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Posted
On 4/1/2025 at 12:06 PM, AngelWright said:

What are you using to retexture the wolves/other animals?

https://www.nexusmods.com/skyrim/mods/112283 As a base
https://next.nexusmods.com/profile/Kajuan/mods?gameId=110 Overwrite the mod above with the textures from this author if asked
https://www.nexusmods.com/skyrim/mods/59174 And lastly install these and overwrite the above if asked

(If you use "MoreNastyCritters", then I believe there is a "True Wolves of Skyrim" textures option in the installer of: https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/

Use that instead then.

 

 

On 4/15/2025 at 8:38 AM, Omnishade said:

I noticed you've added hostile creatures to populated areas like towns etc. Did you make them friendly or are they guard fodder?

They are passive and won't attack or be attacked unless provoked by you yourself or hostile encounters.

  • 6 months later...
Posted
On 11/1/2025 at 6:23 PM, ZerØTwØ said:

hello ¿can you make a patch for Open Cities?

Sorry but I don't use open cities and don't intend to so I won't be making a patch for that.

 

On 11/1/2025 at 7:41 PM, Celedhring said:

I don't see a single mention of spiders.   I know arachnophobia is a thing, but...dayum.... :D

I have placed a few spiders in 2 locations.

The Creature Edit mod also changes some stats of spiders.

Posted (edited)

Having trouble after installing "CO Personal Edits 1.0" with the vampire head.  It takes away the high poly head and totally changes my characters head shape.  Only as a vampire though.  If changed back to human the right head and head shape are back again.  Said in instructions it makes all races the same height, nothing about face gen or heads O.o

Edited by Lulu78
  • 2 weeks later...
Posted
On 11/9/2025 at 8:22 AM, Lulu78 said:

Having trouble after installing "CO Personal Edits 1.0" with the vampire head.  It takes away the high poly head and totally changes my characters head shape.  Only as a vampire though.  If changed back to human the right head and head shape are back again.  Said in instructions it makes all races the same height, nothing about face gen or heads O.o

I don't use HPH but seems like it also changes (vampire) race entries like my mod does.


I'd recommend using TES5Edit (or SSEEdit for Skyrim SE/AE) to forward the necessary changes from my mod to HPH or the other way around and load these two mods so that nothing gets cancelled out.

 

There are many tutorials out there that show the basics on how to use these Tools.

Forwarding changes is very simple.

  • 1 month later...
Posted

Hi everyone! I was just wondering if it is possible to make my game look like the screenshots on Anniversary Edition, since Caffeine ENB is a LE preset. I particularly like the light cel-shading effect. Thanks!

  • 2 months later...
Posted (edited)

So one of the dogs by the blacksmith in riften got killed in an incident involving the town mobbing a thief, and I did not notice it until later hour give or take.  I do have a save I think that does not set me to far back.  But I am curious.  Is it set up to re-spawn? If so, at what set amount of time must pass for it to pop back into existence?   Or must it be spawned manually?

Edited by Dinkleturd
a puncuation and edit in words.
Posted
55 minutes ago, Dinkleturd said:

So one of the dogs by the blacksmith in riften got killed in an incident involving the town mobbing a thief, and I did not notice it until later hour give or take.  I do have a save I think that does not set me to far back.  But I am curious.  Is it set up to re-spawn? If so, at what set amount of time must pass for it to pop back into existence?   Or must it be spawned manually?

in the version i have installed, apart from the "Tame Snow Fox" [NPC_:xx13AA16] everything else has the respawn flag turned on.

 

but you should be able to force it back to life with the console.

Posted
8 hours ago, MadMansGun said:

in the version i have installed, apart from the "Tame Snow Fox" [NPC_:xx13AA16] everything else has the respawn flag turned on.

 

but you should be able to force it back to life with the console.

So as I am to understand. This applies to all except the tamed fox.  Both tamed creatures in the cities, and out in the world in their assigned locations respawn after a certain in game days?   

 

Also if I could make the suggestion so others may not have a moment like I had, and start digging around for an answer or back track their game progress to undo the loss.  Could you add this info about the creatures respawn to the front page?  If possible as well, Including the in game days it will take for said creatures to respawn.  

Posted
23 minutes ago, Dinkleturd said:

So as I am to understand. This applies to all except the tamed fox.  Both tamed creatures in the cities, and out in the world in their assigned locations respawn after a certain in game days?   

 

Also if I could make the suggestion so others may not have a moment like I had, and start digging around for an answer or back track their game progress to undo the loss.  Could you add this info about the creatures respawn to the front page?  If possible as well, Including the in game days it will take for said creatures to respawn.  

https://en.uesp.net/wiki/Skyrim:Respawning

10 days, 30 days, or never depending on the location.

and

Quote

For any area to respawn, you must not enter the area during the specified time period. Each time you enter the area, the respawn clock is reset.

 

  • 2 weeks later...
Posted (edited)

The wolves inside the cities are hostile. nothing overwrites them or the race in XEdit. Can i fix this somehow?

 

Edit: Setting them to cowardly stopped them from attacking.

Edited by Levi Redscale
Posted
On 3/29/2026 at 12:34 PM, MadMansGun said:

apart from the "Tame Snow Fox" [NPC_:xx13AA16]

Looks like I missed something...

Gotta fix that soon.

 

On 4/9/2026 at 1:45 PM, Levi Redscale said:

The wolves inside the cities are hostile. nothing overwrites them or the race in XEdit. Can i fix this somehow?

 

Edit: Setting them to cowardly stopped them from attacking.

I'm glad that you managed to fix it.

I suspect you have some other mod installed that affects AI behaviour (in general)?

Posted
On 1/7/2026 at 3:06 AM, The Masochist said:

Hi everyone! I was just wondering if it is possible to make my game look like the screenshots on Anniversary Edition, since Caffeine ENB is a LE preset. I particularly like the light cel-shading effect. Thanks!

Very late reply but I found an ENB that supports the cel-shading effect AND it looks good.

PI-CHO ENB: https://www.nexusmods.com/skyrimspecialedition/mods/35082?tab=description

I installed the N9.7 for Obsidian Weathers OLED Edition but you might want to choose another version.

 

The installation tutorial is near the bottom of the mod description.

Don't forget to do the .ini changes shown in the PI-CHO zip file.

To activate the cel-shading effect open the ENB menu by pressing SHIFT+ENTER and go to Pre Processing > CARTOON.

Now just tick "Enable Depth Outline".

Then just edit the other parameters to further change the effect to your liking.

 

 

Here are some screenshots showing off the effect/settings (I overblew the DoF effect to show the outlines better)

Spoiler

PI-CHOENBOutlinepreview.thumb.png.283c86fd653cc00da4d15d757debf69f.pngPI-CHOENBSettings.thumb.png.75b15dc1c6da58c1494dc5777236261b.png

 

Posted
On 4/10/2026 at 8:30 PM, Sevipah said:

Looks like I missed something...

Gotta fix that soon.

 

I'm glad that you managed to fix it.

I suspect you have some other mod installed that affects AI behaviour (in general)?

For anyone who gets the aggro problem like me. Wildlife Harmony overwrites all creatures as SKSE, making them hostile.

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