Popular Post Indarello Posted September 29, 2019 Popular Post Posted September 29, 2019 Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) View File IF YOU HAVE PROBLEMS WITH THIS PATCH, REPORT IN THIS THREAD, DON'T ASK HELP ON AAF DISCORD OR SOMEWHERE ELSE What this mod changes: Spoiler Many fixes in postions (body, strapon, penis...) Added stages Added transitions (first/start, last/orgasm stages will be played once when you enter, finish animation) Added Squirt and cum effects Added cum overlays support Added tags for animations Added Vagina, Anus penetrate Added Jaw open when required Added animations flexibility (F-M animations duplicates in F-F, some furniture animations duplicates in ground) For Leito and Atomic Lust added Custom Moans Atomic Lust and bp70 reworked tree animations (changed to staged) and kissing, hugging is optional now Vadermania removed FM, dog, cat animations XML files updated to new syntax Other options: Spoiler Options to disable cum effects, cum and tattoo overlays Remove theme tags This option will remove theme tags from animation positions that are used in this patch For theme VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations Since some tags is wrong in this theme, I recommend to use this option Equipment Set This option will install equipment settings for animations: 1)On start of animations all clothes from male will be stripped, from female only body and torso clothes 2)On end of animations all clothes will be returned for everybody except supermutants Added edited script for Tattoo After Rape 1.1.2 to allow tattoo on other actors then player Required: Spoiler Vortex or MO2 AAF AAF - Vanilla, Kinky and Creatures Sex Animations Theme BodyTalk with enabled "build morphs" You can get this here All DLC Strap-on,viodoe,dick 3.0+ (for FF scenes) AAF Creature Resources (for creature scenes) Required Animations (You can use only some of them, but I recommend to install all), place my mod higher in priority (load after) then all animations: SavageCabbage's Animation Pack 1.3.0 BP70s Sex anims 2.8 Mutated Lust 1.4 FO4 Animations by Leito 2.1b Animations by Leito - Voice Fix for FF animations Atomic Lust 2.7b creature pack 3.00 DLC Creature Animation Pack (Beta v0.1) Vadermania 1.1 Brave's Animations 1.3 TortureDevices 2.2 Rain Maker animations 1.0 ZaZOut4 V0.0.3.3 Required for effects: Custom moans Body that support vagina and anus penetrated morphs, for example: mymod or cbbe (Not necessary) What next: Spoiler What is not ready but coming: Female moans and other sounds for animations that miss them (waiting for AAF new feature for sound support) Stage-dependent Face emotions (probably) Facials Vault meat animations at the end of scenes (waiting for artist - contact me if you can create arts) x-ray animations during scenes (waiting for artist - contact me if you can create arts) What is not coming: Gay animations edits Farelle Animations (outdated skeleton) 50 shades (close to impossible to fix clipping) Recommended: Spoiler Wash Out That Cum Tattoo After Rape SavageCabbage Animations Rescaling Thanks to, original authors and ideas: Spoiler Squirt/Cum Particles Cum Overlays A.J. Various XML Requirements section mod authors Old changes: Spoiler Version 9.14: Updated to support for Mutated Lusts 1.4 Updated to support for Atomic Lust 2.7b Added support for ZaZOut4 Beta V.003 Version 9.13: Updated to support for SavageCabbage's Animation Pack 1.2.9 Version 9.12: Updated to support for SavageCabbage's Animation Pack 1.2.8 Version 9.11: Updated to support for Brave's Animations 1.3 Partial fix for SavageCabbage's dog ground anims Added option to disable BP70 Male sounds (affects FF and FM anims) Version 9.10: Updated to support for SavageCabbage's Animation Pack 1.2.7 Version 9.9: Added edited script for Tattoo After Rape 1.1.2 to allow tattoo on other actors then player Fixed DP_4, Butt_3, Butt_4 overlays bug with cum wrong location due to changes in 9.6 Version 9.8: Updated to support for BP70 2.8 Version 9.7: BP70 Missionary offset fixed Updated to support for Leito 2.1b, disabled male moans for compatibility with FF scenes Version 9.6: BP70 Bed Missionary Staged offset fixed Merged 2 esp into 1 Squirt+Gush option now consist from one record in esp, should not create redressing bugs anymore Improved material for proper human cum brightness All (2) cum overlays for pussy area now also cover part of FG pussy (since textures was not originally created for FG, they wont cover FG custom pussy texture) Updated to latest theme version Version 9.5: Updated to support for SavageCabbage's Animation Pack 1.2.6 Version 9.4: Updated to support for BP70 2.7 Added support for TortureDevices 2.0c Version 9.3.1: Fixed missing BP70 anims error Version 9.3: Updated to support for BP70 2.6 Updated to support for Brave 1.2.1 Fixed small bug for missing expression Version 9.2: SavageCabbage: added support for Behemoth anims Added support for Brave's Animations 1.1.1 Other misc changes Version 9.1: Fixed several SavageCabbage Dog animations was disabled due to mistake Version 9.0: Updated to support BP70 2.5 Added support for vagina/anus morphs (for old anims) and vagina/anus bones (for new anims) at the same time, for this; cbbe with just vagina/anus morphs still supported Fixed offsets: Leito Blowjob, Atomic Spork, BP70 Blowjob, BP70 Laying Blowjob, BP70 Cunnilingus Removed tattoos, better use this Updated to latest AAF Theme Version 8.0: Updated to support SavageCabbage 1.2.5 Added option to choose always erect or not Version 7.9: SavageCabbage: added transition system to some animations (first/start, last/orgasm stages will be played once when you enter, finish animation) SavageCabbage: fixed all bad offsets in positions; the other fixes are not planned, since I have already fixed everything as much as I could, so if you notice not quite correct positions (using Fusion girl + BT) then let me know, but offsets do not work during transitions for now, this should be fixed in future versions of AAF SavageCabbage: DLC anims done SavageCabbage: updated to new xml syntax Other small changes Version 7.8: BP70, Mutated Lust: added transition system to some animations (first/start, last/orgasm stages will be played once when you enter, finish animation) BP70: some staged anims now unstaged because of teleports between stages (they weren't originally intended as staged by author) BP70, Mutated Lust, VaderMania, Creature packs: updated to new xml syntax Other small changes Version 7.7: Leito, Atomic Lust: added transition system to some animations (first/start, last/orgasm stages will be played once when you enter, finish animation) Leito: fixed teleporting because of different offsets for stages Leito, Atomic Lust: updated to new xml syntax Leito, Atomic Lust: other small changes Version 7.6: Updated to support SavageCabbage 1.2.4 Version 7.5: Updated to support SavageCabbage 1.2.3 Version 7.4: SavageCabbage all animations ready except behemoth, handy, protectron, I don't know how they should look like Returned option to remove tags from theme for supported animations Other misc changes Version 7.3: SavageCabbage FM animations ready Added blank files to resolve conflict with "SavageCabbage Staged.7z" Other misc fixes/changes Version 7.2: SavageCabbage few more FM animations ready Added blank files to resolve conflict with "AAF patch for leito and crazy fomod v3.2" by Polistiro Version 7.1: SavageCabbage added support for: TD, 3P+ no furniture, Gorilla, MLK animations SavageCabbage behemoth, handy, protectron anims are not coming, I don't know how they should look like Deathclaw, Gorilla animations fixed for latest AAF Creature Resources Version 7.0: Updated to support BP70 2.4 Temporary removed SavageCabbage and theme tags support Now requires AAF Creature Resources instead One patch Updated equipmentset option for newer AAF version Version 6.2: SavageCabbage added some blank files for furniture addons from one patch SavageCabbage fixed funriture chair high-low for F-M animations Fixed warning for short anims Version 6.1: SavageCabbage raw FF update BP70 fixed missing strapon in some new FF poses Version 6.0: Updated FF animations in Leito, Atomic Lust, BP70 for Strapon with penis bones, SavageCabbage left Atomic Lust, BP70 some FM animation duplicated in FF Leito, Atomic Lust, BP70 fixes in positions Added support for Vadermania 1.1 (FM, dog, cat animations disabled) Version 5.3: Updated to latest AAF Theme BP70 fixed offset for missionary staged Version 5.2: Updated to latest AAF Theme SavageCabbage: added DLC5 WeightBench Cowgirl Fixed F left arm clipping in Indarello yoga cunni1 Version 5.1: BP70 Missionary Sequence Staged, Impregnation Missionary, Impregnate Cowgirl available on bed Version 5.0: Atomic Lust: Added tag "Cunnilingus" to "Atomic Cunnilingus PA" Version 4.5: Fixed "StrapontoVagina" tag, fixed SavageCabbage_positionData_TD.xml place; see page 24 Updated to latest BP70 animations Updated to latest AAF Theme BP70 female bed masturbation available on ground Version 4.4: Added "Cuffed" tag for AAF Hardship Added option to remove tags for animations in this patch from theme VanillaSexAnimations, Kinky/Aggressive and CreatureSexAnimations Added option for equipmentset Version 4.3: SavageCabbage: Updated tags, added vagina and anus penetrated for FM,FF,Ground animations (All animations now done) SavageCabbage: FSMSM-Standing01-03DoubleTeam returned, it was deleted by mistake Version 4.2: SavageCabbage: Updated tags, added vagina and anus penetrated for SuperMutant, Dog, Ghoul animations; FM animations left BP70: Updated tags, added vagina and anus penetrated, Lotus added to F_F Version 4.1: Creature pack: Added vagina and anus penetrated DLC Creature pack: Added tags, added vagina and anus penetrated Mutated Lust: Updated tags, added vagina and anus penetrated Increased anus, vagina penetrated value Version 4.0: SavageCabbage: Added open jaw, vagina and anus penetrated for 3P+ animations SavageCabbage: Added blank files to resolve errors: NukaCollector, NoirPenthouse, CharlestownCondo Leito: Updated tags, added vagina and anus penetrated Atomic Lust: Added open jaw, updated tags, added vagina and anus penetrated Begining work with face emotions for different stages Version 3.1: Atomic jerking staged Added missing blank file for SavageCabbage OnePatch torture devices Version 3.0: BP70 added missing animations from new update, impregnate missionary uncommented and moved to staged animation Added "Jaw open" action to some BJ animations with closed jaw (if I missed one - report to me) Added option to disable gush Added SavageCabbage TD animations Now required AAF v 105b Version 2.6: SavageCabbage added missing dlc animations from new update Version 2.5: fixed cum overlays textures in dark bp70 cunnilingus available in F_F Version 2.4: Added DLC Creature Animation Pack (Beta v0.1) Added blank files for leito animations for compatibility Added setting file for actor scaling fixed Mirelurk scene bug because of scaling Version 2.3: Added few blank files for compatibility Added check in fomod for Custom Moans installed Version 2.2: SavageCabbage added missing dlc animations from new update Added option no cum/squirt effects Version 2.1: Furniture animations 100% done (SavageCabbage gangbang furniture animations done) added scready,scunready to morphset.xml for compatibility Version 2.0: Furniture animations is 80-90% done More animations flexibility (F-M animations duplicates in F-F, some furniture animations duplicates in ground) Fomod done Minor animations fixes/changes Cum overlays materials included in archive, you dont need to download them anymore now you can support me if you like what i made or want to offer idea for future animations Patreon Version 1.2:: Atomic Lust deleted Happiness, Yes no more Happiness (slider Happiness and Fatigue) SavageCabbage new version Changed male cum effect to slowly drop from Vagina (in animations xml), added female gush Dog animations done Version 1.1: Added blank files to resolve AAF crash (BP70s_Fallout_4_Sex_Animations_animationData.xml, Leito_animationData.xml ...) Contact me if you can create x-ray arts or vault style arts Submitter Indarello Submitted 09/29/2019 Category Sex Effects Requires 36
JB. Posted September 29, 2019 Posted September 29, 2019 Excellent, I can't imagine how long it will take you to adjust everything. But I must say that AAF also blocks me. It doesn't start any scene (I don't even get the menu to choose the available characters). 3
Indarello Posted September 30, 2019 Author Posted September 30, 2019 Please somebody say that mod is working for you 11 hours ago, maddadicusrex said: There seems to be a problem. This mod is locking up AAF from loading correctly at start of a saved game. Have enabled this and disabled this mod a number of times. Same results, AAF loads fine without and load freezes with this mod.................Wanted to let you know.. 1)Try install this mod (LetsTryfix.7z), this time I added whole list of files for this animations (even that I dont changed), load after AnimationsAddonsAndFixes.7z If this dont help, delete it, and that what I have for you next: 2) [GFV] AAF Game File Verifier https://discord.gg/cP8Fq9z Send me screenshoot 3)Check that you have all requirement and right loadorder 4)Send me your mod list/loadorder
Indarello Posted September 30, 2019 Author Posted September 30, 2019 48 minutes ago, maddadicusrex said: I use Vortex which loads whatever way it wants. They do not provide load order, just plugin order and installation date list. Your mods were in conflict with all packs and One Patch. I overode all with your patches.. LetsTryfix.7z dont work? 1
flo220 Posted September 30, 2019 Posted September 30, 2019 same problem ,aaf does not load even with the fix. the problem seems to come from the bp70 xlms files because aaf loads if I override them. sorry for my English I use google translation the files I deleted for aaf to work is bp70s... . xlm, not rxl_bp70... . xlm provided by this mod edit: ok in my case the problem comes from aaf bp70 preliminary fix. if I disable it, aaf loads with your mod 1
Indarello Posted September 30, 2019 Author Posted September 30, 2019 36 minutes ago, flo220 said: same problem ,aaf does not load even with the fix. the problem seems to come from the bp70 xlms files because aaf loads if I override them. sorry for my English I use google translation the files I deleted for aaf to work is bp70s... . xlm, not rxl_bp70... . xlm provided by this mod Thanks, I will add blank files with that names: BP70s_Fallout_4_Sex_Animations_positionData.xml BP70s_Fallout_4_Sex_Animations_animationGroupData.xml BP70s_Fallout_4_Sex_Animations_animationData.xml BP70s_Fallout_4_Sex_Animations_furnitureData.xml 4 files ?
maddadicusrex Posted September 30, 2019 Posted September 30, 2019 3 hours ago, flo220 said: same problem ,aaf does not load even with the fix. the problem seems to come from the bp70 xlms files because aaf loads if I override them. sorry for my English I use google translation the files I deleted for aaf to work is bp70s... . xlm, not rxl_bp70... . xlm provided by this mod edit: ok in my case the problem comes from aaf bp70 preliminary fix. if I disable it, aaf loads with your mod I TOTALLY FORGOT ABOUT THE FIX MOD FOR BP70, which I also had downloaded.
Indarello Posted September 30, 2019 Author Posted September 30, 2019 2 hours ago, maddadicusrex said: All I have downloaded from you is the updated (1.1)file. Am getting squirts. Am getting auto staged animations. Am getting more animations for F/F Leitos F/F animations busted..Characters stand and mill about..M/F animations work. Ground collision is messed up when furniture animation is chosen for ground. We have such options open to us now. Nice job so far.. It was hard to me to get your AAF version, and that is all I have for now from you, until you are not reddy to provide information I dont wanna answer you The only I say is to check that all your animation mods are up to date and load order Maybe you should try mod from reccommended, Leito FF sound fix If this fix your error, say me and I will add this mod in requirements, not reccommended
Dragonjoe69 Posted September 30, 2019 Posted September 30, 2019 11 hours ago, maddadicusrex said: All I have downloaded from you is the updated (1.1)file. Am getting squirts. Am getting auto staged animations. Am getting more animations for F/F Leitos F/F animations busted..Characters stand and mill about..M/F animations work. Ground collision is messed up when furniture animation is chosen for ground. We have such options open to us now. Nice job so far.. First off, your initial problem was caused by a bad install, not this mod, and 'ground collision is messed up when furniture animation is chosen for ground. We have such options open to us now" WTF is wrong with you? furniture animations are set up to work with …. you guessed it FURNITURE, so of course the position and collisions are going to be wrong, does this mod even enable this? second your above post stating vortex installs where ever it wants and doesn't control load order lol, I suggest going back to the tutorial, as it would probably keep you from wasting mod author's time, with all the bogus bug reports your submitting Nice job wasting someone else's time
flo220 Posted October 1, 2019 Posted October 1, 2019 hello I have a problem with the file Aaf_morphsetdata.xml, the actors remain flacid . this is corrected by leaving the Aaf_morphsetdata.xml file provided by Theonepatch to replace your mod file and just two or three leito animations or the actors have no penis at all(I don’t remember which ones) otherwise your mod works very well. may be something I misunderstood when installing this mod. thank you for your work.
Dragonjoe69 Posted October 1, 2019 Posted October 1, 2019 3 hours ago, maddadicusrex said: Have you even run this mod? First off the furniture poses got called by an outside mod (Magnum Cum Gaudio, then Hardship) because these were tagged available by this mod as F/F positons, even though characters were at ground position. Had Ulfbearth's new Patch fix downloaded with this mod and guess what, it causes AAF issues with F/F Leitos animations. We are working on that with Dago and Ulfbearth. Other AAF issues may not be from this mod, but it is being looked at after the One Patch fix gets sorted. Also your correction of my post on the One Patch thread was my quoting fix from Ulfbearth. So go stick your sock in it and have a nice rest of your "life"... LOL I have this mod installed and working perfect 1
Lord Ariakas Posted October 1, 2019 Posted October 1, 2019 it is working fine, some anims however won't apply the overlays, like all dog ones, (could those be added like Farelle Leto and Crazy) and also the morph xml data needs to be overwritten from the bang them all patch otherwise weird things happen.
maddadicusrex Posted October 1, 2019 Posted October 1, 2019 24 minutes ago, Lord Ariakas said: it is working fine, some anims however won't apply the overlays, like all dog ones, (could those be added like Farelle Leto and Crazy) and also the morph xml data needs to be overwritten from the bang them all patch otherwise weird things happen. Can we download the main file or do we need all 3? Thanks
Indarello Posted October 1, 2019 Author Posted October 1, 2019 43 minutes ago, Lord Ariakas said: it is working fine, some anims however won't apply the overlays, like all dog ones, (could those be added like Farelle Leto and Crazy) and also the morph xml data needs to be overwritten from the bang them all patch otherwise weird things happen. If you can read main post you will see that I dont changed dog animations, never even play them
Lord Ariakas Posted October 2, 2019 Posted October 2, 2019 It is working fine then Thank you for making this mod, it is definitely one of the mods which was missing from Fallout 4. How long the overlay stays on? I noticed if I move area (loading screen) it is gone. Could be made permanent (needs to washed down) or to stay longer and not disappear after changing area? Ok I am wrong, I realized I can change the duration in the XML, which I did, the overlay stays on after changing cell.
maddadicusrex Posted October 2, 2019 Posted October 2, 2019 I owe it to you to say the mod is working fine. I am overwriting all animation packs, One Patch, but One Patch Fix overwrites this mod. Not sure if that is correct? No AAF errors from this mod. Does anyone know if the new One Patch Fix mod appears to cancel out any action from this mod.
Indarello Posted October 2, 2019 Author Posted October 2, 2019 48 minutes ago, maddadicusrex said: I owe it to you to say the mod is working fine. I am overwriting all animation packs, One Patch, but One Patch Fix overwrites this mod. Not sure if that is correct? No AAF errors from this mod. Does anyone know if the new One Patch Fix mod appears to cancel out any action from this mod. Why you spam? You need to learn how to read
maddadicusrex Posted October 2, 2019 Posted October 2, 2019 3 minutes ago, Indarello said: Why you spam? You need to learn how to read I have no idea what you are talking about. I asked an honest question. Your mod works fine if I have Ulfbearth's One Patch Fix mod overwriting yours. There is no mention of his new Fix patch in your load order instructions, just the old One Patch. It seems we now need his Fix Patch if we want to run the updated animation packs. I wanted to know if his new Fix Patch messes with your mod?
Indarello Posted October 2, 2019 Author Posted October 2, 2019 53 minutes ago, maddadicusrex said: I have no idea what you are talking about. I asked an honest question. Your mod works fine if I have Ulfbearth's One Patch Fix mod overwriting yours. There is no mention of his new Fix patch in your load order instructions, just the old One Patch. It seems we now need his Fix Patch if we want to run the updated animation packs. I wanted to know if his new Fix Patch messes with your mod? Have you read this?
SAC Posted October 2, 2019 Posted October 2, 2019 On 10/1/2019 at 11:07 AM, flo220 said: hello I have a problem with the file Aaf_morphsetdata.xml, the actors remain flacid . this is corrected by leaving the Aaf_morphsetdata.xml file provided by Theonepatch to replace your mod file and just two or three leito animations or the actors have no penis at all(I don’t remember which ones) otherwise your mod works very well. may be something I misunderstood when installing this mod. thank you for your work. getting the same result
Indarello Posted October 2, 2019 Author Posted October 2, 2019 10 minutes ago, SAC said: getting the same result I think you also have the same read skill Okey, I post file with male body, you can just download it now, you dont even need build it now MaleBody with erection.7z Spoiler
SAC Posted October 2, 2019 Posted October 2, 2019 20 minutes ago, Indarello said: I think you also have the same read skill Okey, I post file with male body, you can just download it now, you dont even need build it now MaleBody with erection.7z Hide contents In the interest of staying within the boundaries of a productive conversation, I will choose to overlook your sarcasm. I do have BT2, with erection 1.0, and with built morphs. 1
Indarello Posted October 2, 2019 Author Posted October 2, 2019 33 minutes ago, SAC said: In the interest of staying within the boundaries of a productive conversation, I will choose to overlook your sarcasm. I do have BT2, with erection 1.0, and with built morphs. Make surch for files that contain: <morphSet id="ready"> In Notepad++ in the Data/AAF folder Copy me all the code you will find Also make me a screenshot of dead male with taken clothes Spoiler
SAC Posted October 2, 2019 Posted October 2, 2019 16 minutes ago, Indarello said: Make surch for files that contain: <morphSet id="ready"> In Notepad++ in the Data/AAF folder Copy me all the code you will find Reveal hidden contents Searching 333 files for "<morphSet id="ready">" C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\AAF\AAF_morphSetData.xml: 13 </morphSet> 14 15: <morphSet id="ready"> 16 <condition isFemale="false"> 17 <morph value="CErection" to="1"/> Original file (before installing your mod) attached AAF_morphSetData.xml
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