believe in perfection. SL is a great mod and I thank you for your work.

 

Take a six months break ;)

Posted

 

-snip

 

 

Sounds like you are having the same problem that the update just now fixed. So, solution, update with a new game :) Good luck!

 

-C

Posted

 

 

-snip

 

 

Sounds like you are having the same problem that the update just now fixed. So, solution, update with a new game :) Good luck!

 

-C

 

 

Now i again reinstall update sl 1.24 for fix and i can't new game because new game is far too work for guests mission that is why i have save game end mission guests to keep in files history. And again i dis-activate from sl 1.24 update and all sexlab mods to clean after i save game to crash to screen i do not understand you can tell me thank you 

 

Posted

I apologize if I didn't address my question in the right room, but here is the problem. When i use a spell for sex with dog or a horse, my PC autonomously dress off and go naked, but when she is being raped by any animal, the armor is sill on. Is that a bug or something else?

Posted

I apologize if I didn't address my question in the right room, but here is the problem. When i use a spell for sex with dog or a horse, my PC autonomously dress off and go naked, but when she is being raped by any animal, the armor is sill on. Is that a bug or something else?

Right now the only two ways I know of to "get raped" by creatures is either by using mods SL Defeat or BestialityRape. BestialityRape works independently from SL framework, therefore the stripping settings do not carry over. 

Posted

There is a creature sex mod, but it does not use the sexlab framework. At least, it does not appear to, creatures affected by it do not count in the Sexlab journal, and never cause pregnancy.

Posted

Thank you all for the answer.

 

fredfssh - your suggestion is related only with human race. I tested that option.

 

ballsy - it does make the sense. Now I know why my PC is not undressing.

Posted

Thank you so much for this fantastic job, Ashal, and your dedication to bring it to this stage! *bows* It's come a long way since the inital release.

Have a great break.

Posted

Anyone having problem with dragon animations? Dragon either disappears or is far away from my character. Using MatchMaker mod.

Posted

Please, tell me modders guide is down for everyone, or just me? It shows bad gateway error. :(

Was down for me as well as of yesterday.

Posted

Anyone having problem with dragon animations? Dragon either disappears or is far away from my character. Using MatchMaker mod.

 

 

I had this problem, you have to use the matchmaker spell when the dragon isnt flying.

Posted

Does anyone else get a massive list of missing animation files for Sexlab (and most others) when running FNIS for Users and checking the consistency? Even with all the latest plugins installed, I still get this and most of the creaturesex animations supported in SexLab don't seem to work (the character and the animal just sort of stand there while all the sounds and functions go off as normal).

 

And yes, I have the latest official FNIS files.

 

If this is a problem with another mod, I'll be happy to take it up there.

Posted

Does anyone else get a massive list of missing animation files for Sexlab (and most others) when running FNIS for Users and checking the consistency? Even with all the latest plugins installed, I still get this and most of the creaturesex animations supported in SexLab don't seem to work (the character and the animal just sort of stand there while all the sounds and functions go off as normal).

 

And yes, I have the latest official FNIS files.

 

If this is a problem with another mod, I'll be happy to take it up there.

 

you should post a picture (under spoil) of your screen for see the error message. maybe that help to see where is your problem , or just copy text error here (under spoil)

Posted

 

Anyone having problem with dragon animations? Dragon either disappears or is far away from my character. Using MatchMaker mod.

 

 

I had this problem, you have to use the matchmaker spell when the dragon isnt flying.

 

I have the same issue with the dragon either disappearing or floating away.  Using matchmaker didn't help with it either.

Posted

Does anyone else get a massive list of missing animation files for Sexlab (and most others) when running FNIS for Users and checking the consistency? Even with all the latest plugins installed, I still get this and most of the creaturesex animations supported in SexLab don't seem to work (the character and the animal just sort of stand there while all the sounds and functions go off as normal).

 

And yes, I have the latest official FNIS files.

 

If this is a problem with another mod, I'll be happy to take it up there.

I don't have the problems you are having, but let me ask the stupid question:

 

Did you download the full SL 1.24 that should be ~60mb or something, or did you just grab the 1.24 patch/hotfix, that is only ~100kb or something?

Posted

Ello Ashal.

 

Creatures are still being resized despite not having checked the resize actor option.

 

Also Horses are still off by a few degrees and Chaurus get resized to a way too big level.

 

Let me show you the difference

 

As it should be:

post-138866-0-20719100-1382384596_thumb.jpg

 

Currently:

post-138866-0-62931300-1382384599_thumb.jpg

Posted

This update fixed everything, thank you.

 

Still one problem though, I've already posted it (And pm'd you about it as well)

SetForcedAnimations

Does not work as intended, it actually does not force the animation to be played despite the player MCM animation settings. (I suppose this was the goal of the function?)

The animation still have to be ticked in MCM to start.

 

Example:

Make.SetForcedAnimations(SexLab.GetAnimationsByTag(1, "Masturbation", "F"))

Will start only if the only female masturbation animation is enabled.

 

 

Posted

This update fixed everything, thank you.

 

Still one problem though, I've already posted it (And pm'd you about it as well)

SetForcedAnimations

Does not work as intended, it actually does not force the animation to be played despite the player MCM animation settings. (I suppose this was the goal of the function?)

The animation still have to be ticked in MCM to start.

 

Example:

Make.SetForcedAnimations(SexLab.GetAnimationsByTag(1, "Masturbation", "F"))

Will start only if the only female masturbation animation is enabled.

 

 

SetForcedAnimations() only forces the animations you pass it, and even then it's only meant to be a means to override current animations on a scene that has already started; useful for when a plugin is meant to affect ALL sex scenes, regardless of what mod started it, namely Lovers Hook which the  function was specifically made for at the request of redneck2x.

 

The problem is your use of GetAnimationsByTag(), which ignores disabled animations. This is by design, what's the point of a user being able to disable animations if the most common means to picking animations ignores the user's choice?

 

GetAnimationByName() is the only one that ignores whether or not an animation is disabled or not, so if you want to force a specific animation, you need to use, which keep in mind returns a single animation, not an array like all the thread functions expects, so use the following:

 

Using NewThread()

sslThreadModel Thread = SexLab.NewThread()

Thread.AddActor(PlayerRef)

sslBAseAnimation[] Animations = new sslBaseAnimation[1]
Animations[0] = SexLab.GetAnimationByName("AP Female Masturbation")

Thread.SetAnimations(Animations)

Thread.StartThread()

Using StartSex()

actor[] sexActors = new actor[1]
actor[0] = PlayerRef

sslBAseAnimation[] Animations = new sslBaseAnimation[1]
Animations[0] = SexLab.GetAnimationByName("AP Female Masturbation")

SexLab.StartSex(sexActors, Animations)

If the scene has already started and you have hooked into the animation's sslThreadController, you need to also call Thread.SetAnimation(0) & Thread.RealignActors(), as SetAnimations() does not start the animations, it only sets the list. SetAnimation(0) will make a current current running scene switch to the first animation you passed (or if passed -1 instead as the argument, select a random animation within the list) & RealignActors() will re position them and start their animation loop over.

Posted

i'm sure this has been covered already.. but for sos light.. it has no erection? right? because for a split second when i take armor off it shows an erect penis then back to normal. when i perform sex animations, no erection. but it must be there because i've seen it. it's there. why won't it work? i hate the sacrifice of normal sos because it fucks with frostfall mod and what not. i would just like to know how to get erection working for sos light. if there is a way. thanks

Posted

 

GetAnimationByName() is the only one that ignores whether or not an animation is disabled or not, so if you want to force a specific animation, you need to use, which keep in mind returns a single animation, not an array like all the thread functions expects, so use the following:

 

This response is very relevant to my interests recently, and should have given Ashal a sense of deja vu as he wrote this. :P

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