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Posted

Still crossing my fingers for a Hardship Lite where the only thing missing is the PC initiating on the NPC's.  Mainly because I want to avoid the DC guards as my character has been a "working" girl and when she is near a DC guard I want the "come with me" interaction.  Plus talking to NPC's she'll find a pimp and I have yet to test that, but it would be interesting to see how Ms. Anna feels about having a pimp

Posted
On 12/6/2019 at 11:08 AM, izzyknows said:

Side effect of BW, Bloat flies are not hostile but will follow you around killing everything. I used them to clear Jamaica Plain. :)
Then a random spawn of settlers took em out. LOL

870595366_Fallout4Screenshot2019_12.06-11_59_23_67.png.56f5cdda11244d58a7c360db8d4d5ea5.png

If you are unarmed and using Raiders Pet then that is where the neutral BFs came from

Posted
2 hours ago, GoldenRain said:

If you are unarmed and using Raiders Pet then that is where the neutral BFs came from

Yep, I suggested the same back here too:

 

Hopefully that's all it was. I think I also suggested on the RP thread that it would be nice if that behavior was omitted for "mindless" adversaries (beasts, insects, ferals...). I get why sentient NPCs might consider a captive harmless, but to everything else you're still just food.

Posted
4 hours ago, GoldenRain said:

If you are unarmed and using Raiders Pet then that is where the neutral BFs came from

Yeah I know... think my meds kicked in and I wasn't thinking. LOL

 

1 hour ago, vaultbait said:

Hopefully that's all it was. I think I also suggested on the RP thread that it would be nice if that behavior was omitted for "mindless" adversaries (beasts, insects, ferals...). I get why sentient NPCs might consider a captive harmless, but to everything else you're still just food.

The only things that are hostile all the time are Deathclaws, Scorpions and Scavengers. I see your point of making all critters hostile (like normal) but... it's is a lot of fun leading a bunch into a settlement/camp.
Until I started using Random Encounter I never noticed them following my PC. Now they will gather around like they're waiting on orders. hehehe

Posted

It's been a real ass pain but furniture is starting to play nice with my new systems now which is good.

 

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Posted

Hi Tentacus!

 

Sorry to bother you in the middle of the great work you are doing for the update, but i have a small doubt:

 

I notice that when DC guards (maibe goodneiborgh ones too, but didn't test it yet) rapes your character, it doesn't increase the sexual assault counter.

 

Is this an small isssue with my end, with the mod, or its simple intended this way?

 

Thanks! And 1.5 looks amazing!

Posted
4 hours ago, kharneth1 said:

Hi Tentacus!

 

Sorry to bother you in the middle of the great work you are doing for the update, but i have a small doubt:

 

I notice that when DC guards (maibe goodneiborgh ones too, but didn't test it yet) rapes your character, it doesn't increase the sexual assault counter.

 

Is this an small isssue with my end, with the mod, or its simple intended this way?

 

Thanks! And 1.5 looks amazing!

This was intentional... Though I can't really remember why I did it. (I took a year initially making this mod) I think in my head at the time I kindof considered this more of a "cost of doing business" thing than forcible rape, but I am rethinking some of these lines between coersion and rape and will probably add the counter in now...

 

For instance in 1.5, A customer can ask for anal sex, and if you refuse they might just do it anyway. That's enough of a violation that I decided I would up the counter and add the rapist keyword, but simply getting rough, maybe slapping you for being mouthy I don't add the rapist tag, but do take away the returning Customer tag so they may potentially rape you next time. It's obviously a tricky subject even in a complete fantasy mod like this. I want to handle it seriously. 

 

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Posted

Update:

Here's a couple more screenshots from testing:

20191211100921_1.jpg.cc1b6427130c21c5e470f08d27d50a76.jpg  20191211100943_1.jpg.7a65640921b7a8e6de86713b8c84c87a.jpg

 

20191211100953_1.jpg.3502823492c14a0d5dba5e172c203ad9.jpg  20191211101001_1.jpg.e78548978f8e5aadfc283c37bea3d59f.jpg

 

In addition to the new Isabel popups I am giving Marge a little love too. That'll either be great or bad for you depending how you feel about the whole "mama" thing... heh heh heh.

Posted

Update:

 

As sucky as the delays have been I've fixed something that always bothered me. Previously some of the sex scripts would allow that annoying AAF behavior where if the scene starts the NPC's regular packages take over and they wander like 30 feet away only to walk all the way back before starting the animation. Meanwhile other ones like all the raider scripts, and most of the hooking ones didn't because they all featured aliases that are following the player. So for the offending scripts I created a new temporary alias with an unconditional follow package to keep the NPC you are talking to in a reasonable proximity to the player.

 

I made it so guard rapes now count on the rape counter.

Posted
10 minutes ago, Tentacus said:

they wander like 30 feet away only to walk all the way back before starting the animation.

Yup! dose my nut in. Glad you found a solution to it.

Posted
14 minutes ago, mashup47 said:

Yup! dose my nut in. Glad you found a solution to it.

Honestly back when I was still working in Fourplay and initially switched to AAF it was the one thing that just made me go ERG! The first thing I tried was restraining the NPC which kinda worked but just made em look like they had to pee as they kept trying to move. With Hardship it was never too annoying because both the John, and Raider aliases are following when you talk to them, but the last few days of testing, having fucking Isabel walk away TIME AND AGAIN, just spurred me to action... lol.

Posted

I even started thinking the animations had an entree starting point. But hay that shows how little I know. I'm just glad they work and now They work even better (well will do when you release the next update). 

Posted

Update:

 

Okay... Theoretically all the scripts are done. I have to run some errands but after that it's gonna be down to testing. Barring major disaster Sunday looks like a likely release day for 1.5.

 

20190607194723_1.jpg.205d497659f8789c2545aece300b0e4e.jpg

 

There won't be an MCM in this release. I simply didn't have time, but I won't make you wait till 2.0 ? I'm sure there will be plenty of bugs I miss, so there will probably be a number of small updates in the near future, but after the bugs settle down I inetend to take a break before starting work on 2.0 in the new year.

Posted

I installed everything via Vortex but the Animations won't start? If begging and the NPC asks for sex, the menu will show up but the Animations won't start. What am I doing wrong?

Posted
1 hour ago, akuma35 said:

I installed everything via Vortex but the Animations won't start? If begging and the NPC asks for sex, the menu will show up but the Animations won't start. What am I doing wrong?

 

35 minutes ago, fred200 said:

Back up and install just AAF and animations. Until you get that working, there is no point trying additional mods.

 

Essentially what Fred said. Look back over this thread. There is a procedure that has been mentioned many times. If you have One Patch to Bang them all you need to remove the Leito XMLs that it comes with. Make sure you have  Polistros patches from my requirements installed.

 

Install AAF and AAF Sex Em Up to test with. If you can consistently get animations to play through Sex Em up they should work in Hardship.

Posted

I reinstalled AAF and the Animations Themes at the Nexus but whenever I try to start a animation throught the wizard, it says that no actor could be found?! I even set the Actor scan distance to 800 in the ini and still nothing. 

Only way to get animations working for me is by using the Violate Mod either by surrendering or making NPCs surrender. 

 

Oh well, I was looking forward to test this mod but it just won't work with my game and I'm 100% not downloading the game again and reinstall every one of my 150+ mods. Guess I have to use FP instead, what a shame.

 

Still thanks to you for trying to help.

Posted

Geezus... With all the furniture testing I'm doing I finally decided to go in and delete all the savage Cabbage sound effects that are annoying me. As I whittle it down... getting rid of the obvious offenders like "gurgling baby" and "dresser being slid across wooden floor"... I start to realize How odd the selection of sounds which all seem to play just whenever apprapos of nothing... Like there are a lot of sounds in there that are obviously for beast stuff that just play during regular sex. Even as I get it down to the non offensive FX there are just way too many of them piled on top of eachother.

 

Note this is an older pack that still plays nice with themes. I dunno if the most recent one addressed any of this.

Posted
On 12/10/2019 at 1:13 PM, Tentacus said:

UPDATE:

 

So... I've basically been stuck on a problem since last night and waiting for some help. I was actually just about to say fuck it and revert back to an older version, but somebody gave me what I needed to clear the um... blockage.,, so I can get back to work. I LOVE making mods lol.

 

ZZZ2.jpg.25f9664cc0216d43914ff2abbe382bea.jpg

 

Blah! Sorry for whining so much... This kinda stuff just stresses me out.

 

Edit: Things seem to be working as intended now... so I feel a LOT better. It's much nicer to not have to worry about my scene making your character enter a ground pose while already in a chair animation. 

Relax. Have a beer, kick back.  You made a FANTASTIC mod. Don't stress out about it.  Ask yourself the question "Is the community better or poorer for you having made the mod?" There's really only one answer to that.   Without your mod, Fallout 4 would be all the more poorer for it.

 

Posted
8 hours ago, Tentacus said:

Essentially what Fred said. Look back over this thread. There is a procedure that has been mentioned many times. If you have One Patch to Bang them all you need to remove the Leito XMLs that it comes with. Make sure you have  Polistros patches from my requirements installed.

 

 

Gosh... Troubleshooting AAF makes my head spin. "Install this, remove this, don't install that, but then install that and don't forget to edit those".

 

AAF was apparently made to make the life of mod developers easier, but for end users it looks like something from the realm of Gentoo Linux installation. OTOH forget it - Gentoo Linux at least has a single manual you follow and do it the right way.

Posted

@Tentacus I figured out why Marge was getting killed during Battle of Bunker Hill, and when BH had a settlement attack. She sides with the attackers and the settlers one shot her. So it seems she needs a bit of faction tweaking.

Posted
22 minutes ago, izzyknows said:

@Tentacus I figured out why Marge was getting killed during Battle of Bunker Hill, and when BH had a settlement attack. She sides with the attackers and the settlers one shot her. So it seems she needs a bit of faction tweaking.

Hmmm Maybe she needs to be in the Bunker Hill faction.

 

2 hours ago, Celedhring said:

Relax. Have a beer, kick back.  You made a FANTASTIC mod. Don't stress out about it.  Ask yourself the question "Is the community better or poorer for you having made the mod?" There's really only one answer to that.   Without your mod, Fallout 4 would be all the more poorer for it.

 

Thanks for the encouragement.

 

2 hours ago, phillout said:

 

Gosh... Troubleshooting AAF makes my head spin. "Install this, remove this, don't install that, but then install that and don't forget to edit those".

 

AAF was apparently made to make the life of mod developers easier, but for end users it looks like something from the realm of Gentoo Linux installation. OTOH forget it - Gentoo Linux at least has a single manual you follow and do it the right way.

It's certainly not AAF's fault. @dagobaking made a really good framework. Honestly it's just bad timing/luck. The mods that support it like Themes and One Patch are all good ideas but they take a tremendous amount of work and when RL gets in the way or a bajillion new animations come out in short order it kinda upends the whole applecart.

 

When @Halstrom has more time to work on themes and/or one patch after the holidays, I would imagine, a lot of these animation problems should go away. Eventually if we're patient I'm pretty confident that One Patch will become the simple straight-forward thing it's intended to be.

Posted

It only really gets complicated when you try to install every AAF related mod at the same time. But, I guess that is a common path?

 

This is an example of where I think mod packs could be helpful. Have someone who knows XML well put it all together and working and then others could just install and go without having to read.

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