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About This File

This is an enhancement for Sweaty Wet Skin Auto Adjustment.
It replace the logic (scripts) applying the sweaty textures and theirs strengths.

 

Requirements

 


Textures

 


not required, but strongly recommended

 


Optional mods (with integration)

 


Quickstart

  1. Install everything
  2. Make sure Wet Function Redux overwrites Sweaty Wet Skin Auto Adjustment
  3. Start game and go into MCM menu of Wet Function Redux
  4. Open Targets
  5. Select Player
  6. Click Start effect
  7. Go back into the game (close all menus)


Experiment a bit by:

  1. Go back into the Targets menu
  2. Select the player as target (if not already)
  3. Screw around with the values
  4. Go back into the game and wait for them to update (2 seconds by default)

 


Additional Features

  • Support for texture swapping on male targets:
    • own set of textures - does not interfere with female textures
    • SOS support
    • diffuse texture swapping - for different details while wet (body hair)

    [*]A lot of sources for wetness, each with its own rate of wetness generation

    • stamina & magica usage (as before but with seperate rates)
    • sprinting
    • running
    • sneaking
    • galloping
    • working (mining, chopping wood, any blacksmith work)
    • weather influence
      • pleasant
      • cloudy
      • rainy
      • snow
      • interiors/other

      [*]SexLab (if installed)

      • base rate during scenes
      • increasing rate with each stage
      • orgasm modifiers
      • victim modifiers

      [*]SexLab Aroused (if installed)

      • increasing rate with arousal
      • threshold above which the textures with wet pussy effect may be used

      [*]Zad/Devious Devices (if installed)

      • rate from vibration, increasing with strength
      • orgasm caused by device
      • edged by device

      [*]SexLab Skooma Whore (if installed)

      • Physical addiction
      • Mental addiction
      • Magical addiction
      • Overall addiction stage

      [*]Frostfall (if installed)

      • drying when near fire (scales with fire size)
      • separate weather influence for rainy and snow when in shelter


    [*]Effect can be applied to any number of NPCs

    • view current values and modify wetness
    • can force a constant wetness and specular-/glossiness-strength

    [*]Auto-apply the effect:

    • to (options):
      • every NPC
      • followers
      • Participants in a SexLab scene (with option for the player scene only)
      • NPC wearing something that is flagged by:
        • ZaZ: Ankles, Belt, Blindfold, Bra, Collar, Device, Gag, Hood, Wrist, Yoke
        • Devous Devices: Lockable, Armbinder, ArmCuffs, Belt, Blindfold, Boots, Bra, Clamps, Collar, Corset, Gag, Gloves, Harness, Hood, LegCuffs, PiercingsNipple, PiercingsVaginal, Plug, PlugAnal, PlugVaginal, Suit, Yoke

        [*]naked NPCs

      [*]auto-removes itself if:

      • not refreshed (no save-game bloat)
      • the player is not nearby
      • the model is/was unloaded

      [*]can auto-fix broken effects (does not need other features to be enabled) [*]can be controlled as any normal effect [*]uses PapyrusUtil instead of cloak spells/quests: efficient and can't cause the brawl bug

    [*]Global wetness rate multiplier [*]NPC-only global wetness rate multiplier and bonus (for AI lethargy compensation) [*]Support for head texture swapping (textures are not included in the linked texture sources) [*]Export/Import all settings

 


A video introducing the mod by @shinji72

 

 

Changes compared to original

  • Player is not affected by default - must be added as any other NPC
  • The weather sets the drying rate - if any (e.g. rain)
  • The curve which translates wetness to specular/glossiness strength has changed (see plot in screenshots):
    • below the dry point the minimal effect and no textures are applied
    • when coming from a dry state, any visual effect is delayed until the start point is exceeded
    • this will increase faster than normal until the soaked point is reached
    • wetness is capped at cap point, at which the maximum strength of the effect is reached
    • the effect strength will now change linear between max to min when the wetness changes from cap point to dry point
    • it will stay on this straight even when rising again
    • when the wetness falls below the dry point, it can use the delay mechanism again

    [*]Texture swapping is enabled by default

 


Notes for Updating

 

to version 28:

  • all effects need to be applied again
  • some previously affected actors may show up as outdated (these are the ones were the game just decided to remove the effect partially for absolutely no reason)


to version 32:

  • effect on beast races (Khajiit, Argonian) should be reapplied: stop effect, restart game (if head texture swapping was enabled), start effect


to version 35:

  • all effects will be automatically stopped during update, setting and forced values remain untouched! (needed to purge the zombie-self-revival, that was used to fix broken effects automatically - which is now superseded by the auto-fix broken function introduced together with the Auto-apply functions)

 


Known Issues

  • If you upgrade a save which used the normal Sweaty Wet Skin Auto Adjustment the MCM menu entry will still be named "Sweaty Wet Skin" - this is a problem on SkyUI side and can't be fixed
  • On affected NPCs the game may just remove the effect partially on cell change (this is a known Skyrim bug). I implemented a workaround that fixed this problem in my test cases. The bug can still be provoked. If there is any need, I can implement more severe measure to circumvent this bug.
  • Using head texture swapping will cause brief visual glitches when swapping the texture.
  • In some cases (certain presets/followers) the effect won't show up despite them being correctly applied by the mod. I'm still investigating the cause of this and am suspecting RaceMenu overlays (maybe in combination with a some certain ENB). If your are encountering this issue, feel free to provide me with a debug log so I may get a better handle on this.
  • Changes of a NPCs sex will only be detected after stopping and restarting the effect on the target.

 


Using custom textures


When dry, the default textures of the body are used (you may want to use non-sweaty/glossy variants). To use custom sweaty textures just replace the following files with your according textures.

 

Folder: Textures\Actors\Character\WetFunction
Files:

  • wethead_s.dds: not included in original texture pack
  • wethand_s.dds
  • wet_DSP_s.dds
  • male_wethead_s.dds
  • male_wethand_s.dds
  • male_wet_DS_s.dds
  • male_wet_d.dds: the diffuse texture
  • male_wetschlong_s.dds


Body textures are present with different detail effects, where each D, S, P is 1 if the corresponding effect is active in this variant else 0

  • D: droplet effect
  • S: sweat effect
  • P: pussy effect (wet crotch)

 


Tip: For faster replacing of the body texture, just replace the wet_010_s.dds variant and disable the droplet and pussy effect in the MCM menu (visuals).

 

 

CTDs


In general: Make sure you have all the dependencies - in the proper versions.

 

For a certain type of CTD (not only with this mod)
Symptoms:

  • Only occurs when first loading a save after the game was freshly started
  • Other later/earlier saves with the same mods might work
  • You get a normal loading screen and just as it should go into the game (you may already hear sounds from within the game) it crashes
  • The very same save and setup might work loading at another point in time
  • You can (mostly) load these saves when you have loaded some other save before.
  • You can load these saves more reliable (after game start) when you attempt to load a non-existing save via console (e.g. "load foo" and there is no save "foo")


If this (partially) applies to (some of) your CTDs here might be a solution for you (It fixed it for me):

  1. Use ENB (you don't need a profile, just use it's performance boost features)
  2. Enable the new feature (introduced in v.303): DataSyncMode=1


This enables some sort of delayed data loading, which seems to fix these CTDs: Now I have some minor FPS drops within the first seconds after the first load - but not a single CTD at this point since.

 


What's New in Version 39

Released

  • 24
  • - inital release
  • 25
  • - added Skooma Whore support
  • - cleanup of effect removal
  • 26
  • - fixed dynamic dependencies (not MCM menu)
  • 27
  • - fixed SexLab interference of scenes
  • 28
  • - fixed updating of MCM option descriptions and similar things on mod update
  • - reworked storing of data on effected targets: use StorageUtil instead of properties for better handling
  • - forced values stay now until removed (even when effect ends) in preparation for features far down the line
  • - added workaround for bug in game engine stopping effects on NPC on cell change, worked in all tested cases
  • - fixed a lot of minor things
  • 29
  • - added Frostfall integration using their API
  • 30
  • - some minor fixes
  • 31
  • - added support for head texture swapping - disabled by default since no textures are provided and it causes minor visual glitches when swapping the texture.
  • - added a global rate multiplier
  • 32
  • - fixed non-head textures not showing up
  • - handle beast races heads better (effects need to be reapplied)
  • - fixed gray heads on NPCs when using head texture swapping
  • - added logging to file, system/target info dumping options in MCM
  • 33
  • - added checking of requirements in MCM (only shown if something failed)
  • - added easy activation of papyrus/file logging for the game session if it was not enabled
  • - cleaned up code (ecMCM was split off)
  • 34
  • - added a workaround for (presumably) buggy overlays blocking the skin detection and thus any operation on the slot (disabled by default - since it could cause other problems)
  • - added a one-time manually triggered fix/cleanup for the aforementioned bug - if it works the workaround should not be needed
  • - cleaned up the debug info dumping (to file)
  • - fixed the system info dumping not running when no target is selected
  • 35
  • - added auto-apply (details in text)
  • - added global multiplier and bonus for wetness rate of NPCs (for compensation of general AI lethargy)
  • - added option for zombie-self-revival - was always on; is now disabled by default, since it is superseded by "auto-fix broken" of new auto-apply feature
  • - centralized SexLab event handling (should not put less load on the papyrus engine)
  • - improved effect cleanup
  • 36
  • - added auto-apply options for: naked, devices flagged with ZaZ/Devious Devices keywords (every keyword has a toggle)
  • - fixed some minor typos/issues with the MCM menu
  • 37
  • - fixed a minor bug in SexLab integration assuming too many actors for a scene
  • 38
  • - added support for male texture swapping (including diffuse swapping on body)
  • - reworked texture detection: will now also work without any textures and properly report all missing ones
  • 39
  • - fixed multiple bugs with the texture swapping logic - now it is fully dynamic and never makes assumptions about default textures of any kind

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