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Posted
15 minutes ago, Corsayr said:

 

Treasure chest makes me think Bikini crash

 

What Bikini mods are you using that are loaded to your json file? 

 

(I used to get weird CTD from chests a long time ago and eventually tracked it to a bad Elvin boot mesh)

 

try this... Rebuild your bikini list, clear the old one and rebuild from scratch and try and make this happen again. If it doesn't happen, or is now a different container then I think it might be the same problem (bad bikini mesh)


Going to clean house on unused mods too. See if I can track it down.

Posted
17 minutes ago, jbezorg said:


Going to clean house on unused mods too. See if I can track it down.

 

i am doing that too, I made the mistake of having MO2 check for mods that need updates... and it was a ponderous list... ?

 

So I did all the updates and now I am going to clean house and start a new game. 

Posted (edited)

Not sure if this is the best place to report this or not, but the beta (0.662) has a few noticeable issues:

1) Swallow Event and Sound doesn't play until after the animation ends (Not exactly game-breaking but it would be nice if that was synced again)

2) "Swallowing Cum Inflates Belly" calculations seem to be extremely broken (and have been for numerous versions for me). I went from 0 to max (6) inflation after swallowing one load and setting the multiplier to 0.1 still gave me at least double the inflation it's supposed to if the multiplier was set to 1. (I use Baka's Fill Her Up, in case that's a compatibility issue)

3) More of a personal gripe than a possible bug, but I hate the "omniscient guards/enforcers" knowing I have contraband without having the item equipped. Inspection should be more of a randomized event than a flag-based force-greet.
If I successfully smuggle contraband, I should be rewarded with the ability to try to hide it somewhere or otherwise bribe a merchant to take it. The mod is already relatively difficult without x-ray vision guards.

Side Note:

I hope someone makes a "TAWOBA Remastered & Expanded Breakdown" patch for the mod. I didn't fully understand that the breakdown feature used the ORIGINAL TAWOBA for its breakdowns and ended up needlessly deleting armor (but that's ok, it was just iron armor and I still got Smithing Experience).

 

----------------------------------------------


EDIT: I MIGHT have made my breakdown lists compatible with TAWOBA Remastered (still need to test at time or writing). However, I have absolutely no clue how to add TEWOBA to the list of breakdowns.

In the "BikiniArmors.json", there's a number and then the name of the plugin...

"2419|(Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp"

What is that number? I can't find that number in xEdit or CK. How do I know what number to associate with each piece of armor?

Edited by NymphoElf
Posted
5 hours ago, NymphoElf said:

Not sure if this is the best place to report this or not, but the beta (0.662) has a few noticeable issues:

1) Swallow Event and Sound doesn't play until after the animation ends (Not exactly game-breaking but it would be nice if that was synced again)

2) "Swallowing Cum Inflates Belly" calculations seem to be extremely broken (and have been for numerous versions for me). I went from 0 to max (6) inflation after swallowing one load and setting the multiplier to 0.1 still gave me at least double the inflation it's supposed to if the multiplier was set to 1. (I use Baka's Fill Her Up, in case that's a compatibility issue)

3) More of a personal gripe than a possible bug, but I hate the "omniscient guards/enforcers" knowing I have contraband without having the item equipped. Inspection should be more of a randomized event than a flag-based force-greet.
If I successfully smuggle contraband, I should be rewarded with the ability to try to hide it somewhere or otherwise bribe a merchant to take it. The mod is already relatively difficult without x-ray vision guards.

Side Note:

I hope someone makes a "TAWOBA Remastered & Expanded Breakdown" patch for the mod. I didn't fully understand that the breakdown feature used the ORIGINAL TAWOBA for its breakdowns and ended up needlessly deleting armor (but that's ok, it was just iron armor and I still got Smithing Experience).

 

----------------------------------------------


EDIT: I MIGHT have made my breakdown lists compatible with TAWOBA Remastered (still need to test at time or writing). However, I have absolutely no clue how to add TEWOBA to the list of breakdowns.

In the "BikiniArmors.json", there's a number and then the name of the plugin...

"2419|(Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp"

What is that number? I can't find that number in xEdit or CK. How do I know what number to associate with each piece of armor?

 

Those are FormIDs. They are not easily visible in CK or via xEdit.

Monoman has written a guide here. Scroll down a little to "getting a list of FormIds for Jsons.

 

Posted
10 hours ago, NymphoElf said:

I hope someone makes a "TAWOBA Remastered & Expanded Breakdown" patch for the mod. I didn't fully understand that the breakdown feature used the ORIGINAL TAWOBA for its breakdowns and ended up needlessly deleting armor (but that's ok, it was just iron armor and I still got Smithing Experience).

 

I had not yet had a chance to mess with that, so I didn't make a patch yet

 

Try this and let me know if it works it will need to be unzipped into the Sexlab Survival SE\SKSE\Plugins\StorageUtilData\SL Survival folder and replace all

 

BikBreak Replacement folder for Suns Rematered TAWOBA.7z

 

 

Posted
10 hours ago, NymphoElf said:

1) Swallow Event and Sound doesn't play until after the animation ends (Not exactly game-breaking but it would be nice if that was synced again)

 

If it appeared to be synced before it was purely an accident. To the best of my knowledge syncing events to animations is not possible. Except at the exact start maybe?

 

10 hours ago, NymphoElf said:

2) "Swallowing Cum Inflates Belly" calculations seem to be extremely broken (and have been for numerous versions for me). I went from 0 to max (6) inflation after swallowing one load and setting the multiplier to 0.1 still gave me at least double the inflation it's supposed to if the multiplier was set to 1. (I use Baka's Fill Her Up, in case that's a compatibility issue)

 

I do not use any of the inflation mod stuff so Monoman will have to help you with that unless one of the other users know what is happening. (in which case you may get a response faster using the LE forum)

 

The inflation stuff (this is any mod that uses inflation btw not specifically SLS and this is just my experience with them) is all very temperamental often doesn't work right or look right or even be sexy when it does work right. So I avoid them. ?

 

10 hours ago, NymphoElf said:

3) More of a personal gripe than a possible bug, but I hate the "omniscient guards/enforcers" knowing I have contraband without having the item equipped. Inspection should be more of a randomized event than a flag-based force-greet.

 

The flip side of this is that the guards would harass you sometime when you DON'T have any contraband. Which would have some people in the forums unhappy about that. This kind of falls into the 'you can't be everything to everyone' category. I think from a realism stand point it is kind of better this way. Because while the game hides a lot of things for viewing pleasure, in reality you would not be able to walk through town with a dozen swords and have the guards not notice you were carrying a bunch of swords. ?

 

But Monoman does read this forum on occasion so maybe he can come up with something... All you can do is ask for the things you want and hope for the best. ?

 

Posted
10 hours ago, NymphoElf said:

Not sure if this is the best place to report this or not, but the beta (0.662) has a few noticeable issues:

1) Swallow Event and Sound doesn't play until after the animation ends (Not exactly game-breaking but it would be nice if that was synced again)

2) "Swallowing Cum Inflates Belly" calculations seem to be extremely broken (and have been for numerous versions for me). I went from 0 to max (6) inflation after swallowing one load and setting the multiplier to 0.1 still gave me at least double the inflation it's supposed to if the multiplier was set to 1. (I use Baka's Fill Her Up, in case that's a compatibility issue)

3) More of a personal gripe than a possible bug, but I hate the "omniscient guards/enforcers" knowing I have contraband without having the item equipped. Inspection should be more of a randomized event than a flag-based force-greet.
If I successfully smuggle contraband, I should be rewarded with the ability to try to hide it somewhere or otherwise bribe a merchant to take it. The mod is already relatively difficult without x-ray vision guards.

Side Note:

I hope someone makes a "TAWOBA Remastered & Expanded Breakdown" patch for the mod. I didn't fully understand that the breakdown feature used the ORIGINAL TAWOBA for its breakdowns and ended up needlessly deleting armor (but that's ok, it was just iron armor and I still got Smithing Experience).

 

----------------------------------------------


EDIT: I MIGHT have made my breakdown lists compatible with TAWOBA Remastered (still need to test at time or writing). However, I have absolutely no clue how to add TEWOBA to the list of breakdowns.

In the "BikiniArmors.json", there's a number and then the name of the plugin...

"2419|(Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp"

What is that number? I can't find that number in xEdit or CK. How do I know what number to associate with each piece of armor?


TAWOBA SLS JSON.pas
Will make the Sexlab Survival TAWOBA JSON file for you.

Before you start.

  • Right click on any file under "SKSE\Plugins\StorageUtilData\SL Survival\" in MO2's Data Tab and select "Reveal in Explorer".
  • Copy the full path to SL Survival's Storage Util's directory. You'll need this later

Making a "BikiniArmors.json" file with SSE Edit.

  1. Load the TAWOBA mod in SSEEdit
  2. Right of the TAWOBA ESP file name and select "Apply Script..."
  3. Select "<new script>" from the list of available scripts dropdown
  4. You'll see the New Script Template. Copy all. Delete it. Paste the TAWOBA SLS JSON PAS script.
  5. Change "sJsonPath  := 'E:\';" to SL Survival's Storage Util's directory. Make sure it ends with a backslash. "BikiniArmors.json" gets appended to it later. 
  6. Save it and name it.
  7. Run it

The script uses the ArmorMaterialXXXXXX keywords to sort and categorize the armor.
 

 

Posted
9 hours ago, Numa_Cway said:

 

Those are FormIDs. They are not easily visible in CK or via xEdit.

Monoman has written a guide here. Scroll down a little to "getting a list of FormIds for Jsons.

 

usually swallowing cum does inflate belly slowly, but sometimes on rape they force equip an inflation potion that makes your character max everything.

Posted (edited)
47 minutes ago, delgathar said:

usually swallowing cum does inflate belly slowly, but sometimes on rape they force equip an inflation potion that makes your character max everything.

What does a guide to create a json file with form IDs has to do with swallowing cum?

Edited by Numa_Cway
typo
Posted
7 minutes ago, Numa_Cway said:

What does a guide to create a json file with form IDs has to do with swallowing cum?

No idea.  Sorry.  The LL forums lag on me and I get wierd results like that.  I clicked quote on nympoelf's post and somehow this happened.  I'll repost and see if it does it right this time.

Posted
16 hours ago, NymphoElf said:



2) "Swallowing Cum Inflates Belly" calculations seem to be extremely broken (and have been for numerous versions for me). I went from 0 to max (6) inflation after swallowing one load and setting the multiplier to 0.1 still gave me at least double the inflation it's supposed to if the multiplier was set to 1. (I use Baka's Fill Her Up, in case that's a compatibility issue)

 

usually swallowing cum does inflate belly slowly, but sometimes on rape they force equip an inflation potion that makes your character max everything.

Posted

As far as I can tell from play, there is not functional difference between a curfew license and a whore license at this moment - other than the name. Is that correct?

Posted
11 hours ago, Anunya said:

As far as I can tell from play, there is not functional difference between a curfew license and a whore license at this moment - other than the name. Is that correct?

 

This is correct

 

unless you are using my SLS / SL adventure crime patch. 

 

A whore license with that allows you to wear skimpy outfits and be covered in cum without incurring any fines (should those things be illegal in the hold you are in)

The Curfew license will allow you to be out at night without getting any fines (also if that happens to be illegal in the hold you are in)

 

 

Posted

ehm quick question, i can't seem to enable licenses nor tolls, i click on the toggle option in MCM menu, says it can take it's time and to exit the menu but nothing changed Oo

Posted
1 hour ago, Johnykage555 said:

ehm quick question, i can't seem to enable licenses nor tolls, i click on the toggle option in MCM menu, says it can take it's time and to exit the menu but nothing changed Oo

 

This sounds like some kind of script is hung or something along those lines. Do you have Fallrim tools? Try cleaning your saved game to see if that helps

 

Otherwise check to see if this is happening on a new game. 

Posted

What triggers this?

I've set all merchant and loot chests to 0 drops, all percentages for bikini armor types to 0%, and cleared the bikini list yet it still triggers on the event OnSleepStop(). Checked all the armor to make sure they have meshes.

It's not populating merchant and loot chests with bikini armor. It looks like either a follower stealing from Player (I don't have one) or stealing from player stashes and a CTD.
 

SLS_: WhatIAm: [ObjectReference < (00066180)>] is worth 66. Theft freq: 8.000000

 

Posted
32 minutes ago, jbezorg said:

What triggers this?

I've set all merchant and loot chests to 0 drops, all percentages for bikini armor types to 0%, and cleared the bikini list yet it still triggers on the event OnSleepStop(). Checked all the armor to make sure they have meshes.

It's not populating merchant and loot chests with bikini armor. It looks like either a follower stealing from Player (I don't have one) or stealing from player stashes and a CTD.
 


SLS_: WhatIAm: [ObjectReference < (00066180)>] is worth 66. Theft freq: 8.000000

 

 

I think we need @Monoman1 to take a look at this... 

Posted
33 minutes ago, jbezorg said:

What triggers this?

I've set all merchant and loot chests to 0 drops, all percentages for bikini armor types to 0%, and cleared the bikini list yet it still triggers on the event OnSleepStop(). Checked all the armor to make sure they have meshes.

It's not populating merchant and loot chests with bikini armor. It looks like either a follower stealing from Player (I don't have one) or stealing from player stashes and a CTD.
 


SLS_: WhatIAm: [ObjectReference < (00066180)>] is worth 66. Theft freq: 8.000000

 



Found it

SLS_StashMonitor

Posted
3 minutes ago, Corsayr said:

 

I think we need @Monoman1 to take a look at this... 

 

No. Now that I know where it's coming from I disabled stash monitoring. That line is no longer there but the CTD still persists on the OnSleepStop() event.

Looking for the next common logged event in the Papyrus logs. This could very will hop over to another mod's support thread.

Posted

@Corsayr Thank you for your reply!

Personally, I have had consistent success with FHU. It's only SLS that seems to have a bit of an issue with FHU, for some odd reason.

 

As far as Inflation Potions messing with the script, I turned off those potions in the "Rape Drugs" category, so unless there's an issue with turning off those potions I don't understand where the issue would be in my case.

On 6/5/2021 at 10:50 AM, jbezorg said:


TAWOBA SLS JSON.pas
Will make the Sexlab Survival TAWOBA JSON file for you.

Before you start.

  • Right click on any file under "SKSE\Plugins\StorageUtilData\SL Survival\" in MO2's Data Tab and select "Reveal in Explorer".
  • Copy the full path to SL Survival's Storage Util's directory. You'll need this later

Making a "BikiniArmors.json" file with SSE Edit.

  1. Load the TAWOBA mod in SSEEdit
  2. Right of the TAWOBA ESP file name and select "Apply Script..."
  3. Select "<new script>" from the list of available scripts dropdown
  4. You'll see the New Script Template. Copy all. Delete it. Paste the TAWOBA SLS JSON PAS script.
  5. Change "sJsonPath  := 'E:\';" to SL Survival's Storage Util's directory. Make sure it ends with a backslash. "BikiniArmors.json" gets appended to it later. 
  6. Save it and name it.
  7. Run it

The script uses the ArmorMaterialXXXXXX keywords to sort and categorize the armor.
 

 

 

This will build the "Breakdown" files? I already have the normal BikiniArmors.json for registering them with SLS. I'm looking for something to make the Normal Armor to Bikini Armor breakdown files.

It's possible that my Breakdown files do work and I've just been unlucky. I need to do more testing on my current save.
 

On 6/5/2021 at 5:27 AM, Numa_Cway said:

 

Those are FormIDs. They are not easily visible in CK or via xEdit.

Monoman has written a guide here. Scroll down a little to "getting a list of FormIds for Jsons.

 

 

Thank you! I will use this info to (hopefully) make a working TAWOBA Remastered and TEWOBA Breakdown list. I will share it here once I've confirmed it to be working (unless someone beats me to it).

Posted
15 hours ago, jbezorg said:

Looking for the next common logged event in the Papyrus logs. This could very will hop over to another mod's support thread.

Don't use a papyrus log to debug ctds. It's not useful and usually sends people in completely the wrong direction. If a trace appears in the log it's because a mod author expected something to happen. CTDs are, generally, not expected. The only exception I'm aware of is MWAs object dropping expected to cause CTDs due to bad nifs. 

 

Disable esps instead. 

Posted

Hi! I'm having trouble with v0.662 beta, where selecting "cover myself" from the menu doesn't actually cause the cover animation to play. Is there any additional troubleshooting or information gathering that I can do to help identify the cause before the next release?

Posted
11 hours ago, Monoman1 said:

Don't use a papyrus log to debug ctds. It's not useful and usually sends people in completely the wrong direction. If a trace appears in the log it's because a mod author expected something to happen. CTDs are, generally, not expected. The only exception I'm aware of is MWAs object dropping expected to cause CTDs due to bad nifs. 

 

Disable esps instead. 


I know it's the OnSleepStop event so I started scanning the source scripts that use it and I look for activity by those mods in the papyrus log near when the game is killed to see if that mod is active. Hopefully this will help me find the guilty esp sooner.

I have discovered that if I exit sleep before the hour countdown ends I can avoid the 
CTD/Complete PC Freeze. I should look at the scripts that abort when sleep is interrupted..



 

Posted
14 hours ago, NymphoElf said:

@Corsayr Thank you for your reply!
This will build the "Breakdown" files? I already have the normal BikiniArmors.json for registering them with SLS. I'm looking for something to make the Normal Armor to Bikini Armor breakdown files.

It's possible that my Breakdown files do work and I've just been unlucky. I need to do more testing on my current save.

 

Just the BikiniArmors.json file

Posted (edited)

Accidentally posted this in the wrong mod forum.

 

The toll collectors have never accepted anything other than gold to let me out.  Even though the intro text talks about doing favors in lieu of tolls.  If I talk to them they tell me to just pay at the box so it's never even an option. Would like to find alternative ways to pay the toll since it's pretty hard to save already.

 

Also, a small bug.  When I try to pickpocket in the vicinity of sleeping guards, even when I'm clearly shown as hidden and the guard is looking away, they will respond, "Hey there honeycake," and try to apprehend me for wearing clothing....I think they are reacting to some DDevices as clothing, this is the first time I turned on the clothing license.  I'm sitting in a chastity belt (timed).  They come over "shake my clothes" at me tell me my holes are supposed to be available, walk away, then come back and do it again in a few minutes. 

 

So it would be nice if the guard check ignored me when I'm hidden.  I'd also like some way to know what clothes are triggering them.  The bikinis have a "curse is triggered" by.  It would be nice to know what is triggering the guards, because they can't seem to remove whatever it is, so they just keep repeating the action.  If they would remove the item, I could at least retroactively realize what it was, reload the save and mark it as an exception.

 

Also,

 

Anyone know a mod that makes the bikini boots high heeled?  I thought there was one, but it is now marked unavailable.  Thank you,

 

 

Edited by delgathar

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