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Posted
6 hours ago, safado said:

 

Devious Followers has similar feature when Forced is enabled.  Do not enable forced. 

In SLS making escort need 0 will disable that feature, but if the code is already running you need to move to an interior cell and execute wait (Do not remember the length of time, maybe 3hr). Scripts need to refresh to apply new settings, if done while NPC is present and nagging it will delay or glitch. Better to set the MCM then export config, create a save and reload. 

I think that the valid escorts need to be detected and listed, there is a scan button somewhere in the MCM for that. 

 

 

didn't know devious followers had that, but i don't use that anyway. i am aware that SLS has a scan for follower, but didn't work for me at the time when trying AE over SE.
still after modding on and off for a couple months, i got tired of issues that seemed to come from updating to AE so i downgraded and the issues went away. (so far as i can tell)

  • 1 month later...
Posted (edited)

Is there a specific trigger or requirements to get _SLS_GuardWarmMilkPunishQuest to trigger? It seems super mega rare. Does it needs Milk Addict to be detected? I didn't think it did but I've been testing for an hour or so now and I can't get it to trigger without MA enabled but maybe I'm just unlucky.

 

I took a peek into the scripts to try to see if I could figure out this question myself and I also noticed there is a milk pump Simply Knock event. Does this still work? I can't get it to trigger at the moment either.

 

Lastly, if there aren't any requirements and they are just super low probability events, is there somewhere in the scripts I could edit to boost them to be more common? I'm really struggling to find any mods that have any recurring forced milking pump events. Between this and Corruption combined I think I've had less than 5 of them occur naturally in over 500 hours of gameplay and half the time I can't even get them to occur with savescumming.

Edited by someperson1423
  • 2 weeks later...
Posted

i have the beta file, but when i load the game, it tells me that papyrus is out of date, even though i have the latest papyrus 4.6

 

anybody know wher i can start troubleshooting?

Posted (edited)
23 minutes ago, aramillio said:

i have the beta file, but when i load the game, it tells me that papyrus is out of date, even though i have the latest papyrus 4.6

 

anybody know wher i can start troubleshooting?

 

Some legacy mods included by "mistake" very old PapyrusUtils files and if they win the file deployment conflict will corrupt PapyrusUtils 4.x.  Campfire and Simply knock are the most used with the issue. 

 

Make sure PapyrusUtils 4.6 wins all conflicts, I think in mod organizer is indicated by Lightning Bolt with Green Plus (+). I think you need to move it to the bottom of the queue to make sure it files overwrite everything else. 

 

In Vortex, is the dependency column with a lighting bolt green and when clicked all listed mods have PapyrusUtils "AFTER" them selected.  

 

Latest version of SLS found here with some important mod features info, please take a look too

 

Edited by safado
Posted (edited)

For some reason, the elbowbinders from Unforgiving Devices are apparently counted as armor? Enforcers will try to confiscate it, "remove" it, but it gets put back immediately (making it a "freshly put on" piece, even if struggling had already lowered it's tightness/durability), and since I'm still wearing it, they'l pull me right back into the "hold it there" conversation, getting me completely stuck in that loop...

Edited by Phelan42
Posted (edited)
6 hours ago, Phelan42 said:

For some reason, the elbowbinders from Unforgiving Devices are apparently counted as armor? Enforcers will try to confiscate it, "remove" it, but it gets put back immediately (making it a "freshly put on" piece, even if struggling had already lowered it's tightness/durability), and since I'm still wearing it, they'l pull me right back into the "hold it there" conversation, getting me completely stuck in that loop...

 

What version of SLS are you using? The last official version was SLS 0.685.

 

Edited by safado
Posted
4 hours ago, jerryrhp said:

Is there any portal for Ostim? Any possibility?

 

Obviously that is a request for @gegging, that has created many Ostim patches for various Loverslabs mods.

 

Posted

I am having an issue where the guard enforcers dialogues are broken. They will start giving chase when you're near to them as usual, but when they're supposed to force great you, the regular dialogue menu appears instead, with two or three extra options that are just "...". Some of them plays one of the chase barks, like "she's getting away", but one of them outright crashes my game. The crash log mentions "XAudio2_7.dll+002CD25". If I exit dialogue, they'll just initiate it again, and will chase me to the end of the world to do so. I saw someone else here who thought this was due to a conflict with a mod I don't have, so I don't know. Because of this I usually just disable guard enforcers since the regular enforcers don't have this issue, but that makes sneaking around the major cities a little too easy imo.

 

Has anyone found a solution for this?

Posted
16 hours ago, OthelFermayan said:

I am having an issue where the guard enforcers dialogues are broken. They will start giving chase when you're near to them as usual, but when they're supposed to force great you, the regular dialogue menu appears instead, with two or three extra options that are just "...". Some of them plays one of the chase barks, like "she's getting away", but one of them outright crashes my game. The crash log mentions "XAudio2_7.dll+002CD25". If I exit dialogue, they'll just initiate it again, and will chase me to the end of the world to do so. I saw someone else here who thought this was due to a conflict with a mod I don't have, so I don't know. Because of this I usually just disable guard enforcers since the regular enforcers don't have this issue, but that makes sneaking around the major cities a little too easy imo.

 

Has anyone found a solution for this?

 

This guard dialogue “…” and CTD happens to me when the first guard to inspect me is inside city walls.
 

My workaround for this problem is to ensure that I get stopped and collared by a guard before entering a walled city.

Posted (edited)
8 hours ago, Herowynne said:

 

This guard dialogue “…” and CTD happens to me when the first guard to inspect me is inside city walls.
 

My workaround for this problem is to ensure that I get stopped and collared by a guard before entering a walled city.

Unfortunately, it happens after being equiped with a cursed device too. They'll just run up to me and initiate dialogue, but won't say anything. It doesn't crash if I don't select the "..." option, but whenever i exit dialogue, they instantly start it again, and will chase me forever to start dialogue. It only seems to happen if i don't have a liscense for something i'm carrying. They work fine if there is something to confiscate. But if have all the liscenses then this happens.

Edited by OthelFermayan
  • 4 weeks later...
Posted

Has anyone ever made a patch or figured out how to stop the Mysterious/Jiggles Potion from affecting the belly morph? It makes my character's belly look absolutely ridiculous. The other parts of the body look fine, but the belly morph is off-putting and removing it through SLIF just causes SLS to add it back a few seconds later. I just want to get rid of the belly morph

Posted
On 9/19/2022 at 5:45 PM, wareware said:

How does Simply Knock integration work? Do I need to keep the option enabled or disabled in SLS? I've been knocking on different houses in whiterun for a while now and while they do let me in nothing else happens.

Do I need frostfall for something to happen?

 

EDIT: Ended up being a dumb load order issue lmao

could you tell me the load order issue you had and how you fixed it? im having the same issue and i cant figure out my load order error.

Posted

maybe someone has a idea or encountered similar issues.

Startet new game with new modliste added some SFW Mods so that shouldn't cause the issue.

 

Somehow my charcter can't fondle dogs... doesn't work but only dogs  huskys and wolfs work....I got no idea what could cause this.

  • 2 weeks later...
Posted

I started modding after a while and i installed all the pre requisite as last time but my skse loader shuts down during the bethesda logo. The game only starts normally when i deactiivate sl survival in vortex.

Posted
On 6/24/2026 at 2:46 PM, safado said:

a request

 

On 6/29/2026 at 9:28 AM, Herowynne said:

workaround for this problem

You two seem to know this mod fairly well, may I ask...

Skyrim SE 1.5.97  CBBE  SLSurvival 0.662 Beta   Alternate Start live another Life

 

My player character starts looking around right out of the gate so to speak, even twisting her shoulders a bit, looking through floors, through buildings seeing NPC's.

I was just overlooking this effect but on this new playthrough she was waiting to have sex later, the effect seriously messes with aiming spells, bows, and swordplay.

Is there a way to stop this effect in the MCM, or at least lessen the distance she can detect NPC's??

Thanks

 

If you need more info just ask.

Posted
3 hours ago, Tartarus the sauced said:

 

You two seem to know this mod fairly well, may I ask...

Skyrim SE 1.5.97  CBBE  SLSurvival 0.662 Beta   Alternate Start live another Life

 

My player character starts looking around right out of the gate so to speak, even twisting her shoulders a bit, looking through floors, through buildings seeing NPC's.

I was just overlooking this effect but on this new playthrough she was waiting to have sex later, the effect seriously messes with aiming spells, bows, and swordplay.

Is there a way to stop this effect in the MCM, or at least lessen the distance she can detect NPC's??

Thanks

 

If you need more info just ask.


I have been using SL Survival for several years and also following its support threads, and this is the first time I’ve seen someone report this symptom.

 

What makes you suspect this problem comes from SL Survival?

 

On a separate note, I recommend using the latest version 0.685.

Posted (edited)
2 hours ago, Herowynne said:


I have been using SL Survival for several years and also following its support threads, and this is the first time I’ve seen someone report this symptom.

 

What makes you suspect this problem comes from SL Survival?

 

On a separate note, I recommend using the latest version 0.685.

I have uninstalled this mod and the issue goes away, sometimes it happens right away, most of the time she has sex to stop the looking around.

I will get a couple of screenshots to post showing what she is doing, sorry I did not think of it sooner.

Where do I get 0.685? Found it.   https://www.loverslab.com/blogs/entry/20175-sl-survival/

 

Thank You for your opinions on this issue! 

Edited by Tartarus the sauced
Posted (edited)
1 hour ago, Herowynne said:

this is the first time I’ve seen someone report this symptom.

Pics.   She casts spells, shoots bow, swings sword in the direction of her hands in the third pic, whichever way she is looking.

When trying to shoot/cast upwards she casts/shoots toward the ground in whichever direction she is viewing the NPC.

Thanks for helping.

 

Armor- Sir Rumple Akasha.  https://www.nexusmods.com/skyrimspecialedition/mods/176866

Fuse00 - Akasha Armor 3BA UBE SMP - https://www.nexusmods.com/skyrimspecialedition/mods/142366

Fuse00 Akasha Armor - https://www.patreon.com/fuse00/posts/akasha-armor-122295901

Spoiler

image.thumb.png.b3d7c9517ed5a2bb27cd01980263a419.png

 

image.thumb.png.9939b33767cd8c0fcef7716574d80693.png

 

image.thumb.png.653ce7e8edc0820840d0a09ce82fd540.png

 

image.thumb.png.8d9b78ee4303f2e8f7f63155b07a34df.png

 

 

Edited by Tartarus the sauced
Posted (edited)
3 hours ago, Tartarus the sauced said:

Pics.   She casts spells, shoots bow, swings sword in the direction of her hands in the third pic, whichever way she is looking.

When trying to shoot/cast upwards she casts/shoots toward the ground in whichever direction she is viewing the NPC.

Thanks for helping.

 

 

 

 

Your picture shows the right-hand magic in the middle of the screen; in my experience, that is not normal. 

Are you using SkyrimVR?  I do not think the mod programmers can test on that platform.

In non-VR Skyrim, the target is always centered on the screen unless a mod has changed that. 

 

 

Actually, the latest version for Aug-16-2026 is SL Survival 0.712   source

Crajj is currently the Monomans1-approved steward. Wiki of 0.7xx

Spoiler

SexLab Survival 0.7 patch  Changelog here

A large maintenance and integration release:

Requires AudioUtil

- FOMOD installer (overwrite original mod) : base mod always installs, with opt-in patches for SunHelm Survival, Bikini Armor Break (TAWoBA), Animal Friend Teammates, and bruise textures.
- Beeing Female NG integration: unified pregnancy support (preferred over Fertility Mode) with conception/labour relays and a fertility tonic for forced drugging.
- Sunhelm support

- sl, slso, sl pp are supported (but separate orgasm in SL MCM should be used - some features won't work with generic orgasm)
- Arousal reworked to flow through SexLab Aroused NG's dynamic decaying effects, with new MCM sliders for the fondle cap and fade times. (other frameworks also supported)
- Dependency updates: Devious Devices NG 5.2, Fill Her Up Baka 2.0.3, Papyrus Extender 6.4, Creature Framework 4
- Fixed invisible player dialogue prompts (angle brackets eaten by the engine, now square brackets).
- Wide code sweep: adapter-init gaps, curfew/toll/licence logic bugs, and various divide-by-zero and None-dereference crashes.
- Fertility forced-drug now works for Beeing Female users, not just Fertility Mode.
- Corrected the Tolls-page fertility tooltip and the non-English drug labels.
- New documentation site: https://crajjjj.github.io/SLSurvival/

 

SLS has some functionality for manually looking at stuff (for roleplay) in the All-In-One menu (needs UIExtension). There's a debug-lookat in the Debug menu (also in the AIO menu). Go to the debug menu and try the look-at clear option. Maybe it helps.

Try asking for support with your issue on the Crajj patch page after testing with the 0.7xx version.

 

Babodialogue has an issue like this.  I think someone created a patch. Do not know where it is. Head tracking is a parameter feature of dialogues, and those types of mods could mess with it.  SLS has some dialogue features for NPC and PC, do not know how "greet dialogue" could mess with head tracking. I think it is an NPC-to-NPC issue.

Old RDO tried to fix some of the NPC head-tracking issues, but it is too intrusive in other game areas, causing a lot of conflicts.

 

Are you using a mod that changes head tracking behavior? I bet you do not know your mods. 

For example, True Directional Movements have Camera head tracking features and a target-locking mechanism for combat.

Check the TDM mod author's comments about it.   Maybe the combat part can help you.

Spoiler

51614-1627839075-1842122342.gif

If you find a fix that requires Nemesis, try Pandora instead, as Nemesis is abandoned and the latter is currently being developed. 

 

Maybe a mod like PC Head Tracking and Voice Type SE can assist. I do not use it.

 

I use the normal Skyrim SE/AE and have not experienced the targeting issue. 

 

Edited by safado
Posted (edited)
45 minutes ago, safado said:

 

Actually, the latest version for Aug-16-2026 is SL Survival 0.712   source

Crajj is currently the Monomans1-approved steward. Wiki of 0.7xx

  Hide contents

SexLab Survival 0.7 patch  Changelog here

A large maintenance and integration release:

Requires AudioUtil

- FOMOD installer (overwrite original mod) : base mod always installs, with opt-in patches for SunHelm Survival, Bikini Armor Break (TAWoBA), Animal Friend Teammates, and bruise textures.
- Beeing Female NG integration: unified pregnancy support (preferred over Fertility Mode) with conception/labour relays and a fertility tonic for forced drugging.
- Sunhelm support

- sl, slso, sl pp are supported (but separate orgasm in SL MCM should be used - some features won't work with generic orgasm)
- Arousal reworked to flow through SexLab Aroused NG's dynamic decaying effects, with new MCM sliders for the fondle cap and fade times. (other frameworks also supported)
- Dependency updates: Devious Devices NG 5.2, Fill Her Up Baka 2.0.3, Papyrus Extender 6.4, Creature Framework 4
- Fixed invisible player dialogue prompts (angle brackets eaten by the engine, now square brackets).
- Wide code sweep: adapter-init gaps, curfew/toll/licence logic bugs, and various divide-by-zero and None-dereference crashes.
- Fertility forced-drug now works for Beeing Female users, not just Fertility Mode.
- Corrected the Tolls-page fertility tooltip and the non-English drug labels.
- New documentation site: https://crajjjj.github.io/SLSurvival/

 

SLS has some functionality for manually looking at stuff (for roleplay) in the All-In-One menu (needs UIExtension). There's a debug-lookat in the Debug menu (also in the AIO menu). Go to the debug menu and try the look-at clear option. Maybe it helps.

Try asking for support with your issue on the Crajj patch page after testing with the 0.7xx version.

 

Babodialogue has an issue like this.  I think someone created a patch. Do not know where it is. Head tracking is a parameter feature of dialogues, and those types of mods could mess with it.  SLS has some dialogue features for NPC and PC, do not know how "greet dialogue" could mess with head tracking. I think it is an NPC-to-NPC issue.

Old RDO tried to fix some of the NPC head-tracking issues, but it is too intrusive in other game areas, causing a lot of conflicts.

 

Are you using SkyrimVR?  I do not think the mod programmers can test on that platform.

In non-VR Skyrim, the target is always centered on the screen unless a mod has changed that. 

 

Are you using a mod that changes head tracking behavior? I bet you do not know your mods. 

For example, True Directional Movements have Camera head tracking features and a target-locking mechanism for combat.

Check the TDM mod author's comments about it.   Maybe the combat part can help you.

  Reveal hidden contents

51614-1627839075-1842122342.gif

If you find a fix that requires Nemesis, try Pandora instead, as Nemesis is abandoned and the latter is currently being developed. 

 

I use the normal Skyrim SE/AE and have not experienced the targeting issue. 

 

I use 1.5.97 SE, yes I do know the mods I have installed and do not have any head tracking or camera mods. I have all the required mods for the standard SexLab setup and the utility mods for SE.

I do not have a hello option in my dialogue tree, I know it is supposed to happen, it does not.

No VR or directional movement.

No Babo Dialogue but I do have Relationship Dialogue Overhaul  https://www.nexusmods.com/skyrimspecialedition/mods/1187

Where is the all in one menu? Are you talking about the standard MCM menu? I already have UI Extension.

Is 0.7 for SE or NG?

I am not exceptionally skilled as others here with my PC, wish I knew how to check for conflicts in xedit, all I know is without SLS I have no issues, with I have the tracking issue.

I sure appreciate your comments and trying to help me! Thank You.

 

In the BBLS Basement.

Spoiler

image.thumb.png.4f66a0163870363353bd24d1447ead2b.png

 

image.thumb.png.5923ea83a80fb28382d835b14eb11901.png

 

image.thumb.png.15a85e5833ed054db59f4a490a29571c.png

 

 

Edited by Tartarus the sauced
Posted (edited)
9 hours ago, Tartarus the sauced said:

I use 1.5.97 SE, yes I do know the mods I have installed and do not have any head tracking or camera mods. I have all the required mods for the standard SexLab setup and the utility mods for SE.

 

Where is the all in one menu? Are you talking about the standard MCM menu? I already have UI Extension.

Is 0.7 for SE or NG?

 

 

 

0.7xx is compatible with SE when BEES is installed.  BEES is now essential for any SkyrimSE\AE version below 1.6.1130.

SLS is a script-only mod. Should be compatible with SE or AE at any version. It is the soft integrations that may not hook if their version becomes very different during updates.  You did not read the Wiki.

 

"Hello Greets" are automatically triggered based on distance and conditions; if it shows in a dialogue tree, something went very wrong.  Hello greets may also include head tracking on NPC. There are also "Forced Greets"; the NPC reaches the player and forces a conversation on a preselected topic, and may appear in dialogue if a bug interrupted the "forced greet" and no fallback was set up, and a manual dialogue is started with the NPC. That bug happens a lot with factoryclose mods.  The annoying Courier uses Forced Greet.

 

What happens if you try in console "player.sae idleforcedefaultstate"?

 

If a PC or NPC is looking at the ground while in Head-Tracking mode, a chest is likely hidden there. Is normal with merchant-like NPCs or furniture; the inventory is a separate chest.  Your issue is that the PC is always in head-tracking mode.

 

Recommend using a mod that deals with Head Tracking as a workaround. 

I have a lot of patches, and maybe one of them already took care of the issue, but I can't recall which one. 

 

About SLS: You really know your mods, but you do not see the All-In-One option on the first SLS MCM page?

Go to SL Survival MCM. The All-In-One is on the first page.  Set the key and use it to open the AIO wheel menu.  LookAt is in Self section. Debug is in Misc. LookAt debug is the fifth option.

Spoiler

 

SLS-AIO1.png.421f1d4ec52b71abd6470e8d0c172a6f.png

 

 

Greet setup is in Misogyny. Set it lower as a test.  Maybe disable comments. Do not know if it helps, it is for NPC greets.

Spoiler

 

SLS-Greet1.png.6ddd46de47fe2c845c8a1ff1fa2fae30.png

 

 

All-in-one debug has animation reset options at the bottom of the list.

Edited by safado
Posted
8 hours ago, safado said:

 

0.7xx is compatible with SE when BEES is installed.  BEES is now essential for any SkyrimSE\AE version below 1.6.1130.

SLS is a script-only mod. Should be compatible with SE or AE at any version. It is the soft integrations that may not hook if their version becomes very different during updates.  You did not read the Wiki.

 

"Hello Greets" are automatically triggered based on distance and conditions; if it shows in a dialogue tree, something went very wrong.  Hello greets may also include head tracking on NPC. There are also "Forced Greets"; the NPC reaches the player and forces a conversation on a preselected topic, and may appear in dialogue if a bug interrupted the "forced greet" and no fallback was set up, and a manual dialogue is started with the NPC. That bug happens a lot with factoryclose mods.  The annoying Courier uses Forced Greet.

 

What happens if you try in console "player.sae idleforcedefaultstate"?

 

If a PC or NPC is looking at the ground while in Head-Tracking mode, a chest is likely hidden there. Is normal with merchant-like NPCs or furniture; the inventory is a separate chest.  Your issue is that the PC is always in head-tracking mode.

 

Recommend using a mod that deals with Head Tracking as a workaround. 

I have a lot of patches, and maybe one of them already took care of the issue, but I can't recall which one. 

 

About SLS: You really know your mods, but you do not see the All-In-One option on the first SLS MCM page?

Go to SL Survival MCM. The All-In-One is on the first page.  Set the key and use it to open the AIO wheel menu.  LookAt is in Self section. Debug is in Misc. LookAt debug is the fifth option.

  Hide contents

 

SLS-AIO1.png.421f1d4ec52b71abd6470e8d0c172a6f.png

 

 

Greet setup is in Misogyny. Set it lower as a test.  Maybe disable comments. Do not know if it helps, it is for NPC greets.

  Hide contents

 

SLS-Greet1.png.6ddd46de47fe2c845c8a1ff1fa2fae30.png

 

 

All-in-one debug has animation reset options at the bottom of the list.

 I am new to this mod, 3 playthroughs with it so no, I don't know it very well.

I installed the 0.7 with req mod, already had bees, the settings picture and walkthrough helps alot.

I am starting a new game as of this post, installing TAWOBA and running bodyslide. I will let you know if those settings work or even need applied.

Thank You for your knowledge and for helping me.

Posted
On 8/16/2026 at 12:04 PM, Tartarus the sauced said:

Pics.   She casts spells, shoots bow, swings sword in the direction of her hands in the third pic, whichever way she is looking.

When trying to shoot/cast upwards she casts/shoots toward the ground in whichever direction she is viewing the NPC.

Thanks for helping.

 

Armor- Sir Rumple Akasha.  https://www.nexusmods.com/skyrimspecialedition/mods/176866

Fuse00 - Akasha Armor 3BA UBE SMP - https://www.nexusmods.com/skyrimspecialedition/mods/142366

Fuse00 Akasha Armor - https://www.patreon.com/fuse00/posts/akasha-armor-122295901

  Reveal hidden contents

image.thumb.png.b3d7c9517ed5a2bb27cd01980263a419.png

 

image.thumb.png.9939b33767cd8c0fcef7716574d80693.png

 

image.thumb.png.653ce7e8edc0820840d0a09ce82fd540.png

 

image.thumb.png.8d9b78ee4303f2e8f7f63155b07a34df.png

 

 

 

Try in console: 

Player.SGV IsNPC 0

 

Let us know if it helps.

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