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Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes)


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Posted

Hi. I'm still a bit new to FO4 lewd modding, so bear with me.

In the installer, there's an option "Male Body", which reads "Install required bodytalk body with erection 1.0 and builded morphs in swimmer preset.". I'm a bit confused here. Do I need this option, or do I need this option only if I have body talk? I use Enhanced Vanilla Bodies that's included in one of the mods on Loverslab (not the actual standalone mod).

Posted
5 hours ago, shunter said:

Hi. I'm still a bit new to FO4 lewd modding, so bear with me.

In the installer, there's an option "Male Body", which reads "Install required bodytalk body with erection 1.0 and builded morphs in swimmer preset.". I'm a bit confused here. Do I need this option, or do I need this option only if I have body talk? I use Enhanced Vanilla Bodies that's included in one of the mods on Loverslab (not the actual standalone mod).

Better use bodytalk

Posted
4 hours ago, Br23304 said:

 

Hello,

 

Since the new patch 6.1 this blood effect can be seen every time the scene begins, while and also at the end of the scene. but only if the player has sex.

enb2020_3_19_10_53_27.bmp 5.93 MB · 8 downloads

Do you have this installed? It seems that your character is having sex during her period (it is one of the effects)

 

https://www.loverslab.com/topic/126563-aaf-rse-ii-reproductive-system-effects-072519/page/2/#comments

Posted
13 hours ago, SilverPerv said:

I updated the Erection Fix, please re-download and re-install it.

It should be fine now.

I got it but still getting a flaccid penis. Could it be possible something is wrong with bodytalk? 

 

 

 

Spoiler

flaccid.PNG

 

AAF_morphSetData.xml

Posted
24 minutes ago, arkwyn said:

I got it but still getting a flaccid penis. Could it be possible something is wrong with bodytalk? 

Yeah the penis is 'erect' just not facing the right way.

Update your BodyTalk to the latest version (v2.75).

Then build the male body while having the Erection Slider set to 0% (Flaccid)
 

Spoiler

image.png.0ed9a7eb91004d26e05d2004ba259212.png

 

Posted
18 minutes ago, SilverPerv said:

Yeah the penis is 'erect' just not facing the right way.

Update your BodyTalk to the latest version (v2.75).

Then build the male body while having the Erection Slider set to 0% (Flaccid)
 

  Reveal hidden contents

image.png.0ed9a7eb91004d26e05d2004ba259212.png

 

That fixed it! Thanks a lot :D

Posted
3 hours ago, Indarello said:

Are you sure my patch cause this problem? I do not understand how this can happen

not sure,

but with the patch 5.3 this blood effect is not visible .... despite the period ^^

 

3 hours ago, JBpy said:

Do you have this installed? It seems that your character is having sex during her period (it is one of the effects)

 

https://www.loverslab.com/topic/126563-aaf-rse-ii-reproductive-system-effects-072519/page/2/#comments

Yes, i have it.

 

Thanks for your answer. ?

 

greetings

Posted

Thank you very much for fixing the 6.1 Erection patch.

 

I have been trying to incorporate the Fusion and Bodytalk bodies into the Unique NPCs mod for a while now. So far the Fusion side has been successful, enabling the UniqueNPCs CBBE textures over the Zex skeleton. Naked women have Fusion body but when Slot33 has CBBE clothing they have CBBE body. Fusion clothing in Slot33 gives Fusion body. Using identical Atomic Beauty CBBE and Fusion presets even enables mixing some CBBE and Fusion clothing on the same body. What has surprised me is that the Fusion and CBBE bodies both have functioning OCBP physics.
 
Unfortunately BT2 has been a complete pain in the arse. Replacing the MaleBody_Core nif & tri files in UniqueNPCs Main .ba2 with the built BT2 files has solved most of the problems. Where i am stuck is that everything works up to and including installing your patch. But if i build BT2 with 0% erection, there is only flaccid dicks in every animation.


If i build BT2 with 100% erection, everything works perfectly, except that naked males have permanent erection. Installing the Erection Fix + Miscellaneous Tweaks for v6.1 gives the "giant penis problem". This is with erection built at either 0% or 100%. Removing the Erection fix returns to normal function (with permanent erections).

 

Do you think that this might be a mesh problem or an xml problem?

Posted
9 hours ago, dosfox said:

But if i build BT2 with 0% erection, there is only flaccid dicks in every animation.


If i build BT2 with 100% erection, everything works perfectly, except that naked males have permanent erection. Installing the Erection Fix + Miscellaneous Tweaks for v6.1 gives the "giant penis problem". This is with erection built at either 0% or 100%. Removing the Erection fix returns to normal function (with permanent erections).

Your problem is most likely that you have a older version of BodyTalk v(2.70), where the penis slider is reversed compared to BodyTalk 2.75, or you forgot to build morphs.

Update BodyTalk to v2.75 and then build the male body with Erection Slider set to 0% (Flaccid) while having the 'build morphs' box in the lower left corner checked.

DO NOT install the male body that is included in Patch for Animations 6.1 installer.

And make sure to load my 'erection fix' below(Mo2), or after(Vortex) Patch for Animations, try to follow the 'load order' of this guide.

 

In this post i submitted a screenshot that shows how the erection slider should be when you press 'build'.

 

9 hours ago, dosfox said:

except that naked males have permanent erection.

Indarello made "Patch for Animations" in such a way that the penis is always erect. Both during AAF scenes and outside of them.

This is the main reason i created the "Erection Fix".

 

9 hours ago, dosfox said:

 Installing the Erection Fix + Miscellaneous Tweaks for v6.1 gives the "giant penis problem". This is with erection built at either 0% or 100%. Removing the Erection fix returns to normal function (with permanent erections).

Update BodyTalk, and re-build the body(with morphs enabled), that will most likely fix it.

If the problem persists, post a screenshot of the 'giant penis' here please, so i know better what to look for.

 

Good luck!

 

 

Posted

@SilverPerv

Thank you very much for your reply!

 

The problem was completely my fault. The secret to adapting UniqueNPCs to Fusion and Bodytalk is duplicating the relevant parts of the Fallout 4/data/meshes/actors/character/characterassets/ folder inside the UniqueNPCs-main.BA2 archive. I was moving the files i was replacing in the archive into a subfolder to back them up and carelessly left that subfolder in the archive after i repacked it. Obviously the mod was reading the subfolder as well and must have been somehow defaulting to the cbbe body/skeleton when called by AAF.

 

After another sleepless night working that out, everything is now working perfectly. Naked males are flaccid until AAF calls them and all penises are as nature intended! It has been a painful journey over several playthroughs, but absolutely worth it. UniqueNPCs makes every NPC unique in height, race, skin texture, face and body morphology, tattoos, scars, hair, makeup, and given names. A few random NPCs are even equipped with various prosthetic limbs. And now with Fusion/BT it adds a whole new dimension to Commonwealth shenanigans.

 

After replacing the never-nude male textures the installed mod takes up 10GB of space but has negligible impact on performance. Definitely one of the most immersive mods i've ever used, and can't recommend highly enough.

 

Thanks again Indarello and SilverPerv for your continued valuable contributions to making AAF just work!

Posted
24 minutes ago, Shy_Blair said:

I probably missed something somewhere. but im running into an issue with the males bodies mostly the dick, like the ghoul's bodies was broken when nude on normal males one of two things either they had the same broken mesh as the ghouls or there dick was behide them. I'm not entirely sure whats doing this exactly i ran bodie slide and build with morphs for the males TBOS bodies, i set everything to zero including the erection setting and then put it too 100%, i checked the load order everything seems correct any help will be wonderful!

20200320120432_1.jpg

Install zex skeleton

Posted

Love your work Indarello!

Just reporting that i had this error for with 6.1 and bp70 anim 2.3. Took me a lot of trial and error but eventually figured out - it is fixed by having bp70anim 2.0 installed underneath (overwritten by) 2.3. I didn't realise I need both ?

 

 

image.png.338fb2e15d1bc406e2aa1613aab10d3b.png

 

 

 

 

Although now that's fixed, i'm having an unrelated issue with AAF's camera during animations - it no longer gives me a free cam but now gives me an immobile body, hmm

Posted

I can't describe how much I hate Crazy's "Handstand blowjob" animation. How can I delete it manually?

 

ID: Crazy_HandstandBJ

Posted
25 minutes ago, JBpy said:

I can't describe how much I hate Crazy's "Handstand blowjob" animation. How can I delete it manually?

 

ID: Crazy_HandstandBJ

delete line in positionData

for example 

line from Data/AAF/Atomic Lust_positionData.xml:

 

<position id="Atomic Spork Staged" animationGroup="Atomic Spork_Staged" tags="Rufgt,F_M,NoFurn,Missionary,FromSide,Neutral,Held1,Stim9,Love5,Dom5,PenisToVagina"/>

 

 

I dont use crazy animations

 

Posted
13 minutes ago, Indarello said:

delete line in positionData

for example 

line from Data/AAF/Atomic Lust_positionData.xml:

 

<position id="Atomic Spork Staged" animationGroup="Atomic Spork_Staged" tags="Rufgt,F_M,NoFurn,Missionary,FromSide,Neutral,Held1,Stim9,Love5,Dom5,PenisToVagina"/>

 

 

I dont use crazy animations

 

It has a couple of very good aggressive animations. But I don't like the others, I find them ridiculous. Thanks, Indarello.

Posted

Hey @Indarello, In Leito aggressive powerbomb you have Erection morph set to -0.2 Combiined with the erection down value you have set, this makes the guy's dick point straight down and just kinda slap against her pussy. Just FYI.  I already fixed my personal copy.

 

Similarly the regular Leito Powerbomb is also messed up.

Posted
15 hours ago, JBpy said:

It has a couple of very good aggressive animations. But I don't like the others, I find them ridiculous. Thanks, Indarello.

Just a note: if you are using real old packs (Other than Leito) like Crazy and Vader with hardship, and they have aggressively tagged anims it's possible it could cause some weirdness with Hardship's rape scripts as I haven't accounted for them. IE: The wrong sex type messages showing up.

Posted
1 hour ago, Tentacus said:

Hey @Indarello, In Leito aggressive powerbomb you have Erection morph set to -0.2 Combiined with the erection down value you have set, this makes the guy's dick point straight down and just kinda slap against her pussy. Just FYI.  I already fixed my personal copy.

 

Similarly the regular Leito Powerbomb is also messed up.

And how you fixed

Posted

@Indarello

 

This value seems to work well. I just did a quick and dirty fix and didn't try to optimize it though so you may want to experiment. The same values for the erection and Erection Down also worked for the Non Aggressive Powerbomb anims:

 

 

The Whole thing:

<animation id="Leito_Powerbomb_Aggressive_1" frames="400">
	<actor gender="F" stopOverlaySet="Back">
		<idle form="B726" id="LeitoAggressivePowerbombF"/>
		<value path="action" value="CustomAggMoans Action" target="0" loop="true" from="1" to="0" frames="8.555"/>
		<value path="action" value="Cum_activity_end"/>
		<value path="action" value="Cum_leak_end"/>
		<value path="morph" value="VaginaPenetrate" to="1.2"/>
	</actor>
	<actor gender="M">
		<idle form="B727" id="LeitoAggressivePowerbombM"/>
                <value path="morph" value="Erection Down" to="1.0000000001"/>
		<value path="morph" value="Erection" to="0.8"/>
	</actor>
</animation>

<animation id="Leito_Powerbomb_Aggressive_2" frames="300">
	<actor gender="F" startOverlaySet="RapeTattoo" stopOverlaySet="Back">
		<idle form="B726" id="LeitoAggressivePowerbombF"/>
		<value path="action" value="CustomAggMoans Action" target="0" loop="true" from="1" to="0" frames="8.555"/>
		<value path="action" value="Cum_activity"/>
		<value path="action" value="Cum_leak"/>
		<value path="morph" value="VaginaPenetrate" to="1.2"/>
	</actor>
	<actor gender="M">
		<idle form="B727" id="LeitoAggressivePowerbombM"/>
                <value path="morph" value="Erection Down" to="1.0000000001"/>
		<value path="morph" value="Erection" to="0.8"/>
	</actor>
</animation>

The specific things I changed:

 

<value path="morph" value="Erection Down" to="1.0000000001"/>
<value path="morph" value="Erection" to="0.8"/>

BTW: The reason I made the one value "1.0000000001" Instead of "1" Is because that insignificant variance from default values will make AAF update each go-round which should help with the erection problems. This is a trick I learned from @Ulfbearth. I dunno if it's necessary or helpful to do on "Erection up/dpwn" though... I usually apply it to just "erection".

 

Posted
1 hour ago, Tentacus said:

@Indarello

 

This value seems to work well. I just did a quick and dirty fix and didn't try to optimize it though so you may want to experiment. The same values for the erection and Erection Down also worked for the Non Aggressive Powerbomb anims:

 

 

The Whole thing:


<animation id="Leito_Powerbomb_Aggressive_1" frames="400">
	<actor gender="F" stopOverlaySet="Back">
		<idle form="B726" id="LeitoAggressivePowerbombF"/>
		<value path="action" value="CustomAggMoans Action" target="0" loop="true" from="1" to="0" frames="8.555"/>
		<value path="action" value="Cum_activity_end"/>
		<value path="action" value="Cum_leak_end"/>
		<value path="morph" value="VaginaPenetrate" to="1.2"/>
	</actor>
	<actor gender="M">
		<idle form="B727" id="LeitoAggressivePowerbombM"/>
                <value path="morph" value="Erection Down" to="1.0000000001"/>
		<value path="morph" value="Erection" to="0.8"/>
	</actor>
</animation>

<animation id="Leito_Powerbomb_Aggressive_2" frames="300">
	<actor gender="F" startOverlaySet="RapeTattoo" stopOverlaySet="Back">
		<idle form="B726" id="LeitoAggressivePowerbombF"/>
		<value path="action" value="CustomAggMoans Action" target="0" loop="true" from="1" to="0" frames="8.555"/>
		<value path="action" value="Cum_activity"/>
		<value path="action" value="Cum_leak"/>
		<value path="morph" value="VaginaPenetrate" to="1.2"/>
	</actor>
	<actor gender="M">
		<idle form="B727" id="LeitoAggressivePowerbombM"/>
                <value path="morph" value="Erection Down" to="1.0000000001"/>
		<value path="morph" value="Erection" to="0.8"/>
	</actor>
</animation>

The specific things I changed:

 


<value path="morph" value="Erection Down" to="1.0000000001"/>
<value path="morph" value="Erection" to="0.8"/>

BTW: The reason I made the one value "1.0000000001" Instead of "1" Is because that insignificant variance from default values will make AAF update each go-round which should help with the erection problems. This is a trick I learned from @Ulfbearth. I dunno if it's necessary or helpful to do on "Erection up/dpwn" though... I usually apply it to just "erection".

 

Just use this if you are using body builded with erection 0

Posted
8 minutes ago, Indarello said:

Just use this if you are using body builded with erection 0

I do use that. I was talking about the universal AAF/looksmenu problem of the penis randomly going flaccid sometimes on animation stage start/change. Anyway that's irrelevant to the actual issue. I was just explaining why the value I used was unusual, and has nothing to do with the problem with the power bomb animationDatas.

Posted
8 minutes ago, Tentacus said:

I do use that. I was talking about the universal AAF/looksmenu problem of the penis randomly going flaccid sometimes on animation stage start/change. Anyway that's irrelevant to the actual issue. I was just explaining why the value I used was unusual, and has nothing to do with the problem with the power bomb animationDatas.

Maybe better just ask dagobaking if he can add code to update morphs each stage or something to fix this

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