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Posted

Quick question.  For the next version did you do the latest Fallout 4 & ck update?  If you did, those of us that didnt upgrade wont be able to use it because it wont be backwards compatible.   We found this out on Just Fuck version 1.12.  @Olmechand I at least havent because I think, rightly or wrongly, we would be forced to use the One Patch to Bang with latest versions of AAF.  Which at least our works albeit without bodytalk and fusion...

 

Just curious what you are building / releasing the next version on?

 

John

Posted
46 minutes ago, MrCruelJohn said:

those of us that didnt upgrade wont be able to use it because it wont be backwards compatible.   We found this out on Just Fuck version 1.12.  @Olmechand I at least havent because I think, rightly or wrongly, we would be forced to use the One Patch to Bang with latest versions of AAF.  Which at least our works albeit without bodytalk and fusion...

I find all of this very confusing. Granted I've been using The One Patch all along, but Hardship is already working fine for me along with other mods on the latest FO4/F4SE/AAF as well as latest BT2 and FG. What's the problem exactly?

Posted
11 hours ago, DremoraDream said:

Is it possible to add some sort of script or some sort of automatically equipped/used item that fires when swallowing in this mod, that can reduce thirst through survival or through something like the Advanced Needs mod?

If you're referring to the Cum Guzzler affliction from RSE:FAP (same author as Advanced Needs), that was more of an addiction to semen where you suffered periodic damage if you didn't ingest any regularly. It didn't quench thirst that I ever noticed. I did still enjoy the game mechanic of milking male partners into empty milk bottles for later though. Yum! ?

Posted
2 minutes ago, vaultbait said:

I find all of this very confusing. Granted I've been using The One Patch all along, but Hardship is already working fine for me along with other mods on the latest FO4/F4SE/AAF as well as latest BT2 and FG. What's the problem exactly?

Any New mods made with the latest update of fallout will not work on older installations of fallout as the latest update for fallout changed the file structure. This will not effect older mods.

Posted
30 minutes ago, mashup47 said:

Any New mods made with the latest update of fallout will not work on older installations of fallout as the latest update for fallout changed the file structure. This will not effect older mods.

Yep, I get that. Unless you're avoiding upgrading Fallout 4 I still don't understand what the actual problem is.

Posted
2 hours ago, DremoraDream said:


No, you understand perfectly. I can follow that sentiment, it's honestly why I like it too. I'm just spoiled by having a mod from Skyrim that did something similar which had that effect on thirst, plus I admit, it is indeed an unrealistic niche for me. Was curious to know if the author was on board with the idea or not. 

I Also admit, it is probably an impossible situation if we are going for realism all around. But damn if it isn't hot.... 
 

That's intense and also extremely erotic ❤️ I'm glad to know your stance on the subject. I was curious to know what you thought, but if - again - realism is the main objective, it would probably be extremely specific to implement, not to mention script. Thanks for acknowledging ?

 

 

Also, where can I find more of your work? ^

I have a few things on HentaiFoundry under TentacusXXX. (Apparently Tentacus was taken despite me using the name since 2000 lol) http://www.hentai-foundry.com/pictures/user/TentacusXXX Warning: a couple of the pics are pretty violent.

 

There'd be more on there but they are kind of assholes about approving 3d stuff. (very incosistent on what does or doesn't get approved for "artistic" merit.) The pics a few posts above are very old and frankly not very good ;)... the stuff on HF is a lot better.  I think all my stuff on rotica is behind the pay wall.. One of these days I need to quit being lazy and take all my stuff out of the pay section and just upload it all somewhere...  I've basically got pennies in compensation for it over the last few years.

 

Oh and I have some pretty great animations (as well as my machinemas) here: https://motherless.com/u/Tentacus

 

EDIT: Oh and somebody posted my New Vegas comic here: https://e-hentai.org/g/1092350/47779d8038/

 

1 hour ago, MrCruelJohn said:

Quick question.  For the next version did you do the latest Fallout 4 & ck update?  If you did, those of us that didnt upgrade wont be able to use it because it wont be backwards compatible.   We found this out on Just Fuck version 1.12.  @Olmechand I at least havent because I think, rightly or wrongly, we would be forced to use the One Patch to Bang with latest versions of AAF.  Which at least our works albeit without bodytalk and fusion...

 

Just curious what you are building / releasing the next version on?

 

John

I haven't updated yet and barring some major disaster I shouldn't have to until after 1.5 is released (I have a full directory backup of the last Fallout 4) that said eventually you are just gonna have to update. It's not all bad the file system changes they made in the update are actually beneficial, as they make ESLs usable for some larger mods.

Posted

You folks keep commenting on the recent Fallout 4 file system changes.

Could someone describe what changed, or provide a link?

I am really curious...

Posted
4 minutes ago, vaultbait said:

Yep, I get that. Unless you're avoiding upgrading Fallout 4 I still don't understand what the actual problem is.

It's not a problem if you have updated to the latest version but some mite not have updated for there own reasons and will not be able to play the latest mods saved with the latest version. that's all. I see no problem with it as it improves the modding scene as more mods can be changed to ESL so mod lists can get even bigger.

Posted
3 minutes ago, mashup47 said:

Sorry to go of topic but I came here for my daily fix of hardship update's. hint hint :angel:

While @Tentacus feigns taking time AFK, the rest of us can relate stories and screenshots of our Hardship adventures.

 

The other day I started a new playthrough and tried to solicit both Latimers (father and son). The door to their residence in the upper stands was unlocked. Turns out they were both rapists, one after the other. The challenge was which to turn into my Bad Boyfriend. That hotshot playboy Nelson makes me damp, but Malcom could do a much better job of satisfying my daddy issues.... tough choices! What's a vaultgirl to do?

Posted
39 minutes ago, mashup47 said:

I had to wince reading the fight scene. but willow seems to be my type of girl. :)

Yeah I kinda doubt Llama would approve.  Willow is still the best companion around... Well for Fallout anyway. I did a sequel comic about Cass. It's buried somewehere deep in The Fallout screenshot thread.

 

EDIT: Wasn't that hard to find: 

I wasn't as up on Fallout lore then as I am now which is why the car uses gas. :)

 

53 minutes ago, vaultbait said:

While @Tentacus feigns taking time AFK, the rest of us can relate stories and screenshots of our Hardship adventures.

 

The other day I started a new playthrough and tried to solicit both Latimers (father and son). The door to their residence in the upper stands was unlocked. Turns out they were both rapists, one after the other. The challenge was which to turn into my Bad Boyfriend. That hotshot playboy Nelson makes me damp, but Malcom could do a much better job of satisfying my daddy issues.... tough choices! What's a vaultgirl to do?

Sounds like an awesome time :)

Posted
4 hours ago, paparebbe said:

Hey guys, hey Tentacus! This mod is pure art! You did an amazing job!

But I've stumbled upon a problem. Guys don't have their p-p weiner rods erected, so all the intercourses look a bit odd. Is there anyway i can fix it? I'm using the Mod Organazier 2, as advised in the first post.
PS: I'm new here and modding in F4 frightens me. I don't know how i managed to make it work in the first place :D 

When you built your body did you check the morphs box in bodyslide? Anyway This is either a Body, or XML issue and not caused by Hardship. Also sometimes when an animation position changes (like in a staged animation) the erections just break. If it only happens occasionally that's pretty common and nothing to be done about it.

 

------------------------------------

 

Okay... For real... gonna be offline for a few days so you're on your own. Have fun ;)

 

For the road here's an original Fallout piece I did back in 2015. It didn't come out that good so It's never been uploaded anywhere. Enjoy.

 

Paradise.jpg.57b2cc7827d84cb3923292e5427f36a3.jpg

Posted
3 hours ago, paparebbe said:

Hey guys, hey Tentacus! This mod is pure art! You did an amazing job!

But I've stumbled upon a problem. Guys don't have their p-p weiner rods erected, so all the intercourses look a bit odd. Is there anyway i can fix it? I'm using the Mod Organazier 2, as advised in the first post.
PS: I'm new here and modding in F4 frightens me. I don't know how i managed to make it work in the first place :D 

You can try this guide i wrote:

 

Posted

Okay, in my patch (UAP) theres a module called Manly Moans where i can assign sound files/ moanings for each actor involved in an AAF Scene. This can be accomplished by using the Topic system from very own AAF. Tied with Actions i can assign them in AnimationData so each actor will have a chace to play a Topic and a moan will be triggered.


I have a problem tho, i have noticed if the AAF scene is started by AAF Hardships, i cant listen the moanings comming from the Actor 1 (top in most cases) but the Actor 0 (bottom) always have its topics being played. I tested with AAF SEU to see if its just an AAF issue but it actually works with SEU (it also works perfectly if a scene is started directly from AAF).
i was wondering if you did something special that would affect topics assigned through AAF or if you have any clue about the issue's culprit.

Posted
16 minutes ago, Ulfbearth said:

Okay, in my patch (UAP) theres a module called Manly Moans where i can assign sound files/ moanings for each actor involved in an AAF Scene. This can be accomplished by using the Topic system from very own AAF. Tied with Actions i can assign them in AnimationData so each actor will have a chace to play a Topic and a moan will be triggered.


I have a problem tho, i have noticed if the AAF scene is started by AAF Hardships, i cant listen the moanings comming from the Actor 1 (top in most cases) but the Actor 0 (bottom) always have its topics being played. I tested with AAF SEU to see if its just an AAF issue but it actually works with SEU (it also works perfectly if a scene is started directly from AAF).
i was wondering if you did something special that would affect topics assigned through AAF or if you have any clue about the issue's culprit.

Hmmm... not that i’m aware of. In my own install i just remove the actor moans that come with leitos so I’d have no need to do so in the mod or even know how. :(

 

I wont have internet for a couple of days so this is likely the only reply i can manage hopefully somebody else familiar with the mod can help you.

Posted
1 hour ago, Tentacus said:

Hmmm... not that i’m aware of. In my own install i just remove the actor moans that come with leitos so I’d have no need to do so in the mod or even know how. :(

 

I wont have internet for a couple of days so this is likely the only reply i can manage hopefully somebody else familiar with the mod can help you.

Ill ask dago and see what i can gather, thanks for the response

Posted

Okay, once again I'm going to say this is a great, great mod.

 

Unfortunately I *think* I'm having a bug, the same one every since I first installed this back with 1.1.  The reason I say I "think" is because the mod has always worked this way for me, but it's different from the way it works in the videos.  Namely, when Beggar/Whore is active and the PC approaches an NPC as a prostitute, if he's interested I always get a "How Much?" type answer immediately followed by "Let's go somewhere more private" without a chance to respond.  Then when the PC clicks on the NPC again he says "Here's good" and the dialogue options for the PC are the "I won't" choices (I won't do oral/vaginal/anal/Got any Pyscho?").  There's never anything about the NPC asking for a particular sort of sex; in fact, even after you refuse something, the only options are "I won't" for others, "I changed my mind" for the one(s) you refused, and "Got any Psycho?"  I suspect this is not the way the mod is supposed to work, but even after uninstalling, clean save and reinstall this is how it always goes.

 

I also wonder if this is why my PC has never ever gotten raped as a prostitute, despite going through every single eligible male customer in Diamond City, Goodneighbor and Bunker Hill in my most recent attempt.  Kind of disappointing as I would like to find out what having a "bad boyfriend" is like (though having read through this thread I now see how I can console one into existence).

 

Any suggestions?

Posted
2 hours ago, eurgetes said:

I always get a "How Much?" type answer immediately followed by "Let's go somewhere more private" without a chance to respond

Yep that's seems normal. Well.. not really normal, but it is how the dialogue currently flows. 
To "me" it seem more logical to.. initiate conversation, proposition, negotiate, find location, sex/rape.

 

As for the bad boyfriend, I've had runs that "customer rape" never triggered in 100+ customers, or like the last one, it triggered roughly12 times in 79 customers.
But the way papyrus handles RNG is rather flakey. We always joked that Bugthesda used Common Core math... 1+1 "could be" 239. LOL

Posted
16 hours ago, eurgetes said:

Okay, once again I'm going to say this is a great, great mod.

 

Unfortunately I *think* I'm having a bug, the same one every since I first installed this back with 1.1.  The reason I say I "think" is because the mod has always worked this way for me, but it's different from the way it works in the videos.  Namely, when Beggar/Whore is active and the PC approaches an NPC as a prostitute, if he's interested I always get a "How Much?" type answer immediately followed by "Let's go somewhere more private" without a chance to respond.  Then when the PC clicks on the NPC again he says "Here's good" and the dialogue options for the PC are the "I won't" choices (I won't do oral/vaginal/anal/Got any Pyscho?").  There's never anything about the NPC asking for a particular sort of sex; in fact, even after you refuse something, the only options are "I won't" for others, "I changed my mind" for the one(s) you refused, and "Got any Psycho?"  I suspect this is not the way the mod is supposed to work, but even after uninstalling, clean save and reinstall this is how it always goes.

 

I also wonder if this is why my PC has never ever gotten raped as a prostitute, despite going through every single eligible male customer in Diamond City, Goodneighbor and Bunker Hill in my most recent attempt.  Kind of disappointing as I would like to find out what having a "bad boyfriend" is like (though having read through this thread I now see how I can console one into existence).

 

Any suggestions?

I have internet access for the moment so heres hoping this posts.

 

the customers say what kind of sex they want after you give the prices. Its just random dialogue. This is also where the rape dice roll is so if you refuse vaginal and anal for instance, your chance of being raped is much higher as its only choosing from the random dialogues for blowjobs and rape.

Posted

Somewhat related to the previous post:

 

In 1.5 your overall chance of being raped by customers will be greater over time because certain during sex interactions may result in a handsy or aggressive customer having the returning customer keyword removed which will make them a potential rapist again.

Posted

I like the idea of this mod, no longer do I go "Oh shit!" when I accidentally run in to a Gunner camp. I do have a suggestion, if I may. Regarding having to toggle Beggar Mode on and off to get the regular conversations, might it be possible that when you have your gun out, it disables the mode, and re-enables it once you put the gun away?

Posted
1 hour ago, 008zulu said:

I like the idea of this mod, no longer do I go "Oh shit!" when I accidentally run in to a Gunner camp. I do have a suggestion, if I may. Regarding having to toggle Beggar Mode on and off to get the regular conversations, might it be possible that when you have your gun out, it disables the mode, and re-enables it once you put the gun away?

it works this way for gunners and raiders, i dont know if it works for friendly npcs, anyway doestn seens like a great idea. I dont want to point people face with a gun in order of having normal conversations instead of beggar whore ones. XD

 

If you assing the menu item to a hotkey you only need two clicks (hottkey+E) to activate/deactivate beggar whore is only one more click than put weapon ready/away and faster because no animation is played

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