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Skyrim Creature Overhaul







CO More Creatures:

This mod simply places 280+ vanilla creatures around Skyrim. More specifically, it only adds them in notable places so that you're sure to encounter them on your travels but you won't see them scattered randomly in the most unseen places.


I've tried to achieve that by sticking to immersion. Big word, I know. What I mean by that is that you're not going to find creatures in place where there usually are none of that type. For example: You won't find a Frost Troll roaming around in the city of Riften. On the other hand, I've made sure that a place like Falkreath has a tendency to tame more wild Wolves than for example Whiterun due to Falkreath being a more forest-y (?) area where a lot of Wolves roam the area. This also means that the citizens of Falkreath for example are more accustomed to seeing and handling these kinds of beasts and are therefor more willing to have them as a sort of pet in their inn or their home. Additionally you won't find many animals - especially not wild beasts - in a place like Solitude. A harsh region like Eastmarch however is likely to have a few more feral furry companions. Hopefully you get the picture here.


Having said all that, I have included some exceptions to my own immersion rule. A few placed creatures may not really fit somewhere but I can safely say that it's not the end of the world if a few more creatures exist in your world, now is it :)? Creatures like Frostbite Spiders, Chaurus and Werewolves for example don't seem like they can be tame at first glance but you can even find examples of them being passive towards humanoids in vanilla Skyrim: Sinding the werewolf, the Dark Brotherhood which has a tame spider and Chaurus in general obey and cooperate with the Falmer, who are just blind and savage Snow Elves

Another sort of exception to my immersion rule is the inclusion of creatures near POIs like shrines or standing stones for example. And lastly, you will also find region specific animals inside of almost all Jails. You're not in there for fun - the guards want to see you perform behind those bars or they might just want to intimidate you with their new critters...depends on what kind of mods you've got installed


Oh, and the creatures are by no means completely harmless. They are passive until provoked. If you think that you can simply attack a tame wolf or a tame troll without repercussion then you're in for an ass whoppin'. They are still animals after all. Oh, and don't worry if they get killed. They'll respawn after some time has passed.



It places passive critters all around Skyrim. Limited to Inns, Farms, Hunter/Fisherman Camps, POIs, Orc Strongholds, Cities and Jails.


Types of creatures placed by this mod:

Atronachs - Flame, Frost and Storm

Bears - Black, Brown and Snow

Chaurus - Normal, Hunter and Reaper

Death Hounds


Huskies - Normal and Armored

Ash Hoppers



Mounted Rieklings




Dwarven Constructs - Centurion, Sphere and Spider


Foxes - Normal and Snow

Frostbite Spiders - Normal and Large


Horses - Black, Piebald, Bay, Dappled and Palomino


Sabre Cats - Normal and Snow


Spriggans - Normal and Earth Mother

Trolls - Normal and Frost


Wolves - Black, Red and Ice



Some creatures may get stuck inside of walls or something if you have mods installed that edit cities.

Other than that, it should definitely be compatible with anything else. It just places stuff and is 100% vanilla


You can even recruit some creatures if you have the mod Vokrii installed


Highly recommended:


(Download the SE version of SL Aroused Creatures and then overwrite it with the Aroused Creatures SE/LE Tweak from OsmelMC)

And don't forget to pick any of the amazing SLAL packs for more creature animations



I got your back. These creatures are just edited duplicates of vanilla records. I did not add any meshes of that sort. It's just an .esp anyway. As a consequence they will use meshes that you've installed. The creatures I've added will NOT have genitals if you don't have MNC installed.



CO Creature Edit:

This one simply edits the values of a lot of vanilla creatures. Edited values include PC level multiplier, min/max level, movement speed, Starting Health, Damage, Attack effects, aggression level and aggro distance (but only for Slaughterfish because these fuckers are so annoying).


This means that almost all enemy creatures are a threat to the player...as they should be. "Elite" enemies, like the snow variants, also have a higher PC level multiplier so that they feel like a real threat instead of just a slightly stronger recolour of an existing enemy type. With this installed, you won't be able to tank most creature attacks. To be more specific, a single wolf can kill you in 2-3 hits when you're not wearing armor and have 100 health points. Brutal creatures with serious killing power like the chaurus variants will easily kill you in 1-2 hits - even with decent defensive stats. This should make you way more cautious of the predators of Skyrim.


Preparation and in-combat attentiveness are key.


Highly recommended:

Any dodge mod. Trust me, you'll need it.


OBIS to make bandits stronger. Complements my mod as both drastically increase the difficulty.


Compatibility: IMPORTANT!

Anything that modifies creature-specific records in the Non-Player Character and Race tab will conflict with my mod (Use TES5Edit to check for possible conflicts). This unfortunately also means that my mod overwrites some of MNC's height and skeletal model edits. The following creatures are affected: Chaurus, Frostbite Spider (all 3) and Chaurus Hunter.


My reason for this is because I always play with the setting "Even Actors Height" unchecked due to all my races being the same height. I was never satisfied with the misalignments caused by this option so I just created an esp that set every race to the same height while also reverting MNC's changes to the aforementioned creatures. This was way back in 2018 and since then I've never had to fiddle around with the alignments of actors all the time. You can download my SnoiPersonalEdits file which just sets every race to the same height. Fortunately, this change can easily be reverted so please do that yourself if you have problems with my way of doing things.



Q 'n' A I guess... :

CO More Creatures

Q: Why did you make a mod that does exactly what the old Sexlab More Creatures mod does?

A: I've used Sexlab More creatures before and I find that it adds WAY too much creatures which are also WAY too close to each other. I don't wanna get chased by 10+ horny dogs/horses on my way past Whiterun Stables. I also didn't think cramping a ton of animals inside and outside of cities was neither immersive nor a pleasant way to help initiate creature sex. Cities felt like they were designed as a breeding zoo instead of being a place where actual humans live that may want to keep a certain animal as a pet. I'm exaggerating as you can tell but you hopefully know what I mean. I also craved creature variety which the original mod didn't offer. 


Q: Will you place chickens, slaughterfish, goats, cows, rabbi-

A: By order of the Jarl stop right there! I have no intend to place these kinds of animals. Ever.


Q: Can you add [insert valid animal name] in [insert region name]?

A: If it fits immersion-wise and I think it would make a good addition then yeah, I will consider your request.


CO Creature Edit

Q: Dude, enemy creatures do insane amounts of damage. Even a single wolf can easily fuck me up.

A: Git gud.


Q: I don't like how you set the values of creature X. I'd recommend setting them to Y.

A: Just open TES5Edit and edit them to your liking. It's as easy as it sounds.




A: Mainly Caffeine ENB but with a bit of Tetrachromatic ENB. To get the cel-shaded effect you need to go into your enbseries.ini, scroll down to [EFFECTS] and set EnablePrepass to true. Like this:

EnablePrepass=true. Tetrachromatic ENB offers the required ENBEFFECTPREPASS.FX.INI file. Or you can just download my enbseries folder from the download section of this file (SHIFT + BACKSPACE opens the ENB menu ingame jfyi). Just install the requirements as well as the recommended Natural Lighting and Atmospherics for ENB from Caffeine ENB and well just read the description in general.


Q: What armor/clothing are you wearing in your screenshots?

A: The Amazing World of Bikini Armor, Bikini Ascend, The Book of UUNP and Vanilla TMB Armors and Clothes.


Q: Why do your dogs look like red wolves?

A: I replaced the dog meshes and textures with the ones from the red wolf because the vanilla dog is SO INCREDIBLY HIDEOUS. No retexture is EVER going to fix that.


Q: Nice Poses. Where'd ya get them from?

A: GSPoses & SLAL by Gunslicer


(Special Thanks to MadMansGun for helping me out. Amazing guy!)


A list of all placed creatures and where you can find them:


Snoipeh's More Creatures - Creature Locations


1x College of Winterhold
1x Hall of Countenance


1x College of Winterhold


1x College of Winterhold


BEAR BLACK - 4 Total
1x Eldergleam Sanctuary
1x POIReach03 (Near Bthardamz)
1x POIVolcanicTundra09 (Near Mistwatch)
1x Mixwater Mill


BEAR BROWN - 3 Total
1x Heartwood Mill
1x Sarethi Farm
1x Ivarstead


BEAR SNOW - 2 Total
1x Winterhold
1x POISnowy10 [Shrine of Talos] (Near Saarthal)


CHAURUS - 8 Total
1x Halfmoon Mill
1x Morthal
1x Abandoned Shack
2x Sacellum of Boethiah
1x Alchemist Shack
1x Dawnstar Sanctuary
1x Morthal Jail


1x Blackreach (Near Sinderion's House)
1x The Apprentice Stone


2x Blackreach (POIBlackreach05)
1x Abandoned Shack


DEATH HOUND - 11 Total
2x Volkihar Courtyard
1x Icewater Jetty
1x Alva's House (Cellar)
2x Redwater Den
5x Castle Volkihar


GARGOYLE - 4 Total
1x Volkihar Courtyard
1x Castle Volkihar Exterior
2x Volkihar Ruins (Soul Cairn Portal Room)


4x Fort Dawnguard Exterior
3x Solitude
1x Riften
1x Solitude Docks
1x Dragonsreach


HUSKY - 20 Total
3x Solitude
2x Whiterun
2x Riften
1x Stonehills
1x Rorikstead
2x Dragon Bridge
1x Stendarr's Beacon
1x Whiterun Stables
1x Riverwood
1x Four Shields Tavern
1x Blue Palace
1x Frostfruit Inn
3x Fort Dawnguard


ASH HOPPER - 3 Total
3x Kolbjorn Barrow


BOAR -2 Total
1x Raven Rock
1x Bujold's Retreat


LURKER - 3 Total
1x Tel Mithryn
1x Beast Stone
1x Raven Rock


1x Skaal Village
1x Raven Rock


RIEKLING - 10 Total
3x Skaal Village
2x Northshore Landing
5x Raven Rock


SEEKER - 3 Total
2x Temple of Miraak
1x Water Stone


DOG - 23 Total
1x Solitude
2x Whiterun
2x Markarth
2x Riften
1x POITundra08 [Lake Ilinalta Fisherman Camp] (Near Half-Moon Mill)
2x Solitude Sawmill
1x Whiterun Stables 
1x Katlas Farm
1x Rorikstead
2x Karthwasten
1x Salvius Farm
1x Battle-Born Farm
2x Pelagia Farm
1x Chillfurrow Farm
1x Bannered Mare
1x Silver Blood Inn
1x Haelgas Bunkhouse


1x Understone Keep



1x Reachwind Eyrie
1x Understone Keep
1x Mzulft


2x Blackreach
2x Markarth
1x Deep Folk Crossing
1x Avanchnzel


ELK - 4 Total
1x POIPineForest01 [Lake Ilinalta Hunter Camp] (Near Guardian Stones)
1x POITundra32 [Shrine of Stendarr] (Near Swindler's Den)
1x POIPineForest02 (Near Half-Moon Mill)
1x POIReach05 (Near Bruca's Leap Redoubt)


FOX - 10 Total
1x POIPineForest13 [Lake Ilinalta Fisherman Camp] (Near Lakeview Manor)
1x POIReach12 [Waterfall] (Near Reachwind Eyrie)
1x The Lover Stone
1x The Atronach Stone
1x Merryfair Farm
1x POIVolcanicTundra11 [Shrine of Talos] (Near Cradlecrush Rock)
1x Anise's Cabin
1x POITundra05 [Lady of the Lake/Excalibur reference] (Near Bleakwind Basin)
1x Vilemyr Inn
1x The Drunken Huntsman


FOX SNOW - 3 Total
1x POISnowy01 [Hunter Camp] (Near North Cold Rock Pass)
1x POINorthernCoast12 [Abandoned Hunter Camp] (Near Northwatch Keep)
1x POISnowy05 [Shrine of Mara] (Near Volunruud)


2x Reachcliff Cave


1x POITundra25 [Abandoned Camp] (Near Folgunthur)
1x POINorthernCoast10 [Abandoned Camp] (Near Folgunthur)


GIANT - 3 Total
1x POITundra30 [Shrine of Zenithar] (Near Broken Fang Cave)
1x Rorikstead (Vicinity)
1x Loreius Farm (Vicinity)


HORSE - 30 Total
Black (Whiterun Hold + Falkreath Hold):
1x Falkreath
1x Half-Moon Mill
1x Crabber's Shanty
1x Rorikstead
1x Battle-Born Farm
1x Pelagia Farm
1x Honningbrew Meadery
1x Riverwood
1x Loreius Farm
Piebald (The Reach):
1x Dushnikh Yal
1x Mor Khazgur
1x Left Hand Mine
Bay (Eastmarch):
1x Hlaalu Farm
1x Kynesgrove
1x Angas Mill
1x Nightgate Inn
Dappled (The Rift):
2x Fort Dawnguard Exterior
1x Shor's Stone
1x Heartwood Mill
1x Largashbur
1x Angarvunde
1x Ivarstead
Palomino (Haafingar + Hjallmarch + The Pale):
1x Morthal
2x Dragon Bridge
1x Cliffside Retreat
1x Dawnstar
1x Hall of the Vigilant


MAMMOTH - 1 Total
1x POITundra30 [Shrine of Zenithar] (Near Broken Fang Cave)


SABRE CAT - 5 Total
1x Old Hroldan Inn
1x Rorikstead
1x Soljund's Sinkhole
2x Mor Khazgur


1x Shrine of Azura


SKEEVER - 21 Total
1x Markarth
3x Riften
3x Peryite Shrine
1x POINorthernCoast18 [Shrine of Talos] (Near Ysgramor's Tomb)
1x Moorside Inn
1x Hags Cure
1x Winking Skeever
1x Solitude Jail
2x Thieves Guild
2x Ragged Flagon
3x Markarth Warrens
1x Hall of Attainment
1x The Bee and Barb


1x Arch Mage's Quarters


SPRIGGAN - 1 Total
1x Lady Stone


1x Dawnstar Sanctuary
1x Dawnstar Jail 
1x Windhelm Jail


TROLL - 9 Total
1x Markarth
1x Riften
2x Dushnik Yal

1x Sky Haven Temple
1x POIVolcanicTundra14 (Near Steamcrag Camp)
1x Largashbur
1x POIVolcanicTundra03 [Fallen Tree Bridge] (Near Hillgrund's Tomb)
1x Cidhna Mine


WEREWOLF - 6 Total
2x POIPineForest15 [Abandoned Shack] (Near Pinewatch)
1x POIPineForest06 [Abandoned Alchemist Camp] (Near Half-Moon Mill)
1x Falkreath (Vicinity)
1x Twilight Sepulcher
1x Falkreath Jail


WOLF BLACK - 26 Total
1x Fort Dawnguard Valley
2x Whiterun
5x Falkreath
1x Pinewatch
1x Half-Moon Mill
1x Hunter's Rest
1x POIPineForest10 [Hunter Camp] (Near Sunderstone Gorge)
1x POIReach16 [Shrine of Dibella] (Near Old Hroldan)
1x Drelass Cottage
1x POISnowy06 [Hunter Camp] (Near Hamvir's Rest)
1x POITundra17 [Shrine of Kynareth](Near Brood Cavern)
1x Cliffside Retreat
1x Riverwood
2x Dead Man's Drink
1x Dragonsreach
1x Falkreath Jarl's Longhouse
2x Candlehearth Hall
1x Whiterun Jail
1x Sleeping Giant Inn


WOLF ICE - 14 Total
4x Windhelm
1x Angi's Camp
1x POIFallForest20 [Hunter Camp] (Near Kagrenzel)
2x POISnowy18 [Hunter Camp] (Near Hlaalu Farm)
1x POISnowy32 [Hunter Camp] (Near Red Road Pass)
1x Palace of the Kings
1x Hall of Countenance
1x Nightgate Inn
1x Braidwood Inn
1x The Frozen Hearth


WOLF RED - 16 Total
3x Ancestor Glade
2x Eldergleam Sanctuary
1x Riften
1x POIFallForest14 [Burnt House] (Near Stendarr's Beacon)
2x Snow Shod Farm
1x Shor's Stone
1x POIFallForest30 [Hunter Camp] (Near Autumnshade Clearing)
1x POIVolcanicTundra06 [Hunter Camp] (Near Eldergleam Sanctuary)
1x Darkwater Crossing
1x Ivarstead
1x Riften Jail
1x Vilemyr Inn


What's New in Version 1.6/1.0



NEW MOD: CO Creature Edit 1.0

NEW MOD: CO Personal edits 1.0

!Renamed page

!Renamed previous mod files


Update 1.6:

+ Placed Troll

+ Placed Dwarven Sphere

!Edited placements of a few creatures

!Removed 1x Black Wolf (Solitude Palace), 1x Chaurus (Solitude Jail)

!Info There is now an alternate version which just has all jail creatures removed


2020/06/23: I just uploaded my enbseries folder for those who want their Skyrim to look like mine


Update 1.5:

+ Added and placed Brown Bear
+ Added and placed Snow Bear
+ Added and placed Snowy Sabre Cat
+ Added and placed Snow Fox
+ Added and placed Gargoyle
+ Added and placed Spider
+ Added and placed Large Spider
+ Added and placed Mammoth

!Edited placements of a few creatures
!Removed a few creatures
Update procedure: Just replace the old .esp with the updated one.

!"(vicinity)": I marked some creatures in the spoiler tab with the aforementioned tag. It means that creatures are within a 1km radius in the specified area.


Update 1.4:

+ Added and placed Frost Atronach
+ Added and placed Flame Atronachs
+ Added and placed Storm Atronach
+ Added and placed Spriggans
+ Added and placed Spriggan Earth Mother


Update 1.3:

+ Added and placed Ash Hoppers
+ Added and placed Boars
+ Added and placed Lurkers
+ Added and placed Mounted Rieklings
+ Added and placed Rieklings
+ Added and placed Seekers
+ Added and placed Foxes
+ Added and placed Elk


Update 1.2.1:

Fixes the missing Windhelm Wall and much more. Many thanks to MadMansGun for fixing it! 


Update 1.2:

+ Added and placed Huskies
+ Added and placed Armored Huskies
+ Added and placed Death Hounds
+ Added and placed Chaurus Hunters

! Added, removed and replaced MANY old creatures

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