Corsayr Posted May 23, 2021 Author Posted May 23, 2021 35 minutes ago, yeahhowaboutnooo said: is this an SSE only bug? and if so: have you already exported facegendata via creationkit? far as I know it is only SSE and yes face gen data has been exported and reloaded and the whole models replaced and templates used and all kind of other things have been tried. ? it doesn't always happen, isn't always the same enforcers... it is the worst kind of bug... ? Fortunately enforcers are no longer really necessary as guards can do the same things enforcers did. 1
applesandmayo Posted May 24, 2021 Posted May 24, 2021 Running the beta, I'm currently unable to build the bikini list. I have the SLS keyword version of pumpkins and tawoba 6.1 installed. The 'build list' is greyed out. Edit: Jk, forgot to reinstall the corresponding .json for the list. I did get this error on building it "Warning: 0 armors in your bikiniarmor.json could not be found in game." Now while not finding "0" armors sounds like a good thing, I have noticed that I havent seen any of the pumpkin armors yet, at least within the previous version of SLS. I'll keep looking around to see if I find any, but I'm wondering if anyone else has come across those armors in their adventures yet.
audhol Posted May 24, 2021 Posted May 24, 2021 Beta seems to work fine using the mcm settings of 0 enforcers, finally got past riverwood! Thanks for finding a solution. 1
Corsayr Posted May 24, 2021 Author Posted May 24, 2021 10 hours ago, applesandmayo said: Running the beta, I'm currently unable to build the bikini list. I have the SLS keyword version of pumpkins and tawoba 6.1 installed. The 'build list' is greyed out. Edit: Jk, forgot to reinstall the corresponding .json for the list. I did get this error on building it "Warning: 0 armors in your bikiniarmor.json could not be found in game." Now while not finding "0" armors sounds like a good thing, I have noticed that I havent seen any of the pumpkin armors yet, at least within the previous version of SLS. I'll keep looking around to see if I find any, but I'm wondering if anyone else has come across those armors in their adventures yet. Keep me posted on this. I have been trying to work up the motivation to make like an omnibus json file that has everything in it.
Blue Astra Posted May 24, 2021 Posted May 24, 2021 What keywords/edits do I need to make to make it so certain clothes are confiscated when I don't have a license?
Corsayr Posted May 24, 2021 Author Posted May 24, 2021 1 hour ago, Novatham said: What keywords/edits do I need to make to make it so certain clothes are confiscated when I don't have a license? they have to be clothing items (as opposed to light armor or heavy armor), you must have clothing license set to required at all times (as opposed to only required in slaverun towns) and you cannot have any higher level armor license (eg bikini license or armor license)
Ernest Lemmingway Posted May 24, 2021 Posted May 24, 2021 I don't know if I should post this here or in the original version's thread since I'm using SSE. But if I try and use Bathing In Skyrim with SL Survival, I get tens of thousands of script dumps in my save files that slow everything down. Running FallRim Tools reveals they're all listed as TERMINATED and they kept coming back when I cleaned them out (the game was all but unusable with them still in). And I'm not even past the beginning in LAL's Vigilant of Stendarr start. If I should post this elsewhere, please tell me so.
Corsayr Posted May 24, 2021 Author Posted May 24, 2021 52 minutes ago, Ernest Lemmingway said: I don't know if I should post this here or in the original version's thread since I'm using SSE. But if I try and use Bathing In Skyrim with SL Survival, I get tens of thousands of script dumps in my save files that slow everything down. Running FallRim Tools reveals they're all listed as TERMINATED and they kept coming back when I cleaned them out (the game was all but unusable with them still in). And I'm not even past the beginning in LAL's Vigilant of Stendarr start. If I should post this elsewhere, please tell me so. Are you using MM1's Bathing in Skyrim tweaked?
MysticDaedra Posted May 25, 2021 Posted May 25, 2021 Is the YPS tweak standalone, or do I need to mod from the mod page as well? With just the tweak the YPS settings in the Survival MCM are greyed out...
Monoman1 Posted May 25, 2021 Posted May 25, 2021 11 hours ago, Ernest Lemmingway said: I don't know if I should post this here or in the original version's thread since I'm using SSE. But if I try and use Bathing In Skyrim with SL Survival, I get tens of thousands of script dumps in my save files that slow everything down. Running FallRim Tools reveals they're all listed as TERMINATED and they kept coming back when I cleaned them out (the game was all but unusable with them still in). And I'm not even past the beginning in LAL's Vigilant of Stendarr start. If I should post this elsewhere, please tell me so. https://www.loverslab.com/topic/158818-modder-psa-re-registerforkey/ You must have skipped the big warning box that pops up when you enable compulsive sex If you're determined to use compulsive sex then install/update BiS tweak. It checks for key zero. I can fix my own mods but you need to be weary of any mod with hotkeys. 1 hour ago, MysticDaedra said: Is the YPS tweak standalone, or do I need to mod from the mod page as well? With just the tweak the YPS settings in the Survival MCM are greyed out... YPS tweak requires the original YPS. Install over it. The newest version of YPS tweak includes stockings textures so I'd imagine it needs to be converted for SE.
ThisIsZambezi Posted May 25, 2021 Posted May 25, 2021 On 5/22/2021 at 8:45 AM, xyzfs said: Thank you for the conversion! On the beta, the MCM is broken (dollar signs). What should i do? NVM, found the solution some posts ago? I can't find it... Can you share the link to the solution post?
zarantha Posted May 25, 2021 Posted May 25, 2021 On 4/9/2021 at 4:32 AM, Monoman1 said: If you are using version 0.635 then please overwrite your mcm script with this one, rerun the build and post a log. I added extra error checking and debug traces. SLS_Mcm.pex 441.78 kB · 4 downloads Is there any change in this script between .635 and .662? I'm trying to figure out why building the bikini list returns nothing. I have nothing in my papyrus log for 'buildbikinis' either, despite what the message says. In fact, I have barely any lines related to SLS at all. I am using SE, and I have removed the ESL flag from Pumpkin's and the keyword patches for both bikini mods from BaboDialog. I've merged the keywords from SLS into these patches. I'm using the latest version of both bikini mods (6.1 for TAWOBA Remastered and 1.03 for Pumpkin's), and none of the ids seem to match at a glance with either the default bikini json, or the combined json from the download page. Should I just update to match the IDs? Does the bikini armor build script only look in the json, or is it searching all mods and checking slots/keywords? I have changed the slots for all the tops from 32 to 57 to make it compatible with another mod to wear chainmail underneath them, could that be an issue? This is everything tagged _sls_. There are no hits in the entire log for 'buildbikinis', 'build', or 'bikini'. Spoiler Line 698: [05/25/2021 - 11:17:07AM] warning: Property _SLS_AmpArmlessPacifyQuest on script _sls_allinonekey attached to _SLS_AllInOneKeyQuest (500B8FA4) cannot be initialized because the script no longer contains that property Line 1498: [05/25/2021 - 11:17:20AM] warning: Property _SLS_AmpArmlessPacifyQuest on script _sls_allinonekey attached to _SLS_AllInOneKeyQuest (500B8FA4) cannot be initialized because the script no longer contains that property Line 1910: [05/25/2021 - 11:17:21AM] Cannot open store for class "_sls_lictowncheckplayeraliasrelay", missing file? Line 1911: [05/25/2021 - 11:17:21AM] warning: Unable to get type _sls_lictowncheckplayeraliasrelay referenced by the save game. Objects of this type will not be loaded. Line 1913: [05/25/2021 - 11:17:21AM] warning: Could not find type _sls_lictowncheckplayeraliasrelay in the type table in save Line 2414: [05/25/2021 - 11:17:22AM] Error: alias _SLS_TollGateRiftenJkDoorInterior on quest _SLS_TolledGates (50009ED6): Cannot force the alias's reference to a None reference. Line 2416: [alias _SLS_TollGateRiftenJkDoorInterior on quest _SLS_TolledGates (50009ED6)].SLS_TollGate.ForceRefTo() - "<native>" Line ? Line 2417: [_SLS_Main (50000D64)].sls_init.PlayerLoadsGame() - "SLS_Init.psc" Line ? Line 2418: [alias PlayerRef on quest _SLS_Main (50000D64)].sls_main.LoadGameMaintenance() - "SLS_Main.psc" Line ? Line 2419: [alias PlayerRef on quest _SLS_Main (50000D64)].sls_main.OnPlayerLoadGame() - "SLS_Main.psc" Line ?
Monoman1 Posted May 25, 2021 Posted May 25, 2021 2 hours ago, zarantha said: Is there any change in this script between .635 and .662? It's the mcm script so it's the most likely to have changed. Is this set correctly in your json: { "string" : { "bikinimodname" : "TheAmazingWorldOfBikiniArmor.esp" },
Monoman1 Posted May 25, 2021 Posted May 25, 2021 6 hours ago, ThisIsZambezi said: I can't find it... Can you share the link to the solution post? Mcm should be mostly fine in the beta. The translations were not included last version.
zarantha Posted May 25, 2021 Posted May 25, 2021 9 hours ago, Monoman1 said: It's the mcm script so it's the most likely to have changed. Is this set correctly in your json: { "string" : { "bikinimodname" : "TheAmazingWorldOfBikiniArmor.esp" }, The new TAWOBA has a different esp name. The esp I actually have is "The Amazing World of Bikini Armors REMASTERED.esp". The default with this mod: { "string" : { "bikinimodname" : "TheAmazingWorldOfBikiniArmor.esp" }, The downloaded combo of remastered + pumpkin's (Bikini Armor Json for TAWOBA Remastered and Pumpkins (1).7z): { "string" : { "bikinimodname" : "The Amazing World of Bikini Armors REMASTERED.esp" }, I have the same issue with both, but the second should be the right esp name. As a test, I added two lines the combo json with the IDs from the esp, and now I get the message for 2 instead of 0. So at least part of my issue seems to be that none of the IDs in either json match what I have in my esps. Or was it actually finding it and the bit about ARMO records is because of the slots? Spoiler I added the first two here: Spoiler Edit: After rebuilding the json completely using the post on getting the formids, I have it successfully built with no errors. And now that I rebuilt it, I'm guessing that the 178 number are the ones that were mismatched or missing, not everything. It would be nice to get the number that were successfully built as well, since I had no idea on how many there were supposed to be and mistakenly thought nothing was added. This is my json for TAWOBA Remastered 6.1 SE and TEWOBA (Pumpkin's) 1.03 SE. Maybe it will help someone else who was as confused as me. BikiniArmors.json 1
Monoman1 Posted May 26, 2021 Posted May 26, 2021 "178 records in your json are not ARMO records" = a broken json. Whatever json that is either needs to be taken down or updated as whoever did it used the wrong records.
zarantha Posted May 26, 2021 Posted May 26, 2021 6 hours ago, Monoman1 said: "178 records in your json are not ARMO records" = a broken json. Whatever json that is either needs to be taken down or updated as whoever did it used the wrong records. It's this one from your download page at the bottom: I don't have the same order for many things, currently debating whether it's worth it or not to work through the comparison. Basically, since some of the assignments are arbitrary, I think I assigned them to a different category. I'm thinking if I can figure out how to comment in json, adding the armor name as an inline comment will help with reconciliation for future updates.
Monoman1 Posted May 26, 2021 Posted May 26, 2021 19 minutes ago, zarantha said: don't have the same order for many things, currently debating whether it's worth it or not to work through the comparison. Basically, since some of the assignments are arbitrary, I think I assigned them to a different category. I'm thinking if I can figure out how to comment in json, adding the armor name as an inline comment will help with reconciliation for future updates. Unfortunately I don't believe you can comment in a json. Would liked to be proven wrong.
Blue Astra Posted May 26, 2021 Posted May 26, 2021 On 5/24/2021 at 6:48 PM, Corsayr said: they have to be clothing items (as opposed to light armor or heavy armor), you must have clothing license set to required at all times (as opposed to only required in slaverun towns) and you cannot have any higher level armor license (eg bikini license or armor license) I just gave my clothes strong enough enchantments so that they get confiscated when my magic license has expired
Corsayr Posted May 26, 2021 Author Posted May 26, 2021 5 hours ago, zarantha said: It's this one from your download page at the bottom: I don't have the same order for many things, currently debating whether it's worth it or not to work through the comparison. Basically, since some of the assignments are arbitrary, I think I assigned them to a different category. I'm thinking if I can figure out how to comment in json, adding the armor name as an inline comment will help with reconciliation for future updates. Try this file (you will get a message saying a bunch of them can't be found unless you are using the legendary DX armor mod but this shouldn't cause any issue) BikiniArmors.7z
zarantha Posted May 26, 2021 Posted May 26, 2021 5 hours ago, Monoman1 said: Unfortunately I don't believe you can comment in a json. Would liked to be proven wrong. 32 minutes ago, Corsayr said: Try this file (you will get a message saying a bunch of them can't be found unless you are using the legendary DX armor mod but this shouldn't cause any issue) BikiniArmors.7z 3.56 kB · 2 downloads Going to test that out later tonight Corsayr. While there is "technically" no commenting in the json format, I did find a suggestion that some decoders don't choke on some common ways of commenting. A suggestion was made to use a comment format they said was C++ and I've seen used in mysql. Doing this, while it fails in the json format test site, seems to work in game for me. Build completed successfully, and no warnings in a pop up. I will be replacing /* stuff */ with proper comments later. { "string" : { "bikinimodname" : "The Amazing World of Bikini Armors REMASTERED.esp" }, "formList" : { "hide" : [ "91426|The Amazing World of Bikini Armors REMASTERED.esp",/* stuff */ "91428|The Amazing World of Bikini Armors REMASTERED.esp",/* stuff */ "91430|The Amazing World of Bikini Armors REMASTERED.esp",/* stuff */ "91432|The Amazing World of Bikini Armors REMASTERED.esp",/* stuff */ "91434|The Amazing World of Bikini Armors REMASTERED.esp",/* stuff */ "91436|The Amazing World of Bikini Armors REMASTERED.esp",/* stuff */ "91438|The Amazing World of Bikini Armors REMASTERED.esp",/* stuff */ "91440|The Amazing World of Bikini Armors REMASTERED.esp",/* stuff */ "91442|The Amazing World of Bikini Armors REMASTERED.esp",/* stuff */ "91444|The Amazing World of Bikini Armors REMASTERED.esp",/* stuff */ "91446|The Amazing World of Bikini Armors REMASTERED.esp",/* stuff */ "91448|The Amazing World of Bikini Armors REMASTERED.esp",/* stuff */ "91450|The Amazing World of Bikini Armors REMASTERED.esp",/* stuff */ "91452|The Amazing World of Bikini Armors REMASTERED.esp"/* stuff */ ], Note: I'm still setting up a new game, so all I'm doing at this point is screwing around setting up MCMs. I don't know if this will break things later on. I don't *think* it will, but hard to say. 1
Acornins Posted May 26, 2021 Posted May 26, 2021 So um question. It's probably a really simple question to answer but sometimes I'm pretty blind to the answer. What would I have to disable to prevent my character from stopping every few seconds to moan/etc lose mana? Sorry if this has ben asked many times before, first time experimenting with this mod! What little I've seen, I've enjoyed. It'd be interesting, for me at least, to see followers in the kennel area. I know they're not currently supported but figured varying that they could replace the women that are already there. Otherwise, I'm more or less still exploring!
Corsayr Posted May 26, 2021 Author Posted May 26, 2021 21 minutes ago, Acornins said: What would I have to disable to prevent my character from stopping every few seconds to moan/etc lose mana? Sorry if this has ben asked many times before, first time experimenting with this mod! losing mana suggests you are under the curse that is placed on your character for not having a magic license. But the stopping and moaning thing makes it sound more like somekind of devious device like a plug or something.
xyzfs Posted May 27, 2021 Posted May 27, 2021 1 hour ago, Corsayr said: What would I have to disable to prevent my character from stopping every few seconds to moan/etc lose mana? Sorry if this has ben asked many times before, first time experimenting with this mod! I think you're referring to the barefoot stagger, should be in the main page
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