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Sexlab Survival SE

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@nomkaz has decided to step down from his SSE conversion curating of the Sexlab Survival mod by @Monoman1 to allow more time for his first passion, NOT constantly having to update the SE version of SLS ?

 

J/K! 

 

Nom asked if I wanted to take over doing this, and since I usually follow Sexlab Survival pretty closely I agreed. ?

 

(Back to the important stuff)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

This is not my mod! I didn't make it, I just converted it an posted it for folks who don't want to do that themselves... 

 

THE ORIGINAL MOD with everything* you need to know

*(Almost he ran out of space on the original post to add more info so now the blog is a better resource for feature information)

 

MM1 Blog about Sexlab Survival Features - Better detail of what the mod does 

 

Requirements

Sexlab SE

Simply Knock SE. 

Latest PapyrusUtil for SE

An xEdit patch is practically required at this point***.

 

 

Recommended add-ons for the Special Edition Survivalists

 

SL_triggers     -     by Fotogen (you'll see why in a second)

Various SL Triggers Add-ons     -     by Heinz01 (This adds triggers for losing SLS licenses) he has most of them like the Armor, Bikini, Weapon, and Magic licenses 

 

Patch for Sexlab Survival and Sexlab Adventures to integrate SLS's licenses with SLAdv's crime system.

Details about this patch can be found here

SLS license to SLA crime patch.7z

 

a few extra sl trigger json files to add the other licenses that I made using Heinz01's original base. (This adds the Curfew, Whore, and Freedom licenses)

***NEW Added Map and Compass json***

LoseMapandCompass.json

Additional SLS triggers.7z

 

YPS Immersive Fashion Tweak Needed for the YPS Features to work

yps-ImmersiveFashion Tweak v1.3 (23-Oct-2020).7z

 

Added @prometheusx's Tongues height fix. If you are having an issue with the tongue being too low, this will raise it up and fix that! ?

 

 

***Making a merge patch (copied (and modified a bit) from the original Sexlab Survival page)

Spoiler

Tes5Edit Merged Patch aka xEdit

 

Introduction

This is a guide to creating a TesEdit merged patch using Tes5Edit. A Tes5Edit merged patch is not the same as a Bash patch. Both work with leveled lists but a Tes5Edit merged patch does more and IMO is more important than a bash patch. Whereas a bashed patch is better than TesEdit for leveled lists. You can use both a bash patch and a TesEdit patch if you wish. Personally, I've only ever really run a Tes5Edit patch and never had any problems. (Unlike MM1 I run both and like doing it that way, run the bash first and do the merge patch with the bash patch active) 

 

So what is a Tes5Edit merged patch and why should I use one? It's important to understand that Skyrim is made up of lots of records. Each armor has a record for example. Now let's say that Mod A and Mod B both add a different keyword to the same armor record. What happens? Whichever mod is loaded last will have its keyword added to the armor in-game and whichever mod loaded first will have its armor record overridden by the other mod and thus its keyword will not be present on the armor, potentially breaking that mod. This concept is what is known as the 'winning override'. This 'contention' for records is why load order is so important. A TesEdit merged patch will attempt to reduce (but won't eliminate) mod conflicts such as this. In our example, with a TesEdit patch, both keywords will be added to the armor record thus allowing both mods to work ok. 

 

Another important thing to understand is that only certain changes can be merged by a TesEdit merged patch. If for example Mod A and Mod B were both to change the weight of an armor then this is not something the merged patch can fix as an armor can only have one weight whereas it can have multiple keywords. So in this case your load order will still decide the weight of the armor. 

 

In the case of Survival, it's problem is contention for merchant containers and treasure chests to add the 'map & compass' item and bikini armors. It also potentially has a contention with race records to add the 'Inequality' buffs and debuffs. Both of these problems can be fixed with a merged patch. Have a look at the screenshot below.

Tesedit.jpg.acd3d3c7542375a439c6413a38a7d2fd.jpg

 

This is the container record for the merchant chest used by Lod in Falkreath. You can see there are a few mods vying for control of the record. If the TesEdit patch was not present here you can see that Requiem.esp would be the winning override and Survival's bikini armor list would not make it into the game. In that case, Lod would never have any bikinis to sell. With the TesEdit patch, you can see that it has added both entries from Survival and other mods and has reduced the contention somewhat. 

 

Procedure

1. Load your entire load order in TesEdit and wait for it to finish loading. 

2. Right-click on any mod. Other -> Create a merged patch. Select yes. Name it 'Tes5EditMerged'. Don't add '.esp'. (I think Loot will recognize the name Tes5EditMerged.esp and sort it automatically). Hit ok. Wait for it to finish processing. Should only take 10 seconds give or take. 

3. This step is only if you use a bash patch as well! -> Scroll down to and expand Tes5EditMerged.esp. Remove any category that begins with 'Leveled'. Right-click on the category and select remove. This will leave leveled lists to your Bash patch. Then right-click on Tes5EditMerged.esp and select 'Clean Masters'.

4. Save and exit by closing TesEdit and leave the checkmark ticked next to Tes5EditMerged. Untick the checkbox if something went wrong and you want to start over. 

5. Sort your load order. Generally, the merged patch should go at the very end of your load order. There are some exceptions though. 'Requiem for the indifferent' is one. But generally its:

 

...

...

...

Everything else. 

Bashed patch (if you use one)

Tes5EditMerged.esp

Requiem For The Indifferent.esp (if you use Requiem)

 

 

It's important to note that you should rebuild your TesEdit patch anytime there a potential change in your game. That anything like:

1. A mod update (I'll usually say in the update notes for my mods if a rebuild is necessary)

2. Adding or removing a mod

3. Changing your load order. 

 

 

SLS Bikini Keyworded versions of popular Bikini Armor Plugins 

Replace your plug in with these to add _sls_BikiniArmor keyword to the outfits contained in these mods. You must have already downloaded and installed the original mod(s) for these to work.

 

Standard Nexus version of Nisetanaka TAWOBA

TheAmazingWorldOfBikiniArmor.esp

 

SunJeong's Remastered version OLD

The Amazing World of Bikini Armors REMASTERED.esp

 

SunJeong's Remastered version 6.1 (also has the BakaFactory mods keywords thanks to Mr_Thror on the Baka discord)

The Amazing World of Bikini Armors REMASTERED with Keywords 6.1.7z

 

Pumpkin's Expanded version

(Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp

 

Monty359's TAWOBAE - TAWOBA Extended key worded ESL posted by @jbezorg

 

Alternate JSON file for users of Sun's Remastered TAWOBA and/or Pumpkins Expanded TAWOBA and/or Legendary DX Armors

This file is designed for people using all three mods but this file will work if you are just using one or two of the others, BUT you will get a message when you rebuild your bikini lists in the MCM that a lot of bikini's are missing. This is not an issue if you are only using one or two of those three mods, and is expected.

 

BikiniArmors.7z Un zip this directly into the Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder

 

 

 

 


  • Submitter
  • Submitted
    11/19/2020
  • Category
  • Requires
    See original post link in the description
  • Regular Edition Compatible
    No

 

Link to comment
Guest AthenaESIV

The SL Triggers addon is going to be perfect... I've already been rewriting SL Approach to go with SL Survival, like how Mailgirl stories on literotica are written...

 

The TDF Allure thing will work perfectly too for how I have rewritten TDF dialogs.

 

Do you just use Cathedral to convert? Or some extra steps?

 

And tyty, you're work is always appreciated!

Link to comment
25 minutes ago, Moacir Jr said:

Questions: 

 

I need to uninstall my ond sexlab survival, 0.626 ? Because the NMM do not recognize this as update.

 

I will lost all my configuration from 626 to this 629?

 

 

 

Action plans

 

Plan 1 (easy but not the best way)

when you start the FOMOD you can delete the part in the top that says SE and it should see it as an upgrade again. 

Spoiler

image.png.9b430cf0cdfa0e7c018bbece2ebc7eae.png

 

Plan 2 (best way)

In game on the main menu export your settings

Then copy the Settings.json file in your "Sexlab Survival\SKSE\Plugins\StorageUtilData\SL Survival" folder to the new "Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder"

 

If you have changed your BikiniArmors.json file copy that too.

 

 

(It doesn't recognize it as an upgrade because I changed the Install name in the FOMOD to Sexlab Survival SE)

 

Link to comment
11 minutes ago, Ruffled Pigeon said:

One more change needed for SE which I tend to do myself:

Add slot 34 and 38 to the _SLS_HalfNakedCoverArmor Amor, else your forearms and calves will go invisible. Can easily be done in xEdit.

Bethesda added those partitions to the body in SE I guess so that's why it's needed.

I'll that to my list for the next update

Link to comment
2 hours ago, Corsayr said:

Action plans

 

Plan 1 (easy but not the best way)

when you start the FOMOD you can delete the part in the top that says SE and it should see it as an upgrade again. 

  Reveal hidden contents

image.png.9b430cf0cdfa0e7c018bbece2ebc7eae.png

 

Plan 2 (best way)

In game on the main menu export your settings

Then copy the Settings.json file in your "Sexlab Survival\SKSE\Plugins\StorageUtilData\SL Survival" folder to the new "Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder"

 

If you have changed your BikiniArmors.json file copy that too.

 

 

(It doesn't recognize it as an upgrade because I changed the Install name in the FOMOD to Sexlab Survival SE)

 

Ok, worked... installed successfully.

 

But this one has the same problem as the previous version, or the same functionality: Sometimes, with "DayDreaming" turned off, the PC fixes its eyes, and moving its head, to someone, man or woman. Is that a bug? Is that a feature? I can disable this thing (it's a headache, because I start running, and my char's head is turned to the right or left for a long time) ....

 

Spoiler

ScreenShot26.png.c2a0db507cad8fd546c087e67b2df9ef.png

 

Link to comment
1 minute ago, Moacir Jr said:

Is that a bug? Is that a feature?

Spoiler

featurebug.jpg.dfb9fe7d3c7a52347a5b348572225021.jpg

Sorry, couldn't resist! ?

 

That is going to be a functionality question, and one that I do not have any info on (I don't use daydreaming). You should bring it up on the main LE forum.

 

 

Link to comment
17 minutes ago, Corsayr said:
  Reveal hidden contents

featurebug.jpg.dfb9fe7d3c7a52347a5b348572225021.jpg

Sorry, couldn't resist! ?

 

That is going to be a functionality question, and one that I do not have any info on (I don't use daydreaming). You should bring it up on the main LE forum.

 

 

I am not use too... I will see in the le forum..thank you

Link to comment
On 11/20/2020 at 4:44 AM, numen13 said:

Thanks for your work

If this becomes the new way to go for SLS updates you should link back to Nokamz Sls There are updated links, descriptions and patches for NoStrip and TAWBA . Or you copy everything... But in current state every new User will be confused

I'll be removing my upload tonight in favor of this one. Corsayr is welcome to transfer the patches as well.

Link to comment
Hello and thanks for the work.
I am currently trying to see how many mods from SLS I get for the SSE version.

I got FHU Baka Edition and SLIF + SLS (with SLS FHU2 support) to work, seems to be fine so far.
SGO3 does not seem possible, ok. 

->The integrated SLIF mechanics in SLS don't seem to be working. I mean the integrated jiggle mechanics and iNeed support for SLIF.
SLS is not listed in SLIF at any time.
Any suggestions?

 
Link to comment
4 hours ago, mudda911 said:

->The integrated SLIF mechanics in SLS don't seem to be working. I mean the integrated jiggle mechanics and iNeed support for SLIF.
SLS is not listed in SLIF at any time.
Any suggestions?


 
Ok, I got further.?
Jiggling Ferature from SLS SE works with SLIF SE. 

The problem was that the iNeed support for Belly scaling  from SLS doesn't seem to work anymore and I had FHU Baka Edition running in SE mode (checkbox Body Morphs SE = (Pregenancy Morph) / LE = Belly Node (looks ugly but it works)

 
tried both, iNeed SSE and iNeed continued

https://www.nexusmods.com/skyrimspecialedition/mods/645

https://www.nexusmods.com/skyrimspecialedition/mods/19390

 

Try RND tomorrow.

 
Link to comment

Hi, thanks for taking it over. I have a question though. It says:

 

Quote

An xEdit patch is practically required at this point.

 

What kind of patch? (I am obviously new to this stuff, so please be gentle).

Link to comment
22 minutes ago, belegost said:

Hi, thanks for taking it over. I have a question though. It says:

 

 

What kind of patch? (I am obviously new to this stuff, so please be gentle).

The process is described on the 2nd post of the Sexlab Survival LE discussion thread.

 

But for the most part you need an xEdit merge to handle the race change and make sure all the container changes make it to the game. 

 

Sexlab Survival - Downloads - Skyrim Adult & Sex Mods - LoversLab

 

Scroll down to this part

Spoiler

image.png.a8951717b461d8a927ec2829afae24c0.png

 

Link to comment
18 minutes ago, Corsayr said:

The process is described on the 2nd post of the Sexlab Survival LE discussion thread.

 

But for the most part you need an xEdit merge to handle the race change and make sure all the container changes make it to the game. 

 

Sexlab Survival - Downloads - Skyrim Adult & Sex Mods - LoversLab

 

Scroll down to this part

  Hide contents

image.png.a8951717b461d8a927ec2829afae24c0.png

 

Thank you. The procedure seems to be clear, but I do not understand it's significance. I get the part about the containers, it is well explained, but what is 'race' in this situation?

Link to comment
12 minutes ago, belegost said:

Thank you. The procedure seems to be clear, but I do not understand it's significance. I get the part about the containers, it is well explained, but what is 'race' in this situation?

Sexlab Survival adds an Actor effect spell to all the races (works kind of like racial traits) 

 

This will get overwritten by anything that even touches the Race records so you need to make sure the inequality spell gets copied over

 

Spoiler

image.thumb.png.19e09f42fb9deea1503b4f025c7244fa.png

 

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