randompersons123 Posted June 8, 2021 Posted June 8, 2021 2 hours ago, delgathar said: Accidentally posted this in the wrong mod forum. The toll collectors have never accepted anything other than gold to let me out. Even though the intro text talks about doing favors in lieu of tolls. If I talk to them they tell me to just pay at the box so it's never even an option. Would like to find alternative ways to pay the toll since it's pretty hard to save already. Also, a small bug. When I try to pickpocket in the vicinity of sleeping guards, even when I'm clearly shown as hidden and the guard is looking away, they will respond, "Hey there honeycake," and try to apprehend me for wearing clothing....I think they are reacting to some DDevices as clothing, this is the first time I turned on the clothing license. I'm sitting in a chastity belt (timed). They come over "shake my clothes" at me tell me my holes are supposed to be available, walk away, then come back and do it again in a few minutes. So it would be nice if the guard check ignored me when I'm hidden. I'd also like some way to know what clothes are triggering them. The bikinis have a "curse is triggered" by. It would be nice to know what is triggering the guards, because they can't seem to remove whatever it is, so they just keep repeating the action. If they would remove the item, I could at least retroactively realize what it was, reload the save and mark it as an exception. Also, Anyone know a mod that makes the bikini boots high heeled? I thought there was one, but it is now marked unavailable. Thank you, I also have this problem, but only relating to tattoos where the option isn't there to be used as payment
Monoman1 Posted June 8, 2021 Posted June 8, 2021 6 hours ago, delgathar said: since it's pretty hard to save already. That's kind of the idea Other options don't appear if you have the gold. You can attempt to lie but I don't recommend it. 6 hours ago, delgathar said: and try to apprehend me for wearing clothing....I think they are reacting to some DDevices as clothing, this is the first time I turned on the clothing license. I'm sitting in a chastity belt (timed). Usually this is pubic hair or something else hidden in your inventory. I'd doubt it's devious devices otherwise many other people would be having the same problem. Pubic hair should have the NoStrip keyword. 3 hours ago, subman109 said: I also have this problem, but only relating to tattoos where the option isn't there to be used as payment I assume you have rapetats installed.
Corsayr Posted June 8, 2021 Author Posted June 8, 2021 16 hours ago, delgathar said: The toll collectors have never accepted anything other than gold to let me out. Even though the intro text talks about doing favors in lieu of tolls. If I talk to them they tell me to just pay at the box so it's never even an option. Would like to find alternative ways to pay the toll since it's pretty hard to save already. You have to not have enough gold for the option to be available. 1
randompersons123 Posted June 8, 2021 Posted June 8, 2021 12 hours ago, Monoman1 said: I assume you have rapetats installed. Nah, I don't have it installed, it's just weird that all the other options work (drugs, sex, or devious devices)
ShalaxiHelbane Posted June 9, 2021 Posted June 9, 2021 On 6/8/2021 at 10:23 PM, subman109 said: Nah, I don't have it installed, it's just weird that all the other options work (drugs, sex, or devious devices) Not really weird, it is a requirement for that feature.
jabberotic Posted June 10, 2021 Posted June 10, 2021 How much agency does the player have in this mod in regards to guards and enforcers? Is everything forced via dialogue once they get close enough, or can you exit the dialogue to force combat? Is there a way to eventually become untouchable, such as in a hold you're thane of?
randompersons123 Posted June 10, 2021 Posted June 10, 2021 3 hours ago, ShalaxiHelbane said: Not really weird, it is a requirement for that feature. OOOOOOOOOO thank you lmao
RaptorVz Posted June 10, 2021 Posted June 10, 2021 i crash to desktop (ctd) when the guard runs to me and asks to inspect, no dialogue comes up.. then eventually he will open the dialogue, i will get the option to use the ". . ." dialogue, and it will then crash
havary Posted June 11, 2021 Posted June 11, 2021 Guys, hello! Need help. SL Survival was working fine, but I started a new game and then this. nothing shows. Thanks in advance!
onen Posted June 11, 2021 Posted June 11, 2021 On 5/23/2021 at 2:36 PM, Corsayr said: it doesn't always happen, isn't always the same enforcers... it is the worst kind of bug.. Just to add my 2 cents.. I get the same Enforcer CTD on a new game with SLS 0.662 where I never got it with 0.635 on a separate game. My new game doesn't have slaverun where the old one did. So I added the same slaverun files i had on my old working game to the new game(different MO2 profiles). Slaverun Reloaded SE 3.0 Beta1 Slaverun SE DD5.0 fix Slaverun Reloaded Renamed Cells Loaded my level 2 save which had me behind the lumbermill in riverwood. Waited for the Slaverun MCM to register, then checked SLS MCM to make sure it saw Slaverun. Saved game and exited. Loaded that save and haven't gotten the CTD so far. I've face greeted all the enforcers in riverwood, ran out both sides of town and so far so good. I was getting the CTD consistantly before by leaving town heading to whiterun just past the bridge with no enforcers in sight and it didn't matter if i was face greeted or not before leaving town.
Raine_Hyd Posted June 11, 2021 Posted June 11, 2021 Sorry if this has been answered, I tried search and couldn't find it, but I installed the Pumpkin Bikini mod and overwrote the keyword (I'm using BHUUNP if that makes a difference) but the option in the MCM is greyed out and non-clickable. I'm not sure what I'm supposed to do. I didn't have the issue with the UUNP version.
Corsayr Posted June 11, 2021 Author Posted June 11, 2021 @serioth21 You need the JSON file for the bikini distribution list to work. The Keyword esp replacer is for identifying items as bikinis for the license curse feature. From the file page (kind of toward the bottom of the page)
yeahhowaboutnooo Posted June 11, 2021 Posted June 11, 2021 (edited) regarding the enforcer CTD bug: (disclaimer: currently slightly drunk) hypothesis: it is not (directly) the enforces themselves, but a script doing something with the enforcers my suspicion: the spawn/despawn script (_SLS_LicTownCheck.psc, possibly line #93 Function RandomizeEnforcers()) multiple reasons as to why i think it has something to do with enforcers (de-)spawning: when i had the min/max enforcer count set to 0 the CTD still happened (doing a little testing at that time revealed, that for a brief period i could see an enforcer on screen, just before SSE crashed (thanks nvidia shadowplay ^^ )) teleporting the enforcer which caused the (via netscriptframework determined) CTD to my current location never resulted in a CTD in itself. the way enforcers are enabled/disabled in RandomizeEnforcers() seems, how should i put this, not error-prone in itself, but it may clash with some SKSE .dll plugins which hack into the game itself and may not expect an NPC to immediately be disabled the moment said NPC appeared ingame (that being said, i've never seen a .dll be the cause of an survival enforcer induced crash, it was always skyrimSE.exe itself, although i'm not sure that can be 100% trusted) well, my 2 (or 3) cents on that matter. again, disclaimer: drunk (and way past ballmer peak ?) Spoiler ok, here's a bit more of an opinion/proposal for debugging this issue: possibly have version of _SLS_LicTownCheck.pex (or any other .pex which (de)spawns enforcers) with (de)spawning of enforcers completely disabled? -> if the enforcers induced CTDs keep happening it wasn't the (de)spawning of the enforcers btw: is it correct to assume that one can safely install all the various script build requirements (such as player succubus quest) in order to build the scripts via CK AND just leave the .esp/.esm disabled so the scripts don't interfer with my current playthrough? again: sorry for the rambling ?, thanks monoman for your various mods, thanks corsayr for your port ? edit: i just had a CTD whenever i exited "gray pine goods" in falkreath, either because of XX05B7EF or XX05B289 (redguard and khajit enforcer in falkreath) if i however, first "prid <id>" and "moveto player" INSIDE "gray pine goods" and then exit gray pine goods i no longer had that CTD. this is so weird... inb4 it's something entirely unrelated to enforcer and it just so happens that enforcers pop up in the netscriptframework crash log ? Edited June 11, 2021 by yeahhowaboutnooo
Corsayr Posted June 11, 2021 Author Posted June 11, 2021 13 minutes ago, yeahhowaboutnooo said: regarding the enforcer CTD bug: (disclaimer: currently slightly drunk) hypothesis: it is not (directly) the enforces themselves, but a script doing something with the enforcers my suspicion: the spawn/despawn script (_SLS_LicTownCheck.psc, possibly line #93 Function RandomizeEnforcers()) multiple reasons as to why i think it has something to do with enforcers (de-)spawning: when i had the min/max enforcer count set to 0 the CTD still happened (doing a little testing at that time revealed, that for a brief period i could see an enforcer on screen, just before SSE crashed (thanks nvidia shadowplay ^^ )) teleporting the enforcer which caused the (via netscriptframework determined) CTD to my current location never resulted in a CTD in itself. the way enforcers are enabled/disabled in RandomizeEnforcers() seems, how should i put this, not error-prone in itself, but it may clash with some SKSE .dll plugins which hack into the game itself and may not expect an NPC to immediately be disabled the moment said NPC appeared ingame (that being said, i've never seen a .dll be the cause of an survival enforcer induced crash, it was always skyrimSE.exe itself, although i'm not sure that can be 100% trusted) well, my 2 (or 3) cents on that matter. again, disclaimer: drunk (and way past ballmer peak ?) Reveal hidden contents ok, here's a bit more of an opinion/proposal for debugging this issue: possibly have version of _SLS_LicTownCheck.pex (or any other .pex which (de)spawns enforcers) with (de)spawning of enforcers completely disabled? -> if the enforcers induced CTDs keep happening it wasn't the (de)spawning of the enforcers btw: is it correct to assume that one can safely install all the various script build requirements (such as player succubus quest) in order to build the scripts via CK AND just leave the .esp/.esm disabled so the scripts don't interfer with my current playthrough? again: sorry for the rambling ?, thanks monoman for your various mods, thanks corsayr for your port ? edit: i just had a CTD whenever i exited "gray pine goods" in falkreath, either because of XX05B7EF or XX05B289 (redguard and khajit enforcer in falkreath) if i however, first "prid <id>" and "moveto player" INSIDE "gray pine goods" and then exit gray pine goods i no longer had that CTD. this is so weird... inb4 it's something entirely unrelated to enforcer and it just so happens that enforcers pop up in the netscriptframework crash log ? Monoman1 made this test script _SLS_LicTownCheck.pex to test the theory that it had to do with the Enforcer randomizer spawning them I have not had the chance to test it, as I have been testing other features. Give it a try to see if it helps 1
yeahhowaboutnooo Posted June 11, 2021 Posted June 11, 2021 (edited) 48 minutes ago, Corsayr said: Monoman1 made this test script _SLS_LicTownCheck.pex 2.84 kB · 1 download to test the theory that it had to do with the Enforcer randomizer spawning them I have not had the chance to test it, as I have been testing other features. Give it a try to see if it helps well with a sample size of 1 that seems to have fixed it (workarounded? it) as in: i no longer get a crash on exiting "gray pine goods" from that save, where previously my game would always crash (unless i teleported the two mentioned enforcer to my location beforehand) edit: more testing tomorrow (hopefully) Edited June 11, 2021 by yeahhowaboutnooo 1
fatmancupcake Posted June 11, 2021 Posted June 11, 2021 Hey there! First of all! I appreciate the hell out of this. Modders don't get the praise they deserve! So thank you for your work! I have a request! This mod is absolutely fantastic and comes with amazing features! Though it comes with a little too much for my playthrough? I was wondering if there was a way to make a version that only has certain features! - Tolls - License - Pickpocket I love this mod and respect those who have put effort into it, though I really want just those 3 for my permanent list mods! I know it's asking for a lot and understand if no one want to do it! Thanks ❤️
Raine_Hyd Posted June 12, 2021 Posted June 12, 2021 4 hours ago, Corsayr said: @serioth21 You need the JSON file for the bikini distribution list to work. The Keyword esp replacer is for identifying items as bikinis for the license curse feature. From the file page (kind of toward the bottom of the page) That was it, I completely overlooked that. Thanks. 1
Corsayr Posted June 12, 2021 Author Posted June 12, 2021 3 hours ago, fatmancupcake said: Hey there! First of all! I appreciate the hell out of this. Modders don't get the praise they deserve! So thank you for your work! I have a request! This mod is absolutely fantastic and comes with amazing features! Though it comes with a little too much for my playthrough? I was wondering if there was a way to make a version that only has certain features! - Tolls - License - Pickpocket I love this mod and respect those who have put effort into it, though I really want just those 3 for my permanent list mods! I know it's asking for a lot and understand if no one want to do it! Thanks ❤️ Most features can be turned off leaving only the parts you want. Monoman1 (the mod author, I am just the curator or the SE conversion) has been asked a number of times about breaking off features into their own mods and has basically said that will not happen as it creates a lot of extra work for him. ?
fatmancupcake Posted June 12, 2021 Posted June 12, 2021 46 minutes ago, Corsayr said: Most features can be turned off leaving only the parts you want. Monoman1 (the mod author, I am just the curator or the SE conversion) has been asked a number of times about breaking off features into their own mods and has basically said that will not happen as it creates a lot of extra work for him. ? I see! Well thank you for the conversion! You guys also dont get enough respect! I figured, I've been trying to look up "how to do Skyrim mods" and I feel so fuckin stupid aha Thanks though!
yeahhowaboutnooo Posted June 12, 2021 Posted June 12, 2021 13 hours ago, Corsayr said: Monoman1 made this test script _SLS_LicTownCheck.pex 2.84 kB · 2 downloads to test the theory that it had to do with the Enforcer randomizer spawning them I have not had the chance to test it, as I have been testing other features. Give it a try to see if it helps Did the following: started SSE 10 times total, five times with the original lictowncheck script, five times with the RandomizeEnforcers() commented out script: with the original script i had a crash every time exiting "gray pine goods", going into falkreath with the enforcer (de)spawn disabled i had 0 crashes exiting pine goods. So hopefully it was the enforcer (de)spawn causing this crash. Oh and btw: because i was getting crashes with min/max enforcer count set to 0 anyways, i've been playing with min/max enforcer count set to 5 for the last week or so. (may be of relevance on loaded cells, such as falkreath probably was during the .pex script swap) 1
Corsayr Posted June 12, 2021 Author Posted June 12, 2021 8 hours ago, yeahhowaboutnooo said: Did the following: started SSE 10 times total, five times with the original lictowncheck script, five times with the RandomizeEnforcers() commented out script: with the original script i had a crash every time exiting "gray pine goods", going into falkreath with the enforcer (de)spawn disabled i had 0 crashes exiting pine goods. So hopefully it was the enforcer (de)spawn causing this crash. Oh and btw: because i was getting crashes with min/max enforcer count set to 0 anyways, i've been playing with min/max enforcer count set to 5 for the last week or so. (may be of relevance on loaded cells, such as falkreath probably was during the .pex script swap) Good test! I will roll out the fix as an option on the main page as soon as my motivation level gets out of the red... ? Dang weekends.... ?
smannfrau Posted June 12, 2021 Posted June 12, 2021 I have a small issue with the Bikini Armor. Most work fine, but some tops make my bottoms invisible. I have attached an example. The top in the screenshot is the Steel Breast Plate. The bottom is the Hide Short Pants 2.
delgathar Posted June 12, 2021 Posted June 12, 2021 On 6/8/2021 at 3:35 AM, Monoman1 said: That's kind of the idea Other options don't appear if you have the gold. You can attempt to lie but I don't recommend it. Usually this is pubic hair or something else hidden in your inventory. I'd doubt it's devious devices otherwise many other people would be having the same problem. Pubic hair should have the NoStrip keyword. Ahh, it is probably pubic hair then. Ack, that reminds me that I've had this problem before and someone said it was the pubic hair. I tried turning it off and using slavetats hair to avoid this issue although I forgot why I was doing it, but the tattoo pubic hair wasn't nearly as good. I'll just have to go into the file and add the keyword then. Thank you. That at least should have it semi-perma fixed until the next time I forget about it. ----Ok, I checked the esp and it does have sexlabnostrip. But the keyword is from SOS not Sexlab. I'll make sexlab a master and change the esp to point at the sexlab keyword. I've seen this before where a mod will copy the keyword and sometimes it works and sometimes it doesn't. That makes sense about the tolls although it would be nice to "bribe" them even if I had the gold. I suppose the only option to get around the tolls is drop my gold somewhere....
Corsayr Posted June 12, 2021 Author Posted June 12, 2021 45 minutes ago, smannfrau said: I have a small issue with the Bikini Armor. Most work fine, but some tops make my bottoms invisible. I have attached an example. The top in the screenshot is the Steel Breast Plate. The bottom is the Hide Short Pants 2. Just hides them? Or physically unequips them? If it just hides, then it is Devious Devices device hider feature. You turn that off in the DD MCM menu 1
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