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Posted
1 hour ago, Dazaster said:

Got animations again. I disabled and re-installed AAf patch for Leito and Crazy 3.2 and set it to load after One Patch.

Cool!

 

BTW I still have the magazine your profile pic is taken from ?

 

-----

Update:

 

There were a few problems with the anal script. I'm gonna. tripple check it and maybe add those Raider toggles. to the menu. If no huge bugs popup by day's end I'll push out 1.5.3 as a complete download and hope not to have to do any more updates for a while.

Posted

ok after seeing the Dazaster replay, i tried and it kind of (?) worked. So, FO4 F4SE, AAF latest patch, NO One Patch, BW lowest in the load order, ALL XMLs with one exception, _T_Leito_FF_Adjusted_positionData.xml still give me problems. However when i play a blowjob scene the end dialog is from an anal scene wich is a little odd, maybe because i don't have yet upgraded to the 1.5.2. Still, now it work for the great majority and as i suspected is pretty awesone, again, great job ?

 

 

Edit: ops forgot to mention that before i reinstalled ALL the animations and patches as good mesure.

Posted
40 minutes ago, Baldazza said:

However when i play a blowjob scene the end dialog is from an anal scene wich is a little odd,

?

I'll look at it. This is the regular customer blowjob? or rape? or something else?

 

If it's the regular customer blowjob it's COMPLETELY impossible that the script did it. The only possibility is that somehow something fucked up on an end of scene and the global variable for anal didn't get returned to 0. In which case it's probably just a fluke. If it happened on one of the multisex type scripts like rape or companion sex then there could be a bug that I can address.

Posted

Thank you! For looking into it, I really like your mod, and the ideas behind it. 

 

I will make a couple of different profiles, and try some different things, You're doing a good job. Don't worry we all ( Or a lot of us do ) have problems with the AAF installation, and conflicts, and priority as well as Load order so don't let it bother you. 

 

  I know others don't have my problems so it can easy be, and I fully expect it to be some thing I have wrong. I will try other Ideas my self. If I do spot something I can put my finger on I will let you know.

Posted
3 hours ago, Tentacus said:


?

 Okay taking the advise of someone that said they moved Leto animations Below the one patch I set up activation/install/priority of those mods like the image, and

so far all seem to be working AAF comes up and Home/enter key allows me to pick and choose what ever I want.  Have not tested extensively but so far seems okay. 

 

I did keep everything above One patch temp except BP70 and SC, and my personal fix for females not wearing a strap on.  So far every thing seems to work well with that Priority, the men all seem to have erections, and the females don there strap on if needed.

 

Will test in this fashion a bit more but so far seems solid. ( anyway the Image shows Priority of installation of those mods )

 

EDIT >> I am guessing you have some Leto XML additions in your mod. If so they may have been a contributing factor to the AAF failure. But not looked at them, and that is just a random guess ( Could easy be a scripting conflict as well I guess ).

Capture.JPG

Posted
1 hour ago, galgat said:

 Okay taking the advise of someone that said they moved Leto animations Below the one patch I set up activation/install/priority of those mods like the image, and

so far all seem to be working AAF comes up and Home/enter key allows me to pick and choose what ever I want.  Have not tested extensively but so far seems okay. 

 

I did keep everything above One patch temp except BP70 and SC, and my personal fix for females not wearing a strap on.  So far every thing seems to work well with that Priority, the men all seem to have erections, and the females don there strap on if needed.

 

Will test in this fashion a bit more but so far seems solid. ( anyway the Image shows Priority of installation of those mods )

 

EDIT >> I am guessing you have some Leto XML additions in your mod. If so they may have been a contributing factor to the AAF failure. But not looked at them, and that is just a random guess ( Could easy be a scripting conflict as well I guess ).

Capture.JPG

Yes but they are position datas with unique position names. I don't understand how they COULD conflict in that way.  (I know that it's the position datas in particular because of @Baldazza's own experiments) and obviously on my game it doesn't conflict with either Leito's own XMLs or Polistros so... ?‍♂️ Not to mention Ego looked at the XMLs and said they looked fine.

 

Anyway Thanks for the kind words and I hope it keeps working for you. :)

Posted
5 minutes ago, FalloutFallen said:

The best mod gets better. Thank you so much @Tentacus for your hard work, perseverance and patience.

 

Incidentally, where are the 4 pimps? I found BD and QI but not the others yet?

Marge is in Bunker Hill and Mister Raymond is in Hotel Rexford

Posted

Well shit... @izzyknows is right... there is something busted with the raiders and fighting. I'll have to address that. Don't expect an update tonight. 

To tide you over here is a heartwarming X-mas story I wrote many years ago:

 

-------------------

 

FROSTY: PORTRAIT OF A PERVERTED SNOWMAN 

Karen thought it would be funny to make an anatomically correct snowman. She learned too late that it's not funny... not funny at all.  She went about building frosty in the typical fashion, a carrot here, some button's there... Pretty standard stuff really. When the time came to make his "wedding tackle" she skipped the obvious corn cob and instead used a rather large black dildo that she had borrowed and 2 balls made out of coal. 

 

There must have been some magic in that old dildo... which she borrowed from her friend sydney, who always dressed in black and listened to Danzig, and liked to burn black candles... anyway There must have been some magic in the thing because.... When Karen attached it to his crotch THE GODDAMN SNOWMAN CAME TO LIFE!!! Karen looked at him with a start and said "What the fuck?!" Frosty's eyes glowed like hot coals (which they were) as he looked at her. She could tell immediately what he had in mind. Karen tried to run away, but frosty grabbed her with his skelatal stick arms. He laughed a demonic laugh that chilled her soul as he pulled her back to him. She turned her head slowly, nearly petrified with fear as his face brushed against her ear and he wispered in a Hannibal Lecter voice... "Happy birthday... MWAHAHAHAHA!" 

 

Karen shrieked as her clothes were torn to shreds! She shuddered as she felt the cold plastic Phallus against her womanhood. Frosty pushed inside her with another maniacal laugh. It was so cold, her mind could hardly stand the horror of it all. The worst part of the whole thing was when he started to sing though. That's when she learned... Anatomically correct snowmen are not funny... not funny at all. 

 

THE END

                                                                                                                         

Frosty.jpg.f705dc166c4c55b844acbd28fb6086f2.jpg

Posted

I think it's the busy keyword.

 

I just need to remove it when I initiate combat. Thank fucking god. I added it as something to prevent Raider greets when it's there to "mostly" prevent you from button spamming and starting 2 rape scenes at once.  I knew I hadn't changed anything about the actual combat part of the script.

 

Edit: Oh yeah it isn't even a keyword it's a freaking global Yeah this would break all my dialogue... LOL ?

 

Edit:  This bug is pretty severe guys I recommend you do not choose the fight options before or during a rape until I release the update. It will completely break BW dialogue. That said if you already broke your dialogue you can fix it by typing Set _T_Busy to 0 in the console.

 

Thanks @izzyknows, I wish I'd taken this issue more seriously... but since I hadn't changed the combat code I really didn't think it could be a universal bug. I only even tested it on a whim while testing something else. ?

Posted

Been meaning to ask..
There are a few popups that have something like
0-2 Agree
3-5 Disagree
6-7 Pervert
Was that for debugging or just normal?

 

Oh... and Nice story! LMAO! ?

Posted

The mid sequence dialogue options are a nice addition, hadn't seen anything like it before. I did not know how many of the Settlers were such freaks in the bedroom. ?

Posted
58 minutes ago, izzyknows said:

Been meaning to ask..
There are a few popups that have something like
0-2 Agree
3-5 Disagree
6-7 Pervert
Was that for debugging or just normal?

 

Oh... and Nice story! LMAO! ?

It's because the options scroll off the screen... it's so the user at a glance can see how many there are and what they do.

 

I think I've gotten all the "Busys" taken care of. I'm gonna call it a night and finish cleaning up log spam in the morning. Then It'll be testing. Should have the update out sometime tomorrow.

Posted
49 minutes ago, 008zulu said:

The mid sequence dialogue options are a nice addition, hadn't seen anything like it before. I did not know how many of the Settlers were such freaks in the bedroom. ?

Thanks. Yeah I hadn't seen it either. It just occurred to me one day that a lot of the stuff I was doing with dialogue could be done with menus much easier and provide a lot more interaction. I also don't even feel like I've scratched the potential yet. Once the whole AAF scene solidifies more and support mods become more reliable, things could get really crazy.

Posted
1 hour ago, KennedyMadeIt said:

I found Marge dead after Bunker Hill was attacked. Never got a chance to speak with her.

I never considered that problem when I put her there because I never play that far in the main quest these days. You could always resurrect her with the console.

Posted

I flagged her as Protected and added her to the Bunker Hill Faction 1995b. So far she's behaving and surviving attacks.  :)

Might setup a sandbox and fix up her little corner so she can do more than just sit in a chair.

 

Already have a nice place for Isabel at Camp Kendal... she needs to regain her throne. ;)

Posted
7 hours ago, izzyknows said:

I flagged her as Protected and added her to the Bunker Hill Faction 1995b. So far she's behaving and surviving attacks.  :)

Might setup a sandbox and fix up her little corner so she can do more than just sit in a chair.

 

Already have a nice place for Isabel at Camp Kendal... she needs to regain her throne. ;)

Okay if that worked I'll do the same in the mod. I should probably just make all the pimps protected... Don't want them getting killed by a deathclaw if you send them home after whoring to the children of Atom at the bottom of the map ?

Posted
2 minutes ago, Tentacus said:

Okay if that worked I'll do the same in the mod. I should probably just make all the pimps protected... Don't want them getting killed by a deathclaw if you send them home after whoring to the children of Atom at the bottom of the map ?

I kinda like that my character snapped and murdered her pimp.

Posted
4 minutes ago, Yazour said:

I kinda like that my character snapped and murdered her pimp.

Protected means only the player can kill them. everybody else just downs them. So even if you get "help" to kill Isabel you'll have to deliver the coup de grace.

 

---------- 

Update:

 

I'm getting back to work on those log errors, but I have a Dentists appointment today so don't expect the update to be too early.

 

ZZZ.jpg.980b744479b85457b1bf223262b60be3.jpg

Posted
10 minutes ago, LukeDuke said:

Interesting pic xD

You can see the whole thing here. It's Femdom though in case I got your hopes up.  When/if I get back into doing art I should really experiment with doing more full on gay stuff.

 

Unfortunately I couldn't find a more "dentisty" one. heh.

 

Edit:  ...and no I didn't make him look like Daniel Radcliffe on purpose but I certainly don't mind that he does.

Posted

While working on this function script I remembered something. If you get handcuffed... the main script will automatically disable player backpack stripping during rapes. This is because Real Handcuffs uses the same slot as many backpack mods. So if you want the stripping to occur you'll have to turn that back on in the toggleable options as soon as you get the cuffs removed.

 

Real handcuffs prevents them from actually being removed but before I added this if you had hardcore stripping turned on every time you were raped a free pair of handcuffs was distributed at your feet :D

Posted
11 minutes ago, Tentacus said:

While working on this function script I remembered something. If you get handcuffed... the main script will automatically disable player backpack stripping during rapes. This is because Real Handcuffs uses the same slot as many backpack mods. So if you want the stripping to occur you'll have to turn that back on in the toggleable options as soon as you get the cuffs removed.

 

Real handcuffs prevents them from actually being removed but before I added this if you had hardcore stripping turned on every time you were raped a free pair of handcuffs was distributed at your feet :D

Someone call the Spiffing Brit we have a cheese to cover ?

Posted
8 hours ago, Tentacus said:

Okay if that worked I'll do the same in the mod. I should probably just make all the pimps protected... Don't want them getting killed by a deathclaw if you send them home after whoring to the children of Atom at the bottom of the map ?

Yeah a bit more testing just to make sure the faction works as it should.

Tremors are bothering me.. need a meds & a nap. LOL

 

Edit; faction is working very well. but haven't taken her for a walk yet

 

Edit 2: Flagging & Faction is working as expected. :)

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