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Snoipeh

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About Snoipeh

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    Advanced Member
  • Birthday 04/11/1993

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    Netherlands
  • Interests
    Football, Cycling, Bowling, CS:GO, WoW

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  1. That's...unusual. I have never encountered this problem in all my playtime. Not to mention that I can't imagine how my mod would cause something like that. Is somebody else experiencing this oddity with my mod installed? In the meantime I'd suggest checking if it's really bound to just my mod. Doing some troubleshooting could help.
  2. Okay my fellow loverslabians, I'm pretty much done with this mod. I went through most (if not all) cells of Skyrim and I can say that I'm pretty satisfied with how it turned out. Be sure to inform me about any problems caused by this mod though as that is basically the only thing left on the To Do list. Now to my next plan. I'm going to add another mod to this file page which changes creature attributes. This means that a lot of creatures will have a different level scaling, hp and damage value as well movement speed and a few other things. I never liked how weak some creatures are throughout the game (e.g. Wolves and Skeever) and how almost all bigger predators loose all of their intimidation once you're like level 20...which is pretty early. This new mod would obviously complement Snoipeh's More Creatures as it increases the possibility of being defeated by a creature which could lead to a rape scenario with SL Defeat installed - so the ability to "naturally" engage in both consensual and aggressive creature sex is covered with these two. I've been playtesting it for months now (whenever I get the chance to play Skyrim that is) and I think it's almost ready for a public release. The idea behind it came to be because I couldn't find a single mod which changes creatures to be more challenging. I guess there is SkyTest but it unfortunately doesn't match how I would've envisioned it. Not to mention that it overblows certain aspects which I really didn't like. I just like to keep it simple. That being said, I'm probably going to rename this file page to something more fitting of these two mods so don't be surprised. The wolf gif will probably stay so look out for that.
  3. Copied directly from OselMC's Page: --------------------------------------------------------------------------------------------------------------------------------------------- 1.1. SexLab Aroused Creatures SE/LE v04.01 (Tweak) include: Include all the changes and fixes from the SE v04.01 and those from the Beta 10 (Tweak) * To Install first install the original SE version, then patch with my LE tweak and run FNIS. ** This is a patch, still need the original SE mod to work. *** Compatible with the SE v04.01 original. **** Work over LE and SE without problem. Just follow the instructions to install it. <- THIS RIGHT HERE ---------------------------------------------------------------------------------------------------------------------------------------------- There's no need to go for the SE version. I'm just recommending it because the SE version does have a a lot of additional settings that I absolutely love. Not sure what you mean by "then over write it with a file that doesn't exist" though. What file doesn't exist? The tweak is just called "SexLab Aroused Creatures v04.01 Tweak(20200421).7z" in the download section if you're referring to that. I already had the 2016 LE version of Aroused Creatures installed (with all the requirements of course), so I just overwrote it with the newer 2020 SE version of Aroused Creatures and lastly I installed the aforementioned tweak. Nothing special here.
  4. There are many ways to approach this issue. 1. Open the console then select the creature by clicking on it with your mouse and lastly type in "disable". Not sure what consequences this might bring, considering that the record is still in the game save but at least it's not physically there and it can't interact with anything 2. Open Creation Kit and remove them individually by yourself 3. I think the mod "Jaxonz Positioner" is another tool that can help with your problem Not sure what's going on here but it's definitely not something caused by this mod
  5. Aye thanks again for doing this.
  6. Yeah that's something that I also see as a problem. I am currently testing a lot of stuff and I noticed that every creature's arousal eventually drops to 0 and it'll only increase when you raise the exposure manually e.g. going naked for a bit. That obviously completely removes the surprise of suddenly seeing aroused creatures every now and then. Having said that, it would be nice to know how to integrate custom arousal settings. Or it would be even better to have a mod that randomly sets the exposure value of actors in your vicinity every now and then. Maybe it already exists and I just haven't heard about it. Not sure if this is the case for everybody but "Seed NPC sex stats" only works for human NPCs. Creatures are not affected by this at all. At least in my game.
  7. Hopefully you'll manage to get it working eventually. It's really unfortunate that I forgot a lot about my installation process and what to consider but well it's been a long time since I installed it and I also stopped documenting a while ago. Yeah I should really consider doing that.
  8. I'd say it's pretty basic Here's what I use as a base Just don't forget the requirements! UNPB is my preferred Bodyslide setting. (Not sure if you have to use Bodyslide afterwards and set it yourself to UNPB or if the mod itself offers UNPB as a preset to choose from when you install it... It's been years since I last installed it so pardon my bad memory here) As for textures, I'm using Pure Skin Textures: https://www.nexusmods.com/skyrim/mods/73853/?tab=description
  9. Looks like I had some files from Tetra ENB left in there. ENBEFFECTPREPASS.FX.INI also seems to be from Tetra ENB. I guess I'm using a mix of both to get the look I have in my screenshots. I'm sorry for the inconvenience and confusion I caused. I'll just "update" my mod and include my enbseries.rar file in the download section of my mod so everyone can immediately download it from there instead of having to look through the comments.
  10. I've placed 2 Trolls that are fairly close to each other at 2 locations. That's a really nice idea. I'll look into it.
  11. I'm sorry but I personally really don't want to delve into these sort of things. I'm currently also working on 2 other projects which take up some time. Maybe some other creative mind picks up your idea and creates an expansion patch for my mod. That would be amazing honestly. OsmelMC comes to mind but I definitely don't want to force anything on anyone. Great guy though.
  12. I tried to replicate your problem but with no success. I'm not sure at all but I think I had the same problem in the beginning as well... I am in no way an expert on this but it surely looks like Bokeh blur is your problem here. My ENBEFFECTPREPASS.FX tab looks different as well: But I think I have a solution. I did install "Natural Lighting and Atmospherics for ENB" which was mentioned on the "Caffeine ENB" mod page. NLA has it's own enbeffectprepass.fx.ini which should do the trick. https://www.nexusmods.com/skyrim/mods/50065?tab=description Installing this should hopefully fix your bokeh problem.
  13. I'm not sure what you mean here. All creatures are passive until provoked. The creature's reaction once you have provoked them depends on it's confidence level. Menacing and fearless creatures like Death Hounds, Chaurus, Spiders etc. never back out of combat. Then on the other side there are creatures that always flee when provoked. This includes creatures like Elks, Horses, Foxes etc. And then there are creatures who sit in-between like Wolves, Dogs, Bears etc. that only flee IF they feel like their attacker outmatches them. I tried to make it as realistic as possible. https://www.creationkit.com/index.php?title=AI_Data_Tab Here you can read up on what each confidence type does.
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