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Posted
43 minutes ago, Monoman1 said:

I've looked at the code. I can't see how it can start except through the FG. 

Is it possible the dialogue 'fell over itself'? - Other dialogue was running before/after and the nature of walk away dialogue is that it runs out anyway. 

I was quite thorough in my observation of the dialogues and it doesn't seem like any other dialogue covered up the forcegreet. In fact there was no dialogue at all, the quest was just marked as started and that's it. The only other FG that might collide with it is the firewood supply forcegreet, which is quite aggressive and initiates in the beginning of servitude.

Posted
1 hour ago, Monoman1 said:

The voice pack esp apparently. 

 

Also get UI extensions. 

 

I already had UI extensions and the voice pack isn't installed it still CTD as soon as I hit new game. I'm at a loss since I deactivated a huge amount of mods and it still persists. Could you tell me which mods you don't use on my updated mod list, ( Either when you play or during your testing )

 

Load order :

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
Unofficial Skyrim Special Edition Patch.esp
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
CreatureFramework.esm
Expressive Facegen Morphs.esl
High Poly Head.esm
Schlongs of Skyrim - Core.esm
ZaZAnimationPack.esm
Amputator.esm
SkyUI_SE.esp
MoreNastyCritters.esp
BakaFactoryABC.esp
SimplyKnock.esp
SL Survival.esp
SexLab-Parasites.esp
AnimatedParasites.esp
AnubAnimObj.esp
Blush When Aroused.esp
3BBB.esp
SOSPhysicsManager.esp
CBBE.esp
DW.esp
Devious Devices For Him.esp
Devious Devices SE patch.esp
EstrusChaurus.esp
zzEstrus.esp
SLALAnimObj.esp
FNIS.esp
sanguinesDebauchery.esp
pchsWartimes.esp
SimpleSlavery.esp
SexLab_Dialogues.esp
FNISspells.esp
sr_FillHerUp.esp
HentaiCreatures.esp
KS Hairdo's.esp
LazyBodyEdit.esp
MassMatchMakerSE.esp
SexLab_Hormones.esp
The Amazing World of Bikini Armors REMASTERED.esp
yps-ImmersivePiercing.esp
SexLab Eager NPCs.esp
RohZima_AnimObjects.esp
SexLabTools.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
SL_Kidnapped_Redux.esp
SLALAnimObjBillyy.esp
SLAnimLoader.esp
SOS - VectorPlexus Muscular Addon.esp
Schlongs of Skyrim.esp
SexLab Aroused Creatures.esp
SLAdventures.esp
SOS - Hormones UNP Addon.esp
ERF - Futanari CBBE - Equippable.esp
SOS - ERF - Futanari CBBE - Addon.esp
SexLab_Solutions.esp
SexLabDefeat.esp
SlaveTats.esp
TAWOBA Remastered Leveled List.esp
UIExtensions.esp
SOSRaceMenu.esp
XPMSE.esp
Alternate Start - Live Another Life.esp

 

Plugin list :

 

Spoiler

*Unofficial Skyrim Special Edition Patch.esp
*SexLab.esm
*Devious Devices - Assets.esm
*SexLabAroused.esm
*Devious Devices - Integration.esm
*Devious Devices - Expansion.esm
*Devious Devices - Contraptions.esm
*CreatureFramework.esm
*Expressive Facegen Morphs.esl
*High Poly Head.esm
*Schlongs of Skyrim - Core.esm
*ZaZAnimationPack.esm
*Amputator.esm
*SkyUI_SE.esp
*MoreNastyCritters.esp
*BakaFactoryABC.esp
*SimplyKnock.esp
*SL Survival.esp
*SexLab-Parasites.esp
*AnimatedParasites.esp
*AnubAnimObj.esp
*Blush When Aroused.esp
*3BBB.esp
*SOSPhysicsManager.esp
*CBBE.esp
*DW.esp
*Devious Devices For Him.esp
*Devious Devices SE patch.esp
*EstrusChaurus.esp
*zzEstrus.esp
*SLALAnimObj.esp
*FNIS.esp
*sanguinesDebauchery.esp
*pchsWartimes.esp
*SimpleSlavery.esp
*SexLab_Dialogues.esp
*FNISspells.esp
*sr_FillHerUp.esp
*HentaiCreatures.esp
*KS Hairdo's.esp
*LazyBodyEdit.esp
*MassMatchMakerSE.esp
*SexLab_Hormones.esp
*The Amazing World of Bikini Armors REMASTERED.esp
*yps-ImmersivePiercing.esp
*SexLab Eager NPCs.esp
*RohZima_AnimObjects.esp
*SexLabTools.esp
*RaceMenu.esp
*RaceMenuPlugin.esp
*RaceMenuMorphsCBBE.esp
*SL_Kidnapped_Redux.esp
*SLALAnimObjBillyy.esp
*SLAnimLoader.esp
*SOS - VectorPlexus Muscular Addon.esp
*Schlongs of Skyrim.esp
*SexLab Aroused Creatures.esp
*SLAdventures.esp
*SOS - Hormones UNP Addon.esp
*ERF - Futanari CBBE - Equippable.esp
*SOS - ERF - Futanari CBBE - Addon.esp
*SexLab_Solutions.esp
*SexLabDefeat.esp
*SlaveTats.esp
*TAWOBA Remastered Leveled List.esp
*UIExtensions.esp
*SOSRaceMenu.esp
*XPMSE.esp
*Alternate Start - Live Another Life.esp

 

Thanks for the replies and taking the time

Posted
1 hour ago, ExoLyzix said:

 

I already had UI extensions and the voice pack isn't installed it still CTD as soon as I hit new game. I'm at a loss since I deactivated a huge amount of mods and it still persists. Could you tell me which mods you don't use on my updated mod list, ( Either when you play or during your testing )

 

Load order :

  Reveal hidden contents

 

Plugin list :

 

  Reveal hidden contents

 

Thanks for the replies and taking the time

Check your zaz is up to date

Posted
54 minutes ago, Monoman1 said:

Check your zaz is up to date

 

That was it, I had ZAZ 7.0 ( didn't check below in ZAZ SE thread for newer versions ) thank you so much for the help.

Posted (edited)

@Monoman1 downgraded to 10.0, setup hasn't been changed. Starting save the same, removed 10.3, cleaned up the saved, reinstalled 10.0. Started the quest and the first FG was the supply run forcegreet. In 10.3 the first FG was always firewood forcegreet.

 

Edit: negative favours calculated correctly, no more -79.

Edit 2: Tension dialogue forcegreet works in 10.0. So I think we can safely say that it's the update that's at fault.

Edited by kapibar
Posted
4 hours ago, kapibar said:

@Monoman1 downgraded to 10.0, setup hasn't been changed. Starting save the same, removed 10.3, cleaned up the saved, reinstalled 10.0. Started the quest and the first FG was the supply run forcegreet. In 10.3 the first FG was always firewood forcegreet.

 

Edit: negative favours calculated correctly, no more -79.

Was going to upload pics but the site is too god damned slow for that so you'll have to take my word.

 

Speedtest 10.4 (which again doesn't include any changes to the FG block or favour system that I think would be relevant)

 

FG1: Firewood

FG2: Supply run

Failed firewood: Favour -1

 

Btw the FG order is random. Firewood does not have to occur before supply run or vice versa. As long as conditions are met order is random. 

Posted (edited)

20220405161752_1.jpg

 

Lets forget about tense sex for a minute and focus on the favour system doing -70 etc. If that's not working then it's likely tasks completed is not incrementing correctly which would mean that tense sex shouldn't fire anyway.

 

If someone could post a log of favour being deducted more than expected I'll take a look. Preferably if it's the first erroneous occurrence of the game on that save. By default max deduction of favour for failing any single task should be 10. But it should be lower in the early game. 

 

Edit: Also a log of gaining favour for a regular repeatable task might be of interest. 

Edited by Monoman1
Posted (edited)
39 minutes ago, Monoman1 said:

If someone could post a log of favour being deducted more than expected I'll take a look.

I would do it if I had any fucking clue on how to do it ^^.

Edited by kapibar
Posted (edited)
2 hours ago, Monoman1 said:

20220405161752_1.jpg

 

Lets forget about tense sex for a minute and focus on the favour system doing -70 etc. If that's not working then it's likely tasks completed is not incrementing correctly which would mean that tense sex shouldn't fire anyway.

 

If someone could post a log of favour being deducted more than expected I'll take a look. Preferably if it's the first erroneous occurrence of the game on that save. By default max deduction of favour for failing any single task should be 10. But it should be lower in the early game. 

 

Edit: Also a log of gaining favour for a regular repeatable task might be of interest. 

My Papyrus log is 5mb worth of mess so im not sure it it will be of help.

 

I was messing around and manually setting tasksdone to 20, which was the only way I could get tense to trigger, but it seems to reset it self to 10 on the next favor granting task(which is the max I could get no matter what I do).

Just want to make sure, but this setting should not affect the tense progress right? I did a stupid and set this from 100 to 10 when I was going to MCM in the new game, and I notice right after I set this back to 100, my tasksdone jump from the stuck 10 to 14 the moment I spoke to Father and passed his fashion and outfit check (where the in game notification told me I got +4 total)

 

image.png.1d718f572a648f95ca15f64df2891586.png

 

 

Edited by DustyK
Posted
1 hour ago, DustyK said:

Papyrus log is 5mb worth of mess so im not sure it it will be of help.

If you're papyrus vm is overwhelmed by a misbehaving mod it can have knock on effects for other mods. So id make sure everything is OK there first. Check saves in falrim tools. Get in the habit of checking them any time you think something funky is going on. You may not know what you're looking for at first but over time you'll recognise whats normal from whats not. Check active scripts and suspended stacks. 

 

1 hour ago, DustyK said:

was messing around and manually setting tasksdone to 20, which was the only way I could get tense to trigger, but it seems to reset it self to 10 on the next favor granting task(which is the max I could get no matter what I do).

Just want to make sure, but this setting should not affect the tense progress right? I did a stupid and set this from 100 to 10 when I was going to MCM in the new game, and I notice right after I set this back to 100, my tasksdone jump from the stuck 10 to 14 the moment I spoke to Father and passed his fashion and outfit check (where the in game notification told me I got +4 total)

Hmm. Its possible that I mistakenly swapped the max cap variable with the variable for tasks till max favour loss. Itd explain why your favour seemed to be capped at 10. Ill check that out later. I never really change these values from default. 

Posted
On 3/24/2022 at 10:05 PM, safado said:

 

 

  • Recommended mods for 'full' experience
  • 2x Tweaks above.
    • He meant:
      • Amputator Framework Tweak
      • Immersive Fashion Tweak

 

The 2.4 Immersive fashion tweak is compatible with SE, or should I just use the 1.7? Thanks

Posted

20220406195549_1.jpg

 

New handy dandy bathroom...

I've gone for a more simple/rustic look since your family is supposed to be broke. No jacuzzi. 

 

Some PITA though! I don't know what way bethesda created the cell but nothing snapped together correctly because all objects were placed at fractional coordinates. Making snap to basically worthless. So I ended up recreating the entire fucking structure of the home cell by hand... :(

 

Well it's more or less done now. Structurally at least. Still need to place furniture etc. While I was at it I've been making some changes:

1. Slightly increase the size of the main room to try to 'decompress' it a bit. 

2. Enlarged the player's room slightly and rearrange it.

3. Father's room is now a walk-in pantry. Proviant barrel will hopefully get the bullet...

4. Father now sleeps with Mother in Mother's room. Also increased the size of the room.

5. Added the bathroom

 

Cellar is also being expanded a bit...

 

Due to all the changes the next version will basically require a new game because some stuff just doesn't move mid game. Still a long ways off though...

 

Posted (edited)

I suspect that Bethesda didn't create the cell. Normally there isn't a house there at all. I remember early versions of the mod, stepping in through the door involved appearing 7 or 8 feet above the floor and falling into the room. I'm glad that got finally fixed. If it's cloned from a Bethesda created cell then my apologies. I'd assume that pchs made the home area unless I discover otherwise.

Edited by Balgin
Posted
2 minutes ago, Balgin said:

Bethesda didn't create the cell. Normally there isn't a house there at all. I remember early versions of the mod, stepping in through the door involved appearing 7 or 8 feet above the floor and falling into the room. I'm glad that got finally fixed. If it's cloned from a Bethesda created cell then my apologies. I'd assume that pchs made the home area unless I discover otherwise.

Pretty sure it's a (modified) clone of whiterun stables?

Posted
1 minute ago, Monoman1 said:

Pretty sure it's a (modified) clone of whiterun stables?

 It could very well be. In al these years I've never set foot inside that building. Thanks for informing me.

Posted
4 hours ago, my boii said:

The 2.4 Immersive fashion tweak is compatible with SE, or should I just use the 1.7? Thanks

 

2.4 is SE compatible, but if using Vortex there's an issue.   The FOMOD implementation in Vortex do not overwrite files.  The only file that is swapped based on SE or LE is "Underwear.json" and is located in "SKSE\Plugins\StorageUtilData\ypsFashion\". That file is already included in the "base" installation of the mod and when Vortex try to apply th selected option it will need to overwrite the existing file from base and will not do it, but also will not fail or announce any issue.

 

Is an easy fix:

  • Download install 7z from www.7-zip.org.
  • Open the "yps-ImmersiveFashion Tweak BETA v2.4 (29-Oct-2021).7z" or newer.
  • In the 7z Gui window
  • open (double click), SKSE (folder)
  • open (double click), Plugins (folder)
  • open (double click), StorageUtilData (folder)
  • open (double click), ypsFashion (folder)
  • Right click, Underwear.json and select delete.  Select, press del key also works.        <----  Why?  Base-install version that is getting in the way of option choice installation of that file. 
  • Yes to any Query, think that the question is "Are you crazy?" and you need to tell the truth.  ?    (applying "permanent change")
  • Done, the archive is ready to import into Vortex for installation and deployment.
  • During install, FOMOd gui will ask for SE or LE, and the choice will be applied properly.

 

Manual fix for SkyrimSE is to copy over the file "Options\SE\SKSE\Plugins\StorageUtilData\ypsFashion\Underwear.json" into "SKSE\Plugins\StorageUtilData\ypsFashion\"

SkyrimLE is technically not affected because the existing file is the SkyrimLE version already.

 

 

Underwear.json has references to formid entries and SkyrimSE use hexadecimal instead of decimal as a "workaround" to reference assets in the plugins using extended index for ESL flagged files.  Or something like that.

 

 

Posted
2 hours ago, Balgin said:

 It could very well be. In al these years I've never set foot inside that building. Thanks for informing me.

 

While using original  Wartimes, a while ago, and tracking Skulvar to end the horse task, I needed to get into the house and got the dejavu/ahaaa moment.  Just a few walls moved around and beds realigned. Plus ZAZ furniture everywhere.  I considered a good idea, it fits the original mod concept.

Posted

Bug report, not sure if you've heard this one before.

 

I had Wartimes in my load order but didn't alternate start via wartimes - I know, why did I have wartimes, but I did. I went to buy licenses but the vendor said he had been told not to sell me licenses. Lucky for me I'd done a partial test of wartimes while working on frame rates that I recognized the line and realized wartimes was the culprit. I know, why did I have wartimes but it really shouldn't block licenses unless I wartimes start.

Posted
6 minutes ago, PInute said:

Bug report, not sure if you've heard this one before.

 

I had Wartimes in my load order but didn't alternate start via wartimes - I know, why did I have wartimes, but I did. I went to buy licenses but the vendor said he had been told not to sell me licenses. Lucky for me I'd done a partial test of wartimes while working on frame rates that I recognized the line and realized wartimes was the culprit. I know, why did I have wartimes but it really shouldn't block licenses unless I wartimes start.

 

Wartimes Menu, should be an option to not have father control license purchasing or something like that.

Not a but per-se, just what happens when wartimes is active in load order.

Posted
3 hours ago, Monoman1 said:

Due to all the changes the next version will basically require a new game because some stuff just doesn't move mid game. Still a long ways off though...

 

Not trying to juggle anybody's elbow when they're hard at work but when you say a long ways off are we talking weeks or months?  I just started a new playthrough so if it's just a few weeks till the new update then I'll just hold off till later, but if we're talking a few months...

 

Also, will there be new events coming with the new architecture or will this be a purely aesthetic/quality-of-life sort of update?

Posted
2 hours ago, safado said:

 

2.4 is SE compatible, but if using Vortex there's an issue.   The FOMOD implementation in Vortex do not overwrite files.  The only file that is swapped based on SE or LE is "Underwear.json" and is located in "SKSE\Plugins\StorageUtilData\ypsFashion\". That file is already included in the "base" installation of the mod and when Vortex try to apply th selected option it will need to overwrite the existing file from base and will not do it, but also will not fail or announce any issue.

 

Is an easy fix:

  • Download install 7z from www.7-zip.org.
  • Open the "yps-ImmersiveFashion Tweak BETA v2.4 (29-Oct-2021).7z" or newer.
  • In the 7z Gui window
  • open (double click), SKSE (folder)
  • open (double click), Plugins (folder)
  • open (double click), StorageUtilData (folder)
  • open (double click), ypsFashion (folder)
  • Right click, Underwear.json and select delete.  Select, press del key also works.        <----  Why?  Base-install version that is getting in the way of option choice installation of that file. 
  • Yes to any Query, think that the question is "Are you crazy?" and you need to tell the truth.  ?    (applying "permanent change")
  • Done, the archive is ready to import into Vortex for installation and deployment.
  • During install, FOMOd gui will ask for SE or LE, and the choice will be applied properly.

 

Manual fix for SkyrimSE is to copy over the file "Options\SE\SKSE\Plugins\StorageUtilData\ypsFashion\Underwear.json" into "SKSE\Plugins\StorageUtilData\ypsFashion\"

SkyrimLE is technically not affected because the existing file is the SkyrimLE version already.

 

 

Underwear.json has references to formid entries and SkyrimSE use hexadecimal instead of decimal as a "workaround" to reference assets in the plugins using extended index for ESL flagged files.  Or something like that.

 

 

 

Please open this as a bug through Vortex.

The way it is supposed to work: the FOMOD should create SKSE\Plugins\StorageUtilData\ypsFashion\Underwear.json in the mod staging directory.

Vortex detects a file collision, and asks which should be used. That one gets a hard link to the game directory.

Note: Vortex never writes mods to the game directory or overwrites - anything. Only conflict winners get hard links. Logical equivalent of overwritting.

Posted (edited)
33 minutes ago, griffinjohn59 said:

are we talking weeks or months?

Can't answer that I'm afraid. Us modders are fickle creatures. 

33 minutes ago, griffinjohn59 said:

Also, will there be new events coming with the new architecture or will this be a purely aesthetic/quality-of-life sort of update?

Possibly. There's more opportunity to 'voyeur' if that's your thing. Your room and mother/father's room are adjacent and there are a lot of cracks in the walls. Same goes for the bathroom. 

 

I've also constructed the house in such a way that it can be modified to remove your privacy.

 

Regular bathroom:

Spoiler

20220407001052_1.jpg

 

Exposed bathroom:

Spoiler

20220407001108_1.jpg

 

Regular player room:

Spoiler

20220407001120_1.jpg

 

Exposed player room:

Spoiler

20220407001140_1.jpg

 

As for events... I've had some ideas cross my mind but nothing certain such as:

Bathroom door will be lockable from the inside.

Father may try to peep through the wall while you bathe. This will probably be just him standing at the wall playing some animation (hope there's some semi appropriate animation)

If you leave the door unlocked Father may 'accidentally' enter.

Father will eventually manipulate the lock and 'stumble' in anyway. "You really should lock the door sweetheart"

Perhaps aldo approaches if the doors not locked.

Father will demand you bathe only at home. For your own safety ofc. 

Father will eventually 'renovate' the bath to remove the walls.

 

As for the bedroom. Not much as this stage. Possibly remove the bedroom walls after Father first pimps out the player to create a customer queuing and 'spectator' style thing. 

 

 

 

Edited by Monoman1
Posted (edited)
1 hour ago, fred200 said:

 

Please open this as a bug through Vortex.

The way it is supposed to work: the FOMOD should create SKSE\Plugins\StorageUtilData\ypsFashion\Underwear.json in the mod staging directory.

Vortex detects a file collision, and asks which should be used. That one gets a hard link to the game directory.

Note: Vortex never writes mods to the game directory or overwrites - anything. Only conflict winners get hard links. Logical equivalent of overwritting.

 

 

You are defining the deployment process using hard links, that is actually compatible with everything, unlike symlinks.  This is the FOMOD being used to assemble the MOD staging directory to be used for deployment, if enabled.  Fomod implementation fails to replace/overwrite existing files placed by previous installation steps in that directory in a multistep fomod config. During staging directory creation, the folder used is actually a temporary one until a success FOMOD process, then the files are moved to the proper staging mod folder. 

 

I created a bug entry.  The first time I tried a while ago it failed to submit, can't recall why.

 

 

Edited by safado
Posted (edited)
3 hours ago, griffinjohn59 said:

 

Wartimes Menu, should be an option to not have father control license purchasing or something like that.

Not a but per-se, just what happens when wartimes is active in load order.

 

I guess that was my point. When it first happened I had a deep sinking feeling. It was only later, luckily not much later that I remembered seeing that toggle from earlier.  It's an edge case but for someone who didn't know about it and is not particularly knowledgeable about modding might be just a bit frustrated.

 

Edit: I'm thinking about the new player because this is a good mod and they should be playing it even in beta. The UI is excellent, finding alternate paths is fun, and it's currently in my load order because I intend to see just how far up the thieves guild I can get while keeping Father happy.

Edited by PInute
missing clauses, and verbs I think

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