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Creature Overhaul

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Skyrim Creature Overhaul

 

REQUIRES DAWNGUARD AND DRAGONBORN

WORKS ON LE/SE/AE

 

USLEEP changes have been forwarded (LE)

 

For USSEP changes scroll down to the support page section at the bottom (SE/AE)

.ESL conversions can be found in the support page section at the bottom as well (SE/AE)

 

 

CO More Creatures:

- Description -

Spoiler

This mod simply places 280 vanilla creatures around Skyrim. More specifically, it only adds them in notable places so that you're sure to encounter them on your travels but you won't see them scattered randomly in the most unseen places.

 

I've tried to achieve that by sticking to immersion. Big word, I know. What I mean by that is that you're not going to find creatures in places where there usually are none of that type. For example: You won't find a Frost Troll roaming around in the city of Riften. On the other hand, I've made sure that inhabitants of a place like Falkreath have a tendency to tame more wild Wolves than for example Whiterun due to Falkreath being a more forest-y (?) area where a lot of Wolves roam the area. This also means that the citizens of Falkreath for example are more accustomed to seeing and handling these kinds of beasts and are therefor more willing to have them as a sort of pet in their inn or around their home. Additionally you won't find many animals - especially not wild beasts - in a prestige place like Solitude. A harsh region like Eastmarch however is likely to have a few more feral furry companions. Hopefully you get the picture here.

 

Having said all that, I have included some exceptions to my own immersion rule. A few placed creatures may not really fit somewhere but I can safely say that it's not the end of the world if a few more creatures exist in your world, now is it :)? Creatures like Frostbite Spiders, Chaurus and Werewolves for example don't seem like they can be tame at first glance but you can even find examples of them being passive towards humanoids in vanilla Skyrim: Sinding the werewolf, the Dark Brotherhood which has a tame spider and Chaurus in general obey and cooperate with the Falmer.

Another sort of exception to my immersion rule is the inclusion of creatures near POIs like shrines or standing stones for example. Just imagine that a god or whatever has taken control of a beast to protect their shrine. And lastly, you will also find region specific animals inside of almost all Jails. You're not in there for fun - the guards want to see you perform behind those bars or they might just want to intimidate you with their new critters...depends on what kind of mods you've got installed.

 

Oh, and the creatures are by no means completely harmless. They are passive until provoked.

Don't worry if they get killed. They'll respawn after some time has passed.

 

TLDR:

Places passive creatures all around Skyrim. Limited to Inns, Farms, Hunter/Fisherman Camps, POIs, Orc Strongholds, Cities, Settlements and Jails.

 

- Alternate Versions / Expansions -

Spoiler

No Jail Creatures:

> Simply removes all creatures that have been placed inside Jail cells

 

With Hostile Creatures:

> An expansion that places 131 hostile creatures across many dungeons

 

- Compatibility / Precautions -

Spoiler

Some creatures may get stuck inside of walls or something if you have mods installed that edit cities.

Other than that, it should definitely be compatible with anything else. It just places stuff and is 100% vanilla.

 

SL AROUSED CREATURES:

I recommend setting the engage arousal to a value above 50.

 

A MESSAGE TO PEOPLE WHO JUST WANT MORE CREATURES IN THEIR SKYRIM BUT DON'T LIKE BEASTIALITY:

The Screenshots are just for show. These placed creatures are just edited duplicates of vanilla records using your installed meshes. So if you don't have MoreNastyCritters installed, you'll just see your normal everyday Family Friendly non-dickified Skyrim creatures 

 

 

CO Creature Edit:

- Description -

Spoiler

This one simply edits the values of a lot of vanilla creatures. Edited values include PC level multiplier, min/max level, Starting Health, Damage, Attack effects, Abilities, aggression level and aggro distance.

 

This means that almost all enemy creatures are a threat to the player...as they should be. Snow variants, also have a higher PC level multiplier so that they feel like a real threat instead of just a slightly stronger recolor of an existing enemy type. With this installed, you won't be able to tank most creature attacks. To be more specific, a single wolf can kill you in 2-3 hits when you're not wearing armor and have 100 health points. Brutal creatures with serious killing power like the chaurus variants will easily kill you in 1-2 hits even with decent defensive stats. This should make you way more cautious of the predators of Skyrim.

 

A lot of creatures have also had their resistances and weaknesses tweaked which should shake up your approach to some enemies. Trolls are now very vulnerable to poison as well as fire while resisting frost and a bit of physical damage. Dwarven Constructs are now very weak to frost damage while almost being immune to fire damage. Gargoyles are now very resistant to all sorts of magic damage while also sporting a heavy defense. You get the point.

 

Preparation and in-combat attentiveness are key.

 

- Compatibility -

Spoiler

Anything that modifies creature-specific records in the Non-Player Character and Race tab may conflict with my mod (Use TES5Edit to check for possible conflicts). This unfortunately also means that my mod overwrites some of MNC's height and skeletal model edits. The following creatures are affected: Chaurus, Frostbite Spider (all 3) and Chaurus Hunter.

 

My reason for this is because I always play with the setting "Even Actors Height" unchecked due to all my races being the same height. I was never satisfied with the misalignments caused by this option so I just created an esp that set every race to the same height while also reverting MNC's changes to the aforementioned creatures. This was way back in 2018 and since then I've never had to fiddle around with the alignments of actors all the time. You can download my SnoiPersonalEdits file which just sets every race to the same height.

 

Fortunately, this change can easily be reverted so please do that yourself if you have problems with my way of doing things.

 

Recommended Mods:

Spoiler

https://www.loverslab.com/files/file/4130-more-nasty-critters-legendary-edition/

 

https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2023-06-09/

https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/

 

(Download the SE version of SL Aroused Creatures and then overwrite it with the Aroused Creatures SE/LE Tweak from OsmelMC)

Yes I know it's a Skyrim SE mod but just follow the instructions on OselMC's page to get it working on LE.

 

https://www.loverslab.com/files/file/286-sexlab-defeat/

 

And lastly don't forget to pick any of the amazing SLAL packs for more creature animations

 

 

Q and A section:

Spoiler

CO More Creatures

Q: Why did you make a mod that does exactly what the old Sexlab More Creatures mod does?

A: I've used Sexlab More creatures before and I find that it adds WAY too many creatures which are also WAY too close to each other. I don't wanna get chased by 10+ horny dogs/horses on my way past Whiterun Stables. I also didn't think cramping a ton of animals inside and outside of cities was neither immersive nor a pleasant way to help initiate creature sex. Cities felt like they were designed as a breeding zoo instead of being a place where actual humans live that may want to keep a certain animal as a pet. I'm exaggerating as you can tell but you hopefully know what I mean. Then there's also creature variety which the original mod lacked.

 

Q: Will you place chickens, slaughterfish, goats, cows, rabbi-

A: By order of the Jarl stop right there! I do not intend to place these kinds of animals. Ever.

 

Q: Can you add [insert valid animal name] in [insert region name]?

A: If it fits immersion-wise and I think it would make a good addition then yeah, I will consider your request.

 

CO Creature Edit

Q: Dude, enemy creatures do insane amounts of damage. Even a single wolf can easily fuck me up.

A: Git gud.

 

Q: I don't like how you set the values of creature X. I'd recommend setting them to Y.

A: Just open TES5Edit and edit them to your liking. It's as easy as it sounds.

 

Other

Q: ENB?

A: Mainly Caffeine ENB but with a bit of Tetrachromatic ENB. To get the cel-shaded effect you need to go into your enbseries.ini, scroll down to [EFFECTS] and set EnablePrepass to true.

Like this:

EnablePrepass=true

 

Tetrachromatic ENB offers the required ENBEFFECTPREPASS.FX.INI file. Just install the requirements as well as the recommended Natural Lighting and Atmospherics for ENB from Caffeine ENB and well just read the description in general.

 

Q: What armor/clothing are you wearing in your screenshots?

A: The Amazing World of Bikini ArmorBikini Ascend, The Book of UUNP, Dragonscale Bikini, Stalhrim Bikini and Vanilla TMB Armors and Clothes.

 

Q: Nice Poses. Where'd ya get them from?

A: GSPoses & SLAL by Gunslicer

 

Q: Woah nice Screenshots. I wanna make my Skyrim look just like yours but how did you do it?

A: Here's a small incomplete list of the most noticeable things found in my Screenshots. (I guess you can see the following as some sort of credits list...?)

Spoiler

SexLab
https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/

XP32 Maximum Skeleton Extended
https://www.nexusmods.com/skyrim/mods/68000?tab=description

Schlongs of Skyrim
https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/

All-in-One HDT Animated Pussy
https://www.loverslab.com/files/file/2476-all-in-one-hdt-animated-pussy/

The Pure Skin Texture
https://www.nexusmods.com/skyrim/mods/73853/?

Botox for Skyrim
https://www.nexusmods.com/skyrim/mods/89635?tab=description

KS Hairdos Renewal
https://www.nexusmods.com/skyrim/mods/68311

KS Hairdos HDT Physics
https://www.nexusmods.com/skyrim/mods/70363?tab=description

More Nasty Critters SLAL
https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/

Animated Beast's Cocks
https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/

Caffeine ENB
https://www.nexusmods.com/skyrim/mods/90169

Tetrachromatic ENB
https://www.nexusmods.com/skyrim/mods/73848/

Myrkvior
https://www.nexusmods.com/skyrim/mods/98089

The Amazing world of Bikini Armor
https://www.nexusmods.com/skyrim/mods/83383?tab=description

Bikini Ascend
???

Dragonscale Bikini
https://www.loverslab.com/files/file/14787-dragonscale-bikini/

Stalhrim Bikini

https://www.loverslab.com/files/file/18092-stalhrim-bikini/

TMB Armor and Clothes
???

HDT Tails Wearable
https://www.nexusmods.com/skyrim/mods/58165

GSPoses & SLAL
https://www.loverslab.com/files/file/8148-gsposes-slal/

Community Overlays
https://www.nexusmods.com/skyrim/mods/95587
https://www.nexusmods.com/skyrim/mods/97966
https://www.nexusmods.com/skyrim/mods/102530

Wet Function Redux
https://www.loverslab.com/files/file/2753-wet-function-redux/

Bathing in Skyrim
https://www.nexusmods.com/skyrim/mods/60421

Blush When Aroused (Completely breaks sometimes ¯\_(ツ)_/¯)
https://www.loverslab.com/files/file/1724-blush-when-aroused/

Random Emotions
https://www.nexusmods.com/skyrim/mods/91439

Billyy's SLAL Animations
https://www.loverslab.com/files/file/3999-billyys-slal-animations-2021-3-2/

Anub's Animation Dump
https://www.loverslab.com/files/file/2376-anubs-animation-dump-reborn/

Nibbles' Animations
https://www.loverslab.com/files/file/2585-nibbles-animations/

True Wolves of Skyrim
https://www.nexusmods.com/skyrim/mods/59174

HD Werewolves
https://www.nexusmods.com/skyrim/mods/60804

Too many retexture mods to list :/

------------------------------------------------------------------------------------------------------------
Miscellaneous stuff
Body Preset: UNPB (Newer screenshots use my "custom" Bodyslide that just tweaks UNPB a little bit)
Wet Function Redux MCM: Set specular to 0.2 so it's not overly shiny by default if you're using Pure Skin

 

++++++++++++++++++++++++++++++++++++++++++++++++

Credits to Sailing Rebel for the original mod!

Special thanks to MadMansGun and Corsec for helping me out and contributing to this mod!

++++++++++++++++++++++++++++++++++++++++++++++++

 

I know my screenshots show obvious Beastiality but please keep in mind that this is all fictional and nonsensical stuff. I do not and never will support anything concerning this act in real life.

I don't care what people do and especially think about as long as it doesn't hurt any other individual or themselves so let people have their weird fun.

Keep it civil

 

A list of all placed creatures and where you can find them:

Spoiler

CO More Creatures - Creature Locations

 

ATRONACH FLAME - 2 Total
2x College of Winterhold                                [GUILD]

 

FROST ATRONACH - 2 Total
1x Winterhold                                            [GUILD]
1x College of Winterhold                                [GUILD]

 

STORM ATRONACH - 2 Total
2x College of Winterhold                                [GUILD]

 

BEAR BLACK - 3 Total
1x Eldergleam Sanctuary                                    [CAVE]
1x POIReach03 (Near Bthardamz)                            [POI]
1x Mixwater Mill                                        [LUMBER MILL]

 

BEAR BROWN - 3 Total
1x Heartwood Mill                                        [LUMBER MILL]
1x Sarethi Farm                                            [FARM]
1x Ivarstead                                            [TOWN]

 

BEAR SNOW - 2 Total
1x Winterhold                                            [CITY]
1x POISnowy10 (Near Saarthal)                            [SHRINE]

 

CHAURUS - 6 Total
1x Abandoned Shack                                        [SHACK]
1x Sacellum of Boethiah                                    [SHRINE]
1x Alchemist Shack                                        [SHACK]
2x Dawnstar Sanctuary                                    [GUILD]
1x Morthal Jail                                            [JAIL]

 

CHAURUS REAPER - 1 Total
1x The Apprentice Stone                                    [STANDING STONE]

 

CHAURUS HUNTER - 3 Total
3x Abandoned Shack                                        [SHACK]

 

DEATH HOUND - 7 Total
2x Volkihar Courtyard                                    [CASTLE]
2x Redwater Den                                            [SHACK]
3x Castle Volkihar                                        [CASTLE]

 

GARGOYLE - 3 Total
1x Volkihar Courtyard                                    [CASTLE]
2x Volkihar Ruins (Soul Cairn Portal Room)                [CASTLE]

 

HUSKY ARMORED - 8 Total
4x Fort Dawnguard Exterior                                [CASTLE]
3x Solitude                                                [CITY]
1x Solitude Docks                                        [DOCK]

 

HUSKY - 25 Total
2x Solitude                                                [CITY]
2x Whiterun                                                [CITY]
1x Stonehills                                            [MINE]
2x Morthal                                                [CITY]
1x Dragon Bridge                                        [TOWN]
1x Stendarr's Beacon                                    [WATCHTOWER]
1x Brandy Mug Farm                                        [FARM]
1x Whiterun Outskirts                                    [CITY]
3x Winterhold                                            [CITY]
1x POIVolcanicTundra07 (near Windhelm)                    [SHRINE]
1x Anga's Mill                                            [LUMBER MILL]
4x Dawnstar                                                [CITY]
2x Whitewatch Tower                                        [WATCHTOWER]
1x Four Shields Tavern                                    [TAVERN]
1x Windpeak Inn                                            [TAVERN]
1x Fort Dawnguard                                        [CASTLE]

 

ASH HOPPER - 2 Total
2x Kolbjorn Barrow                                        [TOMB]

 

BOAR -3 Total
2x Skaal Village                                        [SETTLEMENT]
1x Raven Rock                                            [CITY]

 

LURKER - 1 Total
1x Tel Mithryn                                            [TELVANNI TOWER]

 

MOUNTED RIEKLING - 1 Total
1x Raven Rock                                            [CITY]

 

RIEKLING - 11 Total
7x Raven Rock                                            [CITY]
1x Windhelm Warehouse                                    [CITY]
1x The Bulwark Jail                                        [JAIL]
2x The Retching Netch                                    [TAVERN]

 

SEEKER - 3 Total
2x Temple of Miraak                                        [TEMPLE]
1x Tel Mithryn                                            [TELVANNI TOWER]

 

DOG - 29 Total
1x Solitude                                                [CITY]
2x Whiterun                                                [CITY]
2x Markarth                                                [CITY]
3x Riften                                                [CITY]
1x POIPineForest01                                        [CAMP]
1x POITundra08 (Near Half-Moon Mill)                    [CAMP]
2x Solitude Sawmill                                        [LUMBER MILL]
1x Katlas Farm                                            [FARM]
1x Rorikstead                                            [TOWN]
1x Dragon Bridge                                        [TOWN]
2x Karthwasten                                            [TOWN]
1x Salvius Farm                                            [FARM]
1x Ivarstead                                            [TOWN]
1x Battle-Born Farm                                        [FARM]
2x Pelagia Farm                                            [FARM]
1x Whiterun Stables                                        [STABLES]
1x Chillfurrow Farm                                        [FARM]
1x Loreius Farm                                            [FARM]
1x Bannered Mare                                        [TAVERN]
1x Honningbrew Meadery                                    [TAVERN]
1x Silver Blood Inn                                        [TAVERN]
1x Frostfruit Inn                                        [TAVERN]
1x Haelgas Bunkhouse                                    [TAVERN]

 

DWARVEN CENTURION - 1 Total
1x Understone Keep                                        [CITY]

 

DWARVEN SPHERE - 3 Total
1x Reachwind Eyrie                                        [POI]
1x Blackreach War Quarters                                [POI]
1x Understone Keep                                        [CITY]

 

DWARVEN SPIDER - 6 Total
2x Markarth                                                [CITY]
1x Deep Folk Crossing                                    [POI]
1x Avanchnzel                                            [DWARVEN RUIN]
2x Blackreach War Quarters                                [POI]

 

ELK - 2 Total
1x POITundra32 (Near Swindler's Den)                    [SHRINE]
1x POIPineForest02 (Near Half-Moon Mill)                [POI]

 

FOX - 9 Total
1x POIPineForest13 (Near Lakeview Manor)                [CAMP]
1x Rorikstead                                            [TOWN]
1x The Lover Stone                                        [STANDING STONE]
1x Merryfair Farm                                        [FARM]
1x The Atronach Stone                                    [STANDING STONE]
1x POIVolcanicTundra11 (Near Cradlecrush Rock)            [SHRINE]
1x Anise's Cabin                                        [SHACK]
1x POITundra05 (Near Bleakwind Basin)                    [POI]
1x The Drunken Huntsman                                    [TAVERN]

 

FOX SNOW - 6 Total
1x POISnowy01 (Near North Cold Rock Pass)                [CAMP]
1x POINorthernCoast12 (Near Northwatch Keep)            [CAMP]
1x High Hrothgar                                        [FORT]
1x POISnowy05 (Near Volunruud)                            [SHRINE]
1x Moorside Inn                                            [TAVERN]
1x Nightgate Inn                                        [TAVERN]

 

FROSTBITE SPIDER - 3 Total
1x Redwater Den                                            [SHACK]
2x Reachcliff Cave                                        [CAVE]

 

FROSTBITE SPIDER LARGE - 1 Total
1x Redwater Den                                            [SHACK]

 

GIANT - 2 Total
1x POITundra30 (Near Broken Fang Cave)                    [SHRINE]
1x Loreius Farm (Vicinity)                                [POI]

 

HORSE - 27 Total
Black (Whiterun Hold + Falkreath Hold):
1x Falkreath                                            [CITY]
1x Half-Moon Mill                                        [LUMBER MILL]
1x Crabber's Shanty                                        [SHACK]
2x Rorikstead                                            [TOWN]
1x Battle-Born Farm                                        [FARM]
1x Pelagia Farm                                            [FARM]
1x Honningbrew Meadery                                    [TAVERN]
1x Riverwood                                            [TOWN]
Piebald (The Reach):
1x Dushnikh Yal                                            [ORC STRONGHOLD]
2x Mor Khazgur                                            [ORC STRONGHOLD]
1x Left Hand Mine                                        [MINE]
Bay (Eastmarch):
1x Kynesgrove                                            [SETTLEMENT]
1x Hlaalu Farm                                            [FARM]
1x Nightgate Inn                                        [TAVERN]
Dappled (The Rift):
3x Fort Dawnguard Exterior                                [CASTLE]
1x Largashbur                                            [ORC STRONGHOLD]
1x Angarvunde                                            [TOMB]
1x Ivarstead                                            [TOWN]
Palomino (Haafingar + Hjallmarch + The Pale):
1x Morthal                                                [CITY]
3x Dragon Bridge                                        [TOWN]
1x Dawnstar                                                [CITY]

 

MAMMOTH - 1 Total
1x POITundra30 (Near Broken Fang Cave)                    [SHRINE]

 

SABRE CAT - 5 Total
1x Old Hroldan Inn                                        [TAVERN]
1x Rorikstead                                            [TOWN]
1x Soljund's Sinkhole                                    [MINE]
2x Mor Khazgur                                            [ORC STRONGHOLD]

 

SABRE CAT SNOW - 1 Total
1x Shrine of Azura                                        [SHRINE]

 

SKEEVER - 19 Total
1x Markarth                                                [CITY]
3x Riften                                                [CITY]
3x Peryite Shrine                                        [SHRINE]
1x POINorthernCoast18 (Near Ysgramor's Tomb)            [SHRINE]
1x Hags Cure                                            [SHOP]
1x Solitude Jail                                         [JAIL]
2x Thieves Guild                                        [GUILD]
2x Ragged Flagon                                        [TAVERN]
3x Markarth Warrens                                        [CITY]
1x Hall of Attainment                                    [GUILD]
1x New Gnisis Cornerclub                                [TAVERN]

 

SPRIGGAN EARTH MOTHER - 1 Total
1x Arch Mage's Quarters                                    [GUILD]

 

SPRIGGAN - 1 Total
1x Lady Stone                                            [STANDING STONE]

 

TROLL FROST - 3 Total
2x Narzulbur                                            [ORC STRONGHOLD]
1x Dawnstar Jail                                        [JAIL]

 

TROLL - 7 Total
1x Markarth                                                [CITY]
1x Riften                                                [CITY]
2x Dushnikh Yal                                            [ORC STRONGHOLD]
1x Sky Haven Temple                                        [TEMPLE]
1x Largashbur                                            [ORC STRONGHOLD]
1x Cidhna Mine                                            [JAIL]

 

WEREWOLF - 6 Total
2x POIPineForest15 (Near Pinewatch)                        [POI]
1x POIPineForest06 (Near Half-Moon Mill)                [POI]
1x Falkreath (Vicinity)                                    [CITY]
1x Twilight Sepulcher                                    [TOMB]
1x Falkreath Jail                                        [JAIL]

 

WOLF BLACK - 31 Total
2x Ancestor Glade                                        [CAVE]
1x Dayspring Canyon                                        [CAMP]
2x Eldergleam Sanctuary                                    [CAVE]
2x Whiterun                                                [CITY]
4x Falkreath                                            [CITY]
1x Pinewatch                                            [SHACK
1x Half-Moon Mill                                        [LUMBER MILL]
1x Hunter's Rest                                        [CAMP]
1x POIPineForest10 (Near Sunderstone Gorge)                [CAMP]
1x POIReach16 (Near Old Hroldan)                        [SHRINE]
1x Drelas' Cottage                                        [SHACK]
1x POISnowy06 (Near Hamvir's Rest)                        [CAMP]
1x POITundra17 (Near Brood Cavern)                        [SHRINE]
2x Cliffside Retreat                                    [SHACK]
1x POIVolcanicTundra06 (Near Eldergleam Sanctuary)        [CAMP]
1x Mixwater Mill                                        [LUMBER MILL]
1x Darkwater Crossing                                    [MINE]
1x Riverwood                                            [TOWN]
2x Dead Man's Drink                                        [TAVERN]
1x Dragonsreach                                            [CITY]
1x Falkreath Jarl's Longhouse                            [CITY]
1x Candlehearth Hall                                    [TAVERN]
1x Sleeping Giant Inn                                    [TAVERN]

 

WOLF ICE - 16 Total
4x Windhelm                                                [CITY]
1x Angi's Camp                                            [SHACK]
1x POIFallForest20 (Near Kagrenzel)                        [CAMP]
1x Windhelm Docks                                        [DOCK]
2x POISnowy18 (Near Hlaalu Farm)                        [CAMP]
1x POISnowy32 (Near Red Road Pass)                        [CAMP]
1x Palace of the Kings                                    [CITY]
1x Hall of Countenance                                    [GUILD]
2x Windhelm Bloodworks                                    [JAIL]
1x Braidwood Inn                                        [TAVERN]
1x The Frozen Hearth                                    [TAVERN]

 

WOLF RED - 12 Total
2x Riften                                                [CITY]
1x POIFallForest14 (Near Stendarr's Beacon)                [POI]
2x Snow Shod Farm                                        [FARM]
1x Shor's Stone                                            [TOWN]
1x POIFallForest30 (Near Autumnshade Clearing)            [CAMP]
1x Sarethi Farm                                            [FARM]
1x Ivarstead                                            [TOWN]
1x Froki's Shack                                        [SHACK]
1x Riften Jail                                            [JAIL]
1x Vilemyr Inn                                            [TAVERN]

 

A list of all hostile creatures and where you can find them:

Spoiler

- CREATURES - 
Bear Black
Death Hound
Husky
Dog
Fox
Skeever
Troll
Wolf

 

- LOCATIONS -
Dragon Bridge Overlook FORSWORN
OO 2x Wolf
Druadach Redoubt FORSWORN
I/O 2x Wolf 1x Bear Black 1x Fox
Halted Stream Camp BANDIT
I/O 3x Dog
Knifepoint Ridge BANDIT
OO 4x Wolf
Robber's Gorge BANDIT SPECIAL
OO 3x Dog
Serpent's Bluff Redoubt FORSWORN
OO 2x Wolf

Mara's Eye Pond VAMPIRE
IO 1x Deathhound

Bloodlet Throne VAMPIRE
IO 2x Deathhound
Broken Tower Redoubt FORSWORN
I/O 5x Skeever
Cracked Tusk Keep ORCS
OO 1x Troll
Fellglow Keep MAGES
IO 2x Dog 3x Skeever 
Fort Fellhammer BANDIT
I/O 3x Husky 
Ilinalta's Deep MAGE
IO 1x Skeever
Mistwatch BANDIT SPECIAL
I/O 6x Dog
Morvunskar MAGE SPECIAL
I/O 4x Husky

Orphan Rock WITCH SPECIAL
OO 3x Skeever
Ruins of Bthalft BANDIT
2x Dog

Bilegulch Mine ORC
OO 2x Wolf
Embershard Mine BANDIT
IO 2x Dog

Bannermist Tower BANDIT
OO 1x Wolf
Bleakwind Bluff FORSWORN
OO 1x Skeever
Dead Crone Rock FORSWORN
IO 1x Skeever
Ironback Hideout BANDIT
OO 1x Husky
Pinewatch BANDIT
IO 6x Dog
Traitor's Post BANDIT
OO 1x Husky

Dainty Sload BANDIT
I/O 2x Dog
Orphan's Tear BANDIT
OO 3x Husky
Wreck of The Pride of Tel Vos BANDIT
OO 1x Husky

Blind Cliff Cave FORSWORN
OO 1x Wolf
Broken Fang Cave VAMPIRE
IO 1x Deathhound 
Broken Helm Cave BANDIT
IO 1x Dog
Broken Oar Grotto BANDIT
IO 4x Dog
Bruca's Leap Redoubt FORSWORN
OO 1x Wolf
Cragwallow Slope MAGE
IO 3x Skeever
Lost Knife Hideout BANDIT
IO 6x Dog
Movarth's Lair VAMPIRE
IO 3x Deathhound
Orotheim BANDIT
IO 1x Dog
Pinemoon Cave VAMPIRE
IO 1x Deathhound
Red Eagle Redoubt FORSWORN
OO 1x Bear 3x Wolf
White River Watch BANDIT
OO 1x Dog

Mzinchaleft BANDIT
OO 3x Husky
Raldbthar BANDIT
I/O 5x Husky

Ansilvund MAGE
OO 1x Skeever
Bleak Falls Barrow BANDIT
OO 2x Husky 
Deepwood Redoubt FORSWORN
I/O 2x Skeever 
Four Skull Lookout BANDIT
OO 1x Dog
Frostmere Crypt BANDIT
IO 3x Husky
Hag Rock Redoubt FORSWORN
OO 3x Wolf

Journeyman's Nook BANDIT
OO 1x Husky
Lost Valley Redoubt FORSWORN
OO 4x Wolf
Silent Moons Camp BANDIT
OO 2x Dog
Silverdrift Lair BANDIT
OO 1x Husky
Skybound Watch BANDIT
OO 1x Husky
Volskygge BANDIT
OO 2x Husky

 

 OO - outside only

 IO - inside only

 I/O - inside and outside

 

Important support page links:

Spoiler

Forwards USSEP changes for SE/AE users using my files downloaded from the main page:

https://www.loverslab.com/topic/144125-creature-overhaul/?do=findComment&comment=4169267

.ESL converted files for SE/AE users NOT using my files from the main page:

EITHER USE THIS OR THE USSEP PATCH MENTIONED ABOVE. READ THE COMMENT FOR FURTHER INFO

https://www.loverslab.com/topic/144125-creature-overhaul/?do=findComment&comment=4179292

More Creatures 1.8.1 No Werewolves Edit:

https://www.loverslab.com/topic/144125-creature-overhaul/?do=findComment&comment=4041698

If you can't get the black outlines (cel-shading) to work:

https://www.loverslab.com/topic/144125-creature-overhaul/?do=findComment&comment=3764631

Changes vanilla dogs to look like the grey wolf variant from Krittakitty's True Wolves of Skyrim mod:

https://www.loverslab.com/topic/144125-creature-overhaul/?do=findComment&comment=3360750

 


  • Submitter
  • Submitted
    05/05/2020
  • Category
  • Requires
    Dawnguard and Dragonborn
  • Special Edition Compatible
    Yes

 

Link to comment

Q: Will you place chickens, slaughterfish, cows, rabbi-

A: By order of the Jarl stop right there! I have no intend to place these kinds of animals. Ever. I MIGHT consider adding a few dwarven constructs and/or atronachs but don't get your hopes up.

 

??

 

Exactly my thoughts!

That alone forces me in an immersive way to install your mod ?

 

(hoping for the constructs and atronachs anyways, because => Billy's awesome animations)

Link to comment

Will have to try this out - been using the old more creatures forever, but I agree it has some oddities and I always feel the urge to do a major culling on a new game near Whiterun stables.  Thanks for the share.

 

I do think placing a handful of dwarven automatons in Markarth, especially the palace and the museum, would fit well with the mod description.  It is almost criminal that those animations are so rare to see, and we all know Calcelmo is probably a super-perv who wouldn't mind if his research materials got a little... frisky.

Link to comment

do something new. add some immersive fish is water. Eg: water near steps at whiterun some non hostile harvest able fish that swim around (Salmon). near dragonsrich hostile big fish (re-spawn).

evil creatures in hall of the dead (non hostile just lurking around, not pet) bandits and such have there own pets bear, wolf, trolls and such. hostile to  PC not Them, Will come handy during enslaved period. Vamps have hounds etc.

Link to comment
9 hours ago, Kotazero said:

what enb are you using

I'm using Caffeine ENB.

 

Hint: You'll get this "cel-shaded" look that I have by going into your enbseries.ini and set EnablePrepass to true. You can find it under [EFFECT]. Love that shit.

Link to comment
10 hours ago, donttouchmethere said:

(hoping for the constructs and atronachs anyways, because => Billy's awesome animations)

Yeah, Billy's animations are a blessing to this world. Unrivaled imho

8 hours ago, Reesewow said:

I do think placing a handful of dwarven automatons in Markarth, especially the palace and the museum, would fit well with the mod description.  It is almost criminal that those animations are so rare to see, and we all know Calcelmo is probably a super-perv who wouldn't mind if his research materials got a little... frisky.

Looks like you people want to see some Dwarven Constructs. Sure. I'm kicking it up the priority list so you can probably expect them in the next update. Don't quote me on this tho.

 

I'm currently placing and testing Horses (unsaddled), Sabre Cats, Giants and Werewolves (Forgot to mention them in my mod description. I don't think it's immersive at all but I REALLY wanna see some Werewolf action and I may be completely wrong here but you can't encounter them in the wild, right? I've accumulated almost 2k hours in Skyrim LE and SE and I have never seen them apart from those that are held captive at Gallows Rock. I decided to do them after thinking about how those captured Werewolves were able to just chill in their Werewolf form forever so it might not be that immersion breaking...except for the part that mine are going to be passive.

 

About Giants: Y'all probably remember the quest "A Night to remember" in which you are LITERALLY able to trade with a Giant. Looks like those things are capable of trade. Not to mention that they can be friendly enough to do it with a human. Anyway, I'm gonna place one or two Friendly Giants in a fitting place. They have domesticated Mammoths which offer some delicious Cheese. This could canonically make them a trade partner for a Hold. And I hope you all know what my good friend Braum has to say about mouldy milk...

"When life gives you curdled milk, be patient. You get very good cheese!"

Link to comment
1 hour ago, RaHelios said:

What type of Ragged Shirt UUNP Mod that came from?

It's from TMB vanilla armor and clothes. The mod author closed the website a while ago - http://robton.nu/vanilla-armors-and-clothes-tmb/ - but apparently you can get it from their Discord (click the link for information). Alternatively you can download UNP Minidresses Collection. Basically the same...I think?

Link to comment
3 hours ago, aeonflux88 said:

As creator of GuardTrolls I find this sentence personally offending. Just joking. ?

Nice Mod will check it out. We need more content like this ?

Oh my... I felt a bit bad after seeing your mod just before I uploaded mine. Quite the unfortunate timing. But it's good that we both offer some creature fun - we just went in different creative directions I guess. My trolls are definitely not as smart as yours though :)

 

aN7k596V_700w_0.jpg

Link to comment
4 minutes ago, Snoipeh said:

I'm currently placing and testing Horses (unsaddled), Sabre Cats, Giants and Werewolves (Forgot to mention them in my mod description. I don't think it's immersive at all but I REALLY wanna see some Werewolf action and I may be completely wrong here but you can't encounter them in the wild, right? I've accumulated almost 2k hours in Skyrim LE and SE and I have never seen them apart from those that are held captive at Gallows Rock. I decided to do them after thinking about how those captured Werewolves were able to just chill in their Werewolf form forever so it might not be that immersion breaking...except for the part that mine are going to be passive.

 

ok will have to try this out on next new game (be a bit delayed though due playing Temple of Elemental Evil right this minute).  

just a couple of placement ideas

 

Sabre Cats = near Rorikstead, maybe Dragon Bridge, Old Holdran, and possibly the Lorieus Farm (or however its spelled).

Giants = Hall of the Vigilants, Dawnstar (fish possible here also), Shor's Stone, and Kyne's Grove, inside the first part of the Fallowstone Cave.

Werewolves = anywhere really could work, but preferbly somewhere not in a main city.  (the only place i have run into "wild" werewolves was in Falkreath hold, between Falkreath and Helgen

                        south of Lakeview Manor on that road and then extremly rarely)

Constructs = Markarth (as previously mentions by Reesewow), and a good other choice could be inside Sinderion's Laboratory, and any other dwarven ruins.

                     oooohhhhh yeah could place some by each of the great lifts to/from Blakereach.

Rieklings = Skaal Village, the Abandoned Farm (or is it house) se of Raven Rock, Raven Rock, Azura's Shrine, Septimus Signus's Outpost, by Boethiah Shrine, and possilby just outside Sarthaal.

 

these suggestions would make sense to me from an immersive perspective. do with them as you wish.

 

thanks for the mod (yes it will replace what you made it to replace :))

 

Link to comment
1 hour ago, Snoipeh said:

Oh my... I felt a bit bad after seeing your mod just before I uploaded mine. Quite the unfortunate timing. But it's good that we both offer some creature fun - we just went in different creative directions I guess. My trolls are definitely not as smart as yours though :)

 

aN7k596V_700w_0.jpg

you guys can work together and make ultimate mod that not only place creatures most immersive way also give them purpose like dogs roaming around market and sniffing other dogs*, a place to spend the night. trolls guarding the palace may frisk PC for stolen item:classic_wink:. some fish moving around water and such.

also integrate MNC.

*I barely see any animal animal action even though animations exist, reason is no mod do just that.

Link to comment
12 hours ago, Mr.Gentle said:

Absolute god send , i hope to see more of the "wilder" type of creature , certainly! immidiate download.

I hope you like Werewolves then. The 1.1 Update has got your back in that case.

Link to comment
12 hours ago, Sucker343 said:

dogs roaming around market

I'm just a novice modder but I did place dogs around markets because it's only logical to do so. I might thinker with their roaming ability in future. The creatures I placed roam around but only in a relatively small area.

 

12 hours ago, Sucker343 said:

sniffing other dogs*, a place to spend the night. trolls guarding the palace may frisk PC for stolen item:classic_wink:. some fish moving around water and such.

Uff... I'm not sure if I'm able to do such a task.

 

13 hours ago, Sucker343 said:

also integrate MNC.

I'm not sure I can follow you here. What do you mean by that? My mod places creatures that use the meshes and textures you've installed. They all will be equipped with genitals if you've installed MNC. They are pretty much just edited duplicates of existing creatures and so they will look exactly like the wolves, trolls, horses etc. that you encounter normally.

Link to comment
2 hours ago, Snoipeh said:

I hope you like Werewolves then. The 1.1 Update has got your back in that case.

Thank you very much for this mod! i too found that the original more creature had way too much and i think it lacked diversity but yours is great!

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